Pikapwnd vs DFrog ~~~ DQ Time: 1 Day for Players ; 2 Days for the ref Restrictions on moves: Max 5 Chills & 1 Recover per pokémon Items: Off Switch: KO Abilities: All Active Arena: 3 Rooms of Fate. Floating islands (What else) suspend 3 rooms above reality. 3 battles are going on, 1 for each room. The rooms might be barren, but the tricks they posess will blow your mind away. Upon a KO, the victorious pokémon waits for another challenge, gaining 10 EN each round and warping into a battle as soon as it's his/her turn in the queue. When each match is crucial, you need to focus. PikaPwnd has already sent out his team members to various rooms: In Room 1: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Electabuzz [Twinkletoes] (M) (*) Nature: Naughty (Adds 1 Rank to Attack; Subtracts 1 Rank from Spdef) Personality: Like the terrifying big brother you never wanted, He's the leader of the crew. He will play every cruel joke known to man on you, but he loves you. One of the "Twins" and extremely over-protective of Moar Hugs. Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments Abilities: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. [DW Locked] Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 100 Atk: Rank 4 (+ nature) Def: Rank 2 Satk: Rank 3 Sdef: Rank 2 (- nature) Spe: 105 EC: 5/9 DC: 4/5 MC: 0 Moves: Quick attack Leer ThunderPunch ThunderShock Low Kick Swift Shock Wave Light Screen Screech Cross chop Fire punch Ice punch Counter Substitute Thunder Psychic Rain dance Magnet Rise In Room 2: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Golbat [bozzy] (m) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Poison/flying Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Summary: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Inner Focus: (innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Infiltrator: [DW locked] (innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Stats Hp 100 Atk 3 Def 3 Satk 4 (+) Sdef 3 Speed 78 (-) EC: 4/9 DC: 3/5 MC: 2 Moves: Leech life Supersonic Astonish Bite wing attack Confuse ray Air cutter Toxic Venoshock U-turn taunt Fly Heat Wave Snatch Whirlwind Giga drain Nasty plot In Room 3: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Monohm - Colton (M) Nature: Modest Nature Special Attack increased by*; Attack reduced by* Type: Electric/Dragon Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 60 EC: 0/9 MC: 0 DC: 0/5 Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Moves: Tackle Growl Dragon Rage Charge Thundershock Rain Dance Sonicboom Twister Hydro Pump Magnet Rise Heal Bell FlameThrower Thunder Taunt DFrogs forces stand ready to select their destinations: Lucy the RIOLU (Move your mouse to reveal the content) Lucy the RIOLU (open) Lucy the RIOLU (close) Riolu (Lucy) F Nature: Naughty Type: Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Inner Focus:(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Prankster: (DW/Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats HP: 90 Atk (+): Rank 4 Def: Rank 2 SpA: Rank 2 SpD (-): Rank 1 Spe: 60 Moves: Quick Attack Foresight Endure Counter Force Palm Feint Reversal Screech Hi Jump Kick Crunch Agility Earthquake Rock Slide Substitute 0/6 EC 0 MC 0/5 DC Gambit the SNEASEL (Move your mouse to reveal the content) Gambit the SNEASEL (open) Gambit the SNEASEL (close) Sneasel (M) Gambit Nature: Adamant Type: Dark/Ice Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Pickpocket (Innate/DW): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Stats: HP: 90 Atk (+): Rank 4 Def: Rank 2 SpA (-): Rank 1 SpD: Rank 3 Spe: 115 Moves: Scratch Leer Taunt Quick Attack Screech Faint Attack Fury Swipes Agility Ice Shard Ice Punch Counter Reflect Low Sweep Taunt EC: 0/6 MC: 0 DC: 0/5 Atlas the ONIX (Move your mouse to reveal the content) Atlas the ONIX (open) Atlas the ONIX (close) Onix (M) Atlas Nature: Adamant Type: Rock/Ground Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Weak Armour (Can be Enabled/DW):The Pokemon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defence and increasing their Speed by one (1) stage for each hit. Stats HP: 90 Atk(+): Rank 3 Def: Rank 6 SpA(-): Rank 1 SpD: Rank 2 Spe: 70 Moves: Mud Sport Takle Harden Bind Screech Rock Throw Rage Rock Tomb Smack Down Sand Storm Rock Blast Stealth Rock Defence Curl Taunt Dragon Tail Earthquake Order of events: DFrog positions his Pokémon and gives all 3 orders (3 Actions each) PikaPwnd gives all 3 orders Dogfish44 Refs From There: PikaPwnd Gives Orders DFrog Gives Orders Dogfish44 Refs DFrog Gives Orders PikaPwnd Gives Orders Dogfish44 Refs Repeat Good Luck!