Ok, I got sick of using and seeing the same old pokemon on the ladder, so i decided to try some 'off-the-beaten-path' mons and see if I could be successful. I wanted to use sandstorm as my weather, as it is the 'anti-weather' in ubers (In my opinion, using abomasnow just so you can give kyurem-w blizzard is just gimmicky, and abomasnow sux in ubers).
This team only uses 2 ubers, and aesthetically it is one of my fav teams.
PITLORD
Tyranitar @ Lum Berry
Sandstream
Careful 252 Hp / 36 Def / 220 SpDef
Crunch
Fire Punch
Thunder Wave
Stealth Rock
Tyranitar is a great lead in ubers and does well against a suprising amount of opposing leads. His main selling point is his auto-weather, and his low speed means he will almost always have the sandstream up vs Kyogre or Groudon. Sandstorm has the added benefit of raising Tyranitars SpDef a stage and breaking opposing leads focus sashes.
Lum Berry is to guarantee the T Wave on Darkrai leads, which ruins them 9/10. With sandstorm up TTar can even stay in on non-specs Kyogre and get the T Wave off.
If I foresee a Deoxys-A lead I will not lead with Tyranitar in fear of superpower. Vs Groudon leads I generally just stealth rock and hope for the best, but I mix it up and sometimes switch in Gliscor, which is one of my teams MVPs and a very underrated pokemon, especially in the hands of a skilled user.
Crunch for reliable, obligatory stab,
Fire Punch is for Forry/Ferro/Scizor/Genesect
Thunder Wave cripples pretty much anything bar Groudon,
Stealth Rock because someone has to and it may as well be the crappy TTar :)
SCORPINAK
Gliscor @ Toxic Orb
Poison Heal
Jolly 252 Hp / 4 Def / 252 Spe
Earthquake
Toxic
Protect
Substitute
This little guy is awesome in ubers. Very underrated. Immune to spikes, neutral to stealth rock, immune to status.
Groudon cant really touch it, outside of Swords Dance variants, and even then finds it tough going.
Once poisoned, Gliscor is immune to status, and with a sub up or against a poisoned slower pokemon, is generally a guaranteed KO for Gliscor.
Having a sub up when the new opposing mon comes in is key to success. When toxic stalling, alternating between sub and protect, sometimes double sub just to confuse the opponent and keep them guessing as to when to switch their dying mon out. Can indefinitely sub/protect stall when poisoned thansk to poison heal (Well until it runs out of pp).
The greatest strength of this little guy is that a lot of players don't kno how to handle him, and under estimate him, making errors and watching on in horror and as a little mon that hatched from an egg kills their godly ubers.
Max speed to at least tie with non scarf Rayquaza, and to outspeed the bases 90s. Outspeeding a mon that cant OHKO you = KO/toxic force out, rinse, repeat.
A lot of people don't run protect, but it is key to this guy working. Protect is infintely better than roost on an ubers Glisocr in my opinion. If this guy takes a hit he is genrally dead, and poison heal is enough healing hiding behind your subs and protects.I used to run taunt over earthquake to stop the annoying steels setting up hazards, but I have a spinner now and earthquake means he isn't complete taunt-bait himself and can hit Dialga and Jirachi and eventually beat Ferrothorn.
PESTILENCE
Ferrothorn @ Leftovers
Iron Barbs
Sassy Nature 252 Hp / 4 Def / 252 SpDef
0 Spe IVs
Gyro Ball
Leech Seed
Protect
Spikes
Every team needs a counter to Kyogre, and this mon, being resistant to rocks and immune to poison and sandstorm is a nice choice.
Can set up spikes, and protect in tandem with leech seed and sometimes even poison is very nice. Iron barbs and sandstorm damage help out too.
Gyro ball just to deal around 50% to the latis and to really hurt Mewtwo/Deoxys/Kyurem on the switch or in the rain if you're at full HP.
Max SpDef to ensure it can tank hits from even specs Ogre.
RIPPER
Excadrill @ Leftovers
Sand Rush
Adamant 252 Hp / 104 SpDef / 156 Spe
Earthquake
Rock Slide
Rapid Spin
Sword Dance
This guy is one of the best spinners in ubers, and definitely my choice of spinner on a sand team. A lot of players underestimate this mon too. If their weather is down I can feel free to sword dance up vs defensive mons and attempt a sweep, but generally this guys usefulness comes down to his bulk and ability to spin. Resistance to common priority moves in ubers like extreme speed helps too. Immunity to toxic/toxic spikes and 4x resistance to stealth rock is nice.
The speed EVs are to ensure it ouruns scarf base 100s in the sand, with the rest dumped into its defenses to give it more longevity than some people expect. Rock slide > Shadow claw just to hit Ho-Oh/Rayquaza harder, but I think Shadow claw is probably just as useful.
DEATHMETAL
Genesect @ Choice Scarf
Download
Rash 4 Att / 252 SpAtt / 252 Spe
Thunderbolt
U-Turn
Ice Beam
Flamethrower
This guy is one of the most awesome new additions of the 5th gen to ubers competitive play. Scarf is pretty much the only set to run, I go for accuracy in my moves(i'd definitely run Thunder >Thunderbolt if it was a rain team). This guy outspeeds and hurts Mewtwo a lot with stab U-turn, and can act as a late game cleaner if download raises its SpAtt.
Resists extreme speed again, and I give it a rash nature over mild to give it higher Def to survive extreme speed.
Again, it's a mon that is immune to toxic, and no pokemon on my team is weak to stealth rock.
I think about running a +Spe nature to ensure I outrun scarf timid Kyogore and other +Spe bases 90's but so far I havn't had any problems because of this.
DOOM
Arceus-Ghost @ Spooky Plate
Multitype
Adamant 4 Hp / 252 Att / 252 Spe
Extreme Speed
Sword Dance
Shadow Force
Brick Break
My obligatory spinblocker. Another pokemon that is often underestimated, but for different reasons than the others on this team. A lot of spinners will stay in and set up their own hazards, expecting a defensive or special attacking ghost forme of Arceus. But what they get instead is sword dance and maybe sword dance again, GG.
Shadow force is the only 2-turn move i'd ever consider using. This guy outspeeds Rayquaza and sometimes I cant help but laugh as Ray DD's on the vanish turn, then outspeeds and outrages nothing before I hit him with the Shadow force. Shadow force is the only move it carries that can hurt ghosts, so opposing scarf ditto will get a hell of a shock when they are forced to shadow force 1st, then die to my slower shadow force.
Max speed adamant generally ensures I outspeed 99% of normal type extreme killer arceus. Basically I lose the stab on the extreme speed for the stab on the shadow force(which eats giratina/lugia-if it doesnt sub) and the ability to spin block.Being immune to fighting and extreme speed is nice too.
This team only uses 2 ubers, and aesthetically it is one of my fav teams.
Tyranitar @ Lum Berry
Sandstream
Careful 252 Hp / 36 Def / 220 SpDef
Crunch
Fire Punch
Thunder Wave
Stealth Rock
Tyranitar is a great lead in ubers and does well against a suprising amount of opposing leads. His main selling point is his auto-weather, and his low speed means he will almost always have the sandstream up vs Kyogre or Groudon. Sandstorm has the added benefit of raising Tyranitars SpDef a stage and breaking opposing leads focus sashes.
Lum Berry is to guarantee the T Wave on Darkrai leads, which ruins them 9/10. With sandstorm up TTar can even stay in on non-specs Kyogre and get the T Wave off.
If I foresee a Deoxys-A lead I will not lead with Tyranitar in fear of superpower. Vs Groudon leads I generally just stealth rock and hope for the best, but I mix it up and sometimes switch in Gliscor, which is one of my teams MVPs and a very underrated pokemon, especially in the hands of a skilled user.
Crunch for reliable, obligatory stab,
Fire Punch is for Forry/Ferro/Scizor/Genesect
Thunder Wave cripples pretty much anything bar Groudon,
Stealth Rock because someone has to and it may as well be the crappy TTar :)
Gliscor @ Toxic Orb
Poison Heal
Jolly 252 Hp / 4 Def / 252 Spe
Earthquake
Toxic
Protect
Substitute
This little guy is awesome in ubers. Very underrated. Immune to spikes, neutral to stealth rock, immune to status.
Groudon cant really touch it, outside of Swords Dance variants, and even then finds it tough going.
Once poisoned, Gliscor is immune to status, and with a sub up or against a poisoned slower pokemon, is generally a guaranteed KO for Gliscor.
Having a sub up when the new opposing mon comes in is key to success. When toxic stalling, alternating between sub and protect, sometimes double sub just to confuse the opponent and keep them guessing as to when to switch their dying mon out. Can indefinitely sub/protect stall when poisoned thansk to poison heal (Well until it runs out of pp).
The greatest strength of this little guy is that a lot of players don't kno how to handle him, and under estimate him, making errors and watching on in horror and as a little mon that hatched from an egg kills their godly ubers.
Max speed to at least tie with non scarf Rayquaza, and to outspeed the bases 90s. Outspeeding a mon that cant OHKO you = KO/toxic force out, rinse, repeat.
A lot of people don't run protect, but it is key to this guy working. Protect is infintely better than roost on an ubers Glisocr in my opinion. If this guy takes a hit he is genrally dead, and poison heal is enough healing hiding behind your subs and protects.I used to run taunt over earthquake to stop the annoying steels setting up hazards, but I have a spinner now and earthquake means he isn't complete taunt-bait himself and can hit Dialga and Jirachi and eventually beat Ferrothorn.
Ferrothorn @ Leftovers
Iron Barbs
Sassy Nature 252 Hp / 4 Def / 252 SpDef
0 Spe IVs
Gyro Ball
Leech Seed
Protect
Spikes
Every team needs a counter to Kyogre, and this mon, being resistant to rocks and immune to poison and sandstorm is a nice choice.
Can set up spikes, and protect in tandem with leech seed and sometimes even poison is very nice. Iron barbs and sandstorm damage help out too.
Gyro ball just to deal around 50% to the latis and to really hurt Mewtwo/Deoxys/Kyurem on the switch or in the rain if you're at full HP.
Max SpDef to ensure it can tank hits from even specs Ogre.
Excadrill @ Leftovers
Sand Rush
Adamant 252 Hp / 104 SpDef / 156 Spe
Earthquake
Rock Slide
Rapid Spin
Sword Dance
This guy is one of the best spinners in ubers, and definitely my choice of spinner on a sand team. A lot of players underestimate this mon too. If their weather is down I can feel free to sword dance up vs defensive mons and attempt a sweep, but generally this guys usefulness comes down to his bulk and ability to spin. Resistance to common priority moves in ubers like extreme speed helps too. Immunity to toxic/toxic spikes and 4x resistance to stealth rock is nice.
The speed EVs are to ensure it ouruns scarf base 100s in the sand, with the rest dumped into its defenses to give it more longevity than some people expect. Rock slide > Shadow claw just to hit Ho-Oh/Rayquaza harder, but I think Shadow claw is probably just as useful.
Genesect @ Choice Scarf
Download
Rash 4 Att / 252 SpAtt / 252 Spe
Thunderbolt
U-Turn
Ice Beam
Flamethrower
This guy is one of the most awesome new additions of the 5th gen to ubers competitive play. Scarf is pretty much the only set to run, I go for accuracy in my moves(i'd definitely run Thunder >Thunderbolt if it was a rain team). This guy outspeeds and hurts Mewtwo a lot with stab U-turn, and can act as a late game cleaner if download raises its SpAtt.
Resists extreme speed again, and I give it a rash nature over mild to give it higher Def to survive extreme speed.
Again, it's a mon that is immune to toxic, and no pokemon on my team is weak to stealth rock.
I think about running a +Spe nature to ensure I outrun scarf timid Kyogore and other +Spe bases 90's but so far I havn't had any problems because of this.
Arceus-Ghost @ Spooky Plate
Multitype
Adamant 4 Hp / 252 Att / 252 Spe
Extreme Speed
Sword Dance
Shadow Force
Brick Break
My obligatory spinblocker. Another pokemon that is often underestimated, but for different reasons than the others on this team. A lot of spinners will stay in and set up their own hazards, expecting a defensive or special attacking ghost forme of Arceus. But what they get instead is sword dance and maybe sword dance again, GG.
Shadow force is the only 2-turn move i'd ever consider using. This guy outspeeds Rayquaza and sometimes I cant help but laugh as Ray DD's on the vanish turn, then outspeeds and outrages nothing before I hit him with the Shadow force. Shadow force is the only move it carries that can hurt ghosts, so opposing scarf ditto will get a hell of a shock when they are forced to shadow force 1st, then die to my slower shadow force.
Max speed adamant generally ensures I outspeed 99% of normal type extreme killer arceus. Basically I lose the stab on the extreme speed for the stab on the shadow force(which eats giratina/lugia-if it doesnt sub) and the ability to spin block.Being immune to fighting and extreme speed is nice too.