Pilgrims and Indians! Ragnarokalex vs Galladiator in a Thanksgiving Brawl!

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The Pilgrims (Alex's Team):

*Cyclohm (Daezara) Female*
Nature:
Modest
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust:
Type: Innate
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static:
Type: Innate
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat:
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 32 Total
Tackle*
Growl*
Dragon Rage*
Charge*
Thundershock*
Rain Dance*
Sonicboom*
Leer*
Twister*
Spark*
Hurricane
Double Hit
Slack Off
Whirlwind
Weather Ball
Discharge
Dragon Tail
Dragon Pulse

Hydro Pump*
Dragonbreath*
Signal Beam*
Power Gem
Heal Bell

Draco Meteor

Thunder*
Hidden Power Fighting(7)*
Protect*
Thunder Wave
Ice Beam
Flamethrower
Surf
Substitute


Nidoking (Gage) Male
Nature:
Mild
Type:
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force: (Dreamworld)
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)


Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
DC: 5/5
MC: 0


Attacks: 30 Total
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Thrash
Chip Away
Earth Power
Megahorn

Disable
Sucker Punch
Counter

Endure

Protect
Toxic
Venoshock
Ice Beam
Thunderbolt
Substitute
Shadow Ball
Flamethrower
Taunt
Pay Day
Surf
Focus Blast
Torment


Mismagius (Amalia) Female
Nature:
Modest
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 0

Attacks: 22 Total
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Shadow Ball
Pain Split
Power Gem
Magical Leaf
Lucky Chant

Nasty Plot
Imprison
Destiny Bond
Endure
Heal Bell

Taunt
Thunderbolt
Will-O-Wisp
Psychic
Dark Pulse


Togepi (Azavel) Male
Nature:
Timid
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck:(DW)
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 23 (+) (+5% Accuracy % Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
DC: 0/5
MC: 0


Attacks: Total
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish

Extrasensory
Morning Sun
Nasty Plot
Mirror Move

Protect
Shadow Ball
Fire Blast


Rhyhorn (Gigaseth) Male
Nature:
Careful
Type:
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Lightning Rod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless:
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3(+)
Spe: 25
Size Class: 3
Weight Class: 5
Base Rank Total: 14

EC: 1/9
DC: 1/5
MC: 0


Attacks: 15 Total
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Stone Edge
Earthquake
Crunch

Fire Fang
Ice Fang
Thunder Fang

Payback
Dig
Protect


Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 24 Total
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Healing Wish
Wish
Hypnosis

Disable
Encore
Confuse Ray

Pain Split

Protect
Thunderbolt
Will o Wisp
Shadow Ball
Thunder Wave
Focus Blast
Reflect

The indians (Galladiator's Team)


Gallade (*) [Roman] (M)

Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 68 (80*.85) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5 (Unlocked)

Moves:
Night Slash
Leaf Blade
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Fury Cutter
Lucky Chant (*)
Magical Leaf (*)
Slash
Heal Pulse (*)
Feint
Psycho Cut
Close Combat
Stored Power

Confuse Ray (*)
Shadow Sneak (*)
Will-o-Wisp (*)

Return (*)
Psychic (*)
Shadow Ball (*)
Light Screen
Reflect
Stone Edge
Brick Break
Trick Room

Total Moves: 23



Feraligatr (*) [Irwin] (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +9.3% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts 1 Rank from Defense)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 90 (78*1.15) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5 (Unlocked)

Moves:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Crunch
Slash
Superpower
Aqua Tail
Hydro Pump

Aqua Jet (*)
Dragon Dance (*)
Ice Punch (*)
Metal Claw

Waterfall (*)
Shadow Claw (*)
Return (*)
Dragon Claw
Surf

Total Moves: 19



Kirlia [Sarah] (F)
Nature: Modest (Adds 1 Rank to Sp. Atk, subtracts 1 Rank from Attack)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/9
MC: 3
DC: 2/5

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Confuse Ray
Will-o-Wisp
Disable

Psychic
Shadow Ball
Thunderbolt

Total Moves: 13



Starly [Sora] (F) (OT: Metal Bagon)
Nature: Adamant (+1 Atk, -1 Sp.Atk)
Type: Normal/Flying
Normal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB: Immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace

Fly
U-Turn
Protect

Roost
Detect
Revenge

Total Moves: 14



Charizard [Jack] (M)
Nature: Rash (+ Sp. Atk, - Sp. Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW) (Unlocked): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Scratch
Growl
Ember
Leer
Dragon Claw
Shadow Claw
Air Slash
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Slash
Fire Spin

Dragon Pulse
Flare Blitz
Crunch

Dig
Fire Blast
Overheat
SolarBeam
Earthquake
Fly

Total Moves: 24



Darmanitan [Charles] (M)
Nature: Adamant (+ Atk, -Sp. Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode (DW) (Can Be Enabled): (Innate) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Moves:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Thrash
Flare Blitz
Taunt
Superpower

Flame Wheel
Hammer Arm
Take Down

Dig
Earthquake
Brick Break
Flame Charge
Rock Slide

Total Moves: 22

6v6 Thanksgiving BRAWL
(one LC, one Mid-stage required)
3 day DQ
Infinite chill, 3 recover
A long table filled with food. The battle takes place on and around the table. Critical hits smash the defending Mon into one of four different plates of food, each with a different effect:

Turkey: Speed halved for three actions
Mashed Potatoes: Permanent 15% accuracy drop
Cranberry Sauce: Permanent 1-stage Attack drop
Overcooked Apple Pie: Extra 5 HP damage


PM Actions please
 
For my own convenience, I post all of the actions in the post before the actual reffing, just FYI
Alex:
Gardevoir: Shadow Ball Gallade - Shadow Ball Gallade

Mismagius: Power Gem Charizard - Power Gem Charizard

Nidoking: Shadow Ball Gallade - Shadow Ball Gallade

Cycholm: Rain Dance - Hurricane Gallade

Togepi: Me First - Helping Hand Cycholm

Rhyhorn: Stone Edge+Stone Edge Combo targetting Charizard - Stone Edge Charizard (in case the combo doesnt work, if it does then this is just cooldown)

Galladiator:
Roman: Leaf Blade Rhyhorn, Night Slash Mismagius

Irwin: (Sheer Force On) Ice Punch Cyclohm x2

Sarah: Shadow Ball Gardevoir x2

Sora: Quick Attack+Wing Attack Togepi (combo)

Jack: Fire Blast Nidoking, Dragon Pulse Rhyhorn

Charles: (Sheer Force On) Flare Blitz Gardevoir, Brick Break Rhyhorn

Reffing will be done within the hour
 
OK, if you guys want to sit on opposite sides of the table? That's fine.
Arguing over which dish is best? Perfectly normal.
You all threaten to kill each other? Sounds like my family.
Alex:

HP:.......110..............100................90...............90................100............100
EN:.......100..............100...............100.............100................100............100
Status:...N/A.............N/A...............N/A.............N/A................N/A............N/A

Gallade:

HP:...............100..............100..............90..................90..............100.............110
EN:...............100..............100.............100.................100.............100.............100
Status:..........N/A..............N/A.............N/A.................N/A.............N/A...............N/A


Stuffing happens when you have a late dinner (4 days late)

Sora used Speed Wing (Quick Attack + Wing Attack) on Togepi
(8 + 3) = 11 DMG
-10 EN

Mismagius used Power Gem on Charizard
7891 (Crit, no)
(7 + 4.5) * 2.25 = 25.875 = 26 DMG
-5 EN

Charizard used Fire Blast on Nidoking
8812 (Hit, no)
-7 EN

Darmanitan used Flare Blitz on Gardevoir
1244 (Crit, no)
(14 + 3 + 2 + 4) = 23 DMG
-8 HP Darmanitan
-8 EN

Feraligatr used Ice Punch on Cyclohm
4501 (Crit, no)
(8 + 2) * 1.5 = 15 DMG
2861 (Freeze, no)
-6 EN

Nidoking used Shadow Ball on Gallade
6279 (Crit, no)
(8) * 1.5 = 12 DMG
-6 EN

4666 (<=5000, Gardevoir goes first)
Gardevoir used Shadow Ball on Gallade
8169 (Crit, no)
(8 + 2.5) * 1.5 = 15.75 = 16 DMG
9817 (-SpD, no)
-6 EN

Cyclohm used Rain Dance
It started raining
-10 EN

Gallade used Leaf Blade on Rhyhorn
4920 (Crit, no)
(9 + 4) * 2.25 = 29.25 = 29 DMG
-6 EN

Kirlia used Shadow Ball on Gardevoir
(8) * 1.5 = 12 DMG
-6 EN

Rhyhorn is preparing an attack

Togepi used Me First
But it failed

Rhyhorn used Granite Edge (Stone Edge + Stone Edge) on Charizard
Power: 10 * 2.25 = 22.5 BP
Acc: 80^2 = 64 Acc
4042 (Hit, yes)
2292 (Crit, no)
(22.5 + 3) * 2.25 = 57.375 = 57 DMG
-35 EN

Second Action

Togepi used Helping Hand on Cyclohm
-16 EN

Mismagius used Power Gem on Charizard
8069 (Crit, no)
(7 + 4.5) * 2.25 = 25.875 = 26 DMG
Charizard Fainted
+1 KOC Mismagius
-9 EN Mismagius

Darmanitan used Brick Break on Rhyhorn
7735 (Crit, no)
(8 + 4) * 1.5 = 18 DMG
-6 EN

Feraligatr used Ice Punch on Cyclohm
4639 (Crit, no)
(8 + 2) * 1.5 = 15 DMG
9252 (Freeze, no)
-10 EN

Nidoking used Shadow Ball on Gallade
126 (Crit, yes)
5978 (Crit Dish, Cranberry Sauce, -1 Atk)
(8 + 3) * 1.5 = 16.5 = 17 DMG
6666 (-SpD, no)
-10 EN

6244 (Cyclohm is next)
Cyclohm used Hurricane on Gallade
3336 (Crit, no)
(24 + 1.5) * 1.5 = 29.25 = 38.25 = 38 DMG
4547 (Confuse, no)
-8 EN

Gardevoir used Shadow Ball on Gallade
8049 (Crit, no)
(8 + 2.5) * 1.5 = 15.75 = 16 DMG
8677 (-SpD, no)
-10 EN

Gallade used Night Slash on Mismagius
2571 (Crit, no)
(7 + 5.5) * 1.5 - 1.75 = 17DMG

Starly is cooling down

Kirlia used Shadow Ball on Gardevoir
7170 (Crit, no)
(8) * 1.5 = 12 DMG
-10 EN

Rhyhorn is cooling down


Alex:

HP:.......80................100................73....... .......79................71...............71
EN:.......82................85.................86...............84.................65...............82
Status:...N/A.............N/A...............N/A.............N/A................N/A............N/A

Gallade:

HP:...............1.................100..............90................90................KO...............102
EN:..............89.................84...............84................90................KO................86
Status:.........-1 Atk............N/A.............N/A...............N/A..............KO................N/A


PM actions for round 2, as well as any problems you see in the calcs
 
Lol crap, that me first was sposed to be follow me, whoops, need to pay more attention to what im typing.

wow AND i forgot to turn on Sheer Force, lol i suck today......er couple days ago, whenever
 
OK, I've had actions for like 2 days, but I've been a bit too busy IRL to post them, so here they are:

Alex:
Gardevoir: Confusion Gallade - Thunderbolt Feralgatr

Mismagius: Thunderbolt Feralgatr - Thunderbolt Feralgatr

Cyclohm: Thunder Feralgatr - Thunder Feralgatr

Nidoking: (Sheer Force ON this round) Earth Power Darmanitan - Earth Power Darmanitan

Rhyhorn: Dig Darmanitan - Stone Edge Darmanitan

Togepi: Follow Me - Ancient Power Darmanitan

Galladiator:
Roman: Shadow Sneak Gardevoir, Close Combat Togepi

Irwin: Ice Punch Cyc x2 (make sure SF is on)

Sarah: Psychic Rhyhorn, Shadow Ball Mismagius

Sora: Aerial Ace Togepi, Quick Attack Togepi

Charles: Flare Blitz + Flame Charge Gardevoir

Reffing will be done in an hour
 
Alex:

HP:.......80................100................73. ...... .......79................71...............71
EN:.......82................85.................86. ..............84.................65............... 82
Status:...N/A.............N/A...............N/A.............N/A................N/A............N/A

Gallade:

HP:...............1.................100........... ...90................90................KO......... ......102
EN:..............89.................84............ ...84................90................KO......... .......86
Status:.........-1 Atk............N/A.............N/A...............N/A..............KO................N/A


Azavel, being the usual attention hog, decided to flip off the Indians. Not the best idea...

Azavel used Follow Me.
-8 EN

Roman used Shadow Sneak on Azavel.
0 DMG (Immune)
-3 EN

Amalia used Thunderbolt on Irwin.
6486 (Crit, no)
(10 + 3) * 1.5 = 19.5 = 20 DMG
6977 (Para, no)
-7 EN

Charles is preparing an attack.

Irwin used Ice Punch on Azavel.
152 (Crit, yes)
(8 + 2 + 1.5 + 3) = 14.5 = 15 DMG
1551 (Dish, -Spe)
-6 EN

Gage used Earth Power on Charles.
1019 (crit, no)
(9 + 2 + 3 + 3) * 1.5 = 25.5 = 26 DMG
-6 EN

3689 (Gardevoir goes first)

Kerala used Confusion on Roman
5070 (Crit, no)
(5 + 3 + 1) = 9 DMG
Roman fainted.
+1 KOC Kerala
-1 EN

Daezara used Thunder on Irwin.
4867 (Crit, no)
(12 + 3 + 3) * 1.5 = 27 DMG
711 (Para, yes)
-7 EN

Sora used Aerial Ace on Azavel.
9173 (Crit, no)
(6 + 3) = 9 DMG
-3 EN

Sarah used Psychic on Togepi.
3985 (Crit, no)
(7 + 3 + 1.5) = 11.5 = 12 DMG
-6 EN

Gigaseth used Dig.
Gigaseth went underground.

Charles used Flame Supercharge (Flare Blitz + Flame Charge)
BP: 10 + 5 + 4
1748 (Crit, no)
(19 + 3 + 4) = 26 DMG
-9 HP Charles
+1 Spe Charles
-19 EN

Gigaseth used Dig on Charles.
9882 (Crit, no)
(8 + 3 + 1.5) * 1.5 = 18.75 = 19 DMG


Starly used Quick Attack on Togepi.
1059 (Crit, no)
(4 + 3) = 7 DMG
-2 EN

Mismagius used Thunderbolt on Feraligatr.
2372 (Crit, no)
(10 + 3) * 1.5 = 19.5 = 20 DMG
4871 (Para, no)
-11 EN

Darmanitan is cooling down.

Nidoking used Earth Power on Darmanitan.
9721 (Crit, no)
(8 + 2 + 3 + 3) * 1.5 = 24 DMG
-10 EN

3167 (Gardevoir goes first)

Gardevoir used Thunderbolt on Feraligatr.
5014 (Crit, no)
(10 + 4) * 1.5 = 21 DMG
4051 (Para, no)
-7 EN

Cyclohm used Thunder on Feraligatr.
2324 (Crit, no)
(12 + 3 + 3) * 1.5 = 27 DMG
Feraligatr fainted.
+1 KOC Cyclohm
-11 EN

Kirlia used Shadow Ball on Mismagius.
9607 (Crit, no)
(8) * 1.5 = 12 DMG
2227 (-SpD, no)
-6 EN

Rhyhorn used Stone Edge on Darmanitan
1566 (Hit, yes)
9432 (Crit, no)
(10 + 3 + 1.5) * 1.5 = 21.75 = 22 DMG
-6 EN

Togepi used Ancientpower on Darmanitan.
3888 (Crit, no)
(6 + 1.5) * 1.5 = 11.25 = 11 DMG
3857 (+All, no)
Darmanitan Fainted
+1 KOC
-4 EN

Alex:

HP:.......80...............100................61...............10..................71...............71
EN:.......64................69.................68...............72..................49...............64
Status:..NA...............NA.................NA......Halved Speed...........NA..............NA

Gallade:

HP:...............KO.................KO..............90................90................KO................KO
EN:...............KO.................KO..............71................84................KO................KO
Status:...........KO.................KO.............N/A..............NA................KO................KO


PM me (most likely) last round's actions
 
woot props to amazing togepi tank, man i totally did not expect him to be capable of that when i bought him, so glad i spent some time to really look over his movepool.
 
I'm gonna combine the posts this time
Galladiator's Actions:
Sarah: Psychic Nidoking x2

Sora: Wing Attack + Quick Attack Nidoking
|
Alex's Actions:
Gardevoir: Thunderbolt Starly - Thunderbolt Starly

Mismagius: Shadow Ball Kirlia - Shadow Ball Kirlia

Cyclohm: Thunder Starly - Thunder Starly

Nidoking: Pay Day Kirlia - Shadow Ball Kirlia (Sheer Force OFF)

Rhyhorn: Crunch+Crunch Combo targetting Kirlia - Cooldown

Togepi: Follow Me - Die
Alex:

HP:.......80...............100................61.. .............10..................71............... 71
EN:.......64................69.................68. ..............72..................49.............. .64
Status:..NA...............NA.................NA... ...Halved Speed...........NA..............NA

Gallade:

HP:...............KO.................KO........... ...90................90................KO......... .......KO
EN:...............KO.................KO........... ...71................84................KO......... .......KO
Status:...........KO.................KO........... ..N/A..............NA................KO............... .KO

Isn't it illegal to beat kids if they aren't yours?
Togepi used Follow Me.
-8 EN

Taillow used Speed Wing.
1666 (Crit, no)
(8 + 3) = 11 DMG
Togepi Fainted
+1 KOC Starly
-8 EN

Mismagius used Shadow Ball on Kirlia
2228 (Crit, no)
(8 + 3 + 4.5) * 1.5 = 23.25 = 23 DMG
6885 (-SpD, no)
-6 EN

Nidoking used Pay Day on Kirlia
489 (Crit, yes)
(4 + 3 + 3) = 10 DMG
+1 CC Ragnarokalex
-2 EN

3568 (Gardevoir goes first)

Gardevoir used Thunderbolt on Starly
719 (Crit, no)
(10 + 5.5) * 1.5 = 23.25 = 23 DMG
8661 (Para, no)
-7 EN

Cyclohm used Thunder on Starly
7199 (Crit, no)
(12 + 3 + 4.5) * 1.5 = 29.25 = 29 DMG
2760 (Para, yes)
-7 EN

Kirlia used Psychic on Togepi
But it failed
-6 EN

Rhyhorn used Pulverize (Crunch + Crunch) on Kirlia
8 * 2.25 = 18 BP
(18 + 1.5) * 1.5 = 29.25 = 29 DMG
-40 EN

Mismagius used Shadow Ball on Kirlia
4108 (Crit, no)
(8 + 3 + 4.5) * 1.5 = 23.25 = 23 DMG
7780 (-SpD, no)
-10 EN

Nidoking used Shadow Ball on Kirlia
(2150 (Crit, no)
(8 + 3) * 1.5 = 16.5 = 17 DMG
Kirlia Fainted
+1 KOC Nidoking
-6 EN

5674 (Cyclohm goes)

Cyclohm used Thunder on Starly
349 (Crit, yes)
(12 + 3 + 4.5 + 3) * 1.5 = 33.75 = 34 DMG
15 (Para, yes)

Gardevoir used Thunderbolt on Starly
3250 (Crit, no)
(10 + 5.5) * 1.5 = 23.25 = 23 DMG
Starly Fainted
+1 KOC Gardevoir
-11 EN

Rewards:
Ragnarokalex: 7CC (4 for a brawl + 1 for Amulet Coin + 2 for Pay Day)
Cyclohm: 3MC, 1KOC
Nidoking: 3MC, 1KOC
Mismagius: 3MC, 1KOC
Togepi: 1EC, 2MC, 1DC, 1KOC
Rhyhorn: 1EC, 2MC, 1DC
Gardevoir: 3MC, 2KOC

Galladiator: 4CC
Gallade: 3MC
Feraligatr: 3MC
Kirlia: 1EC, 2MC, 1DC
Starly: 1EC, 2MC, 1DC, 1KOC
Charizard: 3MC
Darmanitan: 3MC

Me: 15UC
 
Just for the record, you put "Taillow" instead of "Starly" at the beginning of the round.

GG Alex, I got completely outplayed.
 
GG Galladiator, i totally chock a lot of this victory up to Togepi being a monster.

Also i should receive 7 CC, since the Amulet Coin Gage is carrying gives me an extra one as well as causing the pay day he used to give 2 CC instead of 1. Awsome reffing job though Jayjinde.
 
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