Pippy vs AlphaJolt 3v3ing!

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Flora

Yep, that tasted purple!
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I'll take this. Switch=lol, no items, all abilities. Little and Middle cup mons.

(Eevee)*Surprises (F)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution. Subtracts One Rank from Special Defense)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 64 (55X1.15^)

EC:3/6
MC:4
DC:2/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptibility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion and explosion for two.

Attacks:
Helping Hand*
Tackle*
Tail Whip*
Sand-Attack*
Growl*
Quick Attack*
Covet*
Detect*
Natural Gift*
Retaliate*
Attract*
Dig*


(Pikachu)* Ukelele (M)
Nature:Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution. Subtracts One Rank from Special Defense)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spd: 104 (90X1.15^)

EC:5/9
MC:2
DC:4/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one stage. This boost is maintained at the end of each round.

Attacks:
Charm*
ThunderShock*
Tail Whip*
Thunder Wave*
Sweet Kiss*
Nasty Plot*
Charge*
Fake Out*
Wish*
Thunderbolt*
Volt Switch*
Grass Knot*
Thunder
Volt Tackle


(Onix) Rocky (M)
Nature: Careful (Adds One Rank to Special Defense; Subtracts One Rank From Special Attack)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 70


EC:3/6
MC:2
DC:2/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one. The effect is amplified on OHKO Moves, which are reduced by ten Base Attack Power.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one stage for each hit.


Attacks:
Bind
Harden
Mud Sport
Tackle
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Stealth Rock
Flail
Rock Climb
Roar
Earthquake
Stone Edge
Dig



Grovyle* [Maximus] (M)
Nature: Naughty (+Atk, - SpD)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Unburden (DW): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 4 (+1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-1)
Spe: 95

EC: 6/9
MC: 0
DC: 4/5

Attacks:
Pound
Leer
Absorb
Quick Attack
Fury Cutter
Pursuit
Screech
Leaf Blade
Giga Drain
Detect
Leaf Storm

Leech Seed
Synthesis
Crunch
Grasswhistle

Dig
Brick Break
Energy Ball
Swords Dance
Rock Slide
Substitute


Togepi [Athena] (F)
Nature: Modest
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 0 (-1)
Def: Rank 3
SpA: Rank 3 (+1)
SpD: Rank 3
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
AncientPower
Safeguard
Wish

Nasty Plot
Extrasensory
Morning Sun

Shadow Ball
Flamethrower
Grass Knot

Counter


Monohm [Zeus] (M)
Nature: Modest (+SpA, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 3
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 60

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

DragonBreath
Power Gem
Magnet Rise

Thunderbolt
Flamethrower
Surf


Pippy's Pokemon
Alpha's Pokemon and actions
Pippy's actions


Good luck!
 
Let's see who the ultimate female is. Athena GO! Use Sweet Kiss to confuse her. Then use Nasty Plot and then hit with Flamethrower.
 
Alright Surprises, let's Detect that kiss and dodge it, then use Tail Whip to make it drop it's guard. Finish with Retaliate.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Surprises (F)
HP: 90
EN: 100
Run Away
Adaptability

Athena (F)
HP: 90
EN: 100
Hustle
Serene Grace

-----------------------------------

Round 1: Brawl!

Say hello to Surprises and Athena! Let the babies train and battle in this coolio stage!

Seemingly tired of something, Athena lets loose a loud Yawn that creates a sound wave toward Surprises. Skillfully, Surprises Detects the sound and runs away just before the volume gets a bit too harsh. Surprises then decides to taunt Athena a bit by Tail Whipping. Oolala! Athena totally did not like that decides to think of mischievous, nasty plots that she could use to just rape this little girl. Oh, Surprises sure knows what Athena's up to and Retaliates against the egg before too much evilness is spread. Athena's egg takes the hit like a champ and allows her to fire off a clean Flamethrower that incinerates parts of Surprises's tail. Nah, no Serene Grace helping there! That sure was a bit more powerful than a normal Flamethrower!

During round
A1
Surprises (Detect): [7 EN]
Athena (Yawn): [7 EN]

A2
Surprises (Tail Whip): [3 EN]
Athena (Nasty Plot): [7 EN]

A3
Surprises (Retaliate): (7+3+2-1.5) + 1.5 = [12 DMG/7 EN]
Athena (Flamethrower): (10+1.5) + 3 = [15 DMG/7 EN]



Surprises (F)
HP: 75
EN: 83
Run Away
Adaptability

Athena (F)
HP: 78
EN: 79
Hustle
Serene Grace

+2 SpA
-1 Def


Pippy's actions!
 
Alright Surprises, Retaliate, Quick Attack, Retaliate. If Athena tries to use Sweet Kiss or Yawn, use Detect instead.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Surprises (F)
HP: 75
EN: 83
Run Away
Adaptability

Athena (F)
HP: 78
EN: 79
Hustle
Serene Grace

+2 SpA
-1 Def

-----------------------------------

Round 2: Melee!

Ready to go, Surprises takes the lead and rams her body into the hard-shelled Athena. What need to Retaliate if she didn't kill a partner though! (Heh bad movepool.) Despite getting tackled, Athena gets up and appeals to Surprises in the most Charming way possible! That was sexy. Especially the way she moved her egg!

Surprises is a meany though and keeps on attacking, this time very quickly! The light hit knocks Athena a bit off her footing, but she's still stable! Athena just prepares an assault... and after some time launches a doombringing Flamethrower to Surprises! Ooo, toasty though I see no burn!

It's all a warm-up for Surprises as she endures the fiery pain and Retaliates into Athena for a hefty amount of damage. Athena is able to keep her pace and Wish upon a shooting star for some miracle to happen, though I'm sure she'll be okay even without it!

During round
A1
Surprises (Retaliate): (7+3+2-1.5) + 1.5 = [12 DMG/11 EN]
Athena (Charm): [5 EN]

A2
Surprises (Quick Attack): (4+3+2-1.5) - 1.5 = [6 DMG/2 EN]
Athena (Flamethrower): (10+1.5) + 3 = [15 DMG/7 EN]

A3
Surprises (Retaliate): (7+3+2-1.5) - 1.5 = [9 DMG/7 EN]
Athena (Wish): [16 EN]



Surprises (F)
HP: 60
EN: 63
Run Away
Adaptability
-1 Atk

Athena (F)
HP: 51
EN: 51
Hustle
Serene Grace

+1 SpA
-1 Def
Wish (end of next round)

AlphaJolt's actions!
 
Um... you can't use Wish
0 Recoveries, 5 Chills
Detect, Quick Attack, Retaliate

Floraedit: Heh, nice catch, good thing it's a recovery that's delayed. I'll make a note of it next reffing.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Surprises (F)
HP: 60
EN: 63
Run Away
Adaptability
-1 Atk

Athena (F)
HP: 51
EN: 51
Hustle
Serene Grace

+1 SpA
-1 Def
Wish (end of next round)

-----------------------------------

Round 3: Smash!

Tired of Athena's Charming ways, Surprises goes into Detect mode and avoids the kissy hearts just in the nick of time! Surprises then smacks Athena onto her back with a ninja-fast Quick Attack and a powerful Retaliate! As for Athena, she crushes Surprises's mind with an Extrasensory and pressurizes her fur with a bloody Flamethrower.

At the end of the round, it seems like there wasn't any wish coming true? Well, Athena gets a refund of 16 EN so be happy about that!

During round
A1
Surprises (Detect): [7 EN]
Athena (Charm): [5 EN]

A2
Surprises (Quick Attack): (4+3+2-1.5) = [8 DMG/2 EN]
Athena (Extrasensory): (8+1.5) + 1.5 = [11 DMG/6 EN]

A3
Surprises (Retaliate): (7+3+2-1.5) = [11 DMG/7 EN]
Athena (Flamethrower): (10+1.5) + 1.5 = [13 DMG/7 EN]



Surprises (F)
HP: 36
EN: 47
Run Away
Adaptability


Athena (F)
HP: 32
EN: 49
Hustle
Serene Grace

-1 Def

Pippy's actions!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Surprises (F)
HP: 36
EN: 47
Run Away
Adaptability


Athena (F)
HP: 32
EN: 49
Hustle
Serene Grace

-1 Def

-----------------------------------

Round 3: GAME!

Just wanting to get it over with, Surprises goes into all-out attack mode and pounds Athena with a crashing Retaliate. Athena Counters right back at the dog thing though for a painful experience! Afterward, Surprises goes sneaky, spins around, and lightly tackles Athena with a Quick Attack. Athena just takes it and opens fire with a Flamethrower. The mad Surprises breaths the fires of hell well enough to survive and not get burnt! Afterward, Surprises bashes Athena with another Retaliate... which ultimately makes Athena succumb to the floor and faint!

(I kinda thought Athena would live to Counter but I forgot about the Tail Whip.)

During round
A1
Surprises (Retaliate): (7+3+2-1.5) + 1.5 = [12 DMG/7 EN]
Athena (Counter): [17 DMG/12 EN]

A2
Surprises (Quick Attack): (4+3+2-1.5) + 1.5 = [9 DMG/2 EN]
Athena (Flamethrower): (10+1.5) + 1.5 = [13 DMG/7 EN]

A3
Surprises (Retaliate): (7+3+2-1.5) + 1.5 = [12 DMG/7 EN]
Athena (Counter): [17 DMG/12 EN] (DIED BEFORE USE)



Surprises (F)
HP: 6
EN: 31
Run Away
Adaptability


Athena (F)
HP: KOed
EN: KOed
Hustle
Serene Grace

-1 Def

AlphaJolt's new Pokemon and actions!
edit: lol yeah alpha's right to post actions, idk why i said pippy but his actions now!
 
Good job Athena, you deserve a good rest for your efforts. Zeus (Monohm) finish the job! Use Thundershock till she can't take it anymore.
 
Way to show Athena who's the ultimate female! ;P

Just spam Retaliate till you can't take no more. Nice work.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Surprises (F)
HP: 6
EN: 31
Run Away
Adaptability


Zeus (M)
HP: 90
EN: 100
Shield Dust
Static


-----------------------------------

Round 4: CONTINUE???

YES!

So Surprises smacks Zeus with a hardened Retaliate while Zeus shocks the thunders out of Surprises very surprisingly! Yeah! That's right! She can't take it anymore! Oh no!

During round
A1
Surprises (Retaliate): (7+3+2-1.5) = [11 DMG/7 EN]
Zeus (Tshock): it does enough [2 EN]



Surprises (F)
HP: KOed
EN: KOed
Run Away
Adaptability


Zeus (M)
HP: 79
EN: 98
Shield Dust
Static


Pippy's new Pokemon and actions!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Rocky (M)
HP: 90
EN: 100
Rock Head
Sturdy

Zeus (M)
HP: 79
EN: 98
Shield Dust
Static


-----------------------------------

Round 5: GO!

Rocky is one darn fast snake and begins the round by summoning a Zeus-smashing Earthquake! Aha! Zeus looks like he just got jumped or something! But he's recovering, and when he is, he's floating! Zeus has just performed a Magnet Rise! Rocky looks a bit uncomfortable with the floating dragon and Screeches loudly at the foe for a nice Defense drop. Zeus figures he needs to get some damage rolling somehow and goes with his DragonBreath to smoke some sense in the snake! The draconish breath reaches Rocky and envelopes him with paralysis! And you know it! He's already fully paralyzed! Zeus takes this free action to fire a Dragon Rage at Rocky. It's shot and a explosion of fury is created as a result of the move. Ehhh, too bad Rocky is so darn Sturdy!

RAAAAAAAAAAAAAAAAAAGE

During round
A1
Rocky (EQ): (10+3-1.5) x 1.5 = [17 DMG/6 EN]
Zeus (Magnet Rise): [4 EN]

A2
Rocky (Screech): [6 EN]
Zeus (DragonBreath): (6+3+1.5-1) = 9.5 ~ [10 DMG/4 EN]

A3
Zeus (Dragon Rage): (10-1) = [9 DMG/6 EN]
Rocky (EQ): Fully Paralyzed!



Rocky (M)
HP: 71
EN: 88
Rock Head
Sturdy
PAR (15%)

Zeus (M)
HP: 62
EN: 84
Shield Dust
Static

Magnet Rise (4a)
-2 Def

AlphaJolt's actions!
 
Use Smack Down to get that dragon back on the ground, then follow up with 2 Earthquakes. Should you be paralized when you use Smack Down or Smack Down not smack her down, use Stone Edges instead of the Earthquakes.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Rocky (M)
HP: 71
EN: 88
Rock Head
Sturdy
PAR (15%)

Zeus (M)
HP: 62
EN: 84
Shield Dust
Static

Magnet Rise (4a)
-2 Def

-----------------------------------

Round 6: Smack?

Now having the Speed advantage, Zeus goes ahead and fires a DragonBreath onto Rocky, giving him a taste of how dragons eat back at home! Ohhhh! Rocky sure didn't like that at all! Look at him all rattling up in full paralysis! That's a no go!

Zeus continues his barrage of draconish assaults with a Dragon Rage that bursts into dragon flames on rocky contact. Rocky thrusts his head in ignorance of the purple flames and throws a single Stone's Edge onto the little magnetic Dragon! Looks like it was painful as parts of the puff clouds seem to have been cut off!

At the last action, the two seem to just want to exchange fire. Zeus shoots to kill with a DragonBreath but it's only then that Rocky fires off another Stone Edge that impales Zeus's head for some blood squirts!

Oh no!

During round
A1
Zeus (DragonBreath): (6+3+1.5-1) = 9.5 ~ [10 DMG/4 EN]
Rocky (Smack Down): Fully Paralyzed!

A2
Zeus (Dragon Rage): (10-1) = [9 DMG/6 EN]
Rocky (Stone Edge): (10+3-1.5) = 11.5 + 3.5 = [15 DMG/6 EN]

A3
Zeus (DragonBreath): (6+3+1.5-1) = 9.5 ~ [10 DMG/4 EN]
Rocky (Stone Edge): (10+3-1.5) = 11.5 + 3.5 = [15 DMG/10 EN]



Rocky (M)
HP: 42
EN: 72
Rock Head
Sturdy
PAR (10%)

Zeus (M)
HP: 32
EN: 70
Shield Dust
Static

Magnet Rise (1a)
-1 Def

Pippy's actions!
 
Alright Rocky, Stone Edge, Earthquake, Earthquake. If she tries to use Magnet Rise again, use Smack Down instead.
 
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