And here we are, ready for a battle of STRONGMONS where no WEAKMON will survive. In this epic triple battle atop a stormy mount....nevermind, it appears the battle is being held in the standard ASB arena. But still, will Ragnarorkalex or pimpgangster prevail in this clash of powerful pokemon?? The rules: 1 Day DQ 3 Recoveries/6 chills Standard Tournament Arena Switch=nope Items=nope 1 ability TEAM PIMPGANGSTER!! Pilfer the Krillowatt (Move your mouse to reveal the content) Pilfer the Krillowatt (open) Pilfer the Krillowatt (close) Krillowatt(*) [Pilfer] (Female) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: 151 / 84 / 73 / 83 / 74 / 105 HP: 125 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 105 EC: 6/6 MC: 0 DC: 2/5 Attacks: Ice Shard Bubble (*) Charge (*) Tackle (*) Thundershock (*) Detect (*) Confuse Ray Imprison Mirror Coat Counter Aqua Jet Muddy Water (*) Shock Wave (*) Signal Beam (*) Ice Beam (*) Thunderbolt (*) Scald (*) Hidden Power Fire 7 Substitute noBINGO the Hippowdon (Move your mouse to reveal the content) noBINGO the Hippowdon (open) noBINGO the Hippowdon (close) Hippowdon[noBINGO] (Female) Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack) Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities. Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 110 Atk: Rank 4 Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 4 (+) Spe: 47 EC: 6/6 MC: 0 DC: 4/5 Attacks: Thunder Fang Fire Fang Ice Fang Tackle (*) Sand Attack (*) Bite (*) Yawn (*) Take Down (*) Dig (*) Sand Tomb (*) Curse Revenge Slack Off (*) Body Slam (*) Stockpile (*) Superpower Earthquake (*) Roar (*) Toxic (*) Rock Slide Myrna the Collosoil (Move your mouse to reveal the content) Myrna the Collosoil (open) Myrna the Collosoil (close) Collosoil [Myrna] (F) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Dark/Ground Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. HP: 120 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 82 (95/1.15 rounded Down) EC: 6/6 MC: 0 DC: 5/5 Leer Horn attack Bite Body slam Peck Magnitude Tackle Mud Shot Bubblebeam Rapid Spin Mud Bomb Pursuit Crunch Dark Pulse Stockpile Aqua Tail Fake Out Sucker Punch Dive Payback Earthquake U-turn Knock Down Brick Break and TEAM RAGNAROKALEX Ragnarok the Gallade (Move your mouse to reveal the content) Ragnarok the Gallade (open) Ragnarok the Gallade (close) *Gallade (Ragnarok) Male* Nature: Adamant Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified: (Dreamworld) Type: Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 80 EC: 9/9 MC: 1 DC: 5/5 Attacks: Growl* Confusion* Teleport* Double Team* Lucky Chant* Magical Leaf* Heal Pulse* Calm Mind* Psychic Hypnosis Leaf Blade Night Slash Slash Swords Dance Fury Cutter Close Combat Psycho Cut Will o Wisp* Confuse Ray* Shadow Sneak* Disable Thunder Wave* Protect* Safeguard* Drain Punch Daezara the Duclohm (Move your mouse to reveal the content) Daezara the Duclohm (open) Daezara the Duclohm (close) *Monohm (Daezara) Female* Nature: Modest Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force : (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld) Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 60 EC: 6/9 MC: 0 DC: 5/5 Attacks: Tackle* Growl* Dragon Rage* Charge* Thundershock* Rain Dance* Sonicboom* Leer* Twister* Spark* Hurricane Double Hit Slack Off Hydro Pump* Dragonbreath* Signal Beam* Power Gem Heal Bell Thunder* Hidden Power Fighting(7)* Protect* Thunder Wave Gage the Nidorino (Move your mouse to reveal the content) Gage the Nidorino (open) Gage the Nidorino (close) Nidorino (Gage) Male Nature: Mild Type: Poison: Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Poison Point: Type: Can be Disabled. This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: Type: Innate This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Hustle: (Dreamworld) Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. (Dreamworld) Stats: HP: 100 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 65 EC: 9/9 MC: 0 DC: 5/5 Attacks: Leer Peck Focus Energy Tackle Horn Attack Double Kick Poison Sting Fury Attack Helping Hand Disable Sucker Punch Counter Protect Toxic Venoshock Ice Beam Thunderbolt Substitute Rangarokalex moves first, remember to give your mons abilities! Pimpgangster moves second. Let the battle begin!