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Gym [POISON] Leader Engineer Pikachu vs. Gerard

Discussion in 'ASB' started by deadfox081, Jan 15, 2013.

  1. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Rules
    Pokemon: 4v4 (B4P4 for Challenger, B6P4 for Leader)
    Format: Singles
    DQ: 2 Days
    Switch: OK
    Items: ON
    Abilities: TWO
    Substitutions: TWO
    ∞ Recovers / ∞ Chills

    Arena
    Hiroshima, August 1945
    Show Hide
    Arena Type: Urban
    Field Type: Poison
    Complexity: Moderate
    Formats: All Formats

    Restrictions: OHKO moves are banned.

    Description:
    The clinic and all its wards explode, sending debris and waves of heated air emanating through the city and beyond its borders. Nurses, doctors, and even the little boys within are blown to infinitesimal pieces, and the resulting damage collapses the majority of the housing complexes, trapping some sixty percent of the population underneath mountains of rubble. Ominously, it is silent; everybody is too far buried to be audible. That, or dead. Overcome, those still standing fling themselves to the ground, ratcheting up jet after jet of bile, finally accepting reality. The air itself is heavy, laden with sadness and the numerous particles decimated into bits too small for the human eye to recognize. A dense mist fills the sky above the destruction around you, perhaps from tears.

    Yet the most destructive force is still to come. In the days that follow, those who were lucky enough to escape their tombs fall to the ground, no longer breathing. The radiation is pervasive. It passes over nobody, leaves not one unscathed. It augments the toxins already in the air, turning small poisons lethal, small wounds fatal. The sky is inappropriately clear, though from below it's hard to see the sun shining through at all; in fact, it's hard to see anything. Is this reality...?

    Today, this simulation room is designed to give each person an accurate impression as to the setting immediately in the aftermath of the Hiroshima bombing. As you know, this bombing injured over 150,000 citizens of the city, as well as over 90% of the nurses and doctors present in Hiroshima. We ask that you respect the simulation room and what is stands for by refraining from using overly powerful attacks as well as attack-enhancing items. Thank you.

    Summary:

    • +1 flat Speed for Pokemon adapted to the environment.
    • The strength of toxins is increased.
      • BPSN starts at 2 DPA instead of the normal 1 DPA.
      • If a Pokemon that is afflicted with PSN would get poisoned again, it instead turns into BPSN, which escalates to 3 DPA at the end of the round.
    • Poison Mist is active, dealing 0.6 DPA to all Pokemon without a Poison or non-corroded Steel typing, and causes them to count as being PSNed for the purposes of moves, but not abilities. It will cause the corrosion of Steel-types after one round of exposure. A Pokemon can be PSNed in addition to the Mist. Poison Mist increases the BAP of Water-type attacks by 1.5, decreases the BAP of Fire-type attacks by 1.5, activates Rain Dish and Dry Skin, and increases the accuracy of Thunder to 85%. Weather Ball is Water-type.
      • If Rain is brought to the field, the DPA of the Mist will double. All other effects of Rain will override those of Poison Mist. However, Hydration will only work if the Pokemon is Poison-type. Rain Dance lasts 1 more round.
      • Sunny Day, Hail, and Sandstorm last for 1 less round, while their respective abilities will bring the weather in for 4 rounds. Sun, Hail, and Sand will double the DPA of the Mist. Sun will increase the BAP of Fire-types by 1.5, decrease the BAP of Water-types by 1.5, cause Chlorophyll to only increase Speed by 50% unless the Pokemon is Poison-type, and override Poison Mist with its remaining effects. Hail will increase Blizzard's accuracy to 85% and halve healing from Ice Body. Sand will activate Sand Rush, Sand Veil, and Sand Force at half value.
      • Air Lock and Cloud Nine if activated will cancel all effects except for the DPA and, for standard Poison Mist, activation of Dry Skin and Rain Dish due to the humidity being a non-conditional aspect.
    • All Pokemon that are Poison-type, have the ability Liquid Ooze, or have either Acid or Acid Spray learn Gastro Acid.
    • The items Choice Band, Choice Specs, Life Orb, Expert Belt, Muscle Band, Wise Glasses, as well as Evolutionary Stones, Elemental Gems, and +4 DMG items (e.g. Silk Scarf) have no effect. Black Sludge's effect is doubled if it would not be increased already by ability.


    Leader Engineer Pikachu
    Youma the Gengar (open)

    [​IMG]
    Gengar* (Youma) (M)
    NATR: Hasty (+15% Speed, +19% [18.54%] Acc, Defense decreased by *)

    Type: Ghost / Poison
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS: 60 / 65 / 60 / 130 / 75 / 110

    HP: 90
    Atk: *** (3)
    Def-: * (1)
    SpA: ***** (5)
    SpD: *** (3)
    Spe+: 127 (110 * 1.15)

    SC: 3
    WC: 3
    BRT: 19

    EC: 9 / 9
    MC: 3
    DC:

    ATTACKS [81]:
    Confuse Ray
    Curse
    Dark Pulse
    Destiny Bond
    Dream Eater
    Hex
    Hypnosis
    Lick
    Mean Look
    Night Shade
    Nightmare
    Payback
    Shadow Ball
    Shadow Punch
    Spite
    Sucker Punch

    Astonish
    Clear Smog
    Disable (#)
    Explosion (#)
    Fire Punch
    Grudge
    Haze
    Ice Punch (#)
    Perish Song
    Psywave
    Scary Face
    ThunderPunch

    Body Slam
    Counter
    DynamicPunch
    Endure
    Focus Punch
    Knock Off
    Icy Wind
    Metronome
    Pain Split
    Role Play
    Seismic Toss
    Spite
    Snore
    Trick
    Uproar

    Attract
    Brick Break
    Double Team
    Energy Ball
    Facade
    Focus Blast
    Frustration
    Hidden Power [Ground 7]
    Hyper Beam
    Poison Jab
    Protect
    Psych Up
    Psychic
    Rain Dance
    Rest
    Return
    Rock Smash
    Sludge Bomb (#)
    Substitute
    Swagger
    Taunt
    Telekinesis
    Thief
    Thunder
    Thunderbolt (#)
    Torment
    Toxic
    Trick Room
    Venom Shock
    Will-O-Wisp (#)

    Bide
    Giga Drain
    Headbutt
    Mega Drain
    Skill Swap
    Sleep Talk
    Snatch
    Zap Cannon
    Tanka the Venusaur (open)

    [​IMG]
    Venusaur (Tanka) (F)
    NATR: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion

    Type: Grass / Poison
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    STATS: 80 / 82 / 83 / 100 / 100 / 80

    HP: 100
    Atk: *** (3)
    Def: *** (3)
    SpA+: ***** (5)
    SpD: **** (4)
    Spe-: 69 (80 / 1.15)

    SC: 4
    WC: 4
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    ATTACKS [47]:
    Double-Edge
    Growl
    Growth
    Leech Seed
    Petal Dance
    PoisonPowder
    Razor Leaf
    Seed Bomb
    Sleep Powder
    SolarBeam
    Sweet Scent
    Synthesis
    Tackle
    Take Down
    Vine Whip
    Worry Seed

    Endure
    Giga Drain (#)
    Ingrain
    Leaf Storm
    Light Screen (#)
    Power Whip (#)
    Skull Bash

    Bind
    Frenzy Plant
    Knock Off
    Outrage

    AncientPower
    Weather Ball

    Attract
    Bulldoze
    Double Team
    Earthquake
    Energy Ball
    Flash
    Frustration
    Grass Knot
    Hidden Power [Ice 7]
    Hyper Beam
    Protect
    Rest
    Return
    Roar
    Safeguard
    Sludge Bomb
    Substitute (#)
    Sunny Day
    Toxic (#)
    Venom Shock (#)

    Bide
    Fury Cutter
    Reflect
    Sleep Talk
    Sasori the Drapion (open)

    [​IMG]
    Drapion (Sasori) (F)
    NATR: Adamant (Attack increased by *, Special Attack decreased by *)

    Type: Dark / Poison
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
    Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

    STATS: 70 / 90 / 110 / 60 / 75 / 95

    HP: 100
    Atk+: **** (4)
    Def: **** (4)
    SpA-: * (1)
    SpD: *** (3)
    Spe: 95

    SC: 3
    WC: 4
    BRT: 18

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    ATTACKS [50]:
    Acupressure
    Bite
    Bug Bite
    Cross Poison
    Crunch
    Fire Fang
    Hone Claws
    Ice Fang
    Knock Off
    Leer
    Night Slash
    Pin Missile
    Poison Fang
    Poison Sting
    Pursuit
    Scary Face
    Thunder Fang
    Toxic Spikes
    Venom Shock

    Confuse Ray (#)
    Whirlwind (#)
    Agility (#)
    Faint Attack
    Iron Tail

    Aqua Tail
    Fury Cutter

    Aerial Ace
    Brick Break
    Bulldoze
    Dig
    Double Team
    Earthquake
    False Swipe
    Frustration
    Payback
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Tomb
    Struggle Bug
    Substitute (#)
    Swords Dance (#)
    Taunt (#)
    Torment
    Toxic

    Endure
    Sleep Talk
    Kozu the Crobat (open)

    [​IMG]
    Crobat (Kozu) (F)

    NATR: Naive (+15% Speed, +26% [25.86%] Acc, Special Defense decreased by *)

    Type: Poison / Flying
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    STATS: 85 / 90 / 80 / 70 / 80 / 130

    HP: 100
    Atk: *** (3)
    Def: *** (3)
    SpA: *** (3)
    SpD-: ** (2)
    Spe+: 150 (130 * 1.15)

    SC: 4
    WC: 4
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    ATTACKS [58]:
    Acrobatics
    Air Cutter
    Air Slash
    Astonish
    Bite
    Confuse Ray
    Cross Poison
    Haze
    Leech Life
    Mean Look
    Poison Fang
    Screech
    Supersonic
    Wing Attack

    Brave Bird (#)
    Defog
    Giga Drain
    Gust
    Hypnosis (#)
    Nasty Plot (#)
    Pursuit
    Quick Attack
    Whirlwind
    Zen Headbutt

    Heat Wave
    Sky Attack
    Sleep Talk
    Super Fang
    Twister

    Attract
    Double Team
    Fly
    Frustration
    Giga Impact
    Hidden Power [Ice 7]
    Hyper Beam
    Payback
    Pluck
    Protect
    Rain Dance
    Rest
    Shadow Ball
    Sludge Bomb
    Substitute (#)
    Sunny Day
    Taunt (#)
    Thief
    Torment
    Toxic (#)
    U-turn
    Venom Shock
    X-Scissor

    Bide
    Dark Pulse
    Detect
    Endure
    Roost
    Snatch
    Kurage the Tentacruel (open)

    [​IMG]
    Tentacruel (Kurage) (M)
    NATR: Modest (SpA increased by *, Atk decreased by *)

    Type: Water / Poison
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    STATS: 80 / 70 / 65 / 80 / 120 / 100

    HP: 100
    Atk-: ** (2)
    Def: *** (3)
    SpA+: **** (4)
    SpD: ***** (5)
    Spe: 100

    SC: 3
    WC: 3
    BRT: 21

    EC: 6 / 6
    MC: 1
    DC: 5 / 5

    ATTACKS [58]:
    Acid
    Acid Spray
    Barrier
    BubbleBeam
    Constrict
    Hex
    Hydro Pump
    Poison Jab
    Poison Sting
    Screech
    Sludge Wave
    Supersonic
    Toxic Spikes
    Water Gun
    Water Pulse
    Wrap
    Wring Out

    Aqua Ring (#)
    Confuse Ray (#)
    Mirror Coat (#)
    Muddy Water
    Rapid Spin

    Bind
    Endure
    Icy Wind
    Knock Off
    Magic Coat
    Role Play
    Snore

    Attract
    Blizzard
    Dive
    Double Team
    Frustration
    Hail
    Hidden Power [Ground 7]
    Hyper Beam
    Ice Beam (#)
    Payback
    Poison Jab
    Protect
    Rain Dance
    Rest
    Return
    Safeguard
    Scald (#)
    Sludge Bomb
    Substitute (#)
    Surf
    Toxic
    Venom Shock

    Bide
    Brine
    Giga Drain
    Mimic
    Reflect
    Sleep Talk
    Whirlpool
    Yogan the Mollux (open)

    [​IMG]
    Mollux (Yogan) (F)
    NATR: Bold (Defense increased by *, Attack decreased by *)

    TYPE: Fire / Poison
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (Unlocked): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    STATS: 95 / 45 / 83 / 131 / 106 / 76

    HP: 100
    Atk-: * (1)
    Def+: **** (4)
    SpA: ***** (5)
    SpD: **** (4)
    Spe: 76

    SC: 3
    WC: 3
    BRT: 20

    EC:
    MC: 0
    DC: 5 / 5

    ATTACKS [53]:
    Acid
    Acid Armor
    Acid Spray
    Bide
    Clear Smog
    Confuse Ray
    Ember
    Eruption
    Final Gambit
    Gunk Shot
    Heat Wave
    Inferno
    Lava Plume
    Moonlight
    Recover
    Toxic Spikes
    Withdraw

    Aqua Ring (#)
    Fire Spin (#)
    Heal Pulse (#)

    Bind
    Gastro Acid
    Heal Bell
    Helping Hand
    Knock Off
    Sleep Talk
    Snatch
    Stealth Rock

    Attract
    Double Team
    Explosion
    Hidden Power [Ice 7]
    Hyper Beam
    Fire Blast
    Flame Charge
    Flamethrower
    Flash
    Light Screen
    Overheat
    Protect
    Rain Dance
    Rest
    Sludge Bomb
    Sludge Wave
    SolarBeam
    Substitute
    Sunny Day
    Thunder Wave
    Thunder
    Thunderbolt (#)
    Toxic (#)
    Venoshock (#)
    Will-O-Wisp


    Challenger Gerard
    Gavroche the Reuniclus (open)

    Gavroche (Reuniclus) {}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Psyquic


    • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Magic Guard: (Innate)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    • Overcoat: (Innate)
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    • Regenerator: (Innate)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 110
    Atk: 4 (+)
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 26 (-)
    SC: 2
    WC: 2
    BST: 20


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks: 53

    Attract
    Acid Armor
    Calm Mind
    Charm
    Confuse Ray
    Dizzy Punch
    Double Team
    Drain Punch
    Endeavor
    Energy Ball
    Fire Punch
    Flash Cannon
    Fling
    Focus Blast
    Frustration
    Future Sight
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Heal Block
    Hidden Power Fire (7)
    Hyper Beam
    Ice Punch
    Imprison
    Light Screen
    Magic Coat
    Pain Split
    Protect
    Psychic
    Psyshock
    Psywave
    Rain Dance
    Recover
    Reflect
    Return
    Rock Slide
    Rollout
    Shadow Ball
    Signal Beam
    Skill Swap
    Snatch
    Substitute
    Superpower
    Swagger
    Thunder
    ThunderPunch
    Thunder Wave
    Toxic
    Trick
    Trick Room
    Wonder Room
    Zen Headbutt

    Mirage the Bronzong (open)

    Mirage (Bronzor) {O}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Steel / Psychic


    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Levitate: (Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    • Heatproof: (Innate)
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    • Heavy Metal: (Trait)
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
    Stats:

    HP: 100
    Atk:
    4 (+)
    Def:
    4
    SpA:
    3
    SpD:
    4
    Spe:
    28 (-)
    SC:
    3
    WC:
    5 [8]
    BST:
    19


    EC:
    6/6
    MC:
    0
    DC: 5
    /5


    Attacks: 49

    AncientPower
    Block
    Bulldoze
    Confuse Ray
    Confusion
    Dream Eater
    Double Team
    Earthquake
    Endure
    Explosion
    Extrasensory
    Faint Attack
    Flash Cannon
    Future Sight
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Heal Block
    Heavy Slam
    Hyper Beam
    Hypnosis
    Imprison
    Iron Defense
    Iron Head
    Light Screen
    Metal Sound
    Payback
    Protect
    Psychic
    Psywave
    Rain Dance
    Reflect
    Rest
    Rock Slide
    Safeguard
    Sandstorm
    Shadow Ball
    Signal Beam
    Skill Swap
    Sleep Talk
    SolarBeam
    Stealth Rock
    Substitute
    Sunny Day
    Tackle
    Toxic
    Trick
    Trick Room
    Zen Headbutt

    Lamarche the Mollux (open)

    Lamarche (Mollux) {}
    [​IMG]
    Nature: Bold (+1 Def, -1 Atk)
    Type: Fire / Poison


    • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:


    • Dry Skin: (Innate)
    This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    • Illuminate: (Can be Enabled)
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Stats:

    HP: 100
    Atk:
    1 (-)
    Def:
    4 (+)
    SpA:
    5
    SpD: 4

    Spe: 76
    SC: 3
    WC: 3
    BST: 20


    EC: -.-
    MC: 0
    DC: 5/5


    Attacks: 60

    Acid
    Acid Armor
    Acid Spray
    Aqua Ring
    Attract
    Bide
    Bind
    Bug Bite
    Calm Mind
    Clear Smog
    Confuse Ray
    Double Team
    Ember
    Eruption
    Explosion
    Final Gambit
    Fire Blast
    Fire Spin
    Flame Charge
    Flamethrower
    Flash
    Gastro Acid
    Gunk Shot
    Heal Bell
    Heal Pulse
    Heat Wave
    Helping Hand
    Hidden Power Ice [7]
    Hyper Beam
    Inferno
    Knock Off
    Lava Plume
    Light Screen
    Moonlight
    Overheat
    Protect
    Rain Dance
    Rapid Spin
    Recover
    Rest
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snatch
    Snore
    Solarbeam
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Toxic Spikes
    Trick
    Venoshock
    Will-o-Wisp
    Withdraw

    Wilde the Gallade (open)

    Wilde (Gallade) {♂}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Psychic / Fighting

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:


    • Steadfast: (Innate)
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    • Justified: (Innate)
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:


    HP:
    100
    Atk:
    5
    Def:
    3
    SpA:
    4 (+)
    SpD:
    4
    Spe:
    69 (-)
    SC:
    3
    WC:
    4
    BST:
    21


    EC:
    9/9
    MC:
    3
    DC:
    5/5


    Attacks: 86

    Aerial Ace
    Ally Switch
    Body Slam
    Brick Break
    Bulldoze
    Calm Mind
    Charm
    Close Combat
    Confuse Ray
    Confusion
    Destiny Bond
    Disable
    Double Team
    Drain Punch
    Dream Eater
    Dual Chop
    Earthquake
    Encore
    Endure
    False Swipe
    Feint
    Fire Punch
    Focus Blast
    Focus Punch
    Fury Cutter
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Heal Pulse
    Helping Hand
    Hyper Beam
    Hyper Voice
    Hypnosis
    Ice Punch
    Icy Wind
    Imprison
    Knock Off
    Leaf Blade
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Lucky Chant
    Magic Coat
    Magic Room
    Magical Leaf
    Mean Look
    Night Slash
    Pain Split
    Poison Jab
    Protect
    Psychic
    Psycho Cut
    Rain Dance
    Recycle
    Reflect
    Rest
    Rock Slide
    Safeguard
    Shadow Ball
    Shadow Sneak
    Signal Beam
    Skill Swap
    Slash
    Sleep Talk
    Snatch
    Stone Edge
    Stored Power
    Substitute
    Sunny Day
    Swords Dance
    Taunt
    Teleport
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick Room
    Trick
    Vacuum Wave
    Will-O-Wisp
    Wish
    X-Scissor
    Zen Heabutt



    Fresh off giving up his first badge and forever tweeking the arena he holds these battles in, our resident Poison Typer Engineer Pikachu stares down another tough challenge. Yet another Gym Leader with a super effective STAB speciality and Gerard had brought this probably advantage to full effect. All thats left now is for me to shut up and let them get to it. The coins in the air with heads meaning Engi sends out first and tails gives Gerard the honour.

    [​IMG]

    and Tails it is!


    Turn Order
    Gerard sends out first Pokemon, selecting abilities and item.
    Leader Engineer Pikachu sends out first Pokemon, selecting abilities, item and issuing actions.
    Gerard issues actions.
    deadfox081 referees.​
  2. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,373
    [​IMG]

    Oh darn, Singles is not my forte, but Lamarche is looking like the best choice I have to start this, at least it's not gonna be as battered as any of my other members would, this looks like it would be a fun match, so Mollux take this brand new Black Sludge and Illuminate our victorious road, let's see how much fun is Dry Skin when you're not using it yourself.

    [​IMG]

    Black Sludge
    Dry Skin & Illuminate [Enable]
  3. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    Let us begin! We won't hold back; I trust you to do the same. We've agreed to maintain Levitate as a Trait for this match.
    [​IMG][​IMG]
    Youma (M)
    ABIL:
    Levitate

    Skill Swap (Nothing / Dry Skin, Illuminate) — Hidden Power — Hidden Power
    [ONCE] IF (Protective / Evasive Action) THEN (Use Double Team [2] and push actions back)
    [ONCE] IF (Thunder Wave is used) AND (You are faster) THEN (Use Taunt and push actions back)
  4. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,373
    [​IMG]

    Alright Lamarche, this might be the only time Illuminate sucking so much is an adventage to our cause as we won't be losing anything really, Dry Skin on the other might be even better to lose it early, as the sun is ooking particulary delicious in this place, no reason to avoid it in such a beautiful day, particulary when you might as well roast our foes with it.

    [​IMG]

    Lamarche: Sunny Day ~ Fire Blast ~ Fire Blast
  5. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader Engineer Pikachu
    A---
    390/390: 100%
    [​IMG]
    Youma (M)
    @ [​IMG] Black Sludge
    HP: 90
    EN: 100
    Spe: 127 [+19]
    3 / 1 / 5 / 3
    SC 3 / WC 3
    Levitate

    VS.

    Gerard
    A---
    410/410: 100%
    [​IMG]
    Lamarche (M)
    @ [​IMG] Black Sludge
    HP: 100
    EN: 100
    Spe: 76
    1 / 4 / 5 / 4
    SC 3 / WC 3
    Dry Skin, Illuminate

    Clearly the leader is still smarting from his first loss here in the Poison Gym and he minces no words in sending out the ever worrying Youma the Gengar to lead off this fight. Gerard initially shies away from his psychics and leads off with a mon hoping to take advantage of the arena with a Poison typing of his own. Lamarche is a member of the strange and newly discovered species called Mollux and looks especially suited to this task.

    Unfortunately for Lamarche the tricksy Gengar looks to immediately take away one of its biggest weapons by Swapping Skills and stealing both of the slug's abilities! However such traits do not come without cost and Lamarche shows this by bringing Sun to shine through the mist and Youma's newly acquired Dry Skin hurts him already. Not to be put out by his plan somewhat backfiring the ghostly one fires off some Hidden Power to take advantage of Lamarche's somewhat glaring weakness. However he is soon shown up by the brute force that is an Illuminate aided, Dry Skin targetting, sunlight assisted STAB Fire Blast that quite frankly does huge damage for a neutral attack. To further rub it in the damage from Dry Skin is totally cancelling out Gengar's Black Sludge and making the held item useless for him while Lamarche on the other hand is able to use his to fully boosted effect.

    The final actions of the round are a direct carbon copy of the second and Engineer finds himself a little on the back foot right from the get go. Of course any ASB pundit knows to never count a Gengar out. He's not one of the formerly most complained about Pokemon in the game for nothing. Especially when piloted by a cunning battler such as mister Pikachu.


    Leader Engineer Pikachu
    A---
    347/390: 89%
    [​IMG]
    Youma (M)
    @ [​IMG] Black Sludge
    HP: 47
    EN: 73
    Spe: 127 [+19]
    3 / 1 / 5 / 3
    SC 3 / WC 3
    Levitate, Dry Skin, Illuminate

    VS.

    Gerard
    A---
    376/410: 92%
    [​IMG]
    Lamarche (M)
    @ [​IMG] Black Sludge
    HP: 66
    EN: 73
    Spe: 76
    1 / 4 / 5 / 4
    SC 3 / WC 3
    Dry Skin, Illuminate

    SUN (2 Rounds)
    Calculations (open)
    Action 1
    Youma: Skill Swap > Youma swapped abilities with Lamarche! [14 EN]
    Lamarche: Sunny Day > The sun started to shine bright! [9 EN]

    The sunlight hurt Youma's Dry Skin [2 DMG]
    Youma restored health with its Black Sludge! [+2 HP]

    Action 2
    Youma: Hidden Power > CRIT [<=63] 106/1000: NO > (7 + (5-4)*1.5)*2.25 = 19.125 [19.125 DMG] [5 EN]
    Lamarche: Fire Blast > HIT [<=950] 837/1000: YES | CRIT [<=63] 252/1000: NO | BURN [<=100] 198/1000: NO > (12 + 3 + 1.5 + 2 + (5-3)*1.5) = 21.5 [21.5 DMG] [7 EN]

    The sunlight hurt Youma's Dry Skin [2 DMG]
    Youma restored health with its Black Sludge! [+2 HP]
    Lamarche restored health with its Black Sludge! [+2 HP]

    Action 2
    Youma: Hidden Power > CRIT [<=63] 874/1000: NO > (7 + (5-4)*1.5)*2.25 = 19.125 [19.125 DMG] [9 EN]
    Lamarche: Fire Blast > HIT [<=950] 21/1000: YES | CRIT [<=63] 937/1000: NO | BURN [<=100] 875/1000: NO > (12 + 3 + 1.5 + 2 + (5-3)*1.5) = 21.5 [21.5 DMG] [11 EN]

    The sunlight hurt Youma's Dry Skin [2 DMG]
    Youma restored health with its Black Sludge! [+2 HP]
    Lamarche restored health with its Black Sludge! [+2 HP]


    Turn Order
    Gerard issues actions.
    Leader Engineer Pikachu issues actions.
    deadfox081 referees.​
  6. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,373
    [​IMG]

    Grrr... I was hoping to be a little more ahead though it's nothing we can handle, so let's try and not screw this up, we can never be too careful around gengar so better to play safe than sorry

    Switching Out...


    [​IMG]......[​IMG]...[​IMG]

    Blacl Sludge.............................................Zoom Lens...
    ...
  7. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    This doesn't look good. We're better off staying in, though; ordering first against Gallade is less than desirable.
  8. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,373
    [​IMG]

    Wilde is pretty good at what it does, for what slaying ghosts is only one of shuch things, while Youma's tricks are powerful tools, they pale against the sheer power of Wilde's steel, his mind can't not be tamed and his power can't be stop.

    [​IMG]
    Wilde: Psychic ~ Rock Slide ~ Psychic
    *If Youma uses Taunt & He's Not Taunted & You're Not Taunted already then use Magic Coat and push actions
    *If Youma uses Pain Split & You're Not Taunted & You didn't use Protect last action then use Protect and push actions
  9. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    I'll admit, I'm not beating your Gallade with Youma.

    Hex - Hex - Destiny Bond
  10. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader Engineer Pikachu
    A---
    347/390: 89%
    [​IMG]
    Youma (M)
    @ [​IMG] Black Sludge
    HP: 47
    EN: 73
    Spe: 127 [+19]
    3 / 1 / 5 / 3
    SC 3 / WC 3
    Levitate, Dry Skin, Illuminate

    VS.

    Gerard
    OA--
    376/410: 92%
    Bench (open)
    [​IMG]
    Lamarche (M)
    @ [​IMG] Black Sludge
    HP: 66
    EN: 73
    Spe: 76
    1 / 4 / 5 / 4
    SC 3 / WC 3
    Dry Skin, Illuminate
    [​IMG]
    Wilde (M)
    @ [​IMG] Zoom Lens
    HP: 100
    EN: 100
    Spe: 69 [-10]
    5 / 3 / 4 / 4
    SC 3 / WC 4
    Steadfast, Justified

    SUN (2 Rounds)

    Knowing that Mollux cannot answer to all the tricks Youma possesses Gerard switches out to a mon more capable of dealing with it in Wilde the Gallade. Of course then both trainers just go ahead and throw the tricks out the window in favour of a totally offensive approach. Youma uses the mist to channel a powerful Hex at Wilde, twice in fact. While the Gallade just throws the ghost around with his Psychic powers before burrying him in a Rock Slide. Of course never to disappoint Youma has one last trick to play before going down as he links his Destiny to the oppoent and ensures that while a second Psychic attack does bring him down that Wilde isn't far away!

    Leader Engineer Pikachu
    X---
    300/390: 77%
    [​IMG]
    Youma (M)
    @ [​IMG] Black Sludge
    HP: -8
    EN: 41
    Spe: 127 [+19]
    3 / 1 / 5 / 3
    SC 3 / WC 3
    Levitate, Dry Skin, Illuminate

    VS.

    Gerard
    OA--
    301/410: 73%
    Bench (open)
    [​IMG]
    Lamarche (M)
    @ [​IMG] Black Sludge
    HP: 66
    EN: 73
    Spe: 76
    1 / 4 / 5 / 4
    SC 3 / WC 3
    Dry Skin, Illuminate
    [​IMG]
    Wilde (M)
    @ [​IMG] Zoom Lens
    HP: 25
    EN: 82
    Spe: 69 [-10]
    5 / 3 / 4 / 4
    SC 3 / WC 4
    Steadfast, Justified

    SUN (1 Round)
    Calculations (open)
    Action 1
    Youma: Hex > CRIT [<=63] 455/1000: NO > (10 + 3 + (5-4)*1.5)*1.5 = 21.75 [21.75 DMG] [7 EN]
    Wilde: Psychic > CRIT [<=125] 625/1000: NO > (9 + 3 + (4-3)*1.5)*1.5 = 20.25 DMG [20.25 DMG] [6 EN]

    The sunlight hurt Youma's Dry Skin [2 DMG]
    Wilde is hurt by the mist! [0.6 DMG]
    Youma restored health with its Black Sludge! [+2 HP]

    Action 2
    Youma: Hex > CRIT [<=63] 887/1000: NO > (10 + 3 + (5-4)*1.5)*1.5 = 21.75 [21.75 DMG] [11 EN]
    Wilde: Rock Slide > CRIT [<=125] 220/1000: NO > (8 + (5-1)*1.5) = 14 DMG [14 DMG] [6 EN]

    The sunlight hurt Youma's Dry Skin [2 DMG]
    Wilde is hurt by the mist! [0.6 DMG]
    Youma restored health with its Black Sludge! [+2 HP]

    Action 2
    Youma: Destiny Bond > Youma linked its fate to Wilde! [14 EN]
    Wilde: Psychic > CRIT [<=125] 16/1000: YES > (9 + 3 + 3 + (4-3)*1.5)*1.5 = 24.75 DMG [24.75 DMG] [6 EN]
    Youma was knocked out!
    Wilde is hurt by the Destiny Bond! [30 DMG]

    Wilde is hurt by the mist! [0.6 DMG]


    Turn Order
    Leader Engineer Pikachu sends in new Pokemon and issues actions.
    Gerard issues actions.
    deadfox081 referees.​
  11. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    I suppose you're feeling quite confident? Tell me more.
    [​IMG][​IMG]
    Kozu (M)
    ABIL:
    Infiltrator, Inner Focus

    Brave Bird — Brave Bird — Brave Bird
    [ONCE] IF (Protective / Evasive Action is used) THEN (Use Double Team [2] instead)
    IF (A combination involving a Damaging Priority Attack is used) THEN (Use Wing Attack - Air Cutter from that action)
  12. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,373
    [​IMG]

    A temporary setback I assure you.

    [​IMG]
    Wilde: Last Bond [Shadow Snake + Destiny Bond Combo] ~ Cooldown ~ Psycho Cut
  13. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Okay we're back on track now. The combo is in no way viable but still activates Engi's sub.

    Leader Engineer Pikachu
    XA--
    300/390: 77%
    [​IMG]
    Kozu (M)
    @ [​IMG] Black Sludge
    HP: 100
    EN: 100
    Spe: 150 [+26]
    3 / 3 / 3 / 2
    SC 4 / WC 4
    Inner Focus, Infiltrator

    VS.

    Gerard
    OA--
    301/410: 73%
    Bench (open)
    [​IMG]
    Lamarche (M)
    @ [​IMG] Black Sludge
    HP: 66
    EN: 73
    Spe: 76
    1 / 4 / 5 / 4
    SC 3 / WC 3
    Dry Skin, Illuminate
    [​IMG]
    Wilde (M)
    @ [​IMG] Zoom Lens
    HP: 25
    EN: 82
    Spe: 69 [-10]
    5 / 3 / 4 / 4
    SC 3 / WC 4
    Steadfast, Justified

    SUN (1 Round)

    As the leader is forced to recall one speedy trickster he swiftly replaces him with another like mon in Kozu the Crobat. Sensing time in this match is nigh its end Wilde attempts a priority infused reconstruction of Youma's dying move, but its a little too complex and infeasible to pull off and instead all he's able to manage is a strike from the Shadows. Meanwhile Kozu is able to conserve energy in utilising some of his weaker Flying attacks and ends the round with a KO for a net loss of barely any HP or EN.

    Leader Engineer Pikachu
    XA--
    298/390: 76%
    [​IMG]
    Kozu (M)
    @ [​IMG] Black Sludge
    HP: 98
    EN: 94
    Spe: 150 [+26]
    3 / 3 / 3 / 2
    SC 4 / WC 4
    Inner Focus, Infiltrator

    VS.

    Gerard
    OX--
    276/410: 67%
    Bench (open)
    [​IMG]
    Lamarche (M)
    @ [​IMG] Black Sludge
    HP: 66
    EN: 73
    Spe: 76
    1 / 4 / 5 / 4
    SC 3 / WC 3
    Dry Skin, Illuminate
    [​IMG]
    Wilde (M)
    @ [​IMG] Zoom Lens
    HP: 0
    EN: 78
    Spe: 69 [-10]
    5 / 3 / 4 / 4
    SC 3 / WC 4
    Steadfast, Justified
    Calculations (open)
    Action 1
    Wilde: Shadow Sneak > CRIT [<=63] 408/1000: NO > (4 + (5-3)*1.5) = 6 DMG [6 DMG] [4 EN]
    Kozu: Wing Attack > CRIT [<=63] 424/1000: NO > (6 + 3 + (3-3)*1.5)*1.5 = 13.5 [13.5 DMG] [3 EN]

    Wilde is hurt by the mist! [0.6 DMG]
    Kozu restored health with its Black Sludge! [+2 HP]

    Action 2
    Kozu: Wing Attack > CRIT [<=125] 610/1000: NO > (6 + 3 + (3-4)*1.5)*1.5 = 11.25 [11.25 DMG] [3 EN]
    Wilde was knocked out!

    Wilde is hurt by the mist! [0.6 DMG]
    Kozu restored health with its Black Sludge! [+2 HP]


    Turn Order
    Gerard sends in new Pokemon and issues actions.
    Leader Engineer Pikachu issues actions.
    deadfox081 referees.​
  14. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,373
    [​IMG]

    So it doesn't work but it still activates the sub? this is why I hate comboes, anyway, amarche can deal with anything our bat-friend can throw so let's see what you can do.

    [​IMG]

    Lamarche: Lava Plume ~ Thunderbolt ~ Lava Plume
    * If Kozu uses (succesfully) a Protective or Evasive Move then use Chill and push actions
    * If Kozu uses an Evasive Damaging Move & you're Not Taunted then use Recover and Chill alternanring if necesary and push actions
  15. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    Anything we can throw at you, you say?

    Bide - Bide - Bide

    Kozu, if that Thunderbolt paralyzes you I'm going to decapitate something.
  16. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader Engineer Pikachu
    XA--
    298/390: 76%
    [​IMG]
    Kozu (M)
    @ [​IMG] Black Sludge
    HP: 98
    EN: 94
    Spe: 150 [+26]
    3 / 3 / 3 / 2
    SC 4 / WC 4
    Inner Focus, Infiltrator

    VS.

    Gerard
    AX--
    276/410: 67%
    [​IMG]
    Lamarche (M)
    @ [​IMG] Black Sludge
    HP: 66
    EN: 73
    Spe: 76
    1 / 4 / 5 / 4
    SC 3 / WC 3
    Dry Skin, Illuminate

    Still in recovery mode from the KO and clearly trying to hold off on letting too many surprises out of the bag while having to order first, Gerard just recalls Lamarche to the fray. Of course with his abilities back he looks a little more suited to this environment. Wary of the tricks the Crobat could play Lamarche opts for some weaker spread damage in the way of a Lava Plume. This might have been a good choice as before he can act Kozu cloaks himself in a blue light and begins to absorb anything and everything coming his way. This of course makes the Mollux's choice of a Thunderbolt a little less than ideal as it gives Kozu plenty to throw back when he released all his Bided energy! Unfortunately thanks to the bulk of recovery Lamarche is getting each turn it isn't quite enough to KO the snail and he's able to hit back with a critical Lava Plume to end the round. Thankfully for the leader no status reared its ugly head and the Crobat finds himself with both a HP and speed advantage that should be enough to secure Lamarche's exit next round.

    Leader Engineer Pikachu
    XA--
    251/390: 64%
    [​IMG]
    Kozu (M)
    @ [​IMG] Black Sludge
    HP: 51
    EN: 57
    Spe: 150 [+26]
    3 / 3 / 3 / 2
    SC 4 / WC 4
    Inner Focus, Infiltrator

    VS.

    Gerard
    AX--
    226/410: 55%
    [​IMG]
    Lamarche (M)
    @ [​IMG] Black Sludge
    HP: 16
    EN: 56
    Spe: 76
    1 / 4 / 5 / 4
    SC 3 / WC 3
    Dry Skin, Illuminate
    Calculations (open)
    Action 1
    Kozu: Bide > Kozu began storing energy!
    Lamarche: Lava Plume > CRIT [<=63] 381/1000: NO | BURN [<=300] 395/1000: NO > (8 + 3 - 1.5 + (5-2)*1.5) = 14 [14 DMG] [5 EN]

    Kozu restored health with its Black Sludge! [+2 HP]
    Lamarche restored health with its Black Sludge! [+2 HP]
    Lamarche restored health with its Dry Skin! [+2 HP]

    Action 2
    Kozu: Kozu is storing energy!
    Lamarche: Thunderbolt > CRIT [<=63] 141/1000: NO | PARA [<=100] 208/1000: NO > (10 + (5-2)*1.5) = 21.75 [21.75 DMG] [7 EN]

    Kozu restored health with its Black Sludge! [+2 HP]
    Lamarche restored health with its Black Sludge! [+2 HP]
    Lamarche restored health with its Dry Skin! [+2 HP]

    Action 3
    Kozu: Kozu released energy! > (35.5*1.75) = 62.125 [62.125 DMG] [37 EN]
    Lamarche: Lava Plume > CRIT [<=63] 38/1000: YES | BURN [<=300] 571/1000: NO > (8 + 3 + 3 - 1.5 + (5-2)*1.5) = 17 [17 DMG] [5 EN]

    Kozu restored health with its Black Sludge! [+2 HP]
    Lamarche restored health with its Black Sludge! [+2 HP]
    Lamarche restored health with its Dry Skin! [+2 HP]


    Turn Order
    Leader Engineer Pikachu issues actions.
    Gerard issues actions.
    deadfox081 referees.​
  17. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    Right, uh, let's pretend I didn't forget about my own arena.

    Brave Bird - Brave Bird - Brave Bird
    [ONCE] IF (Protective / Evasive Action is used) THEN (Use Sunny Day instead)
  18. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Poking Gerard
  19. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,373
    [​IMG]

    Grrr....

    [​IMG]

    Lamarche: Explosion ~ Explosion ~ Explosion​
  20. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader Engineer Pikachu
    XA--
    251/390: 64%
    [​IMG]
    Kozu (M)
    @ [​IMG] Black Sludge
    HP: 51
    EN: 57
    Spe: 150 [+26]
    3 / 3 / 3 / 2
    SC 4 / WC 4
    Inner Focus, Infiltrator

    VS.

    Gerard
    AX--
    226/410: 55%
    [​IMG]
    Lamarche (M)
    @ [​IMG] Black Sludge
    HP: 16
    EN: 56
    Spe: 76
    1 / 4 / 5 / 4
    SC 3 / WC 3
    Dry Skin, Illuminate

    And after some lengthy anticipation Kozu decides to just make swift work of it as he disposes of Lamarche with a Brave Bird attack. The recoil is additionally negated somewhat by his Black Sludge and the Crobat is still looking pretty healthy right about now.

    Leader Engineer Pikachu
    XA--
    248/390: 64%
    [​IMG]
    Kozu (M)
    @ [​IMG] Black Sludge
    HP: 48
    EN: 49
    Spe: 150 [+26]
    3 / 3 / 3 / 2
    SC 4 / WC 4
    Inner Focus, Infiltrator

    VS.

    Gerard
    AX--
    210/410: 51%
    [​IMG]
    Lamarche (M)
    @ [​IMG] Black Sludge
    HP: 0
    EN: 56
    Spe: 76
    1 / 4 / 5 / 4
    SC 3 / WC 3
    Dry Skin, Illuminate
    Calculations (open)
    Action 1
    Kozu: Brave Bird > CRIT [<=63] 492/1000: NO > (14 + 3 + (3-4)*1.5) = 15.5 [15.5 DMG] [5.167 RECOIL] [8 EN]
    Lamarche was knocked out!

    Kozu restored health with its Black Sludge! [+2 HP]


    Turn Order
    Gerard sends in new Pokemona and issues actions.
    Leader Engineer Pikachu issues actions.
    deadfox081 referees.​
  21. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,373
    Not liking this but it's not worse that what we've been through

    Mirage (Rare Candy): Gyro Ball - Rock Slide - Gyro Ball
    *If Kozu uses Bide (Hold) then use Stealth Rock - Trick Room according to action and push actions
    *If Kozu uses an Evasive Damaging move then use Trick Room and push actions
  22. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Gerard, this is a two ability match and your Heavy Metal had its Trait status revoked long before this battle began. Please select your two abilities so we can finally get this kicking along.
  23. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,373
    So, Heatproof & Heavy Metal (+ Levitrait)
  24. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    Right. I forgot my own rules again. Let's try...

    Hypnosis — U-turn — Gastro Acid
  25. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader Engineer Pikachu
    XA--
    248/390: 64%
    [​IMG]
    Kozu (M)
    @ [​IMG] Black Sludge
    HP: 48
    EN: 49
    Spe: 150 [+26]
    3 / 3 / 3 / 2
    SC 4 / WC 4
    Inner Focus, Infiltrator

    VS.

    Gerard
    XXA-
    210/410: 51%
    [​IMG]
    Mirage (-)
    @ [​IMG] Rare Candy
    HP: 100
    EN: 100
    Spe: 28 [-10]
    4 / 45 / 3 / 45
    SC 3 / WC 58
    Levitate, Heatproof, Heavy Metal

    Sensing that Mirage the Bronzong might prove a little too difficult for Kozu to handle in a straight out fight Engineer instead opts to dip once again into the Crobat's deep bag of tricks. What comes out is some almost perfectly accurate Hypnosis from the bat that sends Mirage right into a deep sleep that has it doing nothing at all for most of this round! Kozu is free to U-Turn right into the Steel type and allow a more fitting counter to come in for next round. It even hit critically so as to do more than laughable damage. Kozu attempts one more little trick to set up for next round but of course his Gastro Acid as yet has no effect what so ever on what I just mentioned to be a Steel typed Bronzong. Mirage then wakes up just in time to whack Kozu with one good Gyro Ball and with the damage done by just this single hit it's rather obvious why Engineer wanted to avoid it. Well Kozu played some stall and is on the way out, oh and Mirage's Poison immunity is now corroded away just a second too late for the leader to have made use of it this round. Those are the breaks.

    Leader Engineer Pikachu
    XA--
    233/390: 60%
    [​IMG]
    Kozu (M)
    @ [​IMG] Black Sludge
    HP: 33
    EN: 32
    Spe: 150 [+26]
    3 / 3 / 3 / 2
    SC 4 / WC 4
    Inner Focus, Infiltrator
    U-Turning

    VS.

    Gerard
    XXA-
    203/410: 50%
    [​IMG]
    Mirage (-)
    @ [​IMG] Rare Candy
    HP: 93
    EN: 94
    Spe: 28 [-10]
    4 / 45 / 3 / 45
    SC 3 / WC 58
    Levitate, Heatproof, Heavy Metal
    Corroded
    Calculations (open)
    Action 1
    Kozu: Hypnosis > HIT [<=960] 222/1000: YES | DURATION [1:1:2] 671/1000: 2a > Mirage was lulled into a deep sleep! [7 EN]
    Mirage: Mirage is fast asleep!

    Kozu restored health with its Black Sludge! [+2 HP]

    Action 2
    Kozu: U-Turn > CRIT [<=63] 10/1000: YES > (7 + 3 + (3-5)*1.5) = 7 [7 DMG] [5 EN]
    Mirage: Mirage is fast asleep!

    Kozu restored health with its Black Sludge! [+2 HP]

    Action 3
    Kozu: Gastro Acid > It doesn't effect Mirage! [5 EN]
    Mirage: Mirage woke up! > Gyro Ball > CRIT [<=63] 894/1000: NO > (15 + 3 + 1 + (4-3)*1.5) = 20.5 [20.5 DMG] [6 EN]

    Kozu restored health with its Black Sludge! [+2 HP]
    Mirage's Steel typing was corroded!


    Turn Order
    Leader Engineer Pikachu sends in new Pokemona and issues actions.
    Gerard issues actions.
    deadfox081 referees.​

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