Completed Pikachu Engineers with Gerard!

Status
Not open for further replies.
#1
Let's get straight to the battle!
Rules:
4v4 NFE doubles
Any items
All abilities
2 Subs
Yes you can switch
2 day DQ
Infinite chills/recovers
Arena:
Arena: The Hive Mind
Complexity: Simple
Field Type: Neutral
Formats: All Formats

Restrictions: All moves are allowed.

Found in the heart of a gigantic beehive that trainers and even Wailord can fit into, the Hive Mind promotes a pack mentality of sharing among teammates. Thus, for each team of trainers that enter, their Pokemon's Level-Up attacks are combined into a massive pool that all of their Pokemon may use; Combee and Vespiquen have adapted especially, and thus they may use moves from any of their teammates and their teammates may use any of their moves.

Aside from the hive mentality, there is little outside of environmental differences to distinguish the Hive Mind from a standard arena. The floors and walls of the Hive Mind are made of hexagonal honeycomb structures, with just a bit of sticky honey on the sides; if slammed upon with enough force, it just might be enough to immobilize a smaller Pokemon, but it'll take a lot for that to happen.


Gerard's team!
Gerard said:
Maureen (Marill) {}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water


  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:


  • Think Fat: (Innate)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
  • Huge Power: (Trait)
This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
  • Sap Sipper: (Innate)
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk:
1 [3]
Def:
2
SpA:
2 (+)
SpD: 2

Spe: 34 (-)
SC: 1
WC: 1
BST: 13


EC: 4/9
MC: 0
DC: 3/5


Attacks: 27

Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Rain Dance
Superpower
Hydro Pump

Encore
Muddy Water
Soak

Scald
Ice Beam
Waterfall
Brick Break
Dig

Kandy (Chansey) {♀}

Nature: Modest (+1 SpA, -1 Atk)
Type: Normal


  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:


  • Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
  • Healer (DW): (Innate)
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:

HP: 140
Atk:
0 (-)
Def:
1
SpA:
3 (+)
SpD:
4
Spe:
50
SC:
3
WC:
3
BST:
19


EC:
4/9
MC:
0
DC:
1/5


Attacks: 21

Pound

Charm
Copycat
Refresh
Sweet Kiss
Defense Curl

Pound
Growl
Tail Whip
Softboiled
DoubleSlap
Minimize
Sing
Bestow


Counter

Mud Bomb
Endure
Tri Attack

SolarBeam

Flamethrower
Psychic
Misdreavus (Pandora) {♀}

Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type: Ghost


  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:


  • Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:

HP:
90
Atk:
1 (-)
Def:
2
SpA:
3
SpD:
3
Spe:
98 (+)
SC:
1
WC:
1
BST:
15


EC:
5/6
MC:
2
DC:
x.x


Attacks: 22

Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Pain Split
Perish Song

Skill Swap

Destiny Bond
Shadow Sneak
Heal Bell

Torment

Thunder Wave
Will-O-Wisp
Taunt
Psychic
Hidden Power Fighting [7]
Icy Wind

Bubblegum (Clefairy) {♀}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal


  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:


  • Cute Charm: (Innate)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
  • Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
  • Friend Guard (DW): (Innate)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:

HP:
100
Atk:
2
Def:
2
SpA:
3 (+)
SpD:
3
Spe:
30 (-)
SC:
1
WC:
1
BST:
16


EC:
4/9
MC:
0
DC:
2/5


Attacks: 13

Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
DoubleSlap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Body Slam
Moonlight
Light Screen
Meteor Mash

Wish
Aromatherapy
Metronome
Hyper Voice

Thunder Wave

Flamethrower
Psyshock


Thanks in advance
Engineer Pikachu's team!
Engineer Pikachu said:

Porygon2 (Osaku) (U)
Nature: Timid (+15% Spe, +8% [8.209%] Acc, Attack decreased by *)

Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (LOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats: 85 / 80 / 90 / 105 / 95 / 60

HP: 100
Atk-: ** (2)
Def: *** (3)
SpA: **** (4)
SpD: *** (3)
Spe+: 69 (60 * 1.15)

Size Class: 1
Weight Class: 3
Base Rank Total: 18

Evolution Counter: 4 / 9
Move Counter: 5
Dream Counter: 2 / 5

Attacks:
Agility
Conversion
Conversion2
Defense Curl
Magnet Rise
Psybeam
Recover
Sharpen
Tackle

Endure (#)
Icy Wind (#)
Pain Split (#)

Ice Beam (#)
Thunderbolt (#)
Psychic (#)

Move Count: 15

Nidorino (Omono) (M)
Nature: Mild (Special Attack increased by *, Defense decreased by *)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (LOCKED): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats: 61 / 72 / 57 / 55 / 55 / 65

HP: 100
Atk: *** (3)
Def-: * (1)
SpA+: *** (3)
SpD: ** (2)
Spe: 65

Size Class: 2
Weight Class: 2
Base Rank Total: 15

Evolution Counter: 8 / 9
Move Counter: 14
Dream Counter: 4 / 5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Poison Jab

Counter (#)
Disable (#)
Endure
Sucker Punch (#)

Toxic
Venoshock
Ice Beam (#)
Protect
Thunderbolt (#)
Dig
Double Team
Sludge Bomb (#)
Shadow Claw
Substitute
Rock Smash

Move Count: 25

Slowpoke (Meikun) (M)
Nature: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)

Type: Water / Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats: 90 / 65 / 65 / 40 / 40 / 15

HP: 100
Atk: *** (3)
Def+: **** (4)
SpA: ** (2)
SpD: ** (2)
Spe-: 13 (15 / 1.15)

Size Class: 2
Weight Class: 3
Base Rank Total: 14

Evolution Counter: 3 / 6
Move Counter: 2
Dream Counter: 2 / 5

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse

Future Sight (#)
Mud Sport (#)
Safeguard (#)

Psyshock
Toxic (#)
Ice Beam (#)
Light Screen
Protect
Telekinesis
Earthquake
Dig
Shadow Ball
Double Team
Flamethrower
Scald (#)
Grass Knot
Substitute
Trick Room

Skill Swap
Brine

Move Count: 30

Kadabra
(Tensai) (M)
Nature: Naive (+15% Speed, Accuracy increased by 25% [25.243%], Special Defense decreased by *)

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (LOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats: 40 / 35 / 30 / 120 / 70 / 105

HP: 90
Atk: ** (2)
Def: ** (2)
SpA: ***** (5)
SpD-: ** (2)
Spe+: 121 (105 * 1.15)

Size Class: 2
Weight Class: 3
Base Rank Total: 18

Evolution Counter: 4 / 9
Move Counter: 3
Dream Counter: 3 / 5

Attacks:
Ally Switch
Confusion
Disable
Kinesis
Miracle Eye
Psybeam
Recover
Reflect
Teleport

Encore (#)
Light Screen (#)
Skill Swap (#)

Psyshock (#)
Hidden Power [Fire 7]
Taunt
Shadow Ball (#)
Energy Ball (#)

Move Count: 20

Thanks! Items are attached, as shown.

Let's go!
Engi sends out.
Gerard sends and orders.
Engi orders.
 
#3

.
"This is a powerul duo, so the only way to deal with it is with another equally powerful one, Bubblegum, you take this ife Orb, your ol' time friend shall help us gain an adventage in here, meanwhile Pandora, you need all the experience thi battle can give you. Now girls, thi is a powerful opponent, so don't let your guard down. No Mercy.
"

Life Orb & Exp. Share

Bubblegum: Light Screen ~ Hyper Voice ~ Psyshock (Omono)
* If Tensai targets you with Encore A2 then use Hyper Voice A1
* If Tensai targets you with Taunt A1 then use Body Slam intead


Pandora: Shadow Ball (Tensai) ~ Icy Wind ~ Shadow Ball (Tensai)
*If Tensai uses Taunt (Bubblegum) A1 then use Taunt (Tensei) and push actions
*If Tensai uses a Protective or Evasive move on itself then use Psychic (Omono) and push actions
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#4
This won't be pretty... at least we can use the Hive to our advantage, though...

Omono: Shadow Claw (Pandora) - Helping Hand (Tensai) - Sucker Punch (Pandora)
Tensai: Psyshock (Pandora) - Mega Shadow Ball (Pandora) - cooldown
 
#5
Round Begin!
Engineer Pikachu!

90|100
100|100
Fine|Fine

Gerard!

100|90
100|100
Fine|Fine

Hello, fellow ASBers. Today, in the arena, we have two great fighters, ENGINEER PIKACHU and GERARD! The pair have decided to fight with weaker pokemon for today. So, LET THE BATTLE... BEGIN!

And indeed the battle does begin, as Engineer Pikachu's Kadabra telekinetically sends a wave of particles at Gerard's Misdreavus. It appears to have sliced up the poor ghost's hair up a bunch. Obviously, the latest fashions are very important to her, as Misdreavus hurls a blob of shadows right back at the Kadabra in vengeance. Engineer Pikachu's Nidorano then stikes at the poor, poor Misdreavus with a claw covered in shadows, slicing her face. Concerned about Misdreavus, Gerard's Clefairy then creates a box of light to protect them. Quickly, Engineer Pikachu's team begins to throw shadow into a giant ball, while enduring an icy wind attack from the ghost, and a very loud screech from the Clefairy. The Nidorano and Kadabra then shove the huge ball of shadow at the Misdreavus, nearly killing her and knocking her the the ground. Before the ghost can get back up, Nidorano leaps onto her and tears her apart. The round ends with Clefairy telekinetically sending particles into Nidorano.​
Kadabra->Misdreavus->Nidorano->Clefairy
Kadabra used Psyshock! -6 en, 188 crit, -(8+3+3+4.5)=18.5 hp
Misdreavus used Shadow Ball! -5 en, 3995 no crit, 1785 SpD drop, -(8+3+1.5)*1.5=18.75 hp, -1 SpD
Nidorano used Shadow Claw! -5 en, 6851 no crit, -(7+1.5+2)*1.5=15.75 hp
Clefairy used Light Screen! -8 en, Light Screen get!

Nidorano used Helping Hand! -4 en
Misdreavus used Icy Wind! -5 en, 8472 680 hit, 3354 4695 no crit, -(6+1.5)*.75=5.625 hp Nidorano, -(6+1.5)*.75+1.5=7.125 hp Kadabra, -1 Spe Nidorano, -1 Spe Kadabra
Clefairy used Hyper Voice! -6 en, 1179 2155 no crit, -(9+3+1.5)*.75=10.125 hp Nidorano, -(9+3+1.5)*.75+1.5=11.625 hp Kadabra
Kadabra used Mega Shadow Ball! -(6+10)*1.75=28 en Kadabra, 6419 no crit, 162 -SpD, -((8)*2.25*2-5+3)*1.5=51 hp, -27 en Nidorano, -1 SpD

Nidorano used Sucker Punch! -6 en, 2379 no crit, -(8+1.5+2)*1.5=17.25, dead Misdreavus
Clefairy used Psyshock! -7 en, 5698 no crit, -(8+3)*2.5=16.5 hp

Round End!
Engineer Pikachu!

53|68
63|61
-1 Spe|-1 Spe

Gerard!

Light Screen
100|-12.5
79|90
Fine|Dead​
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#11
Yikes, forgot about this.

Osaku: [Download] [Trace Magic Guard] Thunderbolt (Maureen) - Psybeam (Maureen) - Thunderbolt (Maureen)
IF (Bubblegum uses Follow Me) THEN (Use Ice Beam (Bubblegum) and restart the queue)
IF (Maureen is in a stage of a Damaging Evasive Action) THEN (Use Psybeam (Bubblegum) and restart the queue)

Tensai: Energy Ball (Maureen) - Psyshock (Maureen) - Energy Ball (Maureen)
IF (Bubblegum uses Follow Me) THEN (Use Psyshock (Bubblegum) and restart the queue)
IF (Maureen is in a stage of a Damaging Evasive Action) THEN (Use Psybeam (Bubblegum) and restart the queue)
 
#12

.
"At least we've got our little screens to help us mitigate all this punishment
"

Life Orb & Exp. Share

Bubblegum: Thunder Wave (Tensai) ~ Hyper Voice ~ Hyper Voice

Maureen: Aqua Tail (Tensai) ~Waterfall (Tensai) ~ Waterfall (Tensai)
 
#13
Wow I totally missed this.
Round Begin!!
Engineer Pikachu!

100|68
100|61
Fine|-1 Spe

53
63
Fine


Gerard!

Light Screen (4a)
100|100
79|100
Fine|Fine​
Porygon2 got +1 attack!
Porygon2 got Magic Guard! -5 en
Kadabra used Energy Ball! -6 en, 9531 no crit, 1104 -SpD, -(8/2+4.5)*1.5=12.75 hp
Porygon2 used Thunderbolt! -7 en, 4055 no crit, 7231 no para, -(10/2+3)*1.5+1.5=12.5 hp
Marill used Aqua Tail! -6 en, 1734 hit, 731 no crit, -(9+3+1.5)=13.5 hp
Clefairy used Thunder Wave! -7 en, 25% para Kadabra, Clefairy

Porygon2 used Psybeam! -5 en, 8056 no crit, 8597 no confusion, -(7/2+3)+1.5=8 hp
Marill used Waterfall! -5 en, 9496 no crit, 8517 no flinch, -(8+3+1.5)=12.5 hp
Kadabra used Psyshock! 6627 move, -5 en, 8397 no crit, -(8+3+4.5)+1.5=17 hp
Clefairy used Hyper Voice! 2482 full para

Porygon2 used Thunderbolt! -7 en, 4728 no crit, 7528 no para, -(10/2+3)*1.5+1.5=12.5 hp
Marill used Waterfall! -9 en, 7702 no crit, 7711 no flinch, -(8+3+1.5)=12.5 hp
Kadabra used Energy Ball! 3876 move, -6 en, 9807 no crit, 3345 no -SpD, -(8/2+4.5)*1.5+1.5=14.25 hp
Clefairy used Hyper Voice! 3472 move, -6 en, 4815 5071 no crits, -(9+3++1.5)=13.5 hp Kadabra, -(9+3)=12 hp Porygon2

Round End!!
Engineer Pikachu!

88|16
81|44
Fine|20% para

53
63
Fine


Gerard!

Light Screen (1a)
100|23
56|80
15% para|Fine​
 
#14

.
"Oh, my little pieces of candy, don't worry about this momentary backsashes, you'll see that soon you'll
be the most powerfu citters this world has seen"

Life Orb & Exp. Share

Bubblegum: Helping Hand (Maureen) ~ Aromatherapy ~ Hyper Voice
* If Tensai uses a Protective or Evasive move on itself then switch A1 & A2
* If You're Taunted A2 then use Hyper Voice
* If Maureen has Fainted then replace your actions with Aromatherapy - Hyper Voice - Hyper Voice


Maureen: Aqua Tail (Tensai) ~ Waterfall (Tensai) ~ Waterfall (Tensai)
* If Tensai uses a Protective or Evasive move on itself then use Muddy Water A1 instead
* If Tensai faints then repace all remaining actions with Superpower (Osaku)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#15
...what's a backsash? Anyways, back to using the Hive!

Osaku: Psybeam (Bubblegum) - Thunderbolt (Maureen) - Thunderbolt (Maureen)
IF (Maureen faints) THEN (Replace all actions with Ice Beam (Bubblegum)

Tensai: Teleport [Evasive] - Helping Hand (Osaku) - Helping Hand (Osaku)
 
#16
Round Begin!!
Engineer Pikachu!

88|16
81|44
Fine|20% para

53
63
Fine


Gerard!

Light Screen (1a)
100|23
56|80
15% para|Fine​
Kadabra used Teleport! 3665 move, -6 en
Porygon2 used Psybeam! -5 en, 2890 no crit, 7821 no confusion, -(7/2+1.5)=5 hp
Marill used Muddy Water! -6 en, 2372 hit 9076 miss Kadabra, 6130 no crit, 9171 no -acc, -(10+3-1.5)=11.5 hp
Clefairy used Aromatherapy! 1810 no para, -9 en, no status

Clefairy used Helping Hand! -6 en
Kadabra used Helping Hand! 6340 no para, -7 en
Porygon2 used Thunderbolt! -7 en, 9443 no crit, 7464 no para, -(10+10+3)*1.5=34.5 hp, dead Marill

Kadabra used Helping Hand! 5994 no para, -11 en
Porygon2 used Ice Beam! -7 en, 3180 no crit, 9063 no para, -(10+10+1.5)=21.5
Clefairy used Hyper Voice! -6 en, 8767 3920 no crits, -(9+3+1.5)=13.5 hp Kadabra, -(9+3)=12 hp Porygon2

Round End!!
Engineer Pikachu!

64|2
62|20
Fine|15% para

53
63
Fine


Gerard!

78|Dead
35|Dead
Fine|Dead​
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#19
Lucky break on our part, I guess. Since Gerard's going to send out Chansey anyways, I may as well post.
>>>


Osaku: Thunderbolt (Bubblegum) - Ice Beam (Bubblegum) - Thunderbolt (Bubblegum)
[ONCE] IF (Bubblegum uses Hyper Voice) AND (Omono is slower than Bubblegum) AND (Hyper Voice is not Disabled) THEN (Use Disable [Hyper Voice] (Bubblegum) instead)
IF (Bubblegum faints) THEN (Replace all actions with Tackle (Kandy))

Omono: Poison Jab (Bubblegum) - Poison Jab (Bubblegum) - Poison Jab (Bubblegum)
[ONCE] IF (Bubblegum uses Hyper Voice) AND (You are faster) AND (Hyper Voice is not Disabled) THEN (Use Disable [Hyper Voice] (Bubblegum) instead)
IF (Bubblegum becomes poisoned) THEN (Replace all actions with Venoshock (Bubblegum))
IF (Bubblegum faints) THEN (Redirect to Kandy)
 
#20

.
"Why does all of my team has like 0 offensive precense?
"

Life Orb & Amulet Coin

Bubblegum: Moonlight ~ Psyshock (Omono) ~ Psyshock (Omono)

Kandy: Psychic (Omono) ~Tri Attack (Omono) ~ Psychic (Omono)
 
#21
Round Begin!!
Engineer Pikachu!

64|53
62|63
Fine|Fine

2
20
15% para


Gerard!

78|140
35|100
Fine|Fine​
Porygon2 used Thunderbolt! -7 en, 6334 no crit, 2633 no para, -(10+1.5)=11.5 hp
Nidorano used Poison Jab! -5 en, 1860 no crit, 9635 no poison, -(8+3+1.5-2)=10.5 hp
Chansey used Psychic! -6 en, 9412 no crit, 966 -SpD, -(8+1.5)*1.5=14.25 hp
Clefairy used Moonlight! -16 en, +25 hp

Porygon2 used Ice Beam! -7 en, 4472 no crit, 1792 no para, -(10+1.5)=11.5 hp
Nidorano used Poison Jab! -9 en, 6938 no crit, 6358 no poison, -(8+3+1.5-2)=10.5 hp
Chansey used Tri Attack! -5 en, 4342 no crit, 5427 no effect, -(8+3+1.5)=12.5 hp
Clefairy used Psyshock! -6 en, 2352 no crit, -(8+1.5)*1.5=14.25 hp

Porygon2 Thunderbolt! -7 en, 4341 no crit, 5359 no para, -(10+1.5)=11.5 hp
Nidorano used Poison Jab! -13 en, 6965 no crit, 2511 poison, -(8+3+1.5-2)=10.5 hp
Chansey used Psychic! -6 en, 6662 no crit, 5041 no -SpD, -(8+1.5)*1.5+1.5=15.75 hp, dead Nidorano
Clefairy used Psyshock! -10 en, 7664 no crit, -(8+1.5)*1.5=14.25 hp

Round Begin!!
Engineer Pikachu!

64|Dead
41|Dead
Fine|Dead

2
20
15% para


Gerard!

37|140
3|83
Psn|Fine​
 
#24


"Not giving up..."

Life Orb & Amulet Coin

Bubblegum: Chill ~ Hyper Voice ~ Chill

Kandy: Pound (Tensai) ~ Minimize ~ Tri Attack (Tensai)
*If Osaku uses Pain Split then use Encore (Osaku), but keep actions
*If Tensai uses a Protective or Evasive move A1 then Switch A1 & A2
*If Tensai faints then redirect all remaining actiont to Osaku
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#25
More Hive goodness yay!

Osaku: Heal Pulse (Tensai) - Tackle (Kandy) - Ice Beam (Kandy)
Tensai: HAMMER TAUNT [Dodge + Taunt] (Bubblegum) - cooldown / Psyshock (Bubblegum) - Psyshock (Bubblegum)
IF (Taunt is successful A1) THEN (Use Agility [Evasive] on A3 instead)
 
Status
Not open for further replies.