1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Completed penguin344 vs MrcRanger97 in the Deserted Ruins

Discussion in 'ASB' started by jayjinde, Nov 3, 2011.

Thread Status:
Not open for further replies.
  1. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Today, penguin344 offered up a challenge, and the man who is taking him on is none other than MrcRanger97. penguin decided upon the Deserted Ruins as his Stadium, and both combatants, aware of the permanent sandstorm, chose a sand-resistant Pokemon.

    Rules:
    Stage: Deserted Ruins
    Show Hide

    Deserted Ruins
    The remnants of some ancient desert dwelling society. In the center of the ruins, there is an altar. Spiritual waves can be felt emanating from this altar, and will boost the BAP of all Psychic and Dragon type moves by 2. A sandstorm is raging, and cannot be stopped. The only other weather effect that can ever come into play is sun, and if sun is summoned, the sandstorm rages simultaneously with the sun. There are 4 pillars surrounding the altar which cannot fall. The pillars are arranged in the shape of a square, with the altar in the center of the square. There are cacti around the altar, moderately far apart. There is no water in the arena, other than what can be found in the cacti. Drinking the juice from a cactus will restore 10 energy and 5 health, but touching the exterior of the cactus will deal damage equivalent to that of a typeless Pin Missile attack if direct contact is made.

    TL;DR
    BAP of Dragon and Psychic moves goes up 2.
    Eternal Sandstorm; Sun can be summoned over top the sandstorm, and they will run concurrently.
    No water.
    Seismic Activity and Digging are allowed.
    Plenty of Rocks.
    No plants other than cacti; contact with cacti deals a typeless Pin Missile attack (complete with multiple hits) to the Pokemon making contact; cactus juice can be drank to recover 10 energy and 5 health.

    1v1 Singles
    NFE Only
    One Ability
    2 Day DQ
    5 chills, 5 recovers
    Only Training items

    penguin344

    [​IMG]
    Larvitar
    HP: 90/90
    Energy: 100/100
    Show Hide

    Larvitar (*) Dust Devil (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Rock / Ground
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW): (Innate, Locked) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35 (41 / 1.15) (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 3/9
    MC: 0
    DC: 3/5

    Attacks:

    Bite (*)
    Leer (*)
    Sandstorm (*)
    Screech (*)
    Chip Away (*)
    Rock Slide (*)
    Scary Face (*)
    Thrash (*)
    Earthquake
    Stone Edge
    Crunch

    Dragon Dance (*)
    Pursuit (*)
    Stealth Rock (*)

    Brick Break (*)
    Dig (*)
    Protect (*)
    Toxic
    Return


    MrcRanger97

    [​IMG]
    HP:100/100
    Energy:100/100
    Show Hide

    Nohface (Sirius) (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0(-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks

    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Metal Burst

    Yawn
    Meteor Mash
    Metal Sound

    Protect
    Dig
    Substitute

    Total Attacks: 14

    And, without further ado, will penguin344 please send out his Pokemon and choose its ability!
    penguin344 sends out and chooses ability > MrcRanger97 sends out and chooses ability and actions > penguin344 chooses actions > Refereeing
  2. penguin344

    penguin344

    Joined:
    Aug 3, 2011
    Messages:
    329
    Larvitar will be going out, and his ability will be Guts.
  3. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,099
    Lol, which ability should I use? how bout levitate.

    Yawn--> Meteor Mash--> Dig
    if he uses protect, use iron defense and push actions back
  4. penguin344

    penguin344

    Joined:
    Aug 3, 2011
    Messages:
    329
    Dig and stay under, surface, Brick Break
  5. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,099
    Sirius is ghost type too. :)
  6. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    As the battle begins, both trainers eyeball each other through the goggles they were given due to the natural, never-ending sandstorm. When the referee calls for them to send out their Pokemon, both battlers struggle to pull their Poke Balls out with the strong winds holding their arms back. During a short break in the sandstorm, penguin344 sends out a Poke Ball containing the Rock Head Pokemon, a Larvitar nicknamed Dust Devil, and MrcRanger97 sends out a Dusk Ball containing a Nohface, which he nicknamed Sirius. While both trainers recoil their hands back under their cloaks, the Pokemon simply stay put due to their resistance to sand.

    As the referee gives the signal to begin, Dust Devil digs and burrows through the soft, shifting sands. Sirius, possibly having overslept earlier, let out a huge yawn, but Dust Devil was able to dodge it due to being underground.

    After several seconds, Dust Devil dug his way to directly under Sirius to burst out and hit him hard. In retaliation, Sirius's tail began to glow white, and she jumped over towards Dust Devil and tried to mash him with the power of a meteor. She hits Dust Devil and sends him flying, and thankfully he was able to stop just short of a cactus.

    Finally, Dust Devil goes in to try to break Sirius like a brick, but Sirius becomes intangible just before it strikes and then digs her way underground and then strikes Dust Devil with a stealth strike.

    The sandstorm soon started to pick back up just after the Pokemon quit attacking each other, and both trainers were told to issue actions, beginning with penguin344 and then MrcRanger97 may issue his actions.

    Calculations and Rolls:
    Crits are rolls under 625 for normal moves, 1250 for those with high crit rates.
    Accuracy is a roll under the final accuracy times 100.
    Effect Chances is a roll under the effect chance out of 10000
    Action 1 (open)

    None!

    Action 2 (open)

    Dig:
    Crit Roll: 9151(no)
    (8 + 3 + 1.5) * 1.5 = 18.75
    Meteor Mash:
    Hit Roll: 3875(yes)
    Crit Roll: 2085(no)
    Effect Roll: 6108(no)
    (10 + 3 + 1.5) * 1.5 = 21.75

    Action 3 (open)

    Dig:
    Crit Roll: 7505(no)
    (8 + 1.5) * 1.5 = 14.25



    Post-Round Summary
    [​IMG]
    Larvitar
    HP: 54/90
    Energy: 73/100
    [​IMG]
    HP:81/100
    Energy:77/100



    penguin344, your turn to choose actions, followed by MrcRanger97, then I will referee the round.
  7. penguin344

    penguin344

    Joined:
    Aug 3, 2011
    Messages:
    329
    yeah I'm stupid for using brick break. derp.

    Dragon Dance, Pursuit, Dragon Dance
    If he uses yawn, then use dig and do not surface until he stops using yawn.
  8. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,099
    hmm.
    Iron Defense-->Meteor Mash-->Meteor Mash
  9. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    At the dawn of the second round, but trainers give their commands and the Pokemon get started. Dust Devil begins dancing in a draconic manner, becoming both faster and stronger, while Sirius sits there in a defensive position looking as strong as iron.

    Dust Devil then begins to pursue Sirius who, after taking a small hit back, fights back with a powerful Meteor Mash launching Dust Devil into one of the cacti. As it turns out, it was actually a Cacnea who shot pins at Dust Devil, hurting him for little damage due to his resistance.

    Dust Devil decided to do his dance once again, which increased its effects on him even more. Sirius decided to make him see stars by using another Meteor Mash, and launched him 30 yards into the desert and back right next to the cacti from earlier.


    Calcs:
    Action 1 (open)

    None, again

    Action 2 (open)

    Pursuit:
    Crit Roll=6666 (no, quads)
    (4 + 3 + 1.5) - 1.75 = 6.75
    Meteor Mash:
    Hit Roll: 4580(yes)
    Crit Roll: 3900(no)
    Effect Roll: 9544(no)
    (10 + 3 + 1.5) * 1.5 = 21.75
    Cactus Roll: 5408(2 hits < 3750, 3 hits < 7500, 4 hits < 8750, 5 hits < 10000)
    (6 + 1.5) * 2/3 = 5

    Action 3 (open)

    Meteor Mash:
    Hit Roll: 4028(yes)
    Crit Roll: 7007(no)
    Effect Roll: 4559(no)
    (10 + 3 + 1.5) * 1.5 = 21.75


    Post-Round Summary
    [​IMG]
    Larvitar
    HP: 5/90
    Energy: 54/100
    +2 Atk, +2 Spe
    [​IMG]
    HP:71/100
    Energy:55/100
    +1 Def


    MrcRanger97, your turn to choose actions, followed by penguin344, then I will referee the round.

    (If you're wondering why Dust Devil has +2 and Sirius only has +1, it's because +1, +1 boosts last for an extra round, and +2 degrade one boost each round)
  10. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,099
    gg
    shadow sneak-->faint attack-->faint attack
  11. penguin344

    penguin344

    Joined:
    Aug 3, 2011
    Messages:
    329
    Dodge - Pursuit - Pursuit
    gg
  12. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Nearing the close of the match, Dust Devil tries to dodge out of the way of Sirius sneaking though the shadows. He succeeds in dodging at and pursues Sirius for a powerful strike into a cactus. After hitting it, Sirius faints, and once Dust Devil comes to check upon him, attacks for a fatal blow, finishing him off. Both trainers shake hands for a good battle, and call their Pokemon back into their balls.


    Calcs:
    Action 1 (open)

    Dodge = 40 + (35-10)/5 = 45
    Shadow Sneak:
    Hit Roll: 7009(miss...)

    Action 2 (open)

    Pursuit:
    Crit Roll: 9041(no)
    (4 + 3 + 1.5) + 1.75 = 10.25
    Cactus Roll: 3469(2 Hits)
    (4 + 1.5) * 4/9 = 2.44
    Faint Attack:
    Crit Roll: 7094(no)
    (6 + 1.5) = 7.5


    Rewards:

    penguin344:
    2TC
    Dust Devil: 1EC, 2MC, 1DC

    MrcRanger97:
    2TC
    Sirius: 1EC, 2MC, 1DC, 1KOC

    Yours Truly:
    2RC
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)