bugmaniacbob
Was fun while it lasted
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[Overview]
<p>With good defenses and access to Rapid Spin, Pineco makes its mark on the metagame as a premier supporter (slightly overblown here - I don't really think that Pineco 'makes its mark' on the metagame certainly, as it is quite rare. It's a good Pokemon, but since this conflicts with what you say a few sentences down about it being outclassed, you should probably change this to focus on potential rather than reputation.), assisting the team with both Spikes and Rapid Spin support . Although it faces stiff competition with from Omanyte and Anorith for a slot, Pineco has a few unique qualities that set it apart from them. Pineco has resistances to Fighting and Ground, something that the fossil Pokemon do not possess. In addition to that, Pineco has as well as access to Explosion, which allows it to go out with a bang after it has done its job. Although Pineco might seem outclassed at first glance, it has its niche in the LC metagame.</p>
[SET]
name: Rapid Spin Support
move 1: Spikes / Stealth Rock
move 2: Rapid Spin
move 3: Bug Bite
move 4: Payback / Protect
item: Oran Berry
nature: Impish
evs: 196 HP / 76 Atk / 196 Def
[SET COMMENTS]
<p>The main function of this set is to support the team using Pineco's command of entry hazards to its advantage. Generally the most successful method of execution is to switch into a resisted attack, such as a Choice-locked Earthquake, and spin away the opponent's entry hazards, or set up its own (changed sentence order since the 'function' of the set should usually be different to how it's played). This set attempts to take advantage of Pineco's higher defense Defense stat, in order to increase its longevity. The moves on this set are quite simple. Spikes is the primary entry hazard chosen choice for entry hazards, because fewer Pokemon have access to it, but Stealth Rock can also be used if it benefits your team more. Rapid Spin is a valuable asset weapon in Pineco's arsenal, since Pokémon weak to Stealth Rock, such as Mantyke and Houndour, absolutely love switching in without losing one-quarter of their health each time. Bug Bite eats Oran Berries commonly seen on defensive Pokémon, such as Munchlax and Bronzor, which allows Pineco to restore its HP and continue its job. The last moveslot is a matter of personal preference. Payback is the recommended attack, in order to prevent Gastly and other ghosts Ghost-types from endlessly walling it. Protect can be used to scout for your opponent's attacks and it can potentially rack up another turn of Sandstorm or Hail sandstorm or hail damage.</p>
[ADDITIONAL COMMENTS]
<p>Pineco does not need to invest much in its attack Attack stat simply because its goal isn't to deal direct damage to the other team. Instead, it attempts to passively weaken the opponent with residual damage, from Spikes, Stealth Rock, or residual sandstorm/hail damage by using in conjunction with Protect. Toxic Spikes can be used with Protect on this set, which allows it to stall and rack up residual poison damage. This puts an effective timer on sweepers that use set up moves, such as Totodile.</p>
[SET]
name: Spiker
move1: Spikes
move2: Stealth Rock
move3: Bug Bite
move4: Explosion
item: Oran Berry
nature: Impish
evs: 196 HP / 76 Atk / 196 Def
[SET COMMENTS]
<p>This set's purpose is solely setting to set up Stealth Rock and multiple layers of Spikes, then to go out with a bang using Explosion. This moveset utilizes two forms of entry hazards, Stealth Rock and Spikes, in order to rack up as much passive damage as possible on the enemy team. Bug Bite can net Pineco extra healing outside of its own Oran Berry, as well as stripping its opponents' opponents of theirs. This moveset can be considered to be Pineco's trademark, since Pineco is the only Pokemon in the Little Cup metagame with access to Stealth Rock, Spikes, and Explosion together.</p>
[ADDITIONAL COMMENTS]
<p>This set's EV's EVs are the same as the former set's, allowing it to take physical hits as well as possible. With the given moveset, Pineco can set up its hazards and go out with a bang after it's finished. Good teammates for this set are Pokemon that enjoy having weakened opponents, in order to turn 3HKOs into 2HKOs and 2HKOs into OHKOs. A good example of this would be Carvanha. Carvanha can sponge a Fire-type attack aimed at Pineco, and with Carvanha's its deadly attacking capabilities, Carvanha easily can inflict a lot of damage to a weakened team. In addition, with three layers of Spikes, a Naughty Carvanha has a 33 percent 33% chance of OHKOing to OHKO standard Munchlax with Crunch, that number increased to 83 percent 83% with Stealth Rock also in play. Also, pseudo-hazers make great partners to this set; unfortunately, Pokemon with Roar and Whirlwind are uncommon in the metagame Little Cup.</p>
[Team Options]
<p>The best teammates Pineco can have are ones that can benefit from its support. Again, a great example of this would be Houndour, who can easily switch into Fire-type attacks aimed at Pineco, net itself a Flash Fire boost on the switch, and begin to sweep. Pokémon that enjoy having entry hazards turn 3HKOs into 2HKOs and 2HKOs into OHKOs also enjoy having Pineco as a teammate. For example, Agility Chinchou can come in on Fire-type attacks and then set up, while Pineco can sponge Ground or Grass-type attacks directed towards Chinchou, and dole out Spikes. Munchlax can take special attacks aimed at Pineco, while Pineco can take the physical attacks aimed at Munchlax, such as Choice Scarf Mankey's Close Combat.</p>
[Optional Changes]
<p>There aren't many options outside of the ones above for this little bagworm. Pain Split may look appealing, but it sees no main use outside of possibly beating Munchlax. Gravity is viable in lieu of Rapid Spin, to be able enable you to hit Gastly with a super effective Earthquake instead of having to rely on Payback, as well as having Spikes hit more Pokemon. Explosion can also be used in the last slot on the first set in order to possiblly possibly remove a potential threat after Pineco has finished its job.</p>
(Maybe mention Earthquake/Toxic Spikes here?)
[Counters]
<p>Due to the fact that Pineco is a supporter, it technically doesn't have counters. Houndour can switch into Pineco, only fearing an uncommon Earthquake, and dispatch it with a super effective Fire-type attack. Gastly and other Ghost-types can block Pineco's Rapid Spin. Pineco also struggles against Aron, who easily forces Pineco out with its base 150 Base Power Head Smash attack. Aron can also can set up a Rock Polish on the switch and wreak havoc on an unprepared team. Pokemon with Taunt also prove troublesome for Pineco, as they take away Pineco's ability to set up entry hazards, which is Pineco's main function.</p>
<p>With good defenses and access to Rapid Spin, Pineco makes its mark on the metagame as a premier supporter (slightly overblown here - I don't really think that Pineco 'makes its mark' on the metagame certainly, as it is quite rare. It's a good Pokemon, but since this conflicts with what you say a few sentences down about it being outclassed, you should probably change this to focus on potential rather than reputation.), assisting the team with both Spikes and Rapid Spin support . Although it faces stiff competition with from Omanyte and Anorith for a slot, Pineco has a few unique qualities that set it apart from them. Pineco has resistances to Fighting and Ground, something that the fossil Pokemon do not possess. In addition to that, Pineco has as well as access to Explosion, which allows it to go out with a bang after it has done its job. Although Pineco might seem outclassed at first glance, it has its niche in the LC metagame.</p>
[SET]
name: Rapid Spin Support
move 1: Spikes / Stealth Rock
move 2: Rapid Spin
move 3: Bug Bite
move 4: Payback / Protect
item: Oran Berry
nature: Impish
evs: 196 HP / 76 Atk / 196 Def
[SET COMMENTS]
<p>The main function of this set is to support the team using Pineco's command of entry hazards to its advantage. Generally the most successful method of execution is to switch into a resisted attack, such as a Choice-locked Earthquake, and spin away the opponent's entry hazards, or set up its own (changed sentence order since the 'function' of the set should usually be different to how it's played). This set attempts to take advantage of Pineco's higher defense Defense stat, in order to increase its longevity. The moves on this set are quite simple. Spikes is the primary entry hazard chosen choice for entry hazards, because fewer Pokemon have access to it, but Stealth Rock can also be used if it benefits your team more. Rapid Spin is a valuable asset weapon in Pineco's arsenal, since Pokémon weak to Stealth Rock, such as Mantyke and Houndour, absolutely love switching in without losing one-quarter of their health each time. Bug Bite eats Oran Berries commonly seen on defensive Pokémon, such as Munchlax and Bronzor, which allows Pineco to restore its HP and continue its job. The last moveslot is a matter of personal preference. Payback is the recommended attack, in order to prevent Gastly and other ghosts Ghost-types from endlessly walling it. Protect can be used to scout for your opponent's attacks and it can potentially rack up another turn of Sandstorm or Hail sandstorm or hail damage.</p>
[ADDITIONAL COMMENTS]
<p>Pineco does not need to invest much in its attack Attack stat simply because its goal isn't to deal direct damage to the other team. Instead, it attempts to passively weaken the opponent with residual damage, from Spikes, Stealth Rock, or residual sandstorm/hail damage by using in conjunction with Protect. Toxic Spikes can be used with Protect on this set, which allows it to stall and rack up residual poison damage. This puts an effective timer on sweepers that use set up moves, such as Totodile.</p>
[SET]
name: Spiker
move1: Spikes
move2: Stealth Rock
move3: Bug Bite
move4: Explosion
item: Oran Berry
nature: Impish
evs: 196 HP / 76 Atk / 196 Def
[SET COMMENTS]
<p>This set's purpose is solely setting to set up Stealth Rock and multiple layers of Spikes, then to go out with a bang using Explosion. This moveset utilizes two forms of entry hazards, Stealth Rock and Spikes, in order to rack up as much passive damage as possible on the enemy team. Bug Bite can net Pineco extra healing outside of its own Oran Berry, as well as stripping its opponents' opponents of theirs. This moveset can be considered to be Pineco's trademark, since Pineco is the only Pokemon in the Little Cup metagame with access to Stealth Rock, Spikes, and Explosion together.</p>
[ADDITIONAL COMMENTS]
<p>This set's EV's EVs are the same as the former set's, allowing it to take physical hits as well as possible. With the given moveset, Pineco can set up its hazards and go out with a bang after it's finished. Good teammates for this set are Pokemon that enjoy having weakened opponents, in order to turn 3HKOs into 2HKOs and 2HKOs into OHKOs. A good example of this would be Carvanha. Carvanha can sponge a Fire-type attack aimed at Pineco, and with Carvanha's its deadly attacking capabilities, Carvanha easily can inflict a lot of damage to a weakened team. In addition, with three layers of Spikes, a Naughty Carvanha has a 33 percent 33% chance of OHKOing to OHKO standard Munchlax with Crunch, that number increased to 83 percent 83% with Stealth Rock also in play. Also, pseudo-hazers make great partners to this set; unfortunately, Pokemon with Roar and Whirlwind are uncommon in the metagame Little Cup.</p>
[Team Options]
<p>The best teammates Pineco can have are ones that can benefit from its support. Again, a great example of this would be Houndour, who can easily switch into Fire-type attacks aimed at Pineco, net itself a Flash Fire boost on the switch, and begin to sweep. Pokémon that enjoy having entry hazards turn 3HKOs into 2HKOs and 2HKOs into OHKOs also enjoy having Pineco as a teammate. For example, Agility Chinchou can come in on Fire-type attacks and then set up, while Pineco can sponge Ground or Grass-type attacks directed towards Chinchou, and dole out Spikes. Munchlax can take special attacks aimed at Pineco, while Pineco can take the physical attacks aimed at Munchlax, such as Choice Scarf Mankey's Close Combat.</p>
[Optional Changes]
<p>There aren't many options outside of the ones above for this little bagworm. Pain Split may look appealing, but it sees no main use outside of possibly beating Munchlax. Gravity is viable in lieu of Rapid Spin, to be able enable you to hit Gastly with a super effective Earthquake instead of having to rely on Payback, as well as having Spikes hit more Pokemon. Explosion can also be used in the last slot on the first set in order to possiblly possibly remove a potential threat after Pineco has finished its job.</p>
(Maybe mention Earthquake/Toxic Spikes here?)
[Counters]
<p>Due to the fact that Pineco is a supporter, it technically doesn't have counters. Houndour can switch into Pineco, only fearing an uncommon Earthquake, and dispatch it with a super effective Fire-type attack. Gastly and other Ghost-types can block Pineco's Rapid Spin. Pineco also struggles against Aron, who easily forces Pineco out with its base 150 Base Power Head Smash attack. Aron can also can set up a Rock Polish on the switch and wreak havoc on an unprepared team. Pokemon with Taunt also prove troublesome for Pineco, as they take away Pineco's ability to set up entry hazards, which is Pineco's main function.</p>