I honestly have not played pokemon in ages. After getting bored for a while, I had the sudden compulsion to play this again. So heres my crappy little team. Arceus-Ghost @ Spooky Plate Trait: Multitype EVs: 124 Spd / 132 HP / 252 Atk Adamant Nature - Swords Dance - Shadow Force - Recover - ExtremeSpeed SD Ghost Arceus provides my team with a nice balance of offense, bulk, as well as being the primary spinblocker of my team. It is my primary physical attacker as well as the only one to have priority. It provides a decent amount of physical coverage, as well as being able to tank a few attacks. The speed EVs allow me to outrun maxed base 90s, while some HP EVs allow me to tank a bit of damage. I feel that as arceus is my spinblocker, I feel compelled to have recover to maintain some sustain. I chose shadow force as I believe that damage is more important and it is pretty predictable anyway if I choose to shadow claw instead. Dialga @ Choice Scarf Trait: Pressure EVs: 252 SAtk / 252 Spd / 4 Atk Hasty Nature - Draco Meteor - Outrage - Fire Blast - Thunder I needed a revenge killer, but due to the frailness of my team, I felt compelled to have one with numerous resistances. While this is probably the role I feel most likely to switch, it is still exceptionally useful in providing revenge and be an appropriate switch in at the same time. Outrage is for the lati duo basically. I often throw in random fire blasts to weed out the steel types, and thunder is basically just for the most commonly used pokemon ubers. Forretress @ Leftovers Trait: Sturdy EVs: 252 HP / 252 SDef / 4 Spd Careful Nature - Rapid Spin - Toxic Spikes - Spikes - Volt Switch I feel that I may benefit more from skarmory due to the extra sustain that it has, although I would miss out on rapid spin as well as the toxic spikes. However, it does make me uncomfortable knowing that I don't really have a particularly great check to draco meteors. I chose volt switch basically because I have the safety of letting forry take the hit if a common set up sweeper switches in on me. I can then scout the attack or deal a little damage if it sets up. I normally prioritise toxic spikes over spikes as I feel its a better solution against set up sweepers, but spikes if they have a poison type. Groudon @ Leftovers Trait: Drought EVs: 252 HP / 252 Def / 4 Spd Impish Nature - Earthquake - Stealth Rock - Dragon Tail - Thunder Wave Rain makes things messy, and apart from latias, I get pretty much swept by and swift swim sweeper. I felt groudon is great at setting up rocks, as well as being the nice phyiscal tank he is. I'm interested in trying chesto rest instead of one of his abilities, but that seems a bit odd. One may commonly ask, why thunder wave if I have toxic spikes? Well, most fast things like are flying types or have this annoying ability called levitate. Thunder wave is good support and lets me finish them off with the rest of my team. I chose dragon tail over roar as i like coverage, but substitute is frigging annoying, so I may change that. Mewtwo @ Leftovers Trait: Pressure EVs: 200 HP / 132 Spd / 176 SAtk Modest Nature - Psystrike - Flamethrower - Taunt - Recover Stallbreaker mewtwo with weird speed evs lolwat??? Well this is really the mvp of my team. With a powerful psystrike and flamethrower, I can easily decimate most tanks as well as annoying steel types (u know, ferro, forry and skarm) who think they can switch their asses into me. I say, NOPE. Speed allows me to outrun maxed base 100s (although non choice palkia is quite rare). Leftovers + hp evs make me surprisingly tanky. Most attacks struggle to 2HKO me (with help of lefties often) and taunt is wonderful for preventing set ups as well as entry hazards. Opponent thinks ha! I got this mewtwo low. I go NOPE and recover back. I think this set really sustains well while maintaining powerful psystrikes and flamethrowers, allowing me to break stall and clean up the game. Psystrike pretty sure 2HKOs most if not all kyogres. Latias (F) @ Soul Dew Trait: Levitate EVs: 252 HP / 4 Def / 252 Spd Timid Nature - Roar - Roost - Dragon Pulse - Calm Mind I need a kyogre switch in. This does that. Roar is for these boring people who try have a CM war with me. It also helps phaze (durrrrr). It is annoying that latias still dies to outrages and stuff. Tanky EVs, make dragon pulse weak, but lets me take some ice beams from kyogre. I dont like it being monotype attacking, but it makes me almost a special wall. It is really useful due to its resistances, but I'm open to some other special walls (as long as it is a kyogre switch in). Well thats my crappy team, you probably think I'm a noob, and will tell me I suk. If Im not lazy, I might do a threat list later, but whatevs. My current weaknesses I think are kyurem-white, a little bit sd arceus, and cm sweepers. Rate and blah blah.