o didnt realise it was only 90% accurate, in truth the nido's were shots in the dark i wasnt able to use pc for long so i was only scanning the info i had. in doubles i normal go 2 of each attackers to make it harder to be walled so defo see your point there. i also realised HP fire wont be KO'in many steels, it is mainly just a somewhat filler move to hit them. from past atempts with these two leads i've found the electric switch in has been of great importants. so i'm either forced to go with a ground type/ability obsorber (moter drive etc) or something which can handle the attack plus a lum berry to ignor para chance. so looking at it a little more in depth but again slightly rushed my options are garchomp - pros - ground type/speed/power/coverage - cons - ice weakness electivire - pros - ability/e'quake/coverage/1 weakness - cons- ground weakness/lack power/lack speed if no boost latis - pros - great power/ great speed/ coverage/ recovery - cons - shared bug/dark/ghost weakness/special attacker/doesnt resist electric/para problem on switching in gliscor - pros - great typing/decent speed/decent bulk/recovery - cons - decent attack/ice weakness mamoswine - pros - ability/ground typing/attack/priority - cons - shared weakness, average speed, lanturn - pros - offensive typing/ability - cons - special/stats so knowing i need a ground/fire move lanturn, latis out. so options - (disreguarding fire blast) garchomp - earthquake, flamethrower, fire fang electivire - earthquake, flamethrower, fire punch gliscor - earthquake, fire fang mamoswine - earthquake so i'm wanting to go physical so ignor flamethrower, and after that stage mamoswine is out. leaving electivire, garchomp and gliscor. Base stats of importants - Attack/Speed electrivire 127/95 garchomp 130/102 gliscor 95/95 so there gliscor falls short of the cut. leaving electrivire and garchomp. they both can switch in on predicted electric attacks/types and score a swift Ko with quake. they both learn rock slide to hit ice/flying/fire types and of course flinch hax. some calculations - using jolly 252A and expert belt (done on smogon calculator) Froslass 4 elect - fire punch - 92.4% - 109% - can Ko on high roll chomp - fire fang - 82.8% - 97.2% - never Ko Mamoswine 1 elect - Fire punch - 55.3% - 65% - can always 2ko chomp - Fire Fang - 49.8% - 59.4% - cant always 2ko so on the fire type moves elect is taking the lead. obviously chomp will score higher on the quake damage (stab) so i wont go into them. so scores tied one a piece. when i started all this (sorry if i got carried away) i thought chomp would win hands down but after some more research its closer than i thought. atm i'm leaning towards elect mainly because i hate chomps ice weakness and used him before to succes but i just simply dont like him lol. but that extra tad of speed gives chomp such an advantage yet chomp raped by pokes that trouble my team. so if i go for the all out electric immunity its got to be elect. rough outline of set - name:electrivire item:shucca berry nature:jolly evs:252A/252speed/4hp moves: 1.thunder punch 2.fire punch 3.rock slide 4.low kick/brick break i no after all that i've dropped e'quake reasoning is i only really need the one, and i decided to sugguest RS over quake so i dont have to spam protect on half the team, and so moltres/charizard dont give me trouble. TP is basic then last move is debatable. after MD boost all thats need is 53 (i think it was was around there) evs in speed to outpace the tower apart from the 2 over 201, but i cant always be hit with a electric attack and with out the boost he'd just be dead weight so there just some rough outlines lmfao, like i said sorry if went on abit, was only ment to be sort then as went though ideas in my mind kept typing ha! after all that prob wont use any but o well, so yeah any thoughts basicly :) @Chinese Dood - scary post count of 666 ha!