1v1 Singles 2 day DQ no recovery/5 chills Arena: Pokemon Musical Theater There are lots of silly props and knick nacks laying about from the previous show. two trainers got into a scuffle about whos pokemon was the cutest and decided to fight over it. After the 2nd round the crowd will have filed out and left, but if the fight makes it onto the stage the crowd will be alarmed and alert the authorities. 1 turn after that an officer jenny and a Growlithe will attack the participant with the most health until the other has more health, in which case they will be attacked. Growlithe has Flash Fire and will attack with Fire Fang and Take Down with a rank 3 attack stat and a neutral nature. switch=derp No items One ability PCF Machoke (Captain Falcon)* (Move your mouse to reveal the content) Machoke (Captain Falcon)* (open) Machoke (Captain Falcon)* (close) Machoke* Captain Falcon (Male) Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Guts: Type: Innate This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: Type: Innate This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy. DW Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Stats: HP: 100 Atk: 5 (+) Def: 3 SpA: 1 (-) SpD: 3 Spe: 45 EC: 6/9 MC: 1 DC: 3/5 Attacks: Low Kick* Leer* Focus Energy* Karate Chop* Foresight* Low Sweep* Seismic Toss* Revenge* Vital Throw Cross Chop Dynamic Punch Ice Punch* Rock Slide* Counter* Bulk Up* Earthquake* Payback* Magnemite (Miracle) (Move your mouse to reveal the content) Magnemite (Miracle) (open) Magnemite (Miracle) (close) Magnemite Miracle Nature: Modest (Adds * to Special Attack; Subtracts * From Attack) Type: Electric/Steel Electric STAB;50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Magnet Pull:Type: Can be Activated This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Command: Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) Sturdy: Type: Innate This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Analytic:Type: Can be Enabled If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. Stats: HP: 80 Atk: 1 (-) Def: 3 SpA: 4 (+) SpD: 2 Spe: 45 EC: 0/6 MC: 0 DW: 0 Attacks: Metal Sound Tackle ThunderShock Supersonic SonicBoom Thunder Wave Spark Magnet Rise Substitute Gravity Hidden Power (Water,7) Thunder Protect Tyrogue (The Rock) (Move your mouse to reveal the content) Tyrogue (The Rock) (open) Tyrogue (The Rock) (close) Tyrogue The Rock (Male) Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Guts: Type: Innate This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. DW Vital Spirit: Type: Innate This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 90 Atk: 3 (+) Def: 2 SpA: 1 (-) SpD: 2 Spe: 35 EC: 1/6 MC: 1 DC: 1/5 Attacks: Tackle Helping Hand Fake Out Foresight Hi Jump Kick Mind Reader Rapid Spin Bulk Up Protect Earthquake iiMKUltra ] mons (Move your mouse to reveal the content) mons (open) mons (close) Emboar(*) Vulcan (F) Nature: Lonely (Attack increased by *; Defense decreased by *) Type: Fire/Fighting Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected. Stats: HP: 110 Atk: ******(+) Def: **(-) SpA: **** SpD: *** Spe: 65 EC: 9/9 MC: 1 DC: 5/5 Attacks: Tackle(*) Tail Whip(*) Ember(*) Odor Sleuth(*) Defense Curl(*) Flame Charge(*) Smog(*) Rollout(*) Take Down(*) Yawn(*) Superpower(*) Thrash(*) Overheat(*) Will-O-Wisp(*) Wild Charge(*) Flare Blitz Head Smash Arm Thrust Hammer Arm Fire Blast Stone Edge Solarbeam Rotom-W [Voltergeist] (U) Nature: Modest (+Spa, -Atk) Type: Electric/Ghost Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Ability: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: Rank 2(-) Def: Rank 4 SpA: Rank 5(+) SpD: Rank 4 Spe: 86 MC: 1 Moves: Trick Astonish Thunder Wave ThunderShock Confuse Ray Uproar Double Team Shock Wave Hex Discharge Substitute Will-O-Wisp Toxic Thunder Hydro Pump Shadow Ball Munchlax [Typhon] (M) Nature: Quiet (+Spa, -Spe) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 120 Atk: Rank 3 Def: Rank 2 SpA: Rank 3(+) SpD: Rank 3 Spe: 4 (5/1.15) EC: 0/6 MC: 0 DC: 0/5 Abilities: Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony: (DW Locked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Moves: Metronome Odour Sleuth Tackle Defense Curl Amnesia Lick Recycle Screech Chip Away Counter Zen Headbutt Double Edge Blizzard Thunder Fire Blast PCF please send ot your Pokemon.