Rules Pokemon: Charmeleon vs. Machoke DQ: 2 days Items: None Abilities: 1 Switch: KO 2 Chills / 0 Recovers Arena: The original Pokemon Stadium Multiplayer Arena. I cant find any pictures of it but its a round plain dirt field about 100 feet in diameter with a large pokeball in the center like a typical field. It is encircled by a waist high wooden fence. I think there is a small rock hill outside of the fence on one side. Banryu's Charmeleon Aether (Charmeleon) (Move your mouse to reveal the content) Aether (Charmeleon) (open) Aether (Charmeleon) (close) Charmeleon (*) Aether (m) Nature: Rash Personality: Evolution created a drastic upshift in his personality, changing him from a rash and impetuous youngster a to headstrong and aggressive adolescent. Very proud of his newfound power, he now has battle constantly on the brain, always looking to pick a fight, and constantly training in the meantime. His battle style reflects his attitude: extremely aggressive, and he is reasonably skilled at ranged and close combat alike. Very reckless and impetuous, eager to charge into battle and quick to attack with nothing held back. His mental defenses are a little weak as a result, but his passion for the thrill of battle and enthusiasm to earn his trainer's approval are unmatched. In battle he is aggressive and unrelenting, and has only gotten more so since evolving. He seeks to put opponents on the defensive with his aggressive tactics and varied attack styles and techniques. Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 100 Atk: *** Def: ** SpA: **** (+) SpD: ** (-) Spe: 80 EC: 6/9 MC: 3 DC: 5/5 Abilities: Blaze, Solar Power (DW) Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power [DW]: (innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Attacks: (*) Scratch (*) Growl (*) Ember (*) Smokescreen (*) Metal Claw (*) Dragon Rage (*) Rage (*) Scary Face (*) Fire Fang (o) Flame Burst (o) Flamethrower (o) Fire Spin (*) Dragon Dance (*) Dragon Pulse (*) Ancientpower (o) Counter (*) Sunny Day (*) Will-O-Wisp (*) Hidden Power (Grass, 7) (o) Brick Break PinkCaptainFalcon's Machoke Machoke (Captain Falcon)* (Move your mouse to reveal the content) Machoke (Captain Falcon)* (open) Machoke (Captain Falcon)* (close) Was a gift to PCF as a Machop from a mysterious man with odd clothes and a helmet. It then evolved into a mutant Machoke with the coloration of a Machamp. It is very overconfident of its strength and will take on stronger opponents without a second thought to try and impress its current owner. Rumor has it that PCF was so impressed by that mysterious man that he has since fashioned himself after him, even donning a variation of the man's name as his own It is even said that PCF admired that mysterious man so much he even named the Machop he was given after him Machoke* Captain Falcon (Male) Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Guts: Type: Innate This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: Type: Innate This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy. DW Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Stats: HP: 100 Atk: 5 (+) Def: 3 SpA: 1 (-) SpD: 3 Spe: 45 EC: 8/9 MC: 0 DC: 4/5 Attacks: Low Kick* Leer* Focus Energy* Karate Chop* Foresight* Low Sweep* Seismic Toss* Revenge* Vital Throw Cross Chop Dynamic Punch Ice Punch* Rock Slide* Counter* Magic Coat Bulk Up* Earthquake* Payback* Order of Operations 1. Match Seeker (I believe PCF) posts pokemon and ability 2. Match Challenger (I believe Banryu) posts pokemon, ability, and actions 3. PCF posts actions 4. I ref Let the battle begin!