Team acidphoenix
Darmanitan [Male] [Truth]
Types: Fire
Claim Date: 3/31/15
Evolved: 4/10/15
Maxed: 5/30/15
Abilities::
Sheer Force / Zen Mode (Unlocked)
Nature: Brave (Atk +1, Spd / 1.15, Evasion -10%)
Stats:
HP: 110
Atk: 5(6)
Def: 2
SpA: 2
SpD: 2
Spe: 82 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Type: Fire/Psychic
Stats:
HP: 110
Atk: 2 (3)
Def: 4
SpA: 5
SpD: 4
Spe: 47 (-)
-10% Evasion
BRT 21
EC: 6/6
MC: 0
AC: 5/5
Attacks: MAXED +4 CC
Level Up
Tackle
Rollout
Incinerate
Rage
Fire Fang
Uproar
Fire Punch
Work Up
Headbutt
Flare Blitz
Swagger
Facade
Superpower
Thrash
Belly Drum
Taunt
Overheat
Egg
Flame Wheel
Encore
Endure
Hammer Arm
Focus Punch
Yawn
Focus Energy
Take Down
TM/HM
Flame Charge
U-Turn
Roar
Toxic
Sunny Day
Grass Knot
Dig
Power-Up-Punch
Bulk Up
Will-O-Wisp
Gyro Ball
Earthquake
Bulldoze
Fling
Smack Down
Facade
Torment
Psychic
Brick Break
Fire Blast
Incinerate
Hidden Power Water
Return
Rest
Rock Slide
Stone Edge
Frustration
Hyper Beam
Solar Beam
Rock Tomb
Round
Flamethrower
Focus Blast
Thief
Attract
Protect
Payback
Giga Impact
Substitute
Sleep Talk
Rock Smash
Confide
Strength
Double Team
Tutor
Heat Wave
Zen Headbutt
Snatch
Snore
Endeavor
Porygon [N/A] [Piallu]
Types: Normal
Claim Date: 4/4/15
Abilities::
Trace / Download / Analytic (H)
Nature: Modest(+1 SpA, -1 Atk)
Stats:
HP: 100
Atk: 2 (1)
Def: 3
SpA: 3 (4)
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 16
EC: 2/9
MC: 0
AC: 1/5
Attacks:
Level Up
Conversion2
Tackle
Conversion
Sharpen
Psybeam
Agility
Recover
Magnet Rise
Tri Attack
Magic Coat
Zap Cannon
Lock On
Tutor
Foul Play
Icy Wind
Magic Coat
Pain Split
Mimic
TM/HM
Hidden Power Ghost
Psyshock
Toxic
Protect
Double Team
Hyper Beam
Team Gerard
Gerard sends out, equips
Phoenix sends out, equips, and orders
Gerard orders
I ref
Darmanitan [Male] [Truth]
Types: Fire
Claim Date: 3/31/15
Evolved: 4/10/15
Maxed: 5/30/15
Abilities::
Sheer Force / Zen Mode (Unlocked)
Nature: Brave (Atk +1, Spd / 1.15, Evasion -10%)
Stats:
HP: 110
Atk: 5(6)
Def: 2
SpA: 2
SpD: 2
Spe: 82 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Type: Fire/Psychic
Stats:
HP: 110
Atk: 2 (3)
Def: 4
SpA: 5
SpD: 4
Spe: 47 (-)
-10% Evasion
BRT 21
EC: 6/6
MC: 0
AC: 5/5
Attacks: MAXED +4 CC
Level Up
Tackle
Rollout
Incinerate
Rage
Fire Fang
Uproar
Fire Punch
Work Up
Headbutt
Flare Blitz
Swagger
Facade
Superpower
Thrash
Belly Drum
Taunt
Overheat
Egg
Flame Wheel
Encore
Endure
Hammer Arm
Focus Punch
Yawn
Focus Energy
Take Down
TM/HM
Flame Charge
U-Turn
Roar
Toxic
Sunny Day
Grass Knot
Dig
Power-Up-Punch
Bulk Up
Will-O-Wisp
Gyro Ball
Earthquake
Bulldoze
Fling
Smack Down
Facade
Torment
Psychic
Brick Break
Fire Blast
Incinerate
Hidden Power Water
Return
Rest
Rock Slide
Stone Edge
Frustration
Hyper Beam
Solar Beam
Rock Tomb
Round
Flamethrower
Focus Blast
Thief
Attract
Protect
Payback
Giga Impact
Substitute
Sleep Talk
Rock Smash
Confide
Strength
Double Team
Tutor
Heat Wave
Zen Headbutt
Snatch
Snore
Endeavor
Porygon [N/A] [Piallu]
Types: Normal
Claim Date: 4/4/15
Abilities::
Trace / Download / Analytic (H)
Nature: Modest(+1 SpA, -1 Atk)
Stats:
HP: 100
Atk: 2 (1)
Def: 3
SpA: 3 (4)
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 16
EC: 2/9
MC: 0
AC: 1/5
Attacks:
Level Up
Conversion2
Tackle
Conversion
Sharpen
Psybeam
Agility
Recover
Magnet Rise
Tri Attack
Magic Coat
Zap Cannon
Lock On
Tutor
Foul Play
Icy Wind
Magic Coat
Pain Split
Mimic
TM/HM
Hidden Power Ghost
Psyshock
Toxic
Protect
Double Team
Hyper Beam
Team Gerard
Emcee (Mime Jr.) {}
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic / Fairy
Abilities: Soundproof / Filter /Technician
HP: 80
Atk: 0 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 60
SC: 1
WC: 2
BRT: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks (21/---)
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Fake Out
Future Sight
Teeter Dance
Hypnosis
Healing Wish
Psyshock
SolarBeam
Thunderbolt
Shadow Ball
Taunt
Type: Psychic / Fairy
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)Abilities: Soundproof / Filter /
Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.HP: 80
Atk: 0 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 60
SC: 1
WC: 2
BRT: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks (21/---)
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Fake Out
Future Sight
Teeter Dance
Hypnosis
Healing Wish
Psyshock
SolarBeam
Thunderbolt
Shadow Ball
Taunt
Kurt (Slowbro)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Water
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities: Oblivious / Own Tempo / Regenerator (H) / Shell Armor (M)
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 19
(Mega Stats)
HP: 100
Atk: 3
Def: 8
SpA: 6 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 24
EC: 6/6
MC: 1
AC: 5/5
Attacks (80/---):
Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Belch
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Drain Punch
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Future Sight
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Pulse
Hidden Power Electric
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Wonder Room
Yawn
Zen Headbutt
Type: Psychic / Water
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities: Oblivious / Own Tempo / Regenerator (H) / Shell Armor (M)
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 19
(Mega Stats)
HP: 100
Atk: 3
Def: 8
SpA: 6 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 24
EC: 6/6
MC: 1
AC: 5/5
Attacks (80/---):
Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Belch
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Drain Punch
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Future Sight
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Pulse
Hidden Power Electric
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Wonder Room
Yawn
Zen Headbutt
Gerard sends out, equips
Phoenix sends out, equips, and orders
Gerard orders
I ref