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Completed Pleasant Meadows No Longer so Pleasant!! Wolfe vs. Rewindman

Discussion in 'ASB' started by Ragnarokalex, Jul 31, 2011.

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  1. Ragnarokalex

    Ragnarokalex

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    On a warm summer day a calm field stands completely silent. The only movement that can be glimpsed at all are two trainers slowly crossing the field towards each other. They meet in the center, exchange a few words, and quietly cross back to their respective sides of the field. The match has been set and the rules are as such:

    And the pokemon that these trainers have brought with them today include:

    Team Wolfe!!
    Meliadoul the Grovyle (open)
    [​IMG]
    Grovyle - Meliadoul (F)
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
    Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    KOs: 4

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
    Unburden: (DW) - LOCKED.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 + 18 accuracy flat

    EC: 6/9
    MC: 0
    DC: 4/5

    Attacks:
    -Pound
    -Leer
    -Absorb
    -Quick Attack
    -Pursuit
    -Screech

    -Fury Cutter
    -Leaf Blade
    -Agility
    -Detect
    -Leaf Storm

    -Bullet Seed
    -Double Kick
    -Leech Seed

    -Acrobatics
    -Safeguard
    -Swords Dance

    -Hidden Power: Fire 7
    -Rock Slide
    -Double Team

    Roy the Combusken (open)
    [​IMG]
    Combusken - Roy (M)
    Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
    Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    KOs: 2

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
    Speed Boost: (DW) - LOCKED.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1
    Spe: 64 + 8 accuracy flat

    EC: 4/9
    MC: 1
    DC: 3/5

    Attacks:
    -Scratch
    -Growl
    -Focus Energy
    -Ember
    -Peck
    -Sand Attack
    -Fire Spin

    -Double Kick
    -Flamethrower
    -Sky Uppercut

    -Featherdance
    -Low Kick
    -Baton Pass


    -Dig
    -Substitute
    -Flame Charge

    -Hidden Power: Ice 7
    -Shadow Claw
    -Toxic
    -Rock Slide
    -Focus Punch

    Asmodeus the Deino (open)
    [​IMG]
    Deino - Asmodeus (M)
    Nature: Lonely (Adds one Rank to Attack; Subtract one Rank to Defense)
    Type: Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    KOs: 1

    Abilities:
    Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three, but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 38

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    -Tackle
    -Dragon Rage
    -Focus Energy
    -Bite
    -Headbutt
    -Dragonbreath
    -Roar
    -Crunch
    -Outrage

    -Fire Fang
    -Ice Fang
    -Thunder Fang
    -Draco Meteor

    -Toxic
    -Taunt
    -Thunder Wave


    Team Rewindman!
    Lark the Combusken (open)

    [​IMG]
    Combusken [Lark](Male)
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55

    EC: 5/9
    MC: 0
    DC: 4/5

    Abilities
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Attacks:

    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand Attack
    Double Kick
    Fire Spin
    Flamethrower
    Sky Uppercut
    Flare Blitz

    Counter
    Night Slash
    Low Kick

    Rock Slide
    Dig
    Substitute

    Tangle the Servine (open)
    [​IMG]
    Servine (Tangle)(F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 83
    EC:8/9
    MC:1
    DC:5/5

    Abilities:
    Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW)(Can be enabled)
    This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:
    Level moves :
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Grass Mixer
    Leech Seed
    Mega Drain
    Slam
    Giga Drain
    Leaf Storm

    Glare
    Twister
    Mirror Coat

    Hidden Power (Fire 7)
    Taunt
    Reflect
    Substitute
    Light Screen
    Toxic
    Torment


    The battle shall proceed as such:
    TheWolfe sends out his pokemon
    rewindman sends out his pokemon and issues orders
    TheWolfe issues orders
    I ref
    ...
    Mexican Jumping Frogs!

    and..... Begin!
  2. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    [​IMG]

    "Bwahahahahaha! Roy! Let's rock on!"

    [​IMG]
    Combusken - Roy (M)

    Roy: Combusken! >:3
  3. rewindman

    rewindman

    Joined:
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    Messages:
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    Let's go Lark the combusken! A mirror match eh? this should be fun.

    Start with a Dig in order to hit him wear it hurts. Then Sky uppercut him and finally Dig again. If he decides to dig himself, replace counter on the actions he decides to hit you.

    Dig - Sky Uppercut - Dig
    replace w/ counter on attacking part of opponent's dig
  4. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    [​IMG]

    "A mirror match huh? Ohohohohohoho! We are naught daunted!

    Roy, respond to that Dig by using a Featherdance to weaken that enemy Combusken! Build a Substitute to protect yourself and then take aim with a Focus Punch! Once it emerges from the ground, you'll be ready to strike!

    If the Substitute breaks in action 2, then make the last action a Toxic!"

    Featherdance ~ Substitute (15 HP) ~ Focus Punch
    Subs: Replace Focus Punch with Toxic if Substitute breaks in action 2.
  5. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
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    Pre Round 1 (open)

    [​IMG]
    Combusken (Roy) Male
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 64

    [​IMG]
    Combusken (Lark) Male
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 55


    Roy starts off the match by quickly showering Lark with Feathers, drastically lowering its attack and hopefully making the battle to come easier for Roy. Lark spits out the feathers and digs underground to avoid the cloud of down. A second later it pops back up and hits Roy for decent damage.

    Roy tries to stave off Larks attacks by setting up a substitute to block further attacks. He finishes it just in time too, as Lark charges forward and smashes the sub with an epic sky uppercut, but the subsitute doesn't break from the powerful attack.

    Roy capitalizes on the protection he has from the substitute to charge up a Focus Punch. Lark tries to Dig underground to hit through the substitute but only manages to come back up and destroy the sub. Just as Lark digs back up, Roy finishes charging and smashes him with the fully powered Focus Punch for decent damage.

    Pre Round 1 (open)

    [​IMG]
    Combusken (Roy) Male
    hp: 61
    energy: 73%
    status: none
    boosts: none
    Speed: 64

    [​IMG]
    Combusken (Lark) Male
    hp: 69
    energy: 82%
    status: -1 Att
    boosts: none
    Speed: 55


    Calculations (open)

    Roy uses Featherdance -> Lark -2 Att, -6 Energy
    Lark uses Dig -> Roy loses 14 HP, -6 Energy

    Roy uses Substitute -> 15 HP sub made, -12 Energy
    Lark uses Sky Uppercut -> Sub loses 12 HP, -6 Energy

    Roy uses Focus Punch -> Lark loses 21 HP, -9 Energy
    Lark uses Dig -> Sub is Destroyed, -6 Energy


    Alright Wolfe your actions next.
  6. TheWolfe

    TheWolfe

    Joined:
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    Messages:
    2,370
    Note: The damage calculations are off. Both Roy and Lark are supposed to deal more damage.

    [​IMG]

    "Good work Roy! Let's keep at it!"

    Featherdance ~ Substitute (20 HP) ~ Focus Punch
    Sub: If Lark is still underground by action 3, fire a Toxic into the hole its in.
  7. Ragnarokalex

    Ragnarokalex

    Joined:
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    well I remember them passing a vote to increase the stat increase from boosts to 1.75 but i guess they never decided to actually put it down anywhere so ill fix em up. And i somehow forgot that Combusken is already part fighting type lol, altho focus punch is still only sposed to deal 20 cause Roys attack is only 3 vs 2 defense so it comes out to 19.5
  8. TheWolfe

    TheWolfe

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    It's actually 3 - 1. Rewindman didn't fix his stats properly when adjusting his Combusken's nature (It gives +1 Att and -1 Def).
  9. Ragnarokalex

    Ragnarokalex

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    Messages:
    3,866
    ah i gotcha now, perhaps i should read the details when reffing.......lol

    OK sorry about that, all fixed up
  10. rewindman

    rewindman

    Joined:
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    Messages:
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    Sorry guys, didn't realize it was my turn:

    Start off with a Dig for some damage, then hit it with a Sky uppercut and finally one last dig.


    Dig - Sky Uppercut - Dig
  11. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
    3,866
    Pre Round 2 (open)

    [​IMG]
    Combusken (Roy) Male
    hp: 61
    energy: 73%
    status: none
    boosts: none
    Speed: 64

    [​IMG]
    Combusken (Lark) Male
    hp: 69
    energy: 82%
    status: -1 Att
    boosts: none
    Speed: 55


    ^^That again^^ lol

    Post Round 2 (open)

    [​IMG]
    Combusken (Roy) Male
    hp: 29
    energy: 40%
    status: none
    boosts: none
    Speed: 64

    [​IMG]
    Combusken (Lark) Male
    hp: 48
    energy: 64%
    status: -2 Att
    boosts: none
    Speed: 55


    Calculations (open)

    Roy uses Featherdance -> Lark -2 Att, -6 Energy
    Lark uses Dig -> Roy loses 12 HP, -6 Energy

    Roy uses Substitute -> 20 HP sub made, -18 Energy
    Lark uses Sky Uppercut -> Sub loses 10 HP, -6 Energy

    Roy uses Focus Punch -> Lark loses 21 HP, -9 Energy
    Lark uses Dig -> Sub is Destroyed, -6 Energy


    Rewind your up
  12. rewindman

    rewindman

    Joined:
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    Messages:
    811
    Keep it up!

    Sky Uppercut - Dig -Dig

    If he digs on the turn of the sky uppercut, use dig that round instead!
  13. TheWolfe

    TheWolfe

    Joined:
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    I'll be away until Sunday evening so please pause the match until then.

    Sorry I don't have orders right now; I'll post them immediately when I return.
  14. TheWolfe

    TheWolfe

    Joined:
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    All right, I'm back now. Sorry for holding the match up.

    Featherdance ~ Toxic ~ Featherdance
  15. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
    3,866
    Pre Round 2 (open)

    [​IMG]
    Combusken (Roy) Male
    hp: 61
    energy: 73%
    status: none
    boosts: none
    Speed: 64

    [​IMG]
    Combusken (Lark) Male
    hp: 69
    energy: 82%
    status: -1 Att
    boosts: none
    Speed: 55


    Quick posting so its up, will try to add flavor later, sorry.

    Post Round 2 (open)

    [​IMG]
    Combusken (Roy) Male
    hp: 3
    energy: 21%
    status: none
    boosts: none
    Speed: 64

    [​IMG]
    Combusken (Lark) Male
    hp: 42
    energy: 48%
    status: -5 Att, Badly Poisoned (1 DPA)
    boosts: none
    Speed: 55


    Calculations (open)

    Roy uses Featherdance -> Lark -2 Att, -6 Energy
    Lark uses Sky Uppercut -> Roy loses 8 HP, -6 Energy

    Roy uses Toxic -> Lark Badly Poisoned, -7 Energy
    Lark uses Dig -> Roy loses 10 HP, -6 Energy
    Poison deals 1 Damage to Lark

    Roy uses Featherdance -> Lark -2 Att, -6 Energy
    Lark uses Dig -> Roy loses 8 HP, -6 Energy
    Poison deals 1 Damage to Lark
  16. rewindman

    rewindman

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    Finish this!
    Flamethrower x 3

    If dig is used, use dig that action
  17. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
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    [​IMG]

    "Roy, Dig under the ground and stay there for two turns! If you can relax while under the ground, do that. If not, then that's fine.

    This should get us enough time to come up with a plan. If not..."

    Dig (go underground and stay) ~ Chill x2
  18. Ragnarokalex

    Ragnarokalex

    Joined:
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    Post Round 2 (open)

    [​IMG]
    Combusken (Roy) Male
    hp: 3
    energy: 21%
    status: none
    boosts: none
    Speed: 64

    [​IMG]
    Combusken (Lark) Male
    hp: 42
    energy: 48%
    status: -5 Att, Badly Poisoned (1 DPA)
    boosts: none
    Speed: 55


    Roy digs underground to avoid Lark's Flamethrower, but gets KOd by the 2nd round of fire when he has to come back up to chill.

    Post Round 2 (open)

    [​IMG]
    Combusken (Roy) Male
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 64

    [​IMG]
    Combusken (Lark) Male
    hp: 42
    energy: 48%
    status: -5 Att, Badly Poisoned (1 DPA)
    boosts: none
    Speed: 55


    Calculations (open)

    Roy uses Dig -> Dodges Flamethrower, -6 Energy
    Lark uses Flamethrower -> Dodged, -6 Energy

    Roy Chill -> +12 Energy
    Lark uses Flamethrower -> Roy loses , -6 Energy


    Congrats rewindman on your victory!! and congrats TheWolfe on your valiant effort!


    rewindman - 2 TC
    Lark - 1EC 2MC 1DC 1KOC

    TheWolfe - 2 TC
    Roy - 1EC 2 MC 1 DC

    and i receive 2 RC
  19. TheWolfe

    TheWolfe

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    Aw man...looks like my plan didn't work out properly after all!

    Good match yo, rewindman! :3
  20. rewindman

    rewindman

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    Close one, good game man and hope to battle you again
    Thanks for reffing Ragnarokalex
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