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Completed Pika Refs Hoblaph Vr Endquote Doubles at the Arena

Discussion in 'ASB' started by Pikapwnd, Aug 17, 2011.

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  1. Pikapwnd

    Pikapwnd

    Joined:
    Jul 25, 2010
    Messages:
    379
    I agreed to ref this Beginner's battle, So without further restraint Allow me to Introduce the Teams


    Team Endquote
    Watt (open)

    [​IMG]
    Joltik: Watt (F)
    Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.


    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65

    EC: 2/6
    MC: 0
    DC: 2/5

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm (DW): (Innate, Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks:

    String Shot (*)
    Leech Life (*)
    Spider Web (*)
    Thunder Wave (*)
    Screech (*)
    Fury Cutter (*)
    Electroweb (*)
    Bug Bite (*)
    Gastro Acid (*)

    Cross Poison (*)
    Disable (*)
    Rock Climb (*)

    Substitute (*)
    Light Screen (*)
    X-Scissor (*)
    Energy Ball
    Toxic
    Hidden Power (Fire: 7)



    Spook (open)

    [​IMG]
    Litwick(*) Spook (F)
    Nature: Modest Adds * to Special Attack, subtracts * from Attack

    Type:

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20

    EC: 2/9
    MC: 0
    DC: 2/5

    Abilities:

    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate, Locked) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Attacks:

    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Curse
    Pain Split

    Clear Smog
    Captivate
    Endure

    Taunt
    Shadow Ball
    Flamethrower
    Double Team


    Team Hoblaph


    Flutter the Burmy (open)

    [​IMG]
    Burmy [Flutter]* (Male)
    Nature: Modest (+1 Special Attack, -1 Attack)

    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 36
    Size Class: 1
    Weight Class: 1

    EC: 2/4
    MC: 1
    DC: 1/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Dust-proof: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (DW)

    Attacks:
    Protect*
    Tackle*
    Bug Bite*
    Hidden Power [Water, 7]*
    Snore*
    String Shot*


    Pyro The Embirch (open)

    [​IMG]
    Embirch [Pyro]* (Male)
    Nature: Modest (+1 Special Attack, -1 Attack)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 3

    EC: 3/9
    MC: 1
    DC: 1/5

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (DW)

    Attacks:
    Pound*
    Bullet Seed*
    Sweet Scent*
    Growth*
    Ember*
    Leech Seed*
    Flame Wheel*
    Giga Drain*
    Fire Spin*

    Aromatherapy*
    Dragonbreath*
    Earth Power*

    Sunny Day*
    Incinerate*
    Grass Knot*



    The Teams are out. Enquote Orders First, Then Hob, I ref. Etc.
  2. EndQuote

    EndQuote

    Joined:
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    Messages:
    2,287
    I'll be using Flash Fire on Litwick and Compoundeyes on Joltik.

    Okay, Joltik, let's start off with a super-effective Cross Poison on that Embirch, then use Electro-web to entangle both foes, then Cross Poison again!
    IF Burmy uses Hidden Power on any action, Disable it next action. But only once, obviously.

    Litwick, I want you to use Minimize ASAP, then Flamethrower Burmy twice.
    IF Embirch uses Fire Spin, move yourself into the inferno to activate Flash Fire.
  3. hoblaph

    hoblaph

    Joined:
    Jun 11, 2008
    Messages:
    226
    Embirch will be using Leaf Guard and Burmy will be using Shed Skin as their abilities.

    Pyro, use Earth Power on Litwick. Then, use a Leech Seed on Joltok and use another Earth Power on Litwick.

    Burmy... use Hidden Power on Litwick. Now Joltik will disable that move, so we can't use it again, so I want you to get revenge by Tackling Joltik. End the round by using Protect against Litwick's final Flamethrower.
  4. Pikapwnd

    Pikapwnd

    Joined:
    Jul 25, 2010
    Messages:
    379
    Round 1 "Hax, Where art thou?"

    The round begins with the adorable lightning spider crashing into embirch and then biting down poisoned fangs. Next the Embirch Retaliates, Summoning a mighty seismic force smashing into the little spider. Next the little bug hiding behind some leaves (quite obviously) and summons his power and a gush of water bursts forth onto the little candle. Which Suddenly Shrinks.

    Joltik begins with an utter trippy mind attack on the burmy. Who suddenly forgot howto do hidden power, Following which the little flaming sapling spurts seeds onto the little joltik. Then the burmy Tackles into the Joltik. doing hardly any damage. =s Finishing the round, Litwik does massive damage to burmy with a flamethrower.

    For the Final round burmy throws up a protective barrier, then joltik Attacks with more poisoned fangs. Finishing up embirch uses another earth power, and litwik uses flamethrower only to harmlessly fall off the barrier.


    [​IMG]
    Joltik: Watt (F)
    HP: 60

    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1
    Spe: 65
    En:83%

    Other:Leech Seeded (4a)
    [​IMG]
    Litwick(*) Spook (F)
    HP: 78

    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 4

    SpD: Rank 2
    Spe: 20
    En:70%

    Other:



    [​IMG]
    Embirch [Pyro]* (Male)
    HP: 74

    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 4

    SpD: Rank 2
    Spe: 50
    EN: 76%

    Other:


    [​IMG]
    Burmy [Flutter]* (Male)
    HP: 66

    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 36
    EN: 77%

    Other: Disabled (4a)

    Calcs (open)
    Calcs (open)


    Action 1

    Joltik used Cross Poison
    (7)*1.5= 10.5 ~ 11 Damage
    -5 Energy

    Embirch Used Earth Power
    (9+3) = 12 Damage
    -7 Energy

    Burmy Used Hidden Power
    (7+1.5)*1.5 = 12.75 ~ 13 Damage
    -5 energy

    Litwik Used Minimize
    Sucsess -12 Energy

    Action 2
    Joltik Used Disable
    Sucsess -7 Energy

    Embirch Used Leech Seed
    Sucsess -10 Energy

    Burmy Used Tackle
    (5-1.5) = 3.5 ~ 4 Damage
    -3 Energy

    Litwik Used Flamethrower
    (10+3+3)*1.5 = 24 Damage
    -7 Energy

    Leech Seed +3/-3


    Action 3
    Burmy Used Protect
    Sucsess -15 Energy

    Joltik Used Cross poison
    (7+)*1.5= 10.5 ~ 11 Damage
    -5 Energy

    Embirch Used Earth Power
    (9+3) = 12 Damage
    -7 Energy

    Litwik Used Flamethrower
    Protected -11 Energy

    +3/-3
  5. hoblaph

    hoblaph

    Joined:
    Jun 11, 2008
    Messages:
    226
    Good work guys. Its a close match.

    Now, Flutter, [Burmy] use Tackle, Bug Bite, then Tackle on Joltik.

    IF you are attcked by Litwick's Flamethrower, THEN replace the current action with Protect.

    Pyro [Embirch], use Earth Power on Litwick, then hit Joltik with Flame Wheel. Finish up by hitting Litwick with another Earth Power.

    IF he attempt to activate Flash fire by having Litwicks take the Flame Wheel, THEN replace Flame Wheel with an Earth Power on Litwick.
  6. EndQuote

    EndQuote

    Joined:
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    2,287
    Joltik, I want you to use Cross Poison on that Embirch, then Disable his Earth Power, then hit him with Cross Poison again.
    Litwick, use Confuse Ray, then Shadow Ball twice, all on Embirch.
  7. EndQuote

    EndQuote

    Joined:
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    Messages:
    2,287
    Side note: Shouldn't Litwick still be at plus two evasion?
  8. EndQuote

    EndQuote

    Joined:
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    Messages:
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    You're well past Time DQ, Pika. I'm going to go look for a subref.
  9. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,674
    Using this to repost round 1. There are too many damage mistakes for me to do in my head. Idk what he was doing, so I'm recalcing all crits and extra effects of moves. I will adjust my round as needed.

    [​IMG]|[​IMG]
    Watt (F) | Spook (F)
    HP: 90 | 90
    EN: 100 | 100
    Stat: none | none
    Other: none | none
    [​IMG]|[​IMG]
    Pyro (M) | Flutter (M)
    HP: 90 | 90
    EN: 100 | 100
    Stat: none | none
    Other: none | none

    Round 1
    you got your flavor already from pika.

    [​IMG]|[​IMG]
    Watt (F) | Spook (F)
    HP: 90 | 90
    EN: 100 | 100
    Stat: none | none
    Other: none | none
    [​IMG]|[​IMG]
    Pyro (M) | Flutter (M)
    HP: 90 | 90
    EN: 100 | 100
    Stat: none | none
    Other: none | none
    Calculations (open)

    Action 1
    Watt: Cross Poison (Pyro)

    Pyro: Earth Power (Spook)

    Flutter: Hidden Power (Spook)

    Spook: Minimize

    Action 2
    Watt: Disable (Burmy)

    Pyro: Leech Seed (Watt)

    Flutter: Tackle (Watt)

    Spook: Flamethrower (Burmy)

    Action 3
    Flutter: Protect

    Watt: Cross Poison (Pyro)

    Pyro: Earth Power (Spook)

    Spook: Flamethrower (Burmy)
  10. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,674
    [​IMG]|[​IMG]
    Watt (F) | Spook (F)
    HP: 60 | 78
    EN: 79 | 70
    Stat: none | none
    Other: Leech Seeded (4a) | Evasion +2 (3a)

    [​IMG]|[​IMG]
    Pyro (M) | Flutter (M)
    HP: 74 | 66
    EN: 72 | 77
    Stat:
    Other: none | Hidden Power Disabled (3a)

    Round 2:
    insert flavor here

    [​IMG]|[​IMG]
    Watt (F) | Spook (F)
    HP: 37 | 60
    EN: 67 | 52
    Stat: none | none
    Other: Leech Seeded (1a) | none

    [​IMG]|[​IMG]
    Pyro (M) | Flutter (M)
    HP: 30 | 66
    EN: 59 | 68
    Stat: none | none
    Other: none | none

    Calculations (open)

    Action 1
    Watt: Cross Poison (Pyro)
    roll to crit [1/16 yes]: 5 no
    [7 + (2 - 2) x 1.5] x 1.5 = 10.5 = 11 damage
    roll to poison [1/10 yes]: 5 no
    -9 energy

    Pyro: Earth Power (Spook)
    roll to hit [1-5 yes, 6-10 no]: 5 yes
    roll to crit [1/16 yes]: 16 no
    [9 + (4 - 2) x 1.5] x 1.5 = 18 damage
    -11 energy

    Burrmy: Tackle (Watt)
    roll to crit [1/16 yes]: 11 no
    [5 + (1 - 2) x 1.5] = 3.5 = 4 damage
    -3 energy

    Spook: Confuse Ray (Pyro)
    roll for severity [1-3 slight, 4-6 severe, 7-9 intense]: 1 slight (2a)
    Pyro became confused!
    -4 energy

    -3 HP (Watt)
    +3 HP (Pyro)

    Action 2
    Watt: Disable (Pyro)
    Pyro's Earth Power was Disabled! (6a)
    -7 energy

    Pyro: Flame Wheel (Watt)
    roll for confusion [1-5 yes, 6-10 no]: 5 yes
    Pyro hurt himself in his confusion!
    [4 + (1 - 2) x 1.5] = 2.5 = 3 damage
    -3 energy

    Burrmy: Bug Bite (Watt)
    roll to crit [1/16 yes]: 10 no
    [6 + 3 + (1 - 2) x 1.5] = 7.5 = 8 damage
    -3 energy

    Spook: Shadow Ball (Pyro)
    roll to crit [1/16 yes]: 13 no
    [8 + 3 + (4 - 2) x 1.5] = 14 damage
    roll for SpD drop [1/10 yes]: 8 no
    -5 energy

    -3 HP (Watt)
    +3 HP (Pyro)

    Action 3
    Watt: Cross Poison (Pyro)
    roll to crit [1/16 yes]: 13 no
    [7 + (2 - 2) x 1.5] x 1.5 = 10.5 = 11 damage
    roll to poison [1/10 yes]: 5 no
    -5 energy

    Pyro: Earth Power (Spook)
    Earth Power is Disabled!
    -7 energy

    Burrmy: Tackle (Watt)
    roll to crit [1/16 yes]: 12 no
    [5 + (1 - 2) x 1.5] = 3.5 = 4 damage
    -3 energy

    Spook: Shadow Ball (Pyro)
    roll to crit [1/16 yes]: 5 no
    [8 + 3 + (4 - 2) x 1.5] = 14 damage
    roll for SpD drop [1/10 yes]: 9 no
    -9 energy

    -3 HP (Watt)
    +3 HP (Pyro)

    Dont post yet. There a a bunch of wrong damage calcs in pika's post that I'll need to edit into here. Sorry for the further wait. (just moving this post so that round 1 comes before it to avoid any confusion).
  11. EndQuote

    EndQuote

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    Hoblaph and I have decided to call off this match.
    gg, Hoblaph, I hope your Burmy evolves soon. :)
    Thanks for subreffing, Alpha, and thanks also to Pika.
  12. hoblaph

    hoblaph

    Joined:
    Jun 11, 2008
    Messages:
    226
    Thanks and good game EndQuote.

    ~hoblaph
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