Owing to the fact that there seems to be some confusion, I have decided to put up the thread now so as to be able to speak with all of you. Anyway, to begin with, lol @ only being able to fit in the title by two characters. Smogon wasn't built to handly this sort of thing. On to the actual match, here are the actual rules. Read them: -This will be a 1v1v1v1v1v1, which means it is a complete free for all. You can, if you want, form alliances with other players, but there can only be one winner in the end. -DQ is 2 Days, or 3 Days for me. Be on time, otherwise this could take forever. -No recoveries. -Fully Evolved Pokemon are allowed, although given you will be playing against the Pokemon you choose they probably won't appear. -Items are on. -Three Chills -The way that the Pokemon will be chosen is described in Paradoxus' OP: Each Pokemon chooses the Pokemon of the user who signed up just after them, except for XVIcaliber who will choose Paradoxus'. Everyone must PM their chosen Pokemon to me before we can start, and once everyone has I will post hear to tell you to start. -Somehow, Paradoxus forgot to decide on Ability rules through all of this, so I decide now that you will use all of your abilities. -ORDERS FOR THIS MATCH WILL BE PM'D TO ME. DO NOT POST THEM HERE. I will tell you when to send them. -Because it is 1v1v1v1v1v1, there are only two actions per round. Keep this in mind. Arena Properties (Move your mouse to reveal the content) Arena Properties (open) Arena Properties (close) This arena is a dank, wet stone passage with an open sky. Each battler starts off in a different part of the maze. What this essentially means is that no contact can be made with opponents you haven't found. In the Labyrinth, all battlers may use the command Search. Arena Properties (Move your mouse to reveal the content) Arena Properties (open) Arena Properties (close) New Command Search The Pokémon spends one (1) action searching the maze for an opponent. After three uses, the Referee will generate a random opponent - the user of Search finds that opponent in the maze, along with any Pokémon the found opponent was already fighting. Search consumes no energy. [*]Pokémon capable of true flight (i.e. not simple levitation or hovering) may find an opponent in a single usage of Search. [*]Combat raises a loud din that carries for a long ways in the cold, hard stone passages. If a Pokémon is battling, it is possible for opponents to Search specifically for that Pokémon. If they Search for a Pokémon engaged in battle three times, they find that Pokémon, instead of a random opponent. [*]It is possible to lay hazards for your opponents, damaging unwary travelers. Spikes, Toxic Spikes, and Stealth Rock can be laid as traps when not in battle with an opponent, damaging them if they don't watch their step. Every time an opponent uses Search, they have a 20% chance to step on a given hazard if it's been laid. Check the chance for each layer separately, unless those layers are stacked. No more than one hazard can be encountered per Search. Check all instances of Spikes (smallest stack to largest), then Stealth Rock, then Toxic Spikes (smallest stack to largest), in that order. [*]The walls are impossibly sturdy; seismic activity does no noticable damage to them. The walls are too slick to be climbed, even with hooks or suction cups. The floor is covered with a foot and a half of standing water, sufficient for smaller swimmers and water-based attacks. The water has no effect on fire attacks, and is not sufficiently saline to conduct electrical attacks properly. [*] So, what you should do now: -PM me a Pokemon -Once I post that everyone has PM'd me, post which item the Pokemon chosen for you will use and wait for me to say you should order. Then you PM your orders to me. -You may post to cheer or w/e if you feel so inclined. This is optional though :) Good luck, and get those PMs in quickly.