Mega Mence will probably be more similar to Zard X and I could very well see it banworthy if it gains more speed and power. Either way, Mega Pinsir still has priority and is already plenty strong so I doubt it will go much down in usage.
Pretty sure most people who bother to use ditto at this point will be setting their happiness to the lowest value, lolWhy return ? use frustration, if ditto copy has 1 bp.
Yeah I used to use thrash but considering 're turn but I doubt I'll see a ditto.Pretty sure most people who bother to use ditto at this point will be setting their happiness to the lowest value, lol
None of the mons you mentionned (besides bisharp) put enough offensive pressure to back up Pinsir. Lati@s (Latios for power, Latias for healing wish) are the best defogger for him, Talonflame is a good teammate to create a spam bird strategy, Thundurus or AV Raikou can come on Talonflame's brave bird and AV Raikou checks Thundurus pretty damn well too. You don't have time to wall something with it, you need to put enough pressure to break walls like skarm (like SD Diggersby for example) to make him capable to tear the team apart, putting mons like quagsire will destroy the rythm of the team, letting your opponent to put SR again (that you can't defog if bisharp traps you) and slowing down your switches with pinsirhe best partners for M-Pinsir are usually Heatran, Skarmory, a good scarfer like Garchomp or Terrakion, Quagsire, and Filler. Heatran is to just wall the fuck out of T-Flame, Skarmory to defog away SR, a scarfer to threaten Zard-X or Y and other threats, and Quagsire to wall Bisharp if it gets the Defiant Boost from D-Fog.
I actually use a Diggersby to help out Pinsir, immune to electric, immune to ghost (No Shadow Ball spam!!!11 Wait Aegi is gone.) Takes out fire, steel, electric. Return hits a lot of things neutrally, and hits hard with LO or CB, and Wild charge to balance things out.None of the mons you mentionned (besides bisharp) put enough offensive pressure to back up Pinsir. Lati@s (Latios for power, Latias for healing wish) are the best defogger for him, Talonflame is a good teammate to create a spam bird strategy, Thundurus or AV Raikou can come on Talonflame's brave bird and AV Raikou checks Thundurus pretty damn well too. You don't have time to wall something with it, you need to put enough pressure to break walls like skarm (like SD Diggersby for example) to make him capable to tear the team apart, putting mons like quagsire will destroy the rythm of the team, letting your opponent to put SR again (that you can't defog if bisharp traps you) and slowing down your switches with pinsir
If I ever used a Ditto, I would set its happiness to 127, or the exact middle value.Pretty sure most people who bother to use ditto at this point will be setting their happiness to the lowest value, lol
Pinsir is potentially stronger depending on how high M-Mence's attack boost is. Also while Dragon STAB has been great in the past aerilate means Mence is going to be using his flying STAB since it's stronger, and flying + dragon is redundant. Mence will actually probably use flying + ground coverage, the exact same thing Pinsir typically uses.mence gets dragon dance and the possibility to use special attacks (it learns hyper voice for some reason). it also has dragon stab which is far better than pinsir's bug stab. while it misses out on priority, it gets intimidate and an increase in bulk to make it really good, on top of a far better typing (let's be real, bug/flying sucks dick as a typing). it's going to be harder to wall thanks to the awesome offensive movepool mence has. no doubt pinsir is good but outside of quick attack, what advantages does pinsir have?
If Mence gets a speed or attack drop that is an entire other story, however if it's simply a large defence boost accompanied by smaller boosts elsewhere like to speed or spatk it's definitely going to be extremely similar to Char-X, But with M-Pinsir's type coverage. Honestly M-Mence's speed stat and tier will be the deciding factor for how it operates in relation to the two other megas, and unril we see a stat spread I believe we've discussed all we can about Mence (in relation to Pinsir I mean, as this is the Pinsir thread.)If I am not mistaken, I believe Mega Salamence gets a huge defense boost, with smaller boosts to the rest of its stats. So it is almost like Scrafty in a way, pretty slow, but with great bulk, and needs to set up D-Dances in order to outspeed most things.
Keldeo NEEDS to be mentioned in any discussion on MPinsir's best partners. She takes ice, fire and (crucially) rock type attacks that would otherwise decimate our favourite stag beetle.None of the mons you mentionned (besides bisharp) put enough offensive pressure to back up Pinsir. Lati@s (Latios for power, Latias for healing wish) are the best defogger for him, Talonflame is a good teammate to create a spam bird strategy, Thundurus or AV Raikou can come on Talonflame's brave bird and AV Raikou checks Thundurus pretty damn well too. You don't have time to wall something with it, you need to put enough pressure to break walls like skarm (like SD Diggersby for example) to make him capable to tear the team apart, putting mons like quagsire will destroy the rythm of the team, letting your opponent to put SR again (that you can't defog if bisharp traps you) and slowing down your switches with pinsir
Keldeo can come in on ScarfDrill's rock slide when it really can't afford to risk the EQ (just as an example). The synergy runs the other way as well and gives MPinsir a valuable setup opportunity in the face of powerful grass types such as MVenu. So the partnership has its uses.Y'all are focusing too much on typing, think about threats, not typing.
Who's using ice move? Kyube is destroyed by +2 return easily, maybe even +0 after SR could kill, and keldeo can't switch on it. Mamoswine is right, but you have to be careful about EQ. What fire type moves? Heatran is destroyed by Close combat, Talonflame kills both pinsir and Keldeo, Pinsir is faster than both charizards and so on...
You can't rely only on typing for teambuilding, you need to cover threats
I use frustration on PSYeah I used to use thrash but considering 're turn but I doubt I'll see a ditto.
So frustration , feint and...?I use frustration on PS
My set-up is Return, QA, CC, and SD. didn't try Feint, so I can't comment on that.So frustration , feint and...?
Frustration, Feint, Earthquake, and CCSo frustration , feint and...?
I don't think SD is neccasery cause return/frustration hits as hard as crapMy set-up is Return, QA, CC, and SD. didn't try Feint, so I can't comment on that.
I don't know if Frustration is good only for dittos :/
That being said, I haven't seen a single ditto on PS.
I guess the argument on Thrash vs Return is like Outrage vs Dragon claw on the dragons.
Well, the dragons get to hold an item, and some of them have better bulk than Pinsir (Dragonite/Salamence) so I guess that isn't valid argument.
I've also had trouble setting up SD nowadays. It might be just me. +2 Return hits like a truck, +2 QA does decent damage. I've seen people run more random attacks to hit me (Well, its not really random then) Like random HP Ice and HP rock.
So is SD really necessary? Before the Aegi ban, I ran Return, QA, CC, and EQ. Even without Aegi, EQ does a good bit to other pokes. The again, I haven't tested EQ after Aegis ban, I'll see how that goes.
Lol SD is absolutely necessary. What does EQ hit that CC doesn't? Return/Frustration don't really hit "hard as crap" unboosted, especially without a life orb and assuming a Jolly natureI don't think SD is neccasery cause return/frustration hits as hard as crap
It's kind of like the decision to run SD on Scizor or not.I don't think SD is neccasery cause return/frustration hits as hard as crap
But it does take a large chunk out of something that is neutral to it. I've also found that it's hard to set up SD, so I've just been spamming return/QA to get the job done. In a nutshell, it won't kill a completely healthy poke, but it'll take a lot out of itLol SD is absolutely necessary. What does EQ hit that CC doesn't? Return/Frustration don't really hit "hard as crap" unboosted, especially without a life orb and assuming a Jolly nature
Lol I have the same set and yeah I don't use frustration because I've never Sen a ditto on PS , and yeah SD is hard to set up especially when most thing can take him down .My set-up is Return, QA, CC, and SD. didn't try Feint, so I can't comment on that.
I don't know if Frustration is good only for dittos :/
That being said, I haven't seen a single ditto on PS.
I guess the argument on Thrash vs Return is like Outrage vs Dragon claw on the dragons.
Well, the dragons get to hold an item, and some of them have better bulk than Pinsir (Dragonite/Salamence) so I guess that isn't valid argument.
I've also had trouble setting up SD nowadays. It might be just me. +2 Return hits like a truck, +2 QA does decent damage. I've seen people run more random attacks to hit me (Well, its not really random then) Like random HP Ice and HP rock.
So is SD really necessary? Before the Aegi ban, I ran Return, QA, CC, and EQ. Even without Aegi, EQ does a good bit to other pokes. The again, I haven't tested EQ after Aegis ban, I'll see how that goes.
EQ hits Heatran. That's it. And before you say that Skarmory walls me, I'm just going to say, CC doesn't land an OHKO, and Skarmory's brave bird OHKOes Pinsir at -1. So you're not getting past Skarmory anyway unless you're being stupid and running impish nature with 252 hp and 252 defense. Ciao.Lol SD is absolutely necessary. What does EQ hit that CC doesn't? Return/Frustration don't really hit "hard as crap" unboosted, especially without a life orb and assuming a Jolly nature