Completed Pallet Town! JBCWK v Son of Shadoo!

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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#1
Rules:
1v1 Singles
2 day DQ
2 recovers/5 chills
Switch = Irrelevant.
All abilities.
Arena:



Combatants:
JBCWK:

Growlithe (*) [Apollo] (Male)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (Innate) (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 90
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60 * 1.15)

EC: 0
MC: 0
DC: 0

Attacks:

Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odor Sleuth (*)
Take Down (*)
Flame Wheel (*)
Reversal (*)

Crunch (*)
Flare Blitz (*)
Iron Tail (*)

Overheat (*)
Protect (*)
Wild Charge (*)

Dratini (*) [Nidhogg] (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).

Stats:

HP: 90
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 50

EC: 0
MC: 0
DC: 0

Attacks:

Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)

Dragon Dance (*)
ExtremeSpeed (*)
Outrage (*)

Protect (*)
Aqua Jet (*)
Attract (*)


Solosis (*) [Alvis] (M)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power (Fire, 7) (*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)

Confuse Ray (*)
Secret Power (*)
Night Shade (*)

Calm Mind (*)
Shadow Ball (*)
Energy Ball (*)

SON OF SHADOO:
Duskull "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 80
Atk: *** (+)
Def: ***
SpA: **
SpD: ***
Spe: 21 (25/1.15, rounded down)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. (Innate)

Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

TM:
Toxic
Shadow Ball
Ice Beam

Egg:
Destiny Bond
Pain Split
Imprison

You were supposed to PM me 3 -.- I suppose you're limited to Duskull now.

EVERYBODY KNOWS TURN ORDER.

JBCWK starts with Pokemon, but not actions.
 
#3
Wait, WHAT?! I was supposed to PM 3?! IT'S A 1V1 FOR GOD'S SAKE! I don't even recall that being specified... Oh, whatever. Fine, like I was going to win anyway...

Mia, let's do this! Start off with Imprison, to prevent him using Protect, then use Toxic. Finish up with a quick Shadow Sneak. However, if he uses Bite or Crunch on his second or third action, replace that action with Protect.

Imprison >>> Toxic/Protect >>> Shadow Sneak/Protect
 
#4
OK then, Apollo, start this off with a Crunch, then Flare Blitz to force him to Protect! Finally, get in some powerful damage with Overheat!

Crunch > Flare Blitz > Overheat
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#5
Imprison >>> Toxic/Protect >>> Shadow Sneak/Protect
Crunch > Flare Blitz > Overheat
Rules:
1v1 Singles
2 day DQ
2 recovers/5 chills
Switch = Irrelevant.
All abilities.
Arena:




Growlithe (Apollo) (M)
3 / 1 / 3 / 2 / 69
HP: 90
Energy: 100
Nature: Positive

Duskull (Mia) (F)
3 / 3 / 2 / 3 / 21
HP: 80
Energy: 100
Nature: Negative

Round One Start!

Welcome to Pallet Town, where a 10-year-old child gets pushed out into the rest of the Pokemon world with nothing but a weak Pokemon and a backpack! Pokemon is so glorious, eh?

Apollo, eager to get the fight started, sinks his sharp fangs into Duskull. The attack doesn't seem to do much, but when Apollo draws back, it's evident that the darkness has dealt significant damage. Mia simply responds by linking their moves together, erasing the duplicated ones; it didn't seem to have much effect.

Next, Apollo rushes a Mia, glowing with brilliant fire. In a fiery blitz, Apollo tackles the floating Duskull with reckless abandon, hitting for pretty heavy damage. However, Apollo takes some recoil as Mia releases deadly neurotoxins into Apollo's system, causing him to become badly poisoned. Ouch.

Seeing that Apollo is about to unleash an attack, Mia stretches her shadow all the way to Apollo, enters it, and pops out the other end, attacking Apollo for a small amount of damage. Apollo continues his deadly assault with a special attack, letting loose all the firepower he has in reserve. This overheat also deals a significant amount of damage to Mia, who isn't looking so great anymore.

Round One End.


Growlithe (Apollo) (M)
3 / 1 / 3 / 2 / 69
HP: 73
Energy: 78
Nature: Positive
Imprison (3)
Toxic (2 NT)
-2 Sp.A

Duskull (Mia) (F)
3 / 3 / 2 / 3 / 21
HP: 36
Energy: 84
Nature: Negative

JBCWK, you're up.
 
#7
... Shit. That was quick. Ok, Mia, SPAM PAIN SPLIT! We are NOT done yet! We will not go quietly into the night! If at any point you end up with more HP than Growlithe, replace Pain Split with Shadow Ball.

Pain Split >>> Pain Split/Shadow Ball >>> Pain Split/Shadow Ball.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#8
Flare Blitz, Flare Blitz, Flare Blitz.
lol
Pain Split >>> Pain Split/Shadow Ball >>> Pain Split/Shadow Ball.
Rules:
1v1 Singles
2 day DQ
2 recovers/5 chills
Switch = Irrelevant.
All abilities.
Arena:




Growlithe (Apollo) (M)
3 / 1 / 3 / 2 / 69
HP: 73
Energy: 78
Nature: Positive
Imprison (3)
Toxic (2 NT)
-2 Sp.A

Duskull (Mia) (F)
3 / 3 / 2 / 3 / 21
HP: 36
Energy: 84
Nature: Negative

Round Two Start!

Welcome back to Pallet Town, where things have changed a lot since we last covered this area. Instead of having two fresh Pokemon, we now have one that looks like it's about to die, and another one who is slowly dying due to poison. Regardless, it's shaping out to be a fun match; let's see what happens!

Apollo lights himself on fire and runs as fast as he can towards Mia. At about a distance of three feet, Apollo jumps up and tackles Mia with all his fiery might, dealing significant damage. Mia takes significant damage, but counters by balancing the auras of vitality, healing herself and dealing significant damage to Apollo. Apollo's lead has all gone away now; in fact, Mia is holding the lead right now with the poison damage! What an interesting development.

This happens two more times TT.TT

Round Two End.


Growlithe (Apollo) (M)
3 / 1 / 3 / 2 / 69
HP: 22
Energy: 46
Nature: Positive
Toxic (3 NT)
-1 Sp.A

Duskull (Mia) (F)
3 / 3 / 2 / 3 / 21
HP: 23
Energy: 34
Nature: Negative

Shadoo.
 
#9
Woo-hoo, we're in the lead! By 1 HP. A lead is a lead! Unfortunately, we're going to need to be cheap/lucky as hell now.

Start with Confuse Ray, then Protect, and finally Shadow Sneak. However, if Apollo hits himself in confusion during round two or 3, replace that action with Shadow Ball.

Confuse Ray >>> Protect/Shadow Ball if Apollo hurts himself in confusion >>> Shadow Sneak/Shadow Ball if Apollo hurts himself in confusion this round.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#11
Confuse Ray >>> Protect/Shadow Ball if Apollo hurts himself in confusion >>> Shadow Sneak/Shadow Ball if Apollo hurts himself in confusion this round.
Crunch as he uses Confuse Ray, then as he protects Flare Blitz. Finally, finish him off with another Flare Blitz!
Note that the penalty for substitutions is in effect for this battle. I also follow 0 Energy => Faint.

Rules:
1v1 Singles
2 day DQ
2 recovers/5 chills
Switch = Irrelevant.
All abilities.
Arena:





Growlithe (Apollo) (M)
3 / 1 / 3 / 2 / 69
HP: 22
Energy: 46
Nature: Positive
Toxic (3 NT)
-1 Sp.A

Duskull (Mia) (F)
3 / 3 / 2 / 3 / 21
HP: 23
Energy: 34
Nature: Negative

Round Three: Is this the End?

Apollo rushes forward for another physical attack, sinking fangs of darkness into Mia's shadowy flesh. As Apollo backs away after the attack, wisps of purple and black fly off from Mia's body. It seems that Apollo hit a weak spot, dealing more damage than expected! Mia responds with a ray of strange light that manages to confuse Apollo! Apollo attempts to rush forward with another attack, but he hits himself in confusion! Mia adds more pain with a Shadow Ball, dealing significant damage. Now that both of our combatants are in single-digit HPs, who will win?

Mia attacks with a swift Shadow Sneak, KOing Apollo before he can react!

End.

Growlithe (Apollo) (M)
3 / 1 / 3 / 2 / 69
HP: KO
Energy: 40
Nature: Positive
Toxic (4 NT)

Duskull (Mia) (F)
3 / 3 / 2 / 3 / 21
HP: 6
Energy: 20
Nature: Negative

Game Over! Son_of_Shadoo wins!

Each trainer gets 2 TC, each Pokemon gets 1 EC, 1 MC, and 1 DC.
Mia gets 1 KO Counter.
I get 1 RC.

Great game; the usage of Pain Split was quite interesting.
 
#12
YEEEEEEEEEEEEEEEEAAAAAAAAH!!!!!!!! Holy crap, my first genuine win! MIA! YOU'RE A BRO FOR LIFE! Wow, I'm tingling. Heh.

GG, JBCWK, I honestly didn't expect to win this one, and you put up a great fight! I definitely think it was Pain Split and Toxic that saved the day for me. Engineer Pikachu, thanks for reffing.
 
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