Pikapwnd Vs elDino

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Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
1v1
1 day DQ
5 chills 2 recoveries
No items
All abilities
Tournament arena.

Pikapwnd


Hitmonchan [Lynchies] (F) (*)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage and Lowers Satk by 1)

Personality: A fun loving tomboy who is the other half of the "twins," she loves to make new friends, unless of course they might harm Queen. In which case they will receive a High Jump Kick to their face or if male.... "Where the sun doesn't Shine."

Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilites

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

[DW locked]
Inner Focus: (innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

EC: 6/6
DC: 3/5
MC: 0


Stats
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)


Revenge
Comet Punch
Agility
tackle
helping hand
fake out
foresight
bullet Punch
feint
Ice punch
Fire punch
Focus punch
Detect

counter
hi jump kick
pursuit
mach Punch

double team
bulk up
earthquake


elDino

Empoleon Domination (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Typing:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel:Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant:(DW)The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.(DW)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 60

EC 9/9
MC 2
DW 2/5

Moves:

Tackle
Pound
Growl
Bubble
Water Sport
Peck
Metal Claw
Bide
Bubblebeam
Fury Attack
Swagger
Swords Dance

Agility
Hydro Pump
Featherdance

Ice Beam
Scald
Grass Knot
Brick Break


Magnezone Dynamite (Genderless)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic: (DW) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.(DW)

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60

EC 9/9
MC 0
DW 5/5

Moves:

Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Spark
Screech
Discharge
Magnet Rise
Lock On
Zap Cannon

Thunderbolt
Flash Cannon
Toxic
Magic Coat
Charge Beam
Hidden Power Ice (7)


Gyarados Dastardly(M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)

Typing:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (DW)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (DW)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (-)
Spe: 81

EC: 6/6
MC: 0
DC: 3/5

Moves:

Splash
Tackle
Flail
Bounce
Thrash
Bite
Dragon Rage
Dragon Dance
Aqua Tail

Earthquake
Rain Dance
Stone Edge


elDino picks a Pokemon and issues orders, then Pikapwnd issues orders, then I ref.
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ok, go Gyarados!
Activate Intimidate with your first action, then Dragon Dance, before hitting him with an Aqua Tail.
If he replaces one of his actions with Detect or Counter, change Aqua Tail to Rain Dance
 
Lynchies, We cant let him intimidate us, Fake him out. next I want you to smash him with a rain of Comet Punches, then finish the round by Bulking Up.

I'm worried about hax, when this was posted eldino has 666 posts :S
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Hitmonchan [Lynchies] (F) (*)
HP: 90
Energy: 100%


Gyarados Dastardly(M)
HP: 100
Energy: 100%

Dastardly's Intimidate activates as soon as it hits the field! Lynchies goes for a Fake Out, flinching Dastardly, though Dastardly wasn't going to do anything that action anyway....Lynchies follows up with a 3 hit-Comet Punch while Dastardly Dragon Dances, and Dastardly finally uses Aqua Tail as Lynchies Bulks Up.


Hitmonchan [Lynchies] (F) (*)
HP: 74
Energy: 86%
+1 Def


Gyarados Dastardly(M)
HP: 90
Energy: 87%
+1 Atk, +1 Spe
 
Comet punch ~ double team (4 clones) ~ comet punch

If he aqua tails counter it, and slide the remaining actions down.
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ok, first use Earthquake, then Dragon Dance, then break all of the clones with another Earthquake.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Hitmonchan [Lynchies] (F) (*)
HP: 74
Energy: 86%
+1 Def


Gyarados Dastardly(M)
HP: 90
Energy: 87%
+1 Atk, +1 Spe

The round starts with an Earthquake from Dastardly, who in return eats a 4 hit Comet Punch! Dastardly starts another Dragon Dance, while Lynchies' creates a Double Team batch! Finally, Dastardly fires an Earthquake, that breaks all the clones, and weakened, strikes Lynchies! Lynchies cloes with another Comet Punch - which strikes only 2 times!


Hitmonchan [Lynchies] (F) (*)
HP: 46
Energy: 56%


Gyarados Dastardly(M)
HP: 74
Energy: 66%
+1 Atk, +1 Spe
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ok, we've pretty much bagged this.
Use Aqua Tail to get things moving. Then use Earthquake, and then finish up with another Aqua Tail. If at any point he uses Double Team, change an Aqua Tail to Earthquake so that we destroy all of his clones.
 
Sorry was (and still am) out of town.

Lynchies I know your not one to die easy. Show that gyrados what's crackalackin by countering all three attacks!
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Hitmonchan [Lynchies] (F) (*)
HP: 46
Energy: 56%


Gyarados Dastardly(M)
HP: 74
Energy: 66%
+1 Atk, +1 Spe

The round starts with an Aqua Tail from Dastardly, which scores it some damage. Lynchies promptly Counters it back! Dastardly follows up with an Earthquake, which gets Counered as well! Dastardly closes with an Aqua Tail, that grabs it victory!

Rewards
Pikapwnd: 2 TC
Lynchies: 1 EC, 2 MC, 1 DC
elDino: 2 TC
Dastardly: 1 EC, 2 MC, 1 DC, 1 KOC
Me: 2 RC
 
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