Pet Mods General thread

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252+ Atk Choice Band Celebi Bullet Seed (5 hits) vs. +6 252 HP / 252+ Def Fur Coat Deoxys-D through Reflect: 290-345 (95.3 - 113.4%) -- approx. 93.8% chance to OHKO
Shuckle!

252+ Atk Choice Band Celebi Bullet Seed (5 hits) vs. +6 252 HP / 252+ Def Fur Coat Shuckle through Reflect: 220-260 (90.1 - 106.5%) -- approx. 18.8% chance to OHKO
 
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Pikachuun

the entire waruda machine
this is what the one thing would do with it; STAB + Choice Band + [813 BP x 5 hits] = about 8125 BP (im off by like 5)
Verify that, because it's 9146.25 from my calcs. Also...
252+ Atk Choice Band Celebi Bullet Seed (722 BP) (5 hits) vs. +6 252 HP / 252+ Def Fur Coat Dialga: 160-185 (39.6 - 45.7%) -- guaranteed 3HKO after Leftovers recovery
ALL HAIL DIALGA OUR NEW LORD AND SAVIOR.

EDIT:
252+ Atk Life Orb Breloom Bullet Seed (Post-Adjustment, factoring in STAB and Choice Band before recalculating for accuracy's sake) (5 hits) vs. +6 252 HP / 252+ Def Fur Coat Dialga: 371-439 (91.7 - 108.6%) -- approx. 50% chance to OHKO

Not even Dialga can save us now. Bow down to the new meta.
 
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SpartanMalice

Y'all jokers must be crazy
Yeah that wall of text would be a lot less putting off and easier to read if you removed the descriptions for those moves. They aren't really necessary. If you filter them out you may not have to use the hide tag after all.

That being said, here: " [ hide= ] your text here [ /hide ] "without the spaces and the quotes. Heck, if you use this you won't even have to worry about your patent thing since your post is hidden when quoted.

Lastly, were you told to post it here by another user or an OM Mod? Because if you notice the previous pages, every meta has a tiny "Approved by -OMModname-" above it, which is usually required. ;) Hope that clears it up for you.

Edit: For some reason, this post was posted waaaaay later than when I actually posted it. A lot of help this is now. :\
 
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Sorry about double post, this one can't really fit in with the last one.
joim told me to post.

Sylveria


Hello Smogon users! My name is mlgstorm. I've been playing competitive Pokémon since the beginning of Black 2 / White 2, and absorbing the metagame since I started, getting to know what each OU threat was, what their sets carried, and what their roles were. However, during this time I've also started to question things, such as why Lucario doesn't have Mach Punch. Recently, I've been watching this thread, and decided I'd make my own Pet Mod. I have Bulbapedia's Pokédex, Move list, and Ability list all bookmarked, and have looked at all three several times. Now, I'd like to give you two reminders. First, I am a very offensive player. Second, this list will most likely be very biased, so you will probably disagree with some of my opinions. Now, let's get to it.
Tutors
A
Attack Order
Aura Sphere
B
Baton Pass
Bolt Strike
Bullet Punch
C
Close Combat
Cross Poison
D
Defend Order
E
F
Fire Kick
Fire Punch
Frost Blast
G
Gear Grind
H
Heal Bell
Heal Order
High Jump Kick
I
Ice Kick
Ice Punch
Ice Shard
Ice Spike
J
K
Knock Off
L
Leaf Blade
M
Mach Punch
Megahorn
N
Night Slash
O
P
Psycho Cut
Psystrike
Q
R
Roar
S
Sacred Sword
Shadow Claw
Shadow Sneak
Slash
Spikes
Stealth Rock
T
Thunder Kick
Thunder Punch
Toxic Spikes
U
V
W
Whirlwind
Wild Charge
X
Y
Z

New Pokémon
#722 Kinzura [steel | ground] OU
[persistent | prankster] [100|75|125|75|125|100] (600)
Movepool
LEVEL UP
Fire Punch
Ice Punch
Thunder Punch
Disable
Counter
Seismic Toss
Recover
Amnesia
Spikes
Safeguard
Baton Pass
Encore
Rapid Spin
Mirror Coat
Fake Out
Knock Off
Meteor Mash
Iron Defense
Block
Bulk Up
Dragon Dance
Sucker Punch
Earth Power
Switcheroo
Nasty Plot
Bullet Punch
Iron Head
Stealth Rock
Autotomize

TM / HM
Calm Mind
Roar
Toxic
Hail
Bulk Up
Hidden Power
Sunny Day
Taunt
Light Screen
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Double Team
Reflect
Sandstorm
Torment
Facade
Rest
Low Sweep
Explosion
Payback
Giga Impact
Rock Polish
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Swagger
Sleep Talk
U-turn
Substitute
Flash Cannon
Trick Room
Nature Power


#723 Rock / Dragon Mineroryu, Battle Armor, Bulletproof (HA Overcoat). 120/90/140/40/80/30 (500) OU.
Ankylosaurus with dark brown scales, large hammer-like tail, short bulky form.
Movepool
TBA


#724 Steel / Fighting Sentozoku, Magic Bounce, Mold Breaker (HA Download). 110/120/95/120/95/110 (650) Ubers.
Silver bulky form, dark red cannons under arms, large wings made of metal, three horns, bipedal.
Movepool
Mew clone w/ new tutors


#725 (icon) Sandarasu [water] OU
[drizzle] [100|65|90|95|105|75] (530)
Movepool
TBA


#726 (icon) Nikkarasu [fire] OU
[drought] [100|65|105|95|90|75] (530)
Movepool
TBA


#727 (icon) Sunaarasu [rock] OU
[sand stream] [100|105|95|75|90|65] (530)
Movepool
TBA


#728 (icon) Yukarasu [ice] OU
[snow warning] [65|75|90|105|95|100] (530)
Movepool
TBA


#729 (icon) Tetsei [steel | fairy] OU
[levitate] [85|55|130|80|100|50] (500)
Movepool
+Recover, +Moonblast, +Dazzling Gleam, +Stealth Rocks, +Defog, +Flash Cannon, +Body Slam, +Thunderbolt, +Thunder, +Sunny Day, +Rain Dance, +Iron Head, +Meteor Mash, +Play Rough, +Heal Bell, +Ice Beam, +Blizzard, +Wish, +Toxic, +Thunder Wave, +Substitute


#730 (icon) Ninkiryo [normal | ghost] OU
[unaware | prankster] [110|80|110|60|90|80] (530)
Movepool
+Recover, +Will-o-Wisp, +Shadow Claw, +Phantom Force, +Return, +Hyper Voice, +Shadow Ball, +Drain Punch, +Taunt, +Toxic, +Thunder Wave, +Curse, +Copycat, +Disable, +Substitute

Old Pokémon
#018 Pidgeot: + Boomburst
#038 Ninetales: 91/73/95/91/100/100 (550)
#052 Meowth: Normal -> Fairy, + Play Rough, + Dazzling Gleam, + Parting Shot
#053 Persian: Normal -> Fairy, 80/105/60/65/65/115, Limber -> Pixilate, Unnerve -> Mastery, + Dazzling Gleam, + Heal Bell
#078 Rapidash: + Jump Kick
#082 Magneton: + Tri Attack
#094 Gengar: - Perish Song. Mega: Ubers -> OU, 70/75/90/140/95/130 (700)
#106 Hitmonlee: + Elemental Kicks
#113 Chansey: Normal -> Fairy
#115 Kangaskhan: Mega: Ubers -> OU, 100/110/90/60/90/80
#130 Gyarados: Flying -> Dark, + Crunch
#137 Porygon: + Boomburst
#151 Mew: Psychic -> Fairy, + New Tutor Moves, + Moonblast
#154 Meganium: 100/82/100/88/100/80
#163 Hoothoot / Noctowl, Normal -> Ghost
#165 Ledyba: Flying -> Fighting, + Drain Punch
#166 Ledian: Flying -> Fighting, Early Bird -> Huge Power, + Drain Punch
#184 Azumarill: 110/50/100/80/100/50, + Slack Off, + Heal Bell, + Wish
#201 Unown: Levitate -> Protean, 50/25/50/125/50/100 (400)
#203 Girafarig: 75/75/65/110/65/110 (500)
#213 Shuckle: + Heal Order, + Spikes, Gluttony -> Oblivious
#233 Porygon2: + Focus Blast
#242 Blissey: Normal -> Fairy
#248 Tyranitar: 100/145/120/95/100/60. Mega: 120/165/150/95/120/70
#253 Grovyle: + Dragon, + Dragon Claw, + Outrage, + Draco Meteor, + Dragon Pulse, + Dragon Dance
#254 Sceptile: + Dragon, + Dragon Claw, + Outrage, + Draco Meteor, + Dragon Pulse, + Dragon Dance
#257 Blaziken: Ubers -> OU, + Thunder Kick, + Fire Kick. Mega: Ubers -> OU, 80/140/80/120/80/100 (600)
#262 Mightyena: 70/110/70/60/60/90 (460)
#275 Shiftry: 80/100/60/100/60/100 (500)
#302 Sableye: 75/100/75/75/100/75 (500)
#308 Medicham: + Elemental Kicks
#324 Torkoal: White Smoke -> Bulletproof, Shell Armor -> Heatproof, + Overcoat, + Steel, + Recover
#329 Vibrava: Ground -> Bug, + Attack Order
#330 Flygon: Ground -> Bug
#350 Milotic: + Dragon
#362 Glalie: + Ice Spike
#364 Walrein: 110/80/100/95/100/65
#380 Latias: Psychic -> Fairy, + Moonblast, + Dazzling Gleam
#385 Jirachi: Psychic -> Fairy, + Moonblast, + Dazzling Gleam
#392 Infernape: + Thunder Kick, + Fire Kick
#397 Staraptor / Staravia: Normal -> Fighting
#405 Luxray: + Dark
#429 Mismagius: + Fairy, + Moonblast, + Dazzling Gleam
#454 Toxicroak: + Elemental Kicks
#461 Weavile: + Refrigerate, + Ice Kick
#475 Gallade: Psychic -> Fairy, + Play Rough, + Elemental Kicks
#479 Rotom-N: 50/65/107/105/107/86
#486 Regigigas: + Slack Off
#488 Cresselia: Psychic -> Fairy, + Moonblast, + Dazzling Gleam, + Play Rough
#490 Manaphy: + Fairy, + Moonblast, + Dazzling Gleam, + Play Rough
#492 Shaymin-Land: + Fairy, + Moonblast, + Dazzling Gleam, + Play Rough
#494 Victini: Psychic -> Fairy, + Play Rough, + Moonblast, + Dazzling Gleam
#505 Watchog: + Ghost, + Shadow Claw
#509 Purrloin: + Parting Shot
#521 Unfezant: + Brave Bird
#522 Blitzle: Lightningrod -> Technician, + Bolt Strike, + Jump Kick, + Elemental Kicks
#523 Zebstrika: Lightningrod -> Technician, + Bolt Strike, + Jump Kick, + Elemental Kicks
#539 Sawk: Sturdy -> Mastery, + Elemental Kicks
#555 Darmanitan: + V-Create
#566 Archen: Defeatist -> Sheer Force
#567 Archeops: Defeatist -> Sheer Force
#576 Gothitelle: Psychic -> Fairy, + Moonblast, + Dazzling Gleam
#612 Haxorus: Rivalry -> Mastery, 86/157/100/60/90/107
#619 Mienfoo: + Elemental Kicks
#625 Bisharp: 75/120/100/60/70/100
#627 Rufflet: Normal -> Fighting
#628 Braviary: Normal -> Fighting, + Close Combat
#648 Meloetta / Meloetta-Pirouette: Normal -> Fairy, + Swords Dance, + Close Combat, + Moonblast, + Play Rough, + Dazzling Gleam
#650 Chespin: + Stealth Rock, + Swords Dance
#653 Fennekin: + Nasty Plot
#658 Greninja: + Elemental Kicks
#660 Diggersby: + Fire Kick
#673 Gogoat: + Intimidate, + Jump Kick
#676 Furfrou: 85/80/70/65/108/92, + Slack Off, + Body Slam, + Knock Off, + Taunt
#679 Honedge: + Stealth Rock, 50/60/80/60/80/30, No Guard -> Bulletproof
#680 Doublade: + King's Shield, 60/100/110/100/110/40, No Guard -> Bulletproof
#681 Aegislash: 70/110/140/110/140/60, Stance Change -> Bulletproof
#706 Goodra: + Fairy, + Moonblast, + Play Rough
#716 Xerneas: + Grass, + Energy Ball, + Giga Drain, + Grass Knot, + Leaf Storm, + Seed Flare, + Solar Beam, + Synthesis
#717 Yveltal: Flying -> Dragon, + Draco Meteor, + Dragon Claw, + Dragon Dance, + Dragon Pulse, + Dragon Tail, + Outrage, + Spacial Rend

Moves

Poison is super effective against Steel.

Ice Spike: Ice type hazard move. Lays large ice spikes on opponents side of the field. Damage Calculations: Steel / Water, 3.125, Steel: 6.25, Normal: 12.5, Dragon: 25, Dragon / Ground: 50. Flying types are not immune.

Frost Blast: Ice type status move. Freezes the target when hit. 85% accuracy. Affected by Prankster.

Soul Steal: Ghost contact physical move. 90 BP / 100% Accuracy. Primary effect: Hits the target's special defense instead of their physical defense. Secondary effect: None.

Fire Kick: Fire contact physical move. 95 BP / 90% Accuracy. Primary Effect: None. Secondary Effect: 30% chance to burn the target. Boosted by Sheer Force. "Elemental Kick."

Ice Kick: Ice contact physical move. 95 BP / 90% Accuracy. Primary Effect: None. Secondary Effect: 30% chance to freeze the target. Boosted by Sheer Force. "Elemental Kick."

Thunder Kick: Electric contact physical move. 95 BP / 90% Accuracy. Primary Effect: None. Secondary Effect: 30% chance to paralyze the target. Boosted by Sheer Force. "Elemental Kick."

Blue Flare: 85% -> 100% Accuracy
Bolt Strike: 85% -> 100% Accuracy
Double Kick: 30 -> 40 BP
Dragon Claw: 80 -> 90 BP
Drain Punch: 75 -> 80 BP
Giga Drain: 75 -> 80 BP
Horn Leech: 75 -> 80 BP
Ice Beam / Flamethrower / Thunderbolt: 90 -> 95 BP
Night Slash and variations: 70 -> 90 BP
Parabolic Charge: 50 -> 80 BP
Play Rough: 90% -> 100% Accuracy
Sucker Punch: +1 -> +2 Priority
Volt Tackle: Superpower Clone
Wild Charge: 90 -> 120 BP

Abilities
Mastery: STAB moves have +1 Priority.

Defeatist: Now activates below 25%.
Drizzle, Drought, Sand Stream, Snow Warning: Generation Five mechanics.
Persistent: Now a real ability.
Sand Veil and Snow Cloak are banned when used along with their respective weather summoning abiities.
Scrappy: Acts as if the opponent has a Ring Target.
This will be a community project. This means that I'm open to any suggestions, and provide constructive criticism. Thank you for reading this!
 
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Monte Cristo

Banned deucer.
Attention: I have switched to linux from windows and there's something wrong going on wit hosting my server, so my server and all of it's metas will be down for a while- including kalos 2- not like anybody cared about kalos 2 anyways so lol. If anybody for some reason wants to help with getting my serv up on linux, just shoot me a conversation ( apt-get was helping me up until the final step then he had to leave IRC :U)
 
Attention: I have switched to linux from windows and there's something wrong going on wit hosting my server, so my server and all of it's metas will be down for a while- including kalos 2- not like anybody cared about kalos 2 anyways so lol. If anybody for some reason wants to help with getting my serv up on linux, just shoot me a conversation ( apt-get was helping me up until the final step then he had to leave IRC :U)
:( I like Kalos 2. I wish I could help but I have no server experience.

Sorry about double post, this one can't really fit in with the last one.
joim told me to post.

Blunt Trauma


still working on the name

Hello Smogon users! My name is mlgstorm. I've been playing competitive Pokémon since the beginning of Black 2 / White 2, and absorbing the metagame since I started, getting to know what each OU threat was, what their sets carried, and what their roles were. However, during this time I've also started to question things, such as why Lucario doesn't have Mach Punch. Recently, I've been watching this thread, and decided I'd make my own Pet Mod. I have Bulbapedia's Pokédex, Move list, and Ability list all bookmarked, and have looked at all three several times. Now, I'd like to give you two reminders. First, I am a very offensive player. Second, this list will most likely be very biased, so you will probably disagree with some of my opinions. Now, let's get to it.
Tutors
A
Attack Order
Aura Sphere
B
Baton Pass
Bolt Strike
Bullet Punch
C
Close Combat
Cross Poison
D
Defend Order
E
F
Fire Kick
Fire Punch
Frost Blast
G
Gear Grind
H
Heal Bell
Heal Order
High Jump Kick
I
Ice Kick
Ice Punch
Ice Shard
Ice Spike
J
K
Knock Off
L
Leaf Blade
M
Mach Punch
Megahorn
N
Night Slash
O
P
Psycho Cut
Psystrike
Q
R
Roar
S
Sacred Sword
Shadow Claw
Shadow Sneak
Slash
Spikes
Stealth Rock
T
Thunder Kick
Thunder Punch
Toxic Spikes
U
V
W
Whirlwind
Wild Charge
X
Y
Z

New Pokémon
#722 Untitled [steel | ground] OU
[persistent | prankster] [100|75|125|75|125|100] (600)
Movepool
LEVEL UP
Fire Punch
Ice Punch
Thunder Punch
Disable
Counter
Seismic Toss
Recover
Amnesia
Spikes
Safeguard
Baton Pass
Encore
Rapid Spin
Mirror Coat
Fake Out
Knock Off
Meteor Mash
Shadow Punch
Iron Defense
Block
Bulk Up
Dragon Dance
Sucker Punch
Earth Power
Switcheroo
Nasty Plot
Bullet Punch
Iron Head
Stealth Rock
Autotomize

TM / HM
Calm Mind
Roar
Toxic
Hail
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Double Team
Reflect
Sandstorm
Torment
Facade
Rest
Attract
Low Sweep
Explosion
Payback
Giga Impact
Rock Polish
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Swagger
Sleep Talk
U-turn
Substitute
Flash Cannon
Trick Room
Nature Power
Confide
Strength


#723 Rock / Dragon, Battle Armor, Bulletproof (HA Overcoat). 120/90/140/40/80/30 (500) OU.
Ankylosaurus with dark brown scales, large hammer-like tail, short bulky form.
Movepool
TBA


#724 Steel / Fighting, Magic Bounce, Mold Breaker (HA Download). 110/120/95/120/95/110 (650) Ubers.
Silver bulky form, dark red cannons under arms, large wings made of metal, three horns, bipedal.
Movepool
Mew clone w/ new tutors


#725 (icon) Untitled [water] OU
[drizzle] [100|65|90|95|105|75] (530)
Movepool
TBA


#726 (icon) Untitled [fire] OU
[drought] [100|65|105|95|90|75] (530)
Movepool
TBA


#727 (icon) Untitled [rock] OU
[sand stream] [100|105|95|75|90|65] (530)
Movepool
TBA


#728 (icon) Untitled [ice] OU
[snow warning] [65|75|90|105|95|100] (530)
Movepool
TBA

Old Pokémon
#018 Pidgeot: + Boomburst
#038 Ninetales: 91/73/95/91/100/100 (550)
#052 Meowth: Normal -> Fairy, + Play Rough, + Dazzling Gleam, + Parting Shot
#053 Persian: Normal -> Fairy
#078 Rapidash: + Jump Kick
#082 Magneton: + Tri Attack
#094 Gengar: - Perish Song. Mega: Ubers -> OU, 70/65/90/140/95/140 (700)
#106 Hitmonlee: + Elemental Kicks
#115 Kangaskhan: Mega: Ubers -> OU, 100/120/90/60/90/80
#130 Gyarados: Flying -> Dark, + Crunch
#137 Porygon: + Boomburst
#151 Mew: Psychic -> Fairy, + New Tutor Moves, + Moonblast
#154 Meganium: 100/82/100/88/100/80
#163 Hoothoot / Noctowl, Normal -> Ghost
#165 Ledyba: Flying -> Fighting, + Drain Punch
#166 Ledian: Flying -> Fighting, + Drain Punch
#201 Unown: Levitate -> Protean, 50/25/50/125/50/100 (400)
#203 Girafarig: 75/75/65/110/65/110 (500)
#248 Tyranitar: 100/145/120/95/100/60. Mega: 120/165/150/95/120/70
#253 Grovyle: + Dragon, + Dragon Claw, + Outrage, + Draco Meteor, + Dragon Pulse, + Dragon Dance
#254 Sceptile: + Dragon, + Dragon Claw, + Outrage, + Draco Meteor, + Dragon Pulse, + Dragon Dance
#257 Blaziken: Ubers -> OU, + Thunder Kick, + Fire Kick. Mega: Ubers -> OU, 80/140/80/120/80/100 (600)
#262 Mightyena: 70/110/70/60/60/90 (460)
#275 Shiftry: 80/100/60/100/60/100 (500)
#302 Sableye: 75/75/100/75/100/75 (500)
#308 Medicham: + Elemental Kicks
#324 Torkoal: White Smoke -> Bulletproof, + Overcoat
#329 Vibrava: Ground -> Bug, + Attack Order
#330 Flygon: Ground -> Bug, + Attack Order
#350 Milotic: + Dragon
#362 Glalie: + Ice Spike
#364 Walrein: 110/80/100/95/100/65
#380 Latias: Psychic -> Fairy, + Moonblast, + Dazzling Gleam
#385 Jirachi: Psychic -> Fairy, + Moonblast, + Dazzling Gleam
#392 Infernape: + Thunder Kick, + Fire Punch
#397 Staraptor / Staravia: Normal -> Fighting
#405 Luxray: + Dark
#429 Mismagius: + Fairy, + Moonblast, + Dazzling Gleam
#454 Toxicroak: + Elemental Kicks
#461 Weavile: + Refrigerate, + Ice Kick
#475 Gallade: Psychic -> Fairy, + Play Rough, + Elemental Kicks
#479 Rotom-N: 50/65/107/105/107/86
#481 Uxie: Psychic -> Fairy, + Moonblast, + Dazzling Gleam, + Play Rough
#482 Mesprit: Psychic -> Fairy, + Moonblast, + Dazzling Gleam, + Play Rough
#483 Azelf: Psychic -> Fairy, + Moonblast, + Dazzling Gleam, + Play Rough
#488 Cresselia: Psychic -> Fairy, + Moonblast, + Dazzling Gleam, + Play Rough
#490 Manaphy: + Fairy, + Moonblast, + Dazzling Gleam, + Play Rough
#492 Shaymin-Land: + Fairy, + Moonblast, + Dazzling Gleam, + Play Rough
#494 Victini: 90/110/90/110/90/110, Psychic -> Fairy, + Play Rough, + Moonblast, + Dazzling Gleam
#505 Watchog: + Ghost, + Shadow Claw
#509 Purrloin: + Parting Shot
#521 Unfezant: + Brave Bird
#522 Blitzle: Lightningrod -> Technician, + Bolt Strike, + Jump Kick, + Elemental Kicks
#523 Zebstrika: Lightningrod -> Technician, + Bolt Strike, + Jump Kick, + Elemental Kicks
#539 Sawk: + Elemental Kicks
#555 Darmanitan: + V-Create
#566 Archen: Defeatist -> Sheer Force
#567 Archeops: Defeatist -> Sheer Force
#576 Gothitelle: Psychic -> Fairy, + Moonblast, + Dazzling Gleam
#612 Haxorus: Rivalry -> Mastery, 86/157/100/60/90/107
#619 Mienfoo: + Elemental Kicks
#625 Bisharp: 75/120/100/60/70/100 (530)
#627 Rufflet: Normal -> Fighting
#628 Braviary: Normal -> Fighting, + Close Combat
#648 Meloetta / Meloetta-Pirouette: Normal -> Fairy, + Swords Dance, + Close Combat, + Moonblast, + Play Rough, + Dazzling Gleam
#650 Chespin: + Stealth Rock, + Swords Dance
#653 Fennekin: + Nasty Plot
#658 Greninja: + Elemental Kicks
#660 Diggersby: + Fire Kick
#673 Gogoat: + Intimidate, + Jump Kick
#680 Honedge: + Stealth Rock, 50/60/80/60/80/30, No Guard -> Bulletproof
#681 Doublade: + King's Shield, 60/100/110/100/110/40, No Guard -> Bulletproof
#632 Aegislash: 70/110/140/110/140/60, Stance Change -> Bulletproof
#706 Goodra: + Fairy, + Moonblast, + Play Rough
#716 Xerneas: + Grass, + Energy Ball, + Giga Drain, + Grass Knot, + Leaf Storm, + Seed Flare, + Solar Beam, + Synthesis
#717 Yveltal: Flying -> Dragon, + Draco Meteor, + Dragon Claw, + Dragon Dance, + Dragon Pulse, + Dragon Tail, + Outrage, + Spacial Rend

Moves

Poison is super effective against Steel.

Ice Spike: Ice type hazard move. Lays large ice spikes on opponents side of the field. Damage Calculations: Steel / Water, 3.125, Steel: 6.25, Normal: 12.5, Dragon: 25, Dragon / Ground: 50. Flying types are not immune.

Frost Blast: Ice type status move. Freezes the target when hit. 85% accuracy. Affected by Prankster.

Fire Kick: Fire contact physical move. 95 BP / 90% Accuracy. Primary Effect: None. Secondary Effect: 30% chance to burn the target. Boosted by Sheer Force. "Elemental Kick."

Ice Kick: Ice contact physical move. 95 BP / 90% Accuracy. Primary Effect: None. Secondary Effect: 30% chance to freeze the target. Boosted by Sheer Force. "Elemental Kick."

Thunder Kick: Electric contact physical move. 95 BP / 90% Accuracy. Primary Effect: None. Secondary Effect: 30% chance to paralyze the target. Boosted by Sheer Force. "Elemental Kick."

Blue Flare: 85% -> 100% Accuracy
Bolt Strike: 85% -> 100% Accuracy
Double Kick: 30 -> 40 BP
Dragon Claw: 80 -> 90 BP
Drain Punch: 75 -> 80 BP
Giga Drain: 75 -> 80 BP
Horn Leech: 75 -> 80 BP
Ice Beam / Flamethrower / Thunderbolt: 90 -> 95 BP
Night Slash and variations: 70 -> 90 BP
Parabolic Charge: 50 -> 80 BP
Play Rough: Buff, Accuracy -> 100%
Sucker Punch: Buff, 80 -> 120
Wild Charge: 90 -> 120 BP

Abilities
Mastery: STAB moves have +1 Priority.

Defeatist: Now activates below 25%.
Drizzle, Drought, Sand Stream, Snow Warning: Generation Five mechanics.
Persistent: Now a real ability.
Sand Veil and Snow Cloak are banned when used along with their respective weather summoning abiities.
Scrappy: Acts as if the opponent has a Ring Target.
This will be a community project. This means that I'm open to any suggestions, and provide constructive criticism. Thank you for reading this!
I like most of the changes and additions here. Just a few suggestions and questions:
  • I think Yveltal's typing should be left as is so that it can keep its identity as a bird of destruction. If it loves Flying type, it won't be able to fly unless it has levitate, which would replace its signature ability Dark Aura. Overall too many things get messed up if Yveltal's part Dragon IMO.
  • Are you replacing Blaze Kick with Fire Kick or did you forget that it was a thing?
  • Can you make Mew Psychic/Fairy instead? Not necessary, but I am very particular about Mew since it is my 3rd-favorite Pokemon.
  • I'm a bit skeptical on the weather mechanics and some of move power buffs, but I can deal with them. 120 BP Sucker Punch is a little crazy though.
I hope your mod gets some success. Good luck.
 
  • I think Yveltal's typing should be left as is so that it can keep its identity as a bird of destruction. If it loves Flying type, it won't be able to fly unless it has levitate, which would replace its signature ability Dark Aura. Overall too many things get messed up if Yveltal's part Dragon IMO.
  • Are you replacing Blaze Kick with Fire Kick or did you forget that it was a thing?
  • Can you make Mew Psychic/Fairy instead? Not necessary, but I am very particular about Mew since it is my 3rd-favorite Pokemon.
  • I'm a bit skeptical on the weather mechanics and some of move power buffs, but I can deal with them. 120 BP Sucker Punch is a little crazy though.
I hope your mod gets some success. Good luck.
  • This mod isn't supposed to be flavorful, it's supposed to be competitive improvements.
  • Blaze Kick: 85 BP; 90% Accuracy. Critical chance, 10% burn. Fire Kick: 95 BP; 90% Accuracy. 30% burn.
  • Sorry, but that typing doesn't really make sense.
  • Yeah, I'll fix Sucker Punch and buff it in priority instead.
EDIT: Anyone think Haxorus might be OP as fuck? Priority STAB 90 BP Dragon Claw off of 157 ATK
 

SpartanMalice

Y'all jokers must be crazy
:( I like Kalos 2. I wish I could help but I have no server experience.
Same here.

Also yes, that Mastery thing seems OP on something like Haxorus. I would like probably, ban just that ability like they did with Garchomp in Gen V, or ban haxorus altogether.
 

SpartanMalice

Y'all jokers must be crazy
Whatever floats your boat I guess.

Something like Persian would probably appreciate Mastery over like, Limber. Not too much power, decent speed so Talonflame still outspeeds it. Gives Persian a niche in OU again too.

One more thing, Gengar wasn't sent to Ubers for it's special attack and speed, it was for it's trapping ability, and with it's currently better bulk, it probably could do that role better, perish song or no perish song. Just an afterthought.
 
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canno

formerly The Reptile
EDIT: Anyone think Haxorus might be OP as fuck? Priority STAB 90 BP Dragon Claw off of 157 ATK
I think it might be. It would pretty much be Talonflame if Talonflame wasn't 4x weak to Rocks and didn't hit like a babby
 

SpartanMalice

Y'all jokers must be crazy
Also if you're gonna buff Wild Charge then Volt Tackle needs a buff so it won't be a carbon copy of Wild Charge.
 
Something like Persian would probably appreciate Mastery over like, Limber. Not too much power, decent speed so Talonflame still outspeeds it. Gives Persian a niche in OU again too.
It doesn't matter if Talonflame outspeeds it, Persian would be running max speed because it doesn't have all around priority, it just has priority Fairy moves, which are not very effective on Talon. I'm actually thinking of buffing Persian to actually be able to deal SOME damage and outspeed some things.
One more thing, Gengar wasn't sent to Ubers for it's special attack and speed, it was for it's trapping ability, and with it's currently better bulk, it probably could do that role better, perish song or no Perish Song. Just an afterthought.
I know, but I'm trying to nerf him to be something like a better Wobbufett. Take a hit, fire back, switch. It's possible that I'll change his ability into Regenerator.
Also if you're gonna buff Wild Charge then Volt Tackle needs a buff so it won't be a carbon copy of Wild Charge.
I'm still trying to think of a way to differentiate the two.

Also, before you recommend Mastery to something like Alakazam, it's meant for things like Sawk; Would be powerful if it wasn't for moderate speed.
 

SpartanMalice

Y'all jokers must be crazy
That's my point exactly. It means Persian isn't unstoppable by any means, and that it still has competition from Talonflame. The idea is to choose between the stronger Talonflame with a nasty weakness or Persian who has a decent typing compared to it.

If you wanna make Gengar into a better Wobbufett, then you had better change his typing because that's what gives him his advantage. And I would never give it to something like Alakazam. Whatever gave you that idea? I'm saying that Master should be given to weaker mons with a previously useless ability.
 
\
If you wanna make Gengar into a better Wobbufett, then you had better change his typing because that's what gives him his advantage. And I would never give it to something like Alakazam. Whatever gave you that idea? I'm saying that Master should be given to weaker mons with a previously useless ability.
Alakazam has a powerful mind, so it masters shit. In that case, Sawk shouldn't have it because he has Mold Breaker.
 

SpartanMalice

Y'all jokers must be crazy
Yeah whatever but I'm not gonna give it to something that powerful (In case you misinterpret this I'm talking about kazam). It's good enough as it is with Magic Guard.

Exploud would be pretty great. Average to below average bulk, only 91 SpA, and awful speed, and one of the most powerful moves in the game, Boomburst.
 
Yo Brokemons fans, I have a small announcement.

We Hoenn now. Click this to find out what happened to Johto.

The Pastebin has a lot of changes. Dragonite, Mew, all Johto Pokemon, and the Hoenn Starters were broken, Eevee acquired some new moves, and the Powder items got a huge upgrade (and by extension, so did Ditto).

TEASER TIME!

Brokemons Pastebin said:
Quick Powder - When held by Ditto, user's Speed is multiplied by 1.5x. Quick Powder's effects stay even after the user transforms.
Metal Powder - When held by Ditto, user's Defense and Special Defense are multiplied by 1.5x. Metal Powder's effects stay even after the user transforms.
DITTO BUFF! I'm particularly interested in the Metal Powder which turns Ditto into a pseudo-Imposter Eviolite Chansey, a la BH.

Brokemons Pastebin said:
Eevee (and all Eeveelutions by extension): +Play Rough, +Fire Fang, +Ice Fang, Thunder Fang
Yay, Flareon gets even more coverage!
 
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Here's a Pop Culture Mon for you:



Mazinger Z (Some may know it as Tranzor Z)
Typing: Steel
Stats: 90/95/140/95/90/50 (Total: 560)
Height/Weight: Realistically way too much for Pokémon lol
Abilities: Iron Fist/Sturdy/Filter
Movepool: Anything boosted by Iron Fist (bar the Elemental Punches and Shadow Punch), Heat Wave, Fire Blast, Hurricane, Iron Defense, Drill Run, Dual Chop, Earthquake, Ice Beam, Hyper Beam (lol)

I'd say Mazinger Z is a pretty recognizable series, especially among manga/anime mecha fans. I think it'd fit well in Pop Culture Mons because of that. Typing, movepool and abilities are all flavor-based (yes, even its absurdly high Defense makes sense in context), but it'd still be powerful in an actual Pokémon battle.

If Mega Evolutions were a thing for this I'd totally add Mazinkaiser, by the way. Oh well.
 
Brokemons thingy:

Lilligant:
Grass/Fairy
90/60/100/130/100/120 (600 BST)
Speed Boost/Simple/Flower Viel
Movepool: +Earth Power, +Moonblast, +Power Gem, +Aura Sphere, +Firey Dance, +Dazzling Gleam

I'm not sure if Simple + Quiver Dance breaks the flavor. Speed Boost is only because of this one ROM hack I played. Speaking of Speed Boost......................(I'll give it to Zebstrika or whatever that's called)
 
Pop Culturemons
Minecraft Creeper
Grass-N/A
Aftermath/Soundproof(HA)
90 HP/70 Atk/70 Def/130 Spatk/100 Spdef/100 Speed(460 BST)
Main Moves: Explosion, Selfdestruct, Thunder, Rain Dance, Solarbeam, Sunny Day, Memento, Spikes, Flash Cannon, Thunderbolt, Nasty Plot
This is a good sweeper under rain and sun, but low BST, bad movepool, Venusaur, Kingdra, and horrible typing would probably put this in NU. That Special Attack and Nasty Plot tho...
 
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Suggestion for brokenmons:

Magnet rise: Makes all moves 25% less accurate as well as giving everything ground immunity because:
a) Opposite of gravity, so it should work like the opposite
b) Everything is flying around, so it will be harder to hit attacks.
c) Moves that always hit will have purpose

Give an ability that causes this to Magneton instead of levitate (magnet rise is the reason it's levitating lol)

Magnetic rock: Makes magnet rise last 8 turns instead of 5.

Oh yeah, and tri attack is weird. Jumpluff gets 8X weak to it. Overkill.
 
(inb4 hate)
For Pop Culturemons:

Rainbow Dash
Type: Flying/Fairy
BST: 90/100/75/100/75/120
Abilities: Drizzle/Soundproof/Aerilate (HA)
Movepool: Hyper Voice, Extreme Speed, Play Rough, Close Combat, Brave Bird, Steel Wing, Explosion, Dazzling Gleam, Thunder, Hurricane, Surf, Flare Blitz, Air Slash, Roost, Wild Charge, Whirlwind, Brick Break, Taunt, Acrobatics, Pursuit, Blizzard, Work Up, Head Smash, Noble Roar, generic stuff.

Rainbow Dash is a pretty popular icon right now so I think it fits well in PCmons.
 
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