Pelipper (GP 2/2)


[Overview]

<p>Pelipper is one of the most overlooked Pokemon in the metagame, which is understandable, as there was absolutely nothing remarkable about it in the previous generations. However, in the fifth generation, Pelipper gained two interesting attributes that give it a niche in the metagame. The first is a powerful new STAB move in Hurricane. The second is its Dream World ability, Rain Dish. These two attributes make Pelipper a highly effective Pokemon at both setting up Rain Dance and abusing it, thanks to boosted STAB Water-type moves and a perfectly accurate Hurricane.</p>

<p>Unfortunately, it's not all clear skies for our pelican pal. Pelipper has no exceptional stats, low Speed, and a Stealth Rock weakness, which all make it rather easy to revenge kill. Any Pokemon carrying an Electric-type move will easily force Pelipper out, meaning that it will take even more damage from the omnipresent entry hazard. Pelipper has its good points, but it also has its bad points; however, it's undeniable that using Pelipper will definitely earn you cool points.</p>

[SET]
name: Rain Dance
move 1: Rain Dance
move 2: Hydro Pump / Surf
move 3: Hurricane
move 4: Roost
item: Damp Rock / Life Orb
ability: Rain Dish
nature: Modest
evs: 252 HP / 252 SpA / 4 Spe

[SET COMMENTS]

<p>Pelipper will inevitably find itself most at home on a Rain Dance team, as both a supporter and an attacker. Rain Dance is obviously the main move on this set, providing support for Pelipper's teammates while ensuring that Pelipper can make the most of its other attributes. Under rain, Pelipper transforms from an average Pokemon into a powerful tank. Hydro Pump, which is boosted by both STAB and rain, becomes an incredibly powerful attack that will heavily dent any Pokemon that doesn't resist it, and even Pokemon that do will still have to be careful. Unfortunately, it suffers from a low 80% accuracy, so Surf is a perfectly viable replacement should you prefer reliability over power. Hurricane is Pelipper's secondary STAB move, and in contrast to Hydro Pump receives a boost in accuracy from rain. Hurricane always hits while under the rain, and sports an impressive 120 Base Power in addition to a nifty 30% chance to confuse. These two moves hit everything present in NU for at least neutral damage, so Pelipper is free to use its last slot for Roost, enabling it to set up Rain Dance multiple times during a match. It also takes advantage of Pelipper's natural bulkiness.</p>

[ADDITIONAL COMMENTS]

<p>The item choice can be difficult. If you intend to use Pelipper on a dedicated Rain Dance team, then Damp Rock is the preferred item. However, if you intend to use Pelipper as a standalone tank, then Life Orb is the better option. It will provide an extra sting to Pelipper's attacks, and the recoil is mitigated by Rain Dish. The EV spread focuses on Pelipper's bulk and Special Attack, but a faster EV spread can be used as well. However, this is not recommended, since Swanna does this better, thanks to its higher base Speed.</p>

<p>Pelipper has a weakness to Stealth Rock, so a Rapid Spin user is recommended for a teammate; however, this is not completely necessary, due to the fact that Pelipper has both passive and instant recovery in Rain Dish and Roost, respectively. However, a Pokemon that can switch into Electric-type moves is a must. Ground-type Pokemon such as Golem make excellent teammates, since they resist Rock and are immune to Electric-type moves. Electric-type Pokemon that have an immunity to said moves through Lightningrod, such as Raichu, are also good teammates, since they can receive a boost and abuse their STAB Thunders while it's raining.</p>

[Other Options]

<p>Pelipper doesn't have much of a movepool, and it is best to stick to the options already listed. Pelipper's only other noteworthy offensive moves are Scald and Ice Beam. Scald has a nice chance to burn the opponent, but it is significantly weaker than Hydro Pump. It may have some use on a more defensive set, though. Ice Beam is a move commonly seen on most bulky Water-types; however, Pelipper already has all the coverage it needs with its STAB moves. The only notable Pokemon that Pelipper hits harder with Ice Beam is Altaria. U-turn can be used to gain momentum and bring in another Rain Dance sweeper unharmed, thanks to Pelipper's low Speed. Tailwind is a cool move that doubles your team's Speed for a few turns, but it doesn't last long enough to warrant any real use. Stockpile can increase both of Pelipper's defenses, and could be used on a gimmicky set with Roost and Scald.</p>

[Checks & Counters]

<p>Pelipper can be surprisingly difficult to counter.Regice is one of the best options, since it can comfortably take any of Pelipper's attacks and retaliate with Thunderbolt. One of the best ways to deal with Pelipper is to send in something faster than it that can OHKO it. Nearly all Electric-type Pokemon fall into this category and can come in while Pelipper is either setting up Rain Dance or using Roost. Pokemon with a resistance to Hurricane helps as well. Other Pokemon that can outspeed and OHKO Pelipper include Magmortar and Emboar, thanks to their ability to use Thunderbolt and Wild Charge, respectively. Surprise Hidden Power Electrics can also spell doom for the friendly pelican.</p>
 

breh

強いだね
Pelipper is actually not as lost a cause as it may seem.

IMO don't run Rain Dance. LO works well with Rain Dish and the best setters of RD are in the tier (electrode etc.). Hydro Pump/Hurricane/Ice Beam/Roost seems like a perfectly acceptable set.

Hold off on mentioning slowking in counters for now.
 
I'm pretty sure this is a stupid thing to mention, but it does get Gunk Shot from a 4th Gen tutor... OO material maybe?
Agreeing with Breludicolo about Rain Dance; there are plenty of better setters in the tier.
A bulky set with Leftovers might be viable. SubRoost + Hydro Pump + Hurricane sounds like it would be frustrating to take down, but it would be using up turns of Rain that you need.
 

marilli

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What does Ice Beam hit that Hurricane / Hydro Pump doesn't? Both neutral Hydro Pump and Hurricane hit almost as hard as a super effective Ice Beam, and Hydro Pump in Rain hits harder than super effective Ice Beam. Considering STAB Hurricane covers Grass-types, all Ice Beam hits is... Altaria, basically. Pelipper surely doesn't have the ideal bulk to set it up, but its bulk isn't terrible--it can set up Rain Dance in pinch just like Ludicolo can and abuse it right away. I agree that Rain Dance shouldn't be its top priority, but only as a last-resort option when your rain replenisher has been unexpectedly KO'd. Well, appropriate slash-job will fix it.
 

breh

強いだね
you're right, actually. I assumed there was some missing coverage, but upon closer inspection, I can't find any.

keep the same set then, lol. still, change the item to LO IMO. Pelipper needs the power and LO allows it to do neat stuff like 2HKO Altaria with Hurricane with SR (provided it does not roost first; this requires 124 speed, though).
 
aye, for reasons already stated, Ice Beam is nigh on useless.

Pelipper does a good job of setting up RD, but without SwSw can't abuse it as well as other stuff. The tankiness of Pelipper makes me prefer Damp Rock, but I'll slash Life Orb
 
I think a defensive set might be viable but we'll see after the tier shifts. Looks ok for now.

QC APPROVED (1/3)
 

breh

強いだね
forgot to mention this last time, but you should remove the 4 Speed EVs from Speed and stick them in Defense or SpD to avoid speed creep; just mention in AC that you can run 4 Speed to get past Roselia.
 
Well, the tier shifts have happened, and I planned to write this up today. If QC has anything they would like to change, please state so soon.

On a positive note, previous Pelipper counters Lanturn and Slowking have now gone, making Pelipper more viable than ever before
 

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[Overview]

<p>Pelipper is one of the most overlooked Pokemon in the metagame. To be fair, that status was well deserved, a fair status, as since there was absolutely nothing remarkable about it in the previous generations. However, with the advent of Black and White in the fifth generation, Pelipper gained two interesting attributes that give it a niche in the metagame. The first is a powerful new STAB move in Hurricane. The second is its Dream World ability, Rain Dish. This means that Pelipper is These two attributes make Pelipper a highly effective Pokemon at both setting up Rain Dance and abusing it, thanks to boosted STAB Water-type moves and a perfectly accurate Hurricane.</p>

<p<Unfortunately, it's not all clear skies for our pelican pal. Pelipper has no exceptional stats, and low Speed, not to mention and a Stealth Rock weakness, make it making it rather easy to revenge kill. Any Pokemon carrying an Electric-type move will easily force Pelipper out, meaning that it will take even more damage from the omnipresent entry hazard. All in all, Pelipper has its good points, and but it also has its bad points, but; however, it's undeniable that using Pelipper will definitely earn you cool points.</p>

[SET]
name: Rain Dance
move 1: Rain Dance
move 2: Hydro Pump / Surf
move 3: Hurricane
move 4: Roost
item: Damp Rock / Life Orb
ability: Rain Dish
nature: Modest
evs: 252 HP / 252 SpA / 4 Spe

[SET COMMENTS]

<p>Pelipper will inevitably find itself most at home on a Rain Dance team, both as both a supporter and as an attacker. Rain Dance is obviously the main move on this set, in order to provide providing support for its teammates, and to insure while insuring that Pelipper can make the most of its other attributes. You see, under the rain Pelipper turns from average Pokemon to a poweful tank. Under rain, Pelipper transforms from an average Pokemon to a powerful tank. Hydro Pump, which is boosted by both STAB and rain, becomes an incredibly powerful attack that will heavily dent any Pokemon that doesn't resist it, and even Pokemon that do will have to be careful. Unfortunately, it suffers from a low 80% accuracy, so Surf is a perfectly viable replacement should you prefer reliability to power. Hurricane is Pelipper's secondary STAB move, boosted by rain as well, but in accuracy instead of power. and is also boosted by the rain; not in power, but in accuracy. The previously inaccurate move will now always hit while under the rain, and sports an impressive 120 Base Power, not to mention in addition to a nifty 30% chance to confuse. Both moves These two moves hit everything present in NU for at least neutral damage, so Pelipper is free to use its last slot for Roost, enabling it to set up Rain Dance multiple times during a match. It also takes advantage of Pelipper'(apos.)s natural bulkiness.</p>

[ADDITIONAL COMMENTS]

<p>The item choice can be difficult. If you intend to use Pelipper on a dedicated Rain Dance team, then Damp Rock is the preferred item. However, if you intend to use Pelipper as a standalone tank, then Life Orb is the better option. It will provide an extra sting to Pelipper's attacks, and the recoil is somewhat mitigated by Pelipper's Dream World ability, Rain Dish, which heals 6.25% of its HP while under rainy conditions Rain Dish (I think we can assume that the reader knows what it does). The EV spread focuses on Pelipper's bulk and Special Attack, but a faster EV spread can be used as well. However, this is not recommended, since Swanna does this better, thanks to its higher base Speed.</p>

<p>Pelipper packs a weakness to Stealth Rock, so a Rapid Spinner user is a recommended, but; however, this is not completely necessary option, due to the fact that Pelipper has both passive and instant recovery in Rain Dish and Roost, respectively. However, a Pokemon that can switch into Electric-type moves is a must. Ground-types Pokemon such as Golem make excellent teammates, since they resist Rock and are immune to Electric-type moves. Ironically, (this doesn't seem very ironic) Electric-types Pokemon that have an immunity to said moves, such as Raichu, are also good teammates, since they can power up thanks to a Lightningrod boost receive a boost thanks to Lightningrod and abuse their STAB Thunders while it's raining.</p>

[Other Options]

<p>Pelipper doesn't have much of a movepool, and is bested sticking it is best to stick to the options already listed. Pelipper's only other noteworthy offensive moves are Scald and Ice Beam. Scald has a nice chance to burn the opponent, but has significantly lower base power it is significantly weaker than Hydro Pump. It may have some use on a more defensive set,(comma) though. Ice Beam is a move commonly seen on most bulky Water-types; however, Pelipper already has all the coverage it needs with its STAB moves. The only notable Pokemon that Pelipper hits harder with Ice Beam is Altaria. U-turn can be used to gain momentum and to bring in another Rain Dance sweeper unharmed, thanks to Pelipper's low Speed. Tailwind is a cool move that doubles your team's Speed for a few turns, but it doesn't last long enough to warrant any real use. Stockpile can increase both of Pelipper's defenses, and could be used on a gimmicky stallish set with Roost and Scald.</p>

[Checks & Counters]

<p>Pelipper can be surprisingly difficult to counter. Two of its best switch-ins, Lanturn and Slowking, have left the tier, leaving it NU devoid of good special walls. Of the ones that remain, Regice is one of the best options, since it can comfortably take any of Pelipper's attacks and retaliate with Thunderbolt. Possibly the best way One of the best ways to deal with Pelipper is to send in something faster than it that can OHKO it. All Electric-types Pokemon fall into this category,(comma) and can come in while Pelipper is either setting up Rain Dance or using Roost. A resistance to Hurricane helps as well. Other faster Pokemon that can outspeed and OHKO Pelipper include Magmortar and Emboar, thanks to their ability to use Thunderbolt and Wild Charge, respectively. Surprise Hidden Power Electrics can also spell doom for the friendly pelican.</p>



GP [1/2]
 

[Overview]

<p>Pelipper is one of the most overlooked Pokemon in the metagame, which is understandable a fair status, as there was absolutely nothing remarkable about it in the previous generations. However, in the fifth generation, Pelipper gained two interesting attributes that give it a niche in the metagame. The first is a powerful new STAB move in Hurricane. The second is its Dream World ability, Rain Dish. These two attributes make Pelipper a highly effective Pokemon at both setting up Rain Dance and abusing it, thanks to boosted STAB Water-type moves and a perfectly accurate Hurricane.</p>

<p>Unfortunately, it's not all clear skies for our pelican pal (lol nice alliteration). Pelipper has no exceptional stats, low Speed, and a Stealth Rock weakness, which all make making it rather easy to revenge kill. Any Pokemon carrying an Electric-type move will easily force Pelipper out, meaning that it will take even more damage from the omnipresent entry hazard. All in all, (avoid conclusion phrases like this) Pelipper has its good points, but it also has its bad points; however, it's undeniable that using Pelipper will definitely earn you cool points.</p>

[SET]
name: Rain Dance
move 1: Rain Dance
move 2: Hydro Pump / Surf
move 3: Hurricane
move 4: Roost
item: Damp Rock / Life Orb
ability: Rain Dish
nature: Modest
evs: 252 HP / 252 SpA / 4 Spe

[SET COMMENTS]

<p>Pelipper will inevitably find itself most at home on a Rain Dance team, as both a supporter and an attacker. Rain Dance is obviously the main move on this set, providing support for its Pelipper's teammates while ensuring that Pelipper can make the most of its other attributes. Under rain, Pelipper transforms from an average Pokemon into a powerful tank. Hydro Pump, which is boosted by both STAB and rain, becomes an incredibly powerful attack that will heavily dent any Pokemon that doesn't resist it, and even Pokemon that do will still have to be careful. Unfortunately, it suffers from a low 80% accuracy, so Surf is a perfectly viable replacement should you prefer reliability to over power. Hurricane is Pelipper's secondary STAB move, and in contrast to Hydro Pump receives a boost in accuracy from rain. boosted by rain as well, but in accuracy instead of power. The previously inaccurate move will now Hurricane always hits while under the rain, and sports an impressive 120 Base Power in addition to a nifty 30% chance to confuse. These two moves hit everything present in NU for at least neutral damage, so Pelipper is free to use its last slot for Roost, enabling it to set up Rain Dance multiple times during a match. It also takes advantage of Pelipper's natural bulkiness.</p>

[ADDITIONAL COMMENTS]

<p>The item choice can be difficult. If you intend to use Pelipper on a dedicated Rain Dance team, then Damp Rock is the preferred item. However, if you intend to use Pelipper as a standalone tank, then Life Orb is the better option. It will provide an extra sting to Pelipper's attacks, and the recoil is somewhat mitigated by Rain Dish. The EV spread focuses on Pelipper's bulk and Special Attack, but a faster EV spread can be used as well. However, this is not recommended, since Swanna does this better, thanks to its higher base Speed.</p>

<p>Pelipper packs has a weakness to Stealth Rock, so a Rapid Spin user is recommended for a teammate; however, this is not completely necessary, due to the fact that Pelipper has both passive and instant recovery in Rain Dish and Roost, respectively. However, a Pokemon that can switch into Electric-type moves is a must. Ground-type Pokemon such as Golem make excellent teammates, since they resist Rock and are immune to Electric-type moves. Electric-type Pokemon that have an immunity to said moves through Lightningrod, such as Raichu, are also good teammates, since they can receive a boost thanks to Lightningrod and abuse their STAB Thunders while it's raining.</p>

[Other Options]

<p>Pelipper doesn't have much of a movepool, and it is best to stick to the options already listed. Pelipper's only other noteworthy offensive moves are Scald and Ice Beam. Scald has a nice chance to burn the opponent, but it is significantly weaker than Hydro Pump. It may have some use on a more defensive set, though. Ice Beam is a move commonly seen on most bulky Water-types; however, Pelipper already has all the coverage it needs with its STAB moves. The only notable Pokemon that Pelipper hits harder with Ice Beam is Altaria. U-turn can be used to gain momentum and bring in another Rain Dance sweeper unharmed, thanks to Pelipper's low Speed. Tailwind is a cool move that doubles your team's Speed for a few turns, but it doesn't last long enough to warrant any real use. Stockpile can increase both of Pelipper's defenses, and could be used on a gimmicky set with Roost and Scald.</p>

[Checks & Counters]

<p>Pelipper can be surprisingly difficult to counter. Two of its best switch-ins, Lanturn and Slowking, have left the tier, leaving NU devoid of good special walls. Of the ones that remain, (try to avoid referring to previous tier shifts) Regice is one of the best options, since it can comfortably take any of Pelipper's attacks and retaliate with Thunderbolt. One of the best ways to deal with Pelipper is to send in something faster than it that can OHKO it. Nearly all Electric-type Pokemon fall into this category and can come in while Pelipper is either setting up Rain Dance or using Roost. Pokemon with a resistance to Hurricane helps as well. Other Pokemon that can outspeed and OHKO Pelipper include Magmortar and Emboar, thanks to their ability to use Thunderbolt and Wild Charge, respectively. Surprise Hidden Power Electrics can also spell doom for the friendly pelican.</p>



GP Approved: 2/2
 

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