Gym [POISON] Leader Engineer Pikachu vs. Gerard

#1
Rules
Pokemon: 4v4 (B4P4 for Challenger, B6P4 for Leader)
Format: Singles
DQ: 2 Days
Switch: OK
Items: ON
Abilities: TWO
Substitutions: TWO
∞ Recovers / ∞ Chills

Arena
Hiroshima, August 1945
Arena Type: Urban
Field Type: Poison
Complexity: Moderate
Formats: All Formats

Restrictions: OHKO moves are banned.

Description:
The clinic and all its wards explode, sending debris and waves of heated air emanating through the city and beyond its borders. Nurses, doctors, and even the little boys within are blown to infinitesimal pieces, and the resulting damage collapses the majority of the housing complexes, trapping some sixty percent of the population underneath mountains of rubble. Ominously, it is silent; everybody is too far buried to be audible. That, or dead. Overcome, those still standing fling themselves to the ground, ratcheting up jet after jet of bile, finally accepting reality. The air itself is heavy, laden with sadness and the numerous particles decimated into bits too small for the human eye to recognize. A dense mist fills the sky above the destruction around you, perhaps from tears.

Yet the most destructive force is still to come. In the days that follow, those who were lucky enough to escape their tombs fall to the ground, no longer breathing. The radiation is pervasive. It passes over nobody, leaves not one unscathed. It augments the toxins already in the air, turning small poisons lethal, small wounds fatal. The sky is inappropriately clear, though from below it's hard to see the sun shining through at all; in fact, it's hard to see anything. Is this reality...?

Today, this simulation room is designed to give each person an accurate impression as to the setting immediately in the aftermath of the Hiroshima bombing. As you know, this bombing injured over 150,000 citizens of the city, as well as over 90% of the nurses and doctors present in Hiroshima. We ask that you respect the simulation room and what is stands for by refraining from using overly powerful attacks as well as attack-enhancing items. Thank you.

Summary:

  • +1 flat Speed for Pokemon adapted to the environment.
  • The strength of toxins is increased.
    • BPSN starts at 2 DPA instead of the normal 1 DPA.
    • If a Pokemon that is afflicted with PSN would get poisoned again, it instead turns into BPSN, which escalates to 3 DPA at the end of the round.
  • Poison Mist is active, dealing 0.6 DPA to all Pokemon without a Poison or non-corroded Steel typing, and causes them to count as being PSNed for the purposes of moves, but not abilities. It will cause the corrosion of Steel-types after one round of exposure. A Pokemon can be PSNed in addition to the Mist. Poison Mist increases the BAP of Water-type attacks by 1.5, decreases the BAP of Fire-type attacks by 1.5, activates Rain Dish and Dry Skin, and increases the accuracy of Thunder to 85%. Weather Ball is Water-type.
    • If Rain is brought to the field, the DPA of the Mist will double. All other effects of Rain will override those of Poison Mist. However, Hydration will only work if the Pokemon is Poison-type. Rain Dance lasts 1 more round.
    • Sunny Day, Hail, and Sandstorm last for 1 less round, while their respective abilities will bring the weather in for 4 rounds. Sun, Hail, and Sand will double the DPA of the Mist. Sun will increase the BAP of Fire-types by 1.5, decrease the BAP of Water-types by 1.5, cause Chlorophyll to only increase Speed by 50% unless the Pokemon is Poison-type, and override Poison Mist with its remaining effects. Hail will increase Blizzard's accuracy to 85% and halve healing from Ice Body. Sand will activate Sand Rush, Sand Veil, and Sand Force at half value.
    • Air Lock and Cloud Nine if activated will cancel all effects except for the DPA and, for standard Poison Mist, activation of Dry Skin and Rain Dish due to the humidity being a non-conditional aspect.
  • All Pokemon that are Poison-type, have the ability Liquid Ooze, or have either Acid or Acid Spray learn Gastro Acid.
  • The items Choice Band, Choice Specs, Life Orb, Expert Belt, Muscle Band, Wise Glasses, as well as Evolutionary Stones, Elemental Gems, and +4 DMG items (e.g. Silk Scarf) have no effect. Black Sludge's effect is doubled if it would not be increased already by ability.

Leader Engineer Pikachu

Gengar* (Youma) (M)
NATR: Hasty (+15% Speed, +19% [18.54%] Acc, Defense decreased by *)

Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS: 60 / 65 / 60 / 130 / 75 / 110

HP: 90
Atk: *** (3)
Def-: * (1)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)

SC: 3
WC: 3
BRT: 19

EC: 9 / 9
MC: 3
DC:

ATTACKS [81]:
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Dream Eater
Hex
Hypnosis
Lick
Mean Look
Night Shade
Nightmare
Payback
Shadow Ball
Shadow Punch
Spite
Sucker Punch

Astonish
Clear Smog
Disable (#)
Explosion (#)
Fire Punch
Grudge
Haze
Ice Punch (#)
Perish Song
Psywave
Scary Face
ThunderPunch

Body Slam
Counter
DynamicPunch
Endure
Focus Punch
Knock Off
Icy Wind
Metronome
Pain Split
Role Play
Seismic Toss
Spite
Snore
Trick
Uproar

Attract
Brick Break
Double Team
Energy Ball
Facade
Focus Blast
Frustration
Hidden Power [Ground 7]
Hyper Beam
Poison Jab
Protect
Psych Up
Psychic
Rain Dance
Rest
Return
Rock Smash
Sludge Bomb (#)
Substitute
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt (#)
Torment
Toxic
Trick Room
Venom Shock
Will-O-Wisp (#)

Bide
Giga Drain
Headbutt
Mega Drain
Skill Swap
Sleep Talk
Snatch
Zap Cannon

Venusaur (Tanka) (F)
NATR: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

STATS: 80 / 82 / 83 / 100 / 100 / 80

HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

SC: 4
WC: 4
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [47]:
Double-Edge
Growl
Growth
Leech Seed
Petal Dance
PoisonPowder
Razor Leaf
Seed Bomb
Sleep Powder
SolarBeam
Sweet Scent
Synthesis
Tackle
Take Down
Vine Whip
Worry Seed

Endure
Giga Drain (#)
Ingrain
Leaf Storm
Light Screen (#)
Power Whip (#)
Skull Bash

Bind
Frenzy Plant
Knock Off
Outrage

AncientPower
Weather Ball

Attract
Bulldoze
Double Team
Earthquake
Energy Ball
Flash
Frustration
Grass Knot
Hidden Power [Ice 7]
Hyper Beam
Protect
Rest
Return
Roar
Safeguard
Sludge Bomb
Substitute (#)
Sunny Day
Toxic (#)
Venom Shock (#)

Bide
Fury Cutter
Reflect
Sleep Talk

Drapion (Sasori) (F)
NATR: Adamant (Attack increased by *, Special Attack decreased by *)

Type: Dark / Poison
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

STATS: 70 / 90 / 110 / 60 / 75 / 95

HP: 100
Atk+: **** (4)
Def: **** (4)
SpA-: * (1)
SpD: *** (3)
Spe: 95

SC: 3
WC: 4
BRT: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [50]:
Acupressure
Bite
Bug Bite
Cross Poison
Crunch
Fire Fang
Hone Claws
Ice Fang
Knock Off
Leer
Night Slash
Pin Missile
Poison Fang
Poison Sting
Pursuit
Scary Face
Thunder Fang
Toxic Spikes
Venom Shock

Confuse Ray (#)
Whirlwind (#)
Agility (#)
Faint Attack
Iron Tail

Aqua Tail
Fury Cutter

Aerial Ace
Brick Break
Bulldoze
Dig
Double Team
Earthquake
False Swipe
Frustration
Payback
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Tomb
Struggle Bug
Substitute (#)
Swords Dance (#)
Taunt (#)
Torment
Toxic

Endure
Sleep Talk

Crobat (Kozu) (F)

NATR: Naive (+15% Speed, +26% [25.86%] Acc, Special Defense decreased by *)

Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

STATS: 85 / 90 / 80 / 70 / 80 / 130

HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)

SC: 4
WC: 4
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [58]:
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Screech
Supersonic
Wing Attack

Brave Bird (#)
Defog
Giga Drain
Gust
Hypnosis (#)
Nasty Plot (#)
Pursuit
Quick Attack
Whirlwind
Zen Headbutt

Heat Wave
Sky Attack
Sleep Talk
Super Fang
Twister

Attract
Double Team
Fly
Frustration
Giga Impact
Hidden Power [Ice 7]
Hyper Beam
Payback
Pluck
Protect
Rain Dance
Rest
Shadow Ball
Sludge Bomb
Substitute (#)
Sunny Day
Taunt (#)
Thief
Torment
Toxic (#)
U-turn
Venom Shock
X-Scissor

Bide
Dark Pulse
Detect
Endure
Roost
Snatch

Tentacruel (Kurage) (M)
NATR: Modest (SpA increased by *, Atk decreased by *)

Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

STATS: 80 / 70 / 65 / 80 / 120 / 100

HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: **** (4)
SpD: ***** (5)
Spe: 100

SC: 3
WC: 3
BRT: 21

EC: 6 / 6
MC: 1
DC: 5 / 5

ATTACKS [58]:
Acid
Acid Spray
Barrier
BubbleBeam
Constrict
Hex
Hydro Pump
Poison Jab
Poison Sting
Screech
Sludge Wave
Supersonic
Toxic Spikes
Water Gun
Water Pulse
Wrap
Wring Out

Aqua Ring (#)
Confuse Ray (#)
Mirror Coat (#)
Muddy Water
Rapid Spin

Bind
Endure
Icy Wind
Knock Off
Magic Coat
Role Play
Snore

Attract
Blizzard
Dive
Double Team
Frustration
Hail
Hidden Power [Ground 7]
Hyper Beam
Ice Beam (#)
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Safeguard
Scald (#)
Sludge Bomb
Substitute (#)
Surf
Toxic
Venom Shock

Bide
Brine
Giga Drain
Mimic
Reflect
Sleep Talk
Whirlpool

Mollux (Yogan) (F)
NATR: Bold (Defense increased by *, Attack decreased by *)

TYPE: Fire / Poison
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (Unlocked): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

STATS: 95 / 45 / 83 / 131 / 106 / 76

HP: 100
Atk-: * (1)
Def+: **** (4)
SpA: ***** (5)
SpD: **** (4)
Spe: 76

SC: 3
WC: 3
BRT: 20

EC:
MC: 0
DC: 5 / 5

ATTACKS [53]:
Acid
Acid Armor
Acid Spray
Bide
Clear Smog
Confuse Ray
Ember
Eruption
Final Gambit
Gunk Shot
Heat Wave
Inferno
Lava Plume
Moonlight
Recover
Toxic Spikes
Withdraw

Aqua Ring (#)
Fire Spin (#)
Heal Pulse (#)

Bind
Gastro Acid
Heal Bell
Helping Hand
Knock Off
Sleep Talk
Snatch
Stealth Rock

Attract
Double Team
Explosion
Hidden Power [Ice 7]
Hyper Beam
Fire Blast
Flame Charge
Flamethrower
Flash
Light Screen
Overheat
Protect
Rain Dance
Rest
Sludge Bomb
Sludge Wave
SolarBeam
Substitute
Sunny Day
Thunder Wave
Thunder
Thunderbolt (#)
Toxic (#)
Venoshock (#)
Will-O-Wisp


Challenger Gerard
Gavroche (Reuniclus) {}

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psyquic


  • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
  • Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
  • Regenerator: (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 26 (-)
SC: 2
WC: 2
BST: 20


EC: 9/9
MC: 0
DC: 5/5


Attacks: 53

Attract
Acid Armor
Calm Mind
Charm
Confuse Ray
Dizzy Punch
Double Team
Drain Punch
Endeavor
Energy Ball
Fire Punch
Flash Cannon
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Hidden Power Fire (7)
Hyper Beam
Ice Punch
Imprison
Light Screen
Magic Coat
Pain Split
Protect
Psychic
Psyshock
Psywave
Rain Dance
Recover
Reflect
Return
Rock Slide
Rollout
Shadow Ball
Signal Beam
Skill Swap
Snatch
Substitute
Superpower
Swagger
Thunder
ThunderPunch
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt

Mirage (Bronzor) {O}

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Psychic


  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
  • Heatproof: (Innate)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
  • Heavy Metal: (Trait)
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:

HP: 100
Atk:
4 (+)
Def:
4
SpA:
3
SpD:
4
Spe:
28 (-)
SC:
3
WC:
5 [8]
BST:
19


EC:
6/6
MC:
0
DC: 5
/5


Attacks: 49

AncientPower
Block
Bulldoze
Confuse Ray
Confusion
Dream Eater
Double Team
Earthquake
Endure
Explosion
Extrasensory
Faint Attack
Flash Cannon
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Payback
Protect
Psychic
Psywave
Rain Dance
Reflect
Rest
Rock Slide
Safeguard
Sandstorm
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
SolarBeam
Stealth Rock
Substitute
Sunny Day
Tackle
Toxic
Trick
Trick Room
Zen Headbutt

Lamarche (Mollux) {}
Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison


  • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

  • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:


  • Dry Skin: (Innate)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
  • Illuminate: (Can be Enabled)
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:

HP: 100
Atk:
1 (-)
Def:
4 (+)
SpA:
5
SpD: 4

Spe: 76
SC: 3
WC: 3
BST: 20


EC: -.-
MC: 0
DC: 5/5


Attacks: 60

Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Gastro Acid
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice [7]
Hyper Beam
Inferno
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solarbeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-o-Wisp
Withdraw

Wilde (Gallade) {♂}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:


  • Steadfast: (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Justified: (Innate)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:


HP:
100
Atk:
5
Def:
3
SpA:
4 (+)
SpD:
4
Spe:
69 (-)
SC:
3
WC:
4
BST:
21


EC:
9/9
MC:
3
DC:
5/5


Attacks: 86

Aerial Ace
Ally Switch
Body Slam
Brick Break
Bulldoze
Calm Mind
Charm
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
False Swipe
Feint
Fire Punch
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Rain Dance
Recycle
Reflect
Rest
Rock Slide
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Stored Power
Substitute
Sunny Day
Swords Dance
Taunt
Teleport
ThunderPunch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Trick
Vacuum Wave
Will-O-Wisp
Wish
X-Scissor
Zen Heabutt



Fresh off giving up his first badge and forever tweeking the arena he holds these battles in, our resident Poison Typer Engineer Pikachu stares down another tough challenge. Yet another Gym Leader with a super effective STAB speciality and Gerard had brought this probably advantage to full effect. All thats left now is for me to shut up and let them get to it. The coins in the air with heads meaning Engi sends out first and tails gives Gerard the honour.



and Tails it is!


Turn Order
Gerard sends out first Pokemon, selecting abilities and item.
Leader Engineer Pikachu sends out first Pokemon, selecting abilities, item and issuing actions.
Gerard issues actions.
deadfox081 referees.​
 
#2


Oh darn, Singles is not my forte, but Lamarche is looking like the best choice I have to start this, at least it's not gonna be as battered as any of my other members would, this looks like it would be a fun match, so Mollux take this brand new Black Sludge and Illuminate our victorious road, let's see how much fun is Dry Skin when you're not using it yourself.



Black Sludge
Dry Skin & Illuminate [Enable]
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#3

Let us begin! We won't hold back; I trust you to do the same. We've agreed to maintain Levitate as a Trait for this match.

Youma (M)
ABIL:
Levitate

Skill Swap (Nothing / Dry Skin, Illuminate) — Hidden Power — Hidden Power
[ONCE] IF (Protective / Evasive Action) THEN (Use Double Team [2] and push actions back)
[ONCE] IF (Thunder Wave is used) AND (You are faster) THEN (Use Taunt and push actions back)
 
#4


Alright Lamarche, this might be the only time Illuminate sucking so much is an adventage to our cause as we won't be losing anything really, Dry Skin on the other might be even better to lose it early, as the sun is ooking particulary delicious in this place, no reason to avoid it in such a beautiful day, particulary when you might as well roast our foes with it.



Lamarche: Sunny Day ~ Fire Blast ~ Fire Blast
 
#5
Leader Engineer Pikachu
A---
390/390: 100%

Youma (M)
@
Black Sludge
HP: 90
EN: 100
Spe: 127 [+19]
3 / 1 / 5 / 3
SC 3 / WC 3
Levitate

VS.

Gerard
A---
410/410: 100%

Lamarche (M)
@
Black Sludge
HP: 100
EN: 100
Spe: 76
1 / 4 / 5 / 4
SC 3 / WC 3
Dry Skin, Illuminate

Clearly the leader is still smarting from his first loss here in the Poison Gym and he minces no words in sending out the ever worrying Youma the Gengar to lead off this fight. Gerard initially shies away from his psychics and leads off with a mon hoping to take advantage of the arena with a Poison typing of his own. Lamarche is a member of the strange and newly discovered species called Mollux and looks especially suited to this task.

Unfortunately for Lamarche the tricksy Gengar looks to immediately take away one of its biggest weapons by Swapping Skills and stealing both of the slug's abilities! However such traits do not come without cost and Lamarche shows this by bringing Sun to shine through the mist and Youma's newly acquired Dry Skin hurts him already. Not to be put out by his plan somewhat backfiring the ghostly one fires off some Hidden Power to take advantage of Lamarche's somewhat glaring weakness. However he is soon shown up by the brute force that is an Illuminate aided, Dry Skin targetting, sunlight assisted STAB Fire Blast that quite frankly does huge damage for a neutral attack. To further rub it in the damage from Dry Skin is totally cancelling out Gengar's Black Sludge and making the held item useless for him while Lamarche on the other hand is able to use his to fully boosted effect.

The final actions of the round are a direct carbon copy of the second and Engineer finds himself a little on the back foot right from the get go. Of course any ASB pundit knows to never count a Gengar out. He's not one of the formerly most complained about Pokemon in the game for nothing. Especially when piloted by a cunning battler such as mister Pikachu.


Leader Engineer Pikachu
A---
347/390: 89%

Youma (M)
@
Black Sludge
HP: 47
EN: 73
Spe: 127 [+19]
3 / 1 / 5 / 3
SC 3 / WC 3
Levitate, Dry Skin, Illuminate

VS.

Gerard
A---
376/410: 92%

Lamarche (M)
@
Black Sludge
HP: 66
EN: 73
Spe: 76
1 / 4 / 5 / 4
SC 3 / WC 3
Dry Skin, Illuminate

SUN (2 Rounds)
Action 1
Youma: Skill Swap > Youma swapped abilities with Lamarche! [14 EN]
Lamarche: Sunny Day > The sun started to shine bright! [9 EN]

The sunlight hurt Youma's Dry Skin [2 DMG]
Youma restored health with its Black Sludge! [+2 HP]

Action 2
Youma: Hidden Power > CRIT [<=63] 106/1000: NO > (7 + (5-4)*1.5)*2.25 = 19.125 [19.125 DMG] [5 EN]
Lamarche: Fire Blast > HIT [<=950] 837/1000: YES | CRIT [<=63] 252/1000: NO | BURN [<=100] 198/1000: NO > (12 + 3 + 1.5 + 2 + (5-3)*1.5) = 21.5 [21.5 DMG] [7 EN]

The sunlight hurt Youma's Dry Skin [2 DMG]
Youma restored health with its Black Sludge! [+2 HP]
Lamarche restored health with its Black Sludge! [+2 HP]

Action 2
Youma: Hidden Power > CRIT [<=63] 874/1000: NO > (7 + (5-4)*1.5)*2.25 = 19.125 [19.125 DMG] [9 EN]
Lamarche: Fire Blast > HIT [<=950] 21/1000: YES | CRIT [<=63] 937/1000: NO | BURN [<=100] 875/1000: NO > (12 + 3 + 1.5 + 2 + (5-3)*1.5) = 21.5 [21.5 DMG] [11 EN]

The sunlight hurt Youma's Dry Skin [2 DMG]
Youma restored health with its Black Sludge! [+2 HP]
Lamarche restored health with its Black Sludge! [+2 HP]


Turn Order
Gerard issues actions.
Leader Engineer Pikachu issues actions.
deadfox081 referees.​
 
#6


Grrr... I was hoping to be a little more ahead though it's nothing we can handle, so let's try and not screw this up, we can never be too careful around gengar so better to play safe than sorry

Switching Out...


......
...


Blacl Sludge.............................................Zoom Lens...
...
 
#8


Wilde is pretty good at what it does, for what slaying ghosts is only one of shuch things, while Youma's tricks are powerful tools, they pale against the sheer power of Wilde's steel, his mind can't not be tamed and his power can't be stop.


Wilde: Psychic ~ Rock Slide ~ Psychic
*If Youma uses Taunt & He's Not Taunted & You're Not Taunted already then use Magic Coat and push actions
*If Youma uses Pain Split & You're Not Taunted & You didn't use Protect last action then use Protect and push actions
 
#10
Leader Engineer Pikachu
A---
347/390: 89%

Youma (M)
@
Black Sludge
HP: 47
EN: 73
Spe: 127 [+19]
3 / 1 / 5 / 3
SC 3 / WC 3
Levitate, Dry Skin, Illuminate

VS.

Gerard
OA--
376/410: 92%

Lamarche (M)
@
Black Sludge
HP: 66
EN: 73
Spe: 76
1 / 4 / 5 / 4
SC 3 / WC 3
Dry Skin, Illuminate

Wilde (M)
@
Zoom Lens
HP: 100
EN: 100
Spe: 69 [-10]
5 / 3 / 4 / 4
SC 3 / WC 4
Steadfast, Justified

SUN (2 Rounds)

Knowing that Mollux cannot answer to all the tricks Youma possesses Gerard switches out to a mon more capable of dealing with it in Wilde the Gallade. Of course then both trainers just go ahead and throw the tricks out the window in favour of a totally offensive approach. Youma uses the mist to channel a powerful Hex at Wilde, twice in fact. While the Gallade just throws the ghost around with his Psychic powers before burrying him in a Rock Slide. Of course never to disappoint Youma has one last trick to play before going down as he links his Destiny to the oppoent and ensures that while a second Psychic attack does bring him down that Wilde isn't far away!

Leader Engineer Pikachu
X---
300/390: 77%

Youma (M)
@
Black Sludge
HP: -8
EN: 41
Spe: 127 [+19]
3 / 1 / 5 / 3
SC 3 / WC 3
Levitate, Dry Skin, Illuminate

VS.

Gerard
OA--
301/410: 73%

Lamarche (M)
@
Black Sludge
HP: 66
EN: 73
Spe: 76
1 / 4 / 5 / 4
SC 3 / WC 3
Dry Skin, Illuminate

Wilde (M)
@
Zoom Lens
HP: 25
EN: 82
Spe: 69 [-10]
5 / 3 / 4 / 4
SC 3 / WC 4
Steadfast, Justified

SUN (1 Round)
Action 1
Youma: Hex > CRIT [<=63] 455/1000: NO > (10 + 3 + (5-4)*1.5)*1.5 = 21.75 [21.75 DMG] [7 EN]
Wilde: Psychic > CRIT [<=125] 625/1000: NO > (9 + 3 + (4-3)*1.5)*1.5 = 20.25 DMG [20.25 DMG] [6 EN]

The sunlight hurt Youma's Dry Skin [2 DMG]
Wilde is hurt by the mist! [0.6 DMG]
Youma restored health with its Black Sludge! [+2 HP]

Action 2
Youma: Hex > CRIT [<=63] 887/1000: NO > (10 + 3 + (5-4)*1.5)*1.5 = 21.75 [21.75 DMG] [11 EN]
Wilde: Rock Slide > CRIT [<=125] 220/1000: NO > (8 + (5-1)*1.5) = 14 DMG [14 DMG] [6 EN]

The sunlight hurt Youma's Dry Skin [2 DMG]
Wilde is hurt by the mist! [0.6 DMG]
Youma restored health with its Black Sludge! [+2 HP]

Action 2
Youma: Destiny Bond > Youma linked its fate to Wilde! [14 EN]
Wilde: Psychic > CRIT [<=125] 16/1000: YES > (9 + 3 + 3 + (4-3)*1.5)*1.5 = 24.75 DMG [24.75 DMG] [6 EN]
Youma was knocked out!
Wilde is hurt by the Destiny Bond! [30 DMG]

Wilde is hurt by the mist! [0.6 DMG]


Turn Order
Leader Engineer Pikachu sends in new Pokemon and issues actions.
Gerard issues actions.
deadfox081 referees.​
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#11

I suppose you're feeling quite confident? Tell me more.

Kozu (M)
ABIL:
Infiltrator, Inner Focus

Brave Bird — Brave Bird — Brave Bird
[ONCE] IF (Protective / Evasive Action is used) THEN (Use Double Team [2] instead)
IF (A combination involving a Damaging Priority Attack is used) THEN (Use Wing Attack - Air Cutter from that action)
 
#13
Okay we're back on track now. The combo is in no way viable but still activates Engi's sub.

Leader Engineer Pikachu
XA--
300/390: 77%

Kozu (M)
@
Black Sludge
HP: 100
EN: 100
Spe: 150 [+26]
3 / 3 / 3 / 2
SC 4 / WC 4
Inner Focus, Infiltrator

VS.

Gerard
OA--
301/410: 73%

Lamarche (M)
@
Black Sludge
HP: 66
EN: 73
Spe: 76
1 / 4 / 5 / 4
SC 3 / WC 3
Dry Skin, Illuminate

Wilde (M)
@
Zoom Lens
HP: 25
EN: 82
Spe: 69 [-10]
5 / 3 / 4 / 4
SC 3 / WC 4
Steadfast, Justified

SUN (1 Round)

As the leader is forced to recall one speedy trickster he swiftly replaces him with another like mon in Kozu the Crobat. Sensing time in this match is nigh its end Wilde attempts a priority infused reconstruction of Youma's dying move, but its a little too complex and infeasible to pull off and instead all he's able to manage is a strike from the Shadows. Meanwhile Kozu is able to conserve energy in utilising some of his weaker Flying attacks and ends the round with a KO for a net loss of barely any HP or EN.

Leader Engineer Pikachu
XA--
298/390: 76%

Kozu (M)
@
Black Sludge
HP: 98
EN: 94
Spe: 150 [+26]
3 / 3 / 3 / 2
SC 4 / WC 4
Inner Focus, Infiltrator

VS.

Gerard
OX--
276/410: 67%

Lamarche (M)
@
Black Sludge
HP: 66
EN: 73
Spe: 76
1 / 4 / 5 / 4
SC 3 / WC 3
Dry Skin, Illuminate

Wilde (M)
@
Zoom Lens
HP: 0
EN: 78
Spe: 69 [-10]
5 / 3 / 4 / 4
SC 3 / WC 4
Steadfast, Justified
Action 1
Wilde: Shadow Sneak > CRIT [<=63] 408/1000: NO > (4 + (5-3)*1.5) = 6 DMG [6 DMG] [4 EN]
Kozu: Wing Attack > CRIT [<=63] 424/1000: NO > (6 + 3 + (3-3)*1.5)*1.5 = 13.5 [13.5 DMG] [3 EN]

Wilde is hurt by the mist! [0.6 DMG]
Kozu restored health with its Black Sludge! [+2 HP]

Action 2
Kozu: Wing Attack > CRIT [<=125] 610/1000: NO > (6 + 3 + (3-4)*1.5)*1.5 = 11.25 [11.25 DMG] [3 EN]
Wilde was knocked out!

Wilde is hurt by the mist! [0.6 DMG]
Kozu restored health with its Black Sludge! [+2 HP]


Turn Order
Gerard sends in new Pokemon and issues actions.
Leader Engineer Pikachu issues actions.
deadfox081 referees.​
 
#14


So it doesn't work but it still activates the sub? this is why I hate comboes, anyway, amarche can deal with anything our bat-friend can throw so let's see what you can do.



Lamarche: Lava Plume ~ Thunderbolt ~ Lava Plume
* If Kozu uses (succesfully) a Protective or Evasive Move then use Chill and push actions
* If Kozu uses an Evasive Damaging Move & you're Not Taunted then use Recover and Chill alternanring if necesary and push actions
 
#16
Leader Engineer Pikachu
XA--
298/390: 76%

Kozu (M)
@
Black Sludge
HP: 98
EN: 94
Spe: 150 [+26]
3 / 3 / 3 / 2
SC 4 / WC 4
Inner Focus, Infiltrator

VS.

Gerard
AX--
276/410: 67%

Lamarche (M)
@
Black Sludge
HP: 66
EN: 73
Spe: 76
1 / 4 / 5 / 4
SC 3 / WC 3
Dry Skin, Illuminate

Still in recovery mode from the KO and clearly trying to hold off on letting too many surprises out of the bag while having to order first, Gerard just recalls Lamarche to the fray. Of course with his abilities back he looks a little more suited to this environment. Wary of the tricks the Crobat could play Lamarche opts for some weaker spread damage in the way of a Lava Plume. This might have been a good choice as before he can act Kozu cloaks himself in a blue light and begins to absorb anything and everything coming his way. This of course makes the Mollux's choice of a Thunderbolt a little less than ideal as it gives Kozu plenty to throw back when he released all his Bided energy! Unfortunately thanks to the bulk of recovery Lamarche is getting each turn it isn't quite enough to KO the snail and he's able to hit back with a critical Lava Plume to end the round. Thankfully for the leader no status reared its ugly head and the Crobat finds himself with both a HP and speed advantage that should be enough to secure Lamarche's exit next round.

Leader Engineer Pikachu
XA--
251/390: 64%

Kozu (M)
@
Black Sludge
HP: 51
EN: 57
Spe: 150 [+26]
3 / 3 / 3 / 2
SC 4 / WC 4
Inner Focus, Infiltrator

VS.

Gerard
AX--
226/410: 55%

Lamarche (M)
@
Black Sludge
HP: 16
EN: 56
Spe: 76
1 / 4 / 5 / 4
SC 3 / WC 3
Dry Skin, Illuminate
Action 1
Kozu: Bide > Kozu began storing energy!
Lamarche: Lava Plume > CRIT [<=63] 381/1000: NO | BURN [<=300] 395/1000: NO > (8 + 3 - 1.5 + (5-2)*1.5) = 14 [14 DMG] [5 EN]

Kozu restored health with its Black Sludge! [+2 HP]
Lamarche restored health with its Black Sludge! [+2 HP]
Lamarche restored health with its Dry Skin! [+2 HP]

Action 2
Kozu: Kozu is storing energy!
Lamarche: Thunderbolt > CRIT [<=63] 141/1000: NO | PARA [<=100] 208/1000: NO > (10 + (5-2)*1.5) = 21.75 [21.75 DMG] [7 EN]

Kozu restored health with its Black Sludge! [+2 HP]
Lamarche restored health with its Black Sludge! [+2 HP]
Lamarche restored health with its Dry Skin! [+2 HP]

Action 3
Kozu: Kozu released energy! > (35.5*1.75) = 62.125 [62.125 DMG] [37 EN]
Lamarche: Lava Plume > CRIT [<=63] 38/1000: YES | BURN [<=300] 571/1000: NO > (8 + 3 + 3 - 1.5 + (5-2)*1.5) = 17 [17 DMG] [5 EN]

Kozu restored health with its Black Sludge! [+2 HP]
Lamarche restored health with its Black Sludge! [+2 HP]
Lamarche restored health with its Dry Skin! [+2 HP]


Turn Order
Leader Engineer Pikachu issues actions.
Gerard issues actions.
deadfox081 referees.​
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#17

Right, uh, let's pretend I didn't forget about my own arena.

Brave Bird - Brave Bird - Brave Bird
[ONCE] IF (Protective / Evasive Action is used) THEN (Use Sunny Day instead)
 
#20
Leader Engineer Pikachu
XA--
251/390: 64%

Kozu (M)
@
Black Sludge
HP: 51
EN: 57
Spe: 150 [+26]
3 / 3 / 3 / 2
SC 4 / WC 4
Inner Focus, Infiltrator

VS.

Gerard
AX--
226/410: 55%

Lamarche (M)
@
Black Sludge
HP: 16
EN: 56
Spe: 76
1 / 4 / 5 / 4
SC 3 / WC 3
Dry Skin, Illuminate

And after some lengthy anticipation Kozu decides to just make swift work of it as he disposes of Lamarche with a Brave Bird attack. The recoil is additionally negated somewhat by his Black Sludge and the Crobat is still looking pretty healthy right about now.

Leader Engineer Pikachu
XA--
248/390: 64%

Kozu (M)
@
Black Sludge
HP: 48
EN: 49
Spe: 150 [+26]
3 / 3 / 3 / 2
SC 4 / WC 4
Inner Focus, Infiltrator

VS.

Gerard
AX--
210/410: 51%

Lamarche (M)
@
Black Sludge
HP: 0
EN: 56
Spe: 76
1 / 4 / 5 / 4
SC 3 / WC 3
Dry Skin, Illuminate
Action 1
Kozu: Brave Bird > CRIT [<=63] 492/1000: NO > (14 + 3 + (3-4)*1.5) = 15.5 [15.5 DMG] [5.167 RECOIL] [8 EN]
Lamarche was knocked out!

Kozu restored health with its Black Sludge! [+2 HP]


Turn Order
Gerard sends in new Pokemona and issues actions.
Leader Engineer Pikachu issues actions.
deadfox081 referees.​
 
#21
Not liking this but it's not worse that what we've been through

Mirage (Rare Candy): Gyro Ball - Rock Slide - Gyro Ball
*If Kozu uses Bide (Hold) then use Stealth Rock - Trick Room according to action and push actions
*If Kozu uses an Evasive Damaging move then use Trick Room and push actions
 
#22
Gerard, this is a two ability match and your Heavy Metal had its Trait status revoked long before this battle began. Please select your two abilities so we can finally get this kicking along.
 
#25
Leader Engineer Pikachu
XA--
248/390: 64%

Kozu (M)
@
Black Sludge
HP: 48
EN: 49
Spe: 150 [+26]
3 / 3 / 3 / 2
SC 4 / WC 4
Inner Focus, Infiltrator

VS.

Gerard
XXA-
210/410: 51%

Mirage (-)
@
Rare Candy
HP: 100
EN: 100
Spe: 28 [-10]
4 / 45 / 3 / 45
SC 3 / WC 58
Levitate, Heatproof, Heavy Metal

Sensing that Mirage the Bronzong might prove a little too difficult for Kozu to handle in a straight out fight Engineer instead opts to dip once again into the Crobat's deep bag of tricks. What comes out is some almost perfectly accurate Hypnosis from the bat that sends Mirage right into a deep sleep that has it doing nothing at all for most of this round! Kozu is free to U-Turn right into the Steel type and allow a more fitting counter to come in for next round. It even hit critically so as to do more than laughable damage. Kozu attempts one more little trick to set up for next round but of course his Gastro Acid as yet has no effect what so ever on what I just mentioned to be a Steel typed Bronzong. Mirage then wakes up just in time to whack Kozu with one good Gyro Ball and with the damage done by just this single hit it's rather obvious why Engineer wanted to avoid it. Well Kozu played some stall and is on the way out, oh and Mirage's Poison immunity is now corroded away just a second too late for the leader to have made use of it this round. Those are the breaks.

Leader Engineer Pikachu
XA--
233/390: 60%

Kozu (M)
@
Black Sludge
HP: 33
EN: 32
Spe: 150 [+26]
3 / 3 / 3 / 2
SC 4 / WC 4
Inner Focus, Infiltrator
U-Turning

VS.

Gerard
XXA-
203/410: 50%

Mirage (-)
@
Rare Candy
HP: 93
EN: 94
Spe: 28 [-10]
4 / 45 / 3 / 45
SC 3 / WC 58
Levitate, Heatproof, Heavy Metal
Corroded
Action 1
Kozu: Hypnosis > HIT [<=960] 222/1000: YES | DURATION [1:1:2] 671/1000: 2a > Mirage was lulled into a deep sleep! [7 EN]
Mirage: Mirage is fast asleep!

Kozu restored health with its Black Sludge! [+2 HP]

Action 2
Kozu: U-Turn > CRIT [<=63] 10/1000: YES > (7 + 3 + (3-5)*1.5) = 7 [7 DMG] [5 EN]
Mirage: Mirage is fast asleep!

Kozu restored health with its Black Sludge! [+2 HP]

Action 3
Kozu: Gastro Acid > It doesn't effect Mirage! [5 EN]
Mirage: Mirage woke up! > Gyro Ball > CRIT [<=63] 894/1000: NO > (15 + 3 + 1 + (4-3)*1.5) = 20.5 [20.5 DMG] [6 EN]

Kozu restored health with its Black Sludge! [+2 HP]
Mirage's Steel typing was corroded!


Turn Order
Leader Engineer Pikachu sends in new Pokemona and issues actions.
Gerard issues actions.
deadfox081 referees.​