Pepper ur Angus
Island Spices RMT
An ORAS UU team that managed to get me pretty high on the ladder. It features Mega Abomasnow, a very underrated threat.
Click here for proof of peak
Firstly, shout out to DMT(click here for Smogon page) for showing off Mega Abomasnow. He plays Pokemon and Dark Souls on Youtube (more Dark Souls as of recent). He's an awesome player with witty commentary that never gets old.
SmogonDMT Youtube Channel: https://www.youtube.com/channel/UC6ygmj7ywd6U2orh_eY1P7g
SmogonDMT twitter: https://twitter.com/smogondmt
Now for the RMT!
So, the premise of this team was to use Mega Abomasnow.
Pepper ur Angus
Pepper ur Angus (Abomasnow) (M) @ Abomasite
Ability: Soundproof
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Seed Bomb
- Ice Shard
- Earthquake
- Swords Dance
First take a look at the UU viability thread
here: http://www.smogon.com/forums/threads/oras-uu-viability-ranking-thread-m2.3533364/
Top threats:
#1 - Mega Aerodactyl
#2 - Salamence
You might see scary threats, Mega Abomasnow sees breakfast.
This is the standard UU physical set, with 248 hp EV's to give it the odd HP number and let it less from stealth rocks. 0 speed IV to utilize trick room if the opponent carries it.(changed this after I lost to iplaytennislol's semi trick room team) Also no investment in speed to allow for more bulk and setup opportunities. Dual STAB with Earthquake to catch steel and fire types on the switch.
Tl;dr - Mega Abomasnow shreds anguses
Mega Abomasnow struggles with steel types and fails to break wall cores by itself, so I dropped the hottest thing since "To Pimp a Butterfly"
My Mixtape
My Mixtape (Entei) @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Flare Blitz
For those moments when you just wanna drop some Supah Hot Fire. Nothing bar bulky water types (Pretty much every other mon in UU) wants to switch in to an adamant choice banded sacred fire. Additionally, the bulkier things that try to switch in risk the 50% burn chance,which apparently happens less than scald ensuring some 2HKO's that would not otherwise happen. I use flare blitz instead of drill run/ iron head because if you run out of sacred fires without flare blitz, you're not gonna have a good time.
Additionally, the +2 priority Extreme speed helps pick off threats with lower priority moves.
Pro tip, your opponent is using Mega Beedril, lead with Entei, click Extreme speed. They will most likely lead with Mega Beedril to get the free mega and U-turn out. Leading with Entei forces them to switch out without U-turn, giving you a lot of momentum if you can predict their switch in.
Tl;dr - switch in, click sacred fire, get kill.
At this point I realized that the team needed a Chandelure check.
Hail Hydra
Hail Hydra (Hydreigon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn
Hydreigon works incredibly well with Entei. This is because you can U-turn on the predicted switch in for Draco Meteor and kill something with Entei (or atleast get a burn on something). Once Entei has punched holes in the opponent's team, Hydreigon can drop Draco Meteors and clean up. Also, Hydreigon has quite a bit of bulk, allowing it to usually last entire battles. I chose choice scarf instead of Life Orb or Choice Specs because the team is quite slow. Without the Scarf the team would get blown back by Hyper offence teams.
Tl;dr - Use NASCAR Dragon to out-speed threats and kill them
At this point the team dies to fighting spam and Stealth Rocks. So why not deal with two problems with one Pokemon?
Batman
Batman (Gligar) (M) @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Earthquake
- Defog
- Stealth Rock
Standard physically defensive Gligar to sponge fighting spam. It has rocks becausethis is 6th gen and any team without hazards is bad it ensures many 2HKO's with Entei. It also makes it easier to deal with Fire spam, which already gives this team a problem.
The thing about rocks it that it is a pain for Entei and Mega Abomasnow, so defog is mandatory. Try to predict switches so that the lack of U-Turn isnt crippling. Also, try to preserve Gligar until you manage to kill the other team's Stealth rocker. Otherwise, it will be difficult to apply pressure with Entei and Abomasnow.
Tl;dr - Fat bat stops me from getting swept by Mienshao/SD Lucario and is the only form of hazard control
I needed to complete the defensive core. Also forgot that I was playing 6th gen UU.
Obligatory Fairy
Obligatory Fairy (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
I chose Florges over Blissey because Blisseyis stupid adds another fighting weakness.
Standard Defensive Florges as a primary switch in to dragon spam and secondary check to fighting. The defense EV's allow it to take on fighting moves from the likes of Infernape andScrafty (lol who uses scrafty XD) Heracross. It has enough SpDef EV's to prevent most special hits from 2HKO-ing it. A prime example is Modest Mega Pidgeot's Hurricane, which does 43% - 51.9%.
It is also a wish passer and cleric. Overall, it gives the team much more longevity. Try to keep Florges healthy as it will allow you to outlast your opponent.
Tl;dr - Standard UU Fairy/Flower is team cleric
Oh wait, I need a scald switch in....
Space Fetus
Space Fetus (Reuniclus) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Psyshock
- Focus Blast
- Recover
Bulky Calm Mind Reuniclus to act as my main scald switch in, mostly because it is not affected by the burn. It can also set up on most scald users. 0 IV's in speed to utilize opponent's trick room. I made this change after I lost to iplaytennislol's semi trick room team.
Another great thing about Reuniclus is that it stops me from getting swept by other Calm Mind users, notably Sub/CM Cresselia and Crocune. Reuniclus actually beats them 1v1. Set up with them and hit them on their non-boosted physical side with Psyshock. Also, if you get lucky you can 1v1 curselax with the focus blast. After you break through their fat piece of garbage, proceed to sweep the rest of the opponent's team.
Try not to stay in on an incoming STAB knock off, as it hurts quite a bit.
Tl;dr - scald switch-in and Sub/CM Cresselia counter.
Threat list
Beating Turk
Beating Ariana Granbull
Beating King Bowser
Beating YABO
Abomasnow shreding angus on ladder
Importable
Island Spices RMT
An ORAS UU team that managed to get me pretty high on the ladder. It features Mega Abomasnow, a very underrated threat.
Click here for proof of peak
Firstly, shout out to DMT(click here for Smogon page) for showing off Mega Abomasnow. He plays Pokemon and Dark Souls on Youtube (more Dark Souls as of recent). He's an awesome player with witty commentary that never gets old.
SmogonDMT Youtube Channel: https://www.youtube.com/channel/UC6ygmj7ywd6U2orh_eY1P7g
SmogonDMT twitter: https://twitter.com/smogondmt
Now for the RMT!
So, the premise of this team was to use Mega Abomasnow.
Pepper ur Angus
Pepper ur Angus (Abomasnow) (M) @ Abomasite
Ability: Soundproof
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Seed Bomb
- Ice Shard
- Earthquake
- Swords Dance
First take a look at the UU viability thread
here: http://www.smogon.com/forums/threads/oras-uu-viability-ranking-thread-m2.3533364/
Top threats:
#1 - Mega Aerodactyl
#2 - Salamence
You might see scary threats, Mega Abomasnow sees breakfast.
- 252+ Atk Mega Abomasnow Ice Shard vs. 0 HP / 44 Def Mega Aerodactyl: 158-188 (52.4 - 62.4%) -- guaranteed 2HKO after hail damage
- 252+ Atk Mega Abomasnow Ice Shard vs. 0 HP / 0 Def Salamence: 352-420 (106.3 - 126.8%) -- guaranteed OHKO
This is the standard UU physical set, with 248 hp EV's to give it the odd HP number and let it less from stealth rocks. 0 speed IV to utilize trick room if the opponent carries it.(changed this after I lost to iplaytennislol's semi trick room team) Also no investment in speed to allow for more bulk and setup opportunities. Dual STAB with Earthquake to catch steel and fire types on the switch.
Tl;dr - Mega Abomasnow shreds anguses
Mega Abomasnow struggles with steel types and fails to break wall cores by itself, so I dropped the hottest thing since "To Pimp a Butterfly"
My Mixtape
My Mixtape (Entei) @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Flare Blitz
For those moments when you just wanna drop some Supah Hot Fire. Nothing bar bulky water types (Pretty much every other mon in UU) wants to switch in to an adamant choice banded sacred fire. Additionally, the bulkier things that try to switch in risk the 50% burn chance,
Additionally, the +2 priority Extreme speed helps pick off threats with lower priority moves.
Pro tip, your opponent is using Mega Beedril, lead with Entei, click Extreme speed. They will most likely lead with Mega Beedril to get the free mega and U-turn out. Leading with Entei forces them to switch out without U-turn, giving you a lot of momentum if you can predict their switch in.
Tl;dr - switch in, click sacred fire, get kill.
At this point I realized that the team needed a Chandelure check.
Hail Hydra
Hail Hydra (Hydreigon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn
Hydreigon works incredibly well with Entei. This is because you can U-turn on the predicted switch in for Draco Meteor and kill something with Entei (or atleast get a burn on something). Once Entei has punched holes in the opponent's team, Hydreigon can drop Draco Meteors and clean up. Also, Hydreigon has quite a bit of bulk, allowing it to usually last entire battles. I chose choice scarf instead of Life Orb or Choice Specs because the team is quite slow. Without the Scarf the team would get blown back by Hyper offence teams.
Tl;dr - Use NASCAR Dragon to out-speed threats and kill them
At this point the team dies to fighting spam and Stealth Rocks. So why not deal with two problems with one Pokemon?
Batman
Batman (Gligar) (M) @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Earthquake
- Defog
- Stealth Rock
Standard physically defensive Gligar to sponge fighting spam. It has rocks because
The thing about rocks it that it is a pain for Entei and Mega Abomasnow, so defog is mandatory. Try to predict switches so that the lack of U-Turn isnt crippling. Also, try to preserve Gligar until you manage to kill the other team's Stealth rocker. Otherwise, it will be difficult to apply pressure with Entei and Abomasnow.
Tl;dr - Fat bat stops me from getting swept by Mienshao/SD Lucario and is the only form of hazard control
I needed to complete the defensive core. Also forgot that I was playing 6th gen UU.
Obligatory Fairy
Obligatory Fairy (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
I chose Florges over Blissey because Blissey
Standard Defensive Florges as a primary switch in to dragon spam and secondary check to fighting. The defense EV's allow it to take on fighting moves from the likes of Infernape and
It is also a wish passer and cleric. Overall, it gives the team much more longevity. Try to keep Florges healthy as it will allow you to outlast your opponent.
Tl;dr - Standard UU Fairy/Flower is team cleric
Oh wait, I need a scald switch in....
Space Fetus
Space Fetus (Reuniclus) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Psyshock
- Focus Blast
- Recover
Bulky Calm Mind Reuniclus to act as my main scald switch in, mostly because it is not affected by the burn. It can also set up on most scald users. 0 IV's in speed to utilize opponent's trick room. I made this change after I lost to iplaytennislol's semi trick room team.
Another great thing about Reuniclus is that it stops me from getting swept by other Calm Mind users, notably Sub/CM Cresselia and Crocune. Reuniclus actually beats them 1v1. Set up with them and hit them on their non-boosted physical side with Psyshock. Also, if you get lucky you can 1v1 curselax with the focus blast. After you break through their fat piece of garbage, proceed to sweep the rest of the opponent's team.
Try not to stay in on an incoming STAB knock off, as it hurts quite a bit.
Tl;dr - scald switch-in and Sub/CM Cresselia counter.
That concludes the team building process
Threat list
Jirachi - if scarfed, it can click iron head and proceed to flinch my entire team down, especially if it gets a free switch in on florges or abomasnow. If facing scarf Jirachi, do yourself a favour and forfeit- Entei - try not to let this get in for free on florges, as it does signifigant damage to the team. Try to get rocks up to limit it from doing too much damage
- Chandelure - try to keep hydreigon healthy if this is around. Also, do not set up with Abomasnow if this is healthy. I cannot kill it with the priority on this team. Now that I look back on the team, I wish I had a strong knock off user.
- Feraligatr - if its setting up on something, do not switch out. Try to get as much damage on it as possible and revenge with banded extreme speed. If it only gets to +1 speed Hydreigon should be able to knock it out
- Snorlax - really fat and hard to kill. Entei can 2HKO after rocks damage with flare blitz, and 2HKO sacred fire if you can get a burn. Otherwise it's incredibly hard to stop once it sets up
- Cloyster - if this sets up a shell smash for free it 6-0's my team
Beating Turk
Beating Ariana Granbull
Beating King Bowser
Beating YABO
Abomasnow shreding angus on ladder
Importable
Pepper ur Angus (Abomasnow) (M) @ Abomasite
Ability: Soundproof
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Seed Bomb
- Ice Shard
- Earthquake
- Swords Dance
My Mixtape (Entei) @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Flare Blitz
Hail Hydra (Hydreigon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn
Batman (Gligar) (M) @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Earthquake
- Defog
- Stealth Rock
Obligatory Fairy (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
Space Fetus (Reuniclus) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Psyshock
- Focus Blast
- Recover
Ability: Soundproof
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Seed Bomb
- Ice Shard
- Earthquake
- Swords Dance
My Mixtape (Entei) @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Flare Blitz
Hail Hydra (Hydreigon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn
Batman (Gligar) (M) @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Earthquake
- Defog
- Stealth Rock
Obligatory Fairy (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
Space Fetus (Reuniclus) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Psyshock
- Focus Blast
- Recover
Thank you for reading my RMT. Hope you enjoy the ORAS UU ladder!
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