Name:Pelipper Type:Water/Flying Abilities: Keen Eye: Opponent cannot lower this Pokemon's accuracy. Dream World: Rain Dish: If rain is in effect, this Pokemon recovers 1/16th max hit points at the end of battle. Stats: HP: 60 Att: 50 Def: 100 SpA: 85 SpD: 70 Spe: 65 Code: [B]Level Up: [/B]1. Submersion 1. Growl 1. Water Gun 1. Water Sport 1. Wing Attack 6. Supersonic 11. Wing Attack 16. Mist 19. Water Pulse 24. Payback 25. Protect 31. Roost 38. Stockpile 38. Swallow 38. Spit Up 43. Fling 50. Tailwind 57. Hydro Pump 63. Gale [B] TMs/HMs: [/B]TM06: Toxic TM07: Hail TM10: Hidden Power TM13: Ice Beam TM14: Blizzard TM15: Hyper Beam TM17: Protect TM18: Rain Dance TM21: Frustration TM27: Return TM32: Double Team TM40: Aerial Ace TM42: Facade TM44: Rest TM45: Attract TM46: Thief TM48: Sing A Round TM55: Boiling Water TM56: Fling TM58: Free Fall TM66: Payback TM68: Giga Impact TM87: Swagger TM88: Pluck TM89: U-turn TM90: Substitute HM02: Fly HM03: Surf [B]Egg Moves and Pre-evo [/B]Mist Twister Agility Gust Water Sport Aqua Ring Knock Off Brine Roost Quick Attack Pursuit Air Slash Alright! I know how many people have just been itching to here about the wonderful world of Pelipper, scourge of hoenn. Ahahaha, ya... well this is Pelipper, don't expect to see it in competitive play anytime, but hey, once they come out with a UU tier, maybe he'll stand a chance. First, here's a few pro's and con's about the big guy. Pro's: -His defenses are decent, and he has quite a nice support move pool to support them. -His new ability rain dish helps him a hell of a lot more than keen eye ever did -He has a fairly good typing for a defensive wall, resisting fighting, grass, fire, water, steel, and bug. Con's: -Blastoise, Tentacruel (and of course ludicolo), all have rain dish now... so the option of bulky rain dish abuser is kinda limited. -Gets destroyed by the ever present electric attacks -5th gen added another water bird *GASP* - Well... bad stats Soooo, here's a couple sets I cam up with, note that every set still works without rain dish for the time being, while dream world abilities are being sorted out, but it helps him a lot. HA, can't do this can ya Swanna? Pelipper @ Leftovers / Damp Rock 252 HP / 200 Def / 56 SpA Bold Rain Dish Roost Boil Over Knock Off / Toxic / Rain Dance Air Slash / Gale / Toxic / Ice Beam Well, its a basic wall. Pelipper uses its basic defenses and useful resitances to get in, and attacks accordingly. Boil over does decent damage (especially in the rain) and can screw over physical attackers. Roost of course heals you. The final 2 slots depend on a few things. Rain dance and damp rock can be use, as it can benifit your team. Politoed would help this set of course, but due to quite a few reasons, they probably won't get to share a team spot for quite a while. Toxic helps do residual damage, as peli's offense is rather average, and knock off gets rid of annoying leftovers on apposing walls. Air slash and Ice beam hit grasses. Gale should only be used with rain support, but is quite interesting if it does have rain. Firstly, it has 100% accuracy in the rain, with 10pp (not bad). Then 120 base power will hit hard, even from 85 base SpA. Finally it has a chance to confuse which can help. Move over Mantine, I sweep now! Pelipper @ Life Orb 252 SpA / 252 Spe / 4 HP Modest Rain Dish Hydro Pump Gale Ice Beam Agility Ya this set is guaranteed to fail, but hey, you may cause your opponent to laugh for so long the timer runs out? First let me say ONLY use this set in the rain, as it is totally outclassed otherwise. First merit of this set, sheer base power. Hydro pump and gale are both 120 base power stab moves, hydro pump getting a 50% boost from the rain and Gale getting an accuracy boost. Agility is here to fix that terrible speed stat, putting it at 458 after a boost. You can fix the speed, so that you just out-speed electrode and move a few EV's to HP, but I'm lazy. Ice beam is filler, hitting a couple things harder than its main stabs. Rain dish helps nullify life orb recoil, letting it survive a bit longer. Well that's about it really... lets see what else could Pelipper do. A choice set could work somewhat, with hydro/gale/ice beam/u-turn, but its slow speed and weak SpA hurt this prospect. Stockpile is a decent option, but it has some very exploitable weaknesses that can easily stop it even at +3. Surf can work on the sweeper if you want reliability, but it needs the power of hydro pump to do as much damage as possible off that 85 SpA. Finally tailwind deserves a mention, as it got bumped up to 4 turns this gen. Its kinda bulky and could use the speed support on a team Anyways, discuss to your hearts content, not much to say aside from don't expect to see this guy around to much.