Of all the types in Little Cup, the Water-type is easily the most diverse. Its members have myriad secondary typings and abilities that allow them to shine. Additionally, Water receives perfect neutral coverage in Little Cup when paired with Normal, which is accessible to every Water-type via the TMs Return or Frustration. 102 BP is nothing to scoff at! Water-types are also not weak any form of priority, a great asset in such a speed-oriented metagame. Let’s take a look at some of the star Water-types. Note that I have neglected Rain abusers, as that’s another subject entirely! Mantyke name: AgiliTyke move 1: Agility move 2: Hydro Pump/Surf move 3: Hidden Power [Ground/Flying] move 4: Ice Beam item: Life Orb/Oran Berry ability: Water Absorb nature: Timid/Modest evs: 76 HP / 36 Def / 200 SpA / 196 Spe Mantyke is one of best and best-known Waters in LC. It is superbly specially bulky, with a phenomenal 120 base Special Defense. Although its Special Attack isn’t exactly “terrifying,” it is a rather respectable 60. The base 20 Attack is totally negligible, obviously. Really the only area Mantyke is lacking in is Speed, which Agility readily rectifies. Hydro Pump is the real star of the set, hitting any Pokemon that isn’t immune to it very hard. Hidden Power Ground allows Mantyke to hit opposing Chinchou and Croagunk hard, while Hidden Power Flying is Mantyke’s only option for secondary STAB, as well as severely denting Fighting-types and Grass-types. Ice Beam is just filler, mainly for Grass-types if you opt to not use HP Flying, as well as Dragon-types. Mantyke’s resistance to Priority helps it shine. One of the most effective means of defeating Mantyke is using Porygon with Trace. Porygon can Trace Water Absorb to take a Hydro Pump, and KO back with a powerful Thunderbolt (or Tri Attack if it’s using Specs). Chinchou also presents issues for HP Flying Tyke. Dratini and Misdreavus can revenge-kill a weakened Mantyke, as can Munchlax. Chinchou name: AgiliChou move 1: Agility move 2: Hydro Pump / Surf move 3: Thunderbolt move 4: Ice Beam / Hidden Power Ground item: Life Orb / Oran Berry ability: Volt Absorb nature: Timid / Modest evs: 52 Def / 228 SpA / 228 Spe Chinchou can run a very similar set to Mantyke, albeit with a powerful STAB Thunderbolt and a different set of immunities and resistances. Sacrificing the Fighting-resist and Water- and Ground-immunities for an Electric-immune and Flying-resist makes Chinchou a very different Pokemon defensively, and in my opinion an inferior one. While it has markedly higher HP, Chinchou’s other defensive stats are mediocre at best. Its Special Attack is the same but its real selling point is the offensive potency that Thunderbolt and its higher speed add. Chinchou unfortunately, like Mantyke, will always be walled by something. More often than not, opposing Chinchou will be the hardest obstacles to overcome. Hidden Power Ground lets you deal with them, yes, but you are then totally walled by Grass-types. Snover in particular can be devastating. name: ScarfChou move 1: Hydro Pump / Surf move 2: Thunderbolt move 3: Hidden Power [Ground] move 4: Ice Beam item: Choice Scarf ability: Volt Absorb nature: Timid / Modest evs: 52 Def / 228 SpA / 228 Spe Of course, if you don’t like taking the time to set up, then this is the set for you! Chinchou’s higher Speed lets it do something that Mantyke simply can’t, and that’s reach a respectable speed with Scarf. It also gets all the coverage it could possibly desire between Water/Electric/Ice/Ground. Krabby name: Double Dance Krabby move 1: Agility move 2: Swords Dance move 3: Crabhammer move 4: Return item: Life Orb / Oran Berry ability: Shell Armor nature: Adamant / Jolly evs: 36 HP / 236 Atk / 36 Def / 236 Spe Krabby has a great defensive typing in mono water, perfect neutral coverage in two moves, and good physical bulk. It recently got Agility, which made it a great deal more viable than it once had been. Rather than putting in a generic filler move into the last slot, however, the standard is to put Swords Dance. With some screen support, this allows Krabby to make itself nearly unstoppable. You should always Agility first, because even without a Swords Dance 22 Attack is going to denting everything. If at any point your opponent affords you a second free turn, Swords Dance up and proceed to sweep their team. Buizel name: BUizel move 1: Bulk Up move 2: Waterfall/Aqua Jet move 3: Return move 4: Aqua Jet/Quick Attack item: Life Orb/Oran Berry ability: Swift Swim nature: Jolly evs: 236 Atk / 36 SpD / 236 Spe Buizel has a superb stat spread and is another option for a strong physically-oriented Water. Thanks to its good attack and speed, it can opt to either begin outright attacking or decide to stat-up against a switch-in. Thanks to the unresisted coverage offered in Water/Normal, Buizel can use a Priority move to easily pick off Scarfed Pokemon. Waterfall hitting Gligar super-effectively is one of the biggest reasons to use Physical Waters, and Buizel getting perfect accuracy in the form of Waterfall while only compromising a bit of power and gaining speed makes it arguably a better choice than Krabby. Unresisted Priority isn’t too shabby, either. Poliwag name: Bellywag move 1: Belly Drum move 2: Waterfall move 3: Return move 4: Encore/Hypnosis item: Oran Berry ability: Water Absorb nature: Jolly evs: 36 HP / 36 Atk / 116 Def / 116 SpD / 196 Spe I wrote a thread on this set already, located here. Totodile name: SDile move 1: Waterfall move 2: Aqua Jet move 3: Return move 4: Swords Dance/Dragon Dance item: Oran Berry ability: Torrent nature: Adamant / Jolly evs: 236 Atk / 4 Def / 252 Spe Totodile gets Aqua Jet now, which makes it a wonderful set-up sweeper. It could go for Endure/Flail/Salac but that’s not as reliable. Toto is far from slow, but not extremely fast. After a Swords Dance its Aqua Jet will be about as powerful as a Waterfall so unless you’re Croagunk or Mantyke, you won’t enjoy taking it. Return gets the coveted perfect neutral coverage. If you’re concerned about speed, then just run Dragon Dance instead. Keep in mind that Dragon Dance and Aqua Jet is illegal, so don't use it. Barboach name: DDBoach move 1: Dragon Dance move 2: Waterfall move 3: Earthquake move 4: Return item: Oran Berry/Life Orb ability: Anticipation nature: Adamant / Jolly evs: 36 HP / 212 Atk / 12 Def / 28 SpD / 196 Spe Barboach is an interesting Pokemon. It has access to Dragon Dance and STAB on two of the best attacking types in the game as well as one hell of a defensive typing and a good spread of base stat endings. However, its stats themselves are rather underwhelming and it can’t hit Mantyke with its STAB combination. As much as I would love to slap on Spark and call it a day, Spark+DD is illegal. Use as you will. Carvanha name: SubVahna move 1: Substitute move 2: Aqua Jet move 3: Crunch move 4: Zen Headbutt item: Life Orb ability: Rough Skin nature: Adamant / Jolly evs: 196 Atk / 36 Def / 36 SpD / 236 Spe Yes, I know that this is the third time I’ve mentioned this set in a LC thread. I don’t think I need to mention what it does again, just check it out here and here! Squirtle name: Spinner move 1: Rapid Spin move 2: Aqua Jet move 3: Waterfall move 4: Return/Zen Headbutt item: Oran Berry ability: Torrent nature: Adamant evs: 4 HP / 212 Atk / 156 Def / 84 SDef Squirtle is, in my opinion, the best spinner in the metagame. He took a huge hit with Misdreavus running WoW more often, but he’s still damn good. He can kill Croagunk and Gastly with Zen Headbutt if you choose to, but Water/Normal coverage is generally better. Aqua Jet lets you finish off a weakened opponent, while Waterfall is just generic STAB. You could choose to use Fake Out somewhere, perhaps over Waterfall, to let Squirtle force some more switches. It’s a surprisingly bulky turtle with good typing and an interesting niche. Kabuto name: LeadButo move 1: Rock Slide / Earth Power move 2: Aqua Jet move 3: Stealth Rock move 4: Waterfall/Rapid Spin item: Focus Sash ability: Battle Armor nature: Jolly / Adamant evs: 200 Atk / 40 Def / 200 Spe Kabuto is arguably the most reliable Stealth Rock lead. Resisting Fake Out and being immune to Critical Hits let it set up SR almost 100% of the time, barring the rare Croagunk lead. Aqua Jet is very powerful, and Waterfall doubly so. Rock Slide hits stuff Waterfall can’t, while Earth Power lets Buto beat Gunk switch-ins. Omanyte name: LeadNyte move 1: Spikes move 2: Surf move 3: Earth Power move 4: Hidden Power [Rock/Fire]/Ice Beam item: Oran Berry/Focus Sash ability: Shell Armor nature: Modest/Timid evs: 76 HP / 36 SpA / 156 SpD / 236 Spe Omanyte can serve the same purpose as her brother, but as a Spike-setter rather than a SR-user. In terms of SR, Nyte is outclassed by Buto, but it is the bar-none best Spiker in LC. Resistance to Fake Out makes it a good lead for the same reason Kabuto is. It is guaranteed one layer of Spikes barring a lucky Meowth Hypnosis and can fairly easily set up two. Occasionally, against certain leads, three layers right off the bat is feasible. Omanyte is also extremely powerful even outside of Rain with STAB Surf. Earth Power lets it hit Gunk, but unlike Kabuto it loses to attacking power to accomplish this. Hidden Power Rock gets STAB and hits Snover, while HP Fire and Ice Beam can hit Grasses. Staryu name: LO(ve)Yu move 1: Hydro Pump move 2: Thunderbolt move 3: Ice Beam move 4: Hidden Power [Ground/Fire]/Recover item: Life Orb ability: Natural Cure nature: Timid evs: 196 SpA / 236 Spe Staryu can be a force to be reckoned with in the right hands. With 19 Speed and 17 Special Attack, nothing this side of Munchlax is going to want to take a hit from this behemoth. Factor in STAB Hydro Pump, BoltBeam and access to a Hidden Power of your choice and you have a truly fearsome sweeper on your hands. If you opt to not use Hidden Power Ground of Grass, you are Chinchou weak and should immediately run for fear of TBolt.