Completed Pika Refs Hoblaph Vr Endquote Doubles at the Arena

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#1
Searching for a battle...

2 Vs 2 Doubles
3 day DQ
2 Recovers/5 Chills
Arena: ASB Arena

When accepting, please know that I only have NFE Pokemon, and only 3 at that.

~hoblaph
Accepting the epic NFE battle.
Switch=KO (Obviously, it's 2v2 doubles XD)
Items=Off
Abilities=One
Now let's find ourselves a ref.
I agreed to ref this Beginner's battle, So without further restraint Allow me to Introduce the Teams


Team Endquote

Joltik: Watt (F)
Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.


Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65

EC: 2/6
MC: 0
DC: 2/5

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW): (Innate, Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:

String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
Electroweb (*)
Bug Bite (*)
Gastro Acid (*)

Cross Poison (*)
Disable (*)
Rock Climb (*)

Substitute (*)
Light Screen (*)
X-Scissor (*)
Energy Ball
Toxic
Hidden Power (Fire: 7)




Litwick(*) Spook (F)
Nature: Modest Adds * to Special Attack, subtracts * from Attack

Type:

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

EC: 2/9
MC: 0
DC: 2/5

Abilities:

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate, Locked) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks:

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Curse
Pain Split

Clear Smog
Captivate
Endure

Taunt
Shadow Ball
Flamethrower
Double Team


Team Hoblaph



Burmy [Flutter]* (Male)
Nature: Modest (+1 Special Attack, -1 Attack)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 36
Size Class: 1
Weight Class: 1

EC: 2/4
MC: 1
DC: 1/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Dust-proof: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (DW)

Attacks:
Protect*
Tackle*
Bug Bite*
Hidden Power [Water, 7]*
Snore*
String Shot*



Embirch [Pyro]* (Male)
Nature: Modest (+1 Special Attack, -1 Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 3

EC: 3/9
MC: 1
DC: 1/5

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (DW)

Attacks:
Pound*
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*

Aromatherapy*
Dragonbreath*
Earth Power*

Sunny Day*
Incinerate*
Grass Knot*



The Teams are out. Enquote Orders First, Then Hob, I ref. Etc.
 
#2
I'll be using Flash Fire on Litwick and Compoundeyes on Joltik.

Okay, Joltik, let's start off with a super-effective Cross Poison on that Embirch, then use Electro-web to entangle both foes, then Cross Poison again!
IF Burmy uses Hidden Power on any action, Disable it next action. But only once, obviously.

Litwick, I want you to use Minimize ASAP, then Flamethrower Burmy twice.
IF Embirch uses Fire Spin, move yourself into the inferno to activate Flash Fire.
 
#3
Embirch will be using Leaf Guard and Burmy will be using Shed Skin as their abilities.

Pyro, use Earth Power on Litwick. Then, use a Leech Seed on Joltok and use another Earth Power on Litwick.

Burmy... use Hidden Power on Litwick. Now Joltik will disable that move, so we can't use it again, so I want you to get revenge by Tackling Joltik. End the round by using Protect against Litwick's final Flamethrower.
 
#4
Round 1 "Hax, Where art thou?"

The round begins with the adorable lightning spider crashing into embirch and then biting down poisoned fangs. Next the Embirch Retaliates, Summoning a mighty seismic force smashing into the little spider. Next the little bug hiding behind some leaves (quite obviously) and summons his power and a gush of water bursts forth onto the little candle. Which Suddenly Shrinks.

Joltik begins with an utter trippy mind attack on the burmy. Who suddenly forgot howto do hidden power, Following which the little flaming sapling spurts seeds onto the little joltik. Then the burmy Tackles into the Joltik. doing hardly any damage. =s Finishing the round, Litwik does massive damage to burmy with a flamethrower.

For the Final round burmy throws up a protective barrier, then joltik Attacks with more poisoned fangs. Finishing up embirch uses another earth power, and litwik uses flamethrower only to harmlessly fall off the barrier.



Joltik: Watt (F)
HP: 60

Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 65
En:83%

Other:Leech Seeded (4a)

Litwick(*) Spook (F)
HP: 78

Atk: Rank 1
Def: Rank 2
SpA: Rank 4

SpD: Rank 2
Spe: 20
En:70%

Other:




Embirch [Pyro]* (Male)
HP: 74

Atk: Rank 1
Def: Rank 2
SpA: Rank 4

SpD: Rank 2
Spe: 50
EN: 76%

Other:



Burmy [Flutter]* (Male)
HP: 66

Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 36
EN: 77%

Other: Disabled (4a)


Action 1

Joltik used Cross Poison
(7)*1.5= 10.5 ~ 11 Damage
-5 Energy

Embirch Used Earth Power
(9+3) = 12 Damage
-7 Energy

Burmy Used Hidden Power
(7+1.5)*1.5 = 12.75 ~ 13 Damage
-5 energy

Litwik Used Minimize
Sucsess -12 Energy

Action 2
Joltik Used Disable
Sucsess -7 Energy

Embirch Used Leech Seed
Sucsess -10 Energy

Burmy Used Tackle
(5-1.5) = 3.5 ~ 4 Damage
-3 Energy

Litwik Used Flamethrower
(10+3+3)*1.5 = 24 Damage
-7 Energy

Leech Seed +3/-3


Action 3
Burmy Used Protect
Sucsess -15 Energy

Joltik Used Cross poison
(7+)*1.5= 10.5 ~ 11 Damage
-5 Energy

Embirch Used Earth Power
(9+3) = 12 Damage
-7 Energy

Litwik Used Flamethrower
Protected -11 Energy

+3/-3
 
#5
Good work guys. Its a close match.

Now, Flutter, [Burmy] use Tackle, Bug Bite, then Tackle on Joltik.

IF you are attcked by Litwick's Flamethrower, THEN replace the current action with Protect.

Pyro [Embirch], use Earth Power on Litwick, then hit Joltik with Flame Wheel. Finish up by hitting Litwick with another Earth Power.

IF he attempt to activate Flash fire by having Litwicks take the Flame Wheel, THEN replace Flame Wheel with an Earth Power on Litwick.
 
#6
Joltik, I want you to use Cross Poison on that Embirch, then Disable his Earth Power, then hit him with Cross Poison again.
Litwick, use Confuse Ray, then Shadow Ball twice, all on Embirch.
 
#9
Using this to repost round 1. There are too many damage mistakes for me to do in my head. Idk what he was doing, so I'm recalcing all crits and extra effects of moves. I will adjust my round as needed.

|

Watt (F) | Spook (F)
HP: 90 | 90
EN: 100 | 100
Stat: none | none
Other: none | none
|

Pyro (M) | Flutter (M)
HP: 90 | 90
EN: 100 | 100
Stat: none | none
Other: none | none

Round 1
you got your flavor already from pika.

|

Watt (F) | Spook (F)
HP: 90 | 90
EN: 100 | 100
Stat: none | none
Other: none | none
|

Pyro (M) | Flutter (M)
HP: 90 | 90
EN: 100 | 100
Stat: none | none
Other: none | none
Action 1
Watt: Cross Poison (Pyro)

Pyro: Earth Power (Spook)

Flutter: Hidden Power (Spook)

Spook: Minimize

Action 2
Watt: Disable (Burmy)

Pyro: Leech Seed (Watt)

Flutter: Tackle (Watt)

Spook: Flamethrower (Burmy)

Action 3
Flutter: Protect

Watt: Cross Poison (Pyro)

Pyro: Earth Power (Spook)

Spook: Flamethrower (Burmy)
 
#10
|

Watt (F) | Spook (F)
HP: 60 | 78
EN: 79 | 70
Stat: none | none
Other: Leech Seeded (4a) | Evasion +2 (3a)

|

Pyro (M) | Flutter (M)
HP: 74 | 66
EN: 72 | 77
Stat:
Other: none | Hidden Power Disabled (3a)

Round 2:
insert flavor here

|

Watt (F) | Spook (F)
HP: 37 | 60
EN: 67 | 52
Stat: none | none
Other: Leech Seeded (1a) | none

|

Pyro (M) | Flutter (M)
HP: 30 | 66
EN: 59 | 68
Stat: none | none
Other: none | none

Action 1
Watt: Cross Poison (Pyro)
roll to crit [1/16 yes]: 5 no
[7 + (2 - 2) x 1.5] x 1.5 = 10.5 = 11 damage
roll to poison [1/10 yes]: 5 no
-9 energy

Pyro: Earth Power (Spook)
roll to hit [1-5 yes, 6-10 no]: 5 yes
roll to crit [1/16 yes]: 16 no
[9 + (4 - 2) x 1.5] x 1.5 = 18 damage
-11 energy

Burrmy: Tackle (Watt)
roll to crit [1/16 yes]: 11 no
[5 + (1 - 2) x 1.5] = 3.5 = 4 damage
-3 energy

Spook: Confuse Ray (Pyro)
roll for severity [1-3 slight, 4-6 severe, 7-9 intense]: 1 slight (2a)
Pyro became confused!
-4 energy

-3 HP (Watt)
+3 HP (Pyro)

Action 2
Watt: Disable (Pyro)
Pyro's Earth Power was Disabled! (6a)
-7 energy

Pyro: Flame Wheel (Watt)
roll for confusion [1-5 yes, 6-10 no]: 5 yes
Pyro hurt himself in his confusion!
[4 + (1 - 2) x 1.5] = 2.5 = 3 damage
-3 energy

Burrmy: Bug Bite (Watt)
roll to crit [1/16 yes]: 10 no
[6 + 3 + (1 - 2) x 1.5] = 7.5 = 8 damage
-3 energy

Spook: Shadow Ball (Pyro)
roll to crit [1/16 yes]: 13 no
[8 + 3 + (4 - 2) x 1.5] = 14 damage
roll for SpD drop [1/10 yes]: 8 no
-5 energy

-3 HP (Watt)
+3 HP (Pyro)

Action 3
Watt: Cross Poison (Pyro)
roll to crit [1/16 yes]: 13 no
[7 + (2 - 2) x 1.5] x 1.5 = 10.5 = 11 damage
roll to poison [1/10 yes]: 5 no
-5 energy

Pyro: Earth Power (Spook)
Earth Power is Disabled!
-7 energy

Burrmy: Tackle (Watt)
roll to crit [1/16 yes]: 12 no
[5 + (1 - 2) x 1.5] = 3.5 = 4 damage
-3 energy

Spook: Shadow Ball (Pyro)
roll to crit [1/16 yes]: 5 no
[8 + 3 + (4 - 2) x 1.5] = 14 damage
roll for SpD drop [1/10 yes]: 9 no
-9 energy

-3 HP (Watt)
+3 HP (Pyro)

Dont post yet. There a a bunch of wrong damage calcs in pika's post that I'll need to edit into here. Sorry for the further wait. (just moving this post so that round 1 comes before it to avoid any confusion).
 
#11
hoblaph said:
EndQuote said:
Should we just call it off?
We probably should; just save some time, plus I'm gone for the next three days, so the time would be up anyways...

Let's call it off, have it not count towards W/L/D record, and collect our rewards.

~hoblaph
Hoblaph and I have decided to call off this match.
gg, Hoblaph, I hope your Burmy evolves soon. :)
Thanks for subreffing, Alpha, and thanks also to Pika.
 
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