Pinsir

P Squared

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GP 2/2
[OVERVIEW]
With access to Mold Breaker and Swords Dance, Pinsir is one of few setup sweepers that can get past Quagsire in NU. Pinsir's Bug typing allows Pinsir it to hit many of the Psychic- and Dark-types in the tier very hard. While its typing doesn't offer many resistances, Pinsir's resistances to Fighting and Ground, along with its decent bulk, give it a fairly easy time setting up. Pinsir also has a pretty wide offensive movepool that allows it to adapt to fit its team. Access to Stealth Rock alongside Mold Breaker makes Pinsir one of the few Stealth Rock setters that can set up Stealth Rock on Xatu. However, Pinsir faces competition from Scyther as a setup sweeper, which has a useful secondary typing, more higher Speed, and better overall bulk than Pinsir, especially with Eviolite equipped.

[SET]
name: Offensive
move 1: Swords Dance
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge / Quick Attack
item: Life Orb
ability: Mold Breaker / Moxie
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Swords Dance boosts Pinsir's Attack to extremely high levels, allowing it to easily break down common walls. X-Scissor is fairly powerful with STAB and gives good neutral coverage. Earthquake hits the Poison-, Fire-, and Steel-types that resist X-Scissor, such as Garbodor, Magmortar, and Mawile. Stone Edge rounds off the coverage by hitting Flying-types such as Mantine, Pelipper, Archeops, and Swellow hard, which the other two moves cannot do. Quick Attack is an option over Stone Edge to give Pinsir some very useful priority to work around its less-than-stellar Speed.

Set Details
========
EVs are put into Attack and Speed with an Adamant nature to get as much power as possible. A Jolly nature can be used to outspeed Pokemon such as Mesprit, Adamant Sawk, and Adamant Kangaskhan. Life Orb maximizes Pinsir's damage output. However, Lum Berry is an option that allows Pinsir to set up on Pokemon such as Lanturn and Miltank more easily. Mold Breaker is used to get around common stops to setup sweepers such as Quagsire, as well as allowing Earthquake to hit Weezing and other Pokemon with Levitate. Moxie can be used if Quick Attack is run to make Pinsir's sweep very hard to stop after a few KOs.

Usage Tips
========
The goal is to set up Swords Dance and break the opponent's walls. Try to set up Swords Dance on Pokemon that Pinsir forces out, most notably Psychic-types such as Musharna and Claydol, as Pinsir does not have good enough bulk to take hits as it sets up. Pinsir should act more as a wallbreaker than a late-game sweeper, but Moxie can allow Pinsir to sweep late-game as well. However, with Moxie Pinsir can't break Quagsire, so if Pinsir has Moxie over Mold Breaker, Quagsire needs to be removed before Pinsir can effectively set up.

Team Options
========
Pinsir appreciates Rock-types such as Rhydon and Regirock, which can deal with the Flying-types that Pinsir is troubled by. Pinsir can beat the Grass-types they are troubled by in return. Stealth Rock and Spikes support from Pokemon such as Rhydon, Regirock, Garbodor, and Ferroseed is very useful, as without entry hazards Pinsir misses out on some important KOs. Some notable examples include a very high chance of OHKOing Klinklang after a layer of Spikes with Life Orb and OHKOing Rhydon after Stealth Rock and a layer of Spikes at +2 with an Adamant nature and Life Orb. Other good partners are slow pivots such as Lanturn, Musharna, and defensive Mawile, which can safely bring in Pinsir without it taking any damage. Late-game cleaners such as Tauros and Scyther appreciate Pinsir dealing with the walls that otherwise stop them. They can in return deal with the faster Pokemon that Pinsir has to rely on Quick Attack to beat. Scyther especially benefits from Pinsir breaking down the Rock- and Steel-types Scyther otherwise can't touch, but the shared weaknesses is are a big downside to using them together. Hazard removal from a Pokemon such as Prinplup or Claydol is appreciated, as Pinsir takes damage from all entry hazards and has trouble setting up at low health. It is also very easily worn down by entry hazard damage combined with Life Orb recoil. If Pinsir is running Moxie, a Grass-type such as Lilligant, Cacturne, and or Shiftry is very helpful to deal with Quagsire, as Quagsire otherwise walls Moxie variants completely.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: X-Scissor
move 3: Earthquake / Knock Off
move 4: Toxic / Rock Tomb
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Stealth Rock allows Pinsir to be a very reliable Stealth Rock setter, (AC) as it doesn't have to worry about Xatu's Magic Bounce thanks to Mold Breaker. X-Scissor deals good damage to Psychic- and Dark-types such as Mesprit, Musharna, Liepard, and Shiftry. Earthquake lets Pinsir do significant damage to threats such as Garbodor, Mawile, and Magmortar, while Knock Off lets Pinsir cripple threats such as Rhydon and Regirock. Toxic discourages the opponent from setting up on Pinsir, and it punishes those that do. Rock Tomb is another way to punish the opponent if they try to set up and to get a better matchup against faster Pokemon such as Archeops, Pyroar, and Swellow.

Set Details
========
Maximum Speed EVs and a Jolly nature are used to outspeed as much as possible, including but not limited to Mesprit, Adamant Sawk, and Samurott. The remaining EVs are put into Attack to boost Pinsir's damage output. Mold Breaker is used to ignore Xatu's Magic Bounce. Focus Sash allows Pinsir to live survive any attack in order to more reliably set up Stealth Rock.

Usage Tips
========
Play carefully around Taunt users, as they are the only thing that can stop Pinsir from setting up Stealth Rock. Pinsir's task is to support the team, so attacking just for damage should be secondary to supporting. If Pinsir's Focus Sash isn't broken when it has set up Stealth Rock, it can be useful to save Pinsir to use as an emergency check for something, although it shouldn't be the main concern.

Team Options
========
Pokemon that can prevent or discourage Stealth Rock from being removed, such as Ghost-types and Pawniard, are very good partners, as Pinsir is unlikely to get more than one or two chances to set them up. Frail offensive Pokemon such as Lilligant, Swellow, Pyroar, and Jynx that benefit from a Pokemon's Sturdy or Focus Sash being broken, such as Lilligant, Swellow, Pyroar, and Jynx, appreciate how reliable Pinsir is at setting up Stealth Rock.

[STRATEGY COMMENTS]
Other Options
=============
Pinsir can use Choice Band and four attacks for a lot of initial power, but it's a set mostly done better by Sawk, which gets a better STAB attack and more coverage moves. Similarly, Choice Scarf is an option with Moxie, but the low initial power and the lack of a damage-boosting item makes it somewhat hard to get anything done. Close Combat is mostly outclassed by Earthquake, as Close Combat and X-Scissor are resisted by many of the same Pokemon share a lot of resistances, (urgh I don't like that change but you can't use "resistances" that way. Magnezone has a lot of resistances; X-Scissor does not have a lot of resistances) but it does hit a few Pokemon harder than Earthquake however, such as OHKOing; for example, it OHKOes both Rhydon and Regirock at +2, as well as hitting Ferroseed and Miltank super effectively. A Substitute + Focus Punch set can be used, but it shares a lot of problems with Close Combat and should rarely be considered. The power boost does make it situationally useful, however.

Checks and Counters
===================
**Flying-types**: Flying-types such as Archeops, Scyther, and Swellow are pretty big trouble for Pinsir. They resist Pinsir's STAB attacks and in most cases outspeed Pinsir, easily taking it out with their STAB moves. They do have to watch out for Stone Edge or Rock Tomb, (AC) however, and Quick Attack after a couple of boosts can get past them as well.

**Faster Pokemon**: Due to Pinsir's average bulk and typing, most Pokemon that outspeed and hit Pinsir at least neutrally can deal a lot of damage to it; some examples are Electivire, Haunter, Scyther, and Swellow. Frailer Pokemon such as Pyroar and Haunter can't really switch into it, though.

**Physically Bulky Pokemon**: Some physically defensive Pokemon, such as Mega Audino, Granbull, and Regirock, can survive even a boosted attack from Pinsir and then neutralize it, either by attacking or with Thunder Wave. Moxie variants are also stopped cold by Weezing and Quagsire, as it has no way to get past either of them.
 

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P Squared can I use "as Pokemon that resist Close Combat usually resist X-Scissor as well" instead of the proposed change?

if I can, this is done.
 

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