Rules
Pokemon: 4v4 (B4P4 for Challenger, B6P4 for Leader)
Format: Singles
DQ: 2 Days
Switch: OK
Items: ON
Abilities: TWO
Substitutions: TWO
∞ Recovers / ∞ Chills
Arena
Hiroshima, August 1945
Leader Engineer Pikachu
Gengar* (Youma) (M)
NATR: Hasty (+15% Speed, +19% [18.54%] Acc, Defense decreased by *)
Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
STATS: 60 / 65 / 60 / 130 / 75 / 110
HP: 90
Atk: *** (3)
Def-: * (1)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)
SC: 3
WC: 3
BRT: 19
EC: 9 / 9
MC: 3
DC: —
ATTACKS [81]:
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Dream Eater
Hex
Hypnosis
Lick
Mean Look
Night Shade
Nightmare
Payback
Shadow Ball
Shadow Punch
Spite
Sucker Punch
Astonish
Clear Smog
Disable (#)
Explosion (#)
Fire Punch
Grudge
Haze
Ice Punch (#)
Perish Song
Psywave
Scary Face
ThunderPunch
Body Slam
Counter
DynamicPunch
Endure
Focus Punch
Knock Off
Icy Wind
Metronome
Pain Split
Role Play
Seismic Toss
Spite
Snore
Trick
Uproar
Attract
Brick Break
Double Team
Energy Ball
Facade
Focus Blast
Frustration
Hidden Power [Ground 7]
Hyper Beam
Poison Jab
Protect
Psych Up
Psychic
Rain Dance
Rest
Return
Rock Smash
Sludge Bomb (#)
Substitute
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt (#)
Torment
Toxic
Trick Room
Venom Shock
Will-O-Wisp (#)
Bide
Giga Drain
Headbutt
Mega Drain
Skill Swap
Sleep Talk
Snatch
Zap Cannon
Venusaur (Tanka) (F)
NATR: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion
Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
STATS: 80 / 82 / 83 / 100 / 100 / 80
HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
SC: 4
WC: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [47]:
Double-Edge
Growl
Growth
Leech Seed
Petal Dance
PoisonPowder
Razor Leaf
Seed Bomb
Sleep Powder
SolarBeam
Sweet Scent
Synthesis
Tackle
Take Down
Vine Whip
Worry Seed
Endure
Giga Drain (#)
Ingrain
Leaf Storm
Light Screen (#)
Power Whip (#)
Skull Bash
Bind
Frenzy Plant
Knock Off
Outrage
AncientPower
Weather Ball
Attract
Bulldoze
Double Team
Earthquake
Energy Ball
Flash
Frustration
Grass Knot
Hidden Power [Ice 7]
Hyper Beam
Protect
Rest
Return
Roar
Safeguard
Sludge Bomb
Substitute (#)
Sunny Day
Toxic (#)
Venom Shock (#)
Bide
Fury Cutter
Reflect
Sleep Talk
Drapion (Sasori) (F)
NATR: Adamant (Attack increased by *, Special Attack decreased by *)
Type: Dark / Poison
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
STATS: 70 / 90 / 110 / 60 / 75 / 95
HP: 100
Atk+: **** (4)
Def: **** (4)
SpA-: * (1)
SpD: *** (3)
Spe: 95
SC: 3
WC: 4
BRT: 18
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [50]:
Acupressure
Bite
Bug Bite
Cross Poison
Crunch
Fire Fang
Hone Claws
Ice Fang
Knock Off
Leer
Night Slash
Pin Missile
Poison Fang
Poison Sting
Pursuit
Scary Face
Thunder Fang
Toxic Spikes
Venom Shock
Confuse Ray (#)
Whirlwind (#)
Agility (#)
Faint Attack
Iron Tail
Aqua Tail
Fury Cutter
Aerial Ace
Brick Break
Bulldoze
Dig
Double Team
Earthquake
False Swipe
Frustration
Payback
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Tomb
Struggle Bug
Substitute (#)
Swords Dance (#)
Taunt (#)
Torment
Toxic
Endure
Sleep Talk
Crobat (Kozu) (F)
NATR: Naive (+15% Speed, +26% [25.86%] Acc, Special Defense decreased by *)
Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
STATS: 85 / 90 / 80 / 70 / 80 / 130
HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)
SC: 4
WC: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [58]:
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Screech
Supersonic
Wing Attack
Brave Bird (#)
Defog
Giga Drain
Gust
Hypnosis (#)
Nasty Plot (#)
Pursuit
Quick Attack
Whirlwind
Zen Headbutt
Heat Wave
Sky Attack
Sleep Talk
Super Fang
Twister
Attract
Double Team
Fly
Frustration
Giga Impact
Hidden Power [Ice 7]
Hyper Beam
Payback
Pluck
Protect
Rain Dance
Rest
Shadow Ball
Sludge Bomb
Substitute (#)
Sunny Day
Taunt (#)
Thief
Torment
Toxic (#)
U-turn
Venom Shock
X-Scissor
Bide
Dark Pulse
Detect
Endure
Roost
Snatch
Tentacruel (Kurage) (M)
NATR: Modest (SpA increased by *, Atk decreased by *)
Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
STATS: 80 / 70 / 65 / 80 / 120 / 100
HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: **** (4)
SpD: ***** (5)
Spe: 100
SC: 3
WC: 3
BRT: 21
EC: 6 / 6
MC: 1
DC: 5 / 5
ATTACKS [58]:
Acid
Acid Spray
Barrier
BubbleBeam
Constrict
Hex
Hydro Pump
Poison Jab
Poison Sting
Screech
Sludge Wave
Supersonic
Toxic Spikes
Water Gun
Water Pulse
Wrap
Wring Out
Aqua Ring (#)
Confuse Ray (#)
Mirror Coat (#)
Muddy Water
Rapid Spin
Bind
Endure
Icy Wind
Knock Off
Magic Coat
Role Play
Snore
Attract
Blizzard
Dive
Double Team
Frustration
Hail
Hidden Power [Ground 7]
Hyper Beam
Ice Beam (#)
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Safeguard
Scald (#)
Sludge Bomb
Substitute (#)
Surf
Toxic
Venom Shock
Bide
Brine
Giga Drain
Mimic
Reflect
Sleep Talk
Whirlpool
Mollux (Yogan) (F)
NATR: Bold (Defense increased by *, Attack decreased by *)
TYPE: Fire / Poison
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (Unlocked): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
STATS: 95 / 45 / 83 / 131 / 106 / 76
HP: 100
Atk-: * (1)
Def+: **** (4)
SpA: ***** (5)
SpD: **** (4)
Spe: 76
SC: 3
WC: 3
BRT: 20
EC: —
MC: 0
DC: 5 / 5
ATTACKS [53]:
Acid
Acid Armor
Acid Spray
Bide
Clear Smog
Confuse Ray
Ember
Eruption
Final Gambit
Gunk Shot
Heat Wave
Inferno
Lava Plume
Moonlight
Recover
Toxic Spikes
Withdraw
Aqua Ring (#)
Fire Spin (#)
Heal Pulse (#)
Bind
Gastro Acid
Heal Bell
Helping Hand
Knock Off
Sleep Talk
Snatch
Stealth Rock
Attract
Double Team
Explosion
Hidden Power [Ice 7]
Hyper Beam
Fire Blast
Flame Charge
Flamethrower
Flash
Light Screen
Overheat
Protect
Rain Dance
Rest
Sludge Bomb
Sludge Wave
SolarBeam
Substitute
Sunny Day
Thunder Wave
Thunder
Thunderbolt (#)
Toxic (#)
Venoshock (#)
Will-O-Wisp
Challenger Gerard
Pokemon: 4v4 (B4P4 for Challenger, B6P4 for Leader)
Format: Singles
DQ: 2 Days
Switch: OK
Items: ON
Abilities: TWO
Substitutions: TWO
∞ Recovers / ∞ Chills
Arena
Hiroshima, August 1945
Arena Type: Urban
Field Type: Poison
Complexity: Moderate
Formats: All Formats
Restrictions: OHKO moves are banned.
Description:
The clinic and all its wards explode, sending debris and waves of heated air emanating through the city and beyond its borders. Nurses, doctors, and even the little boys within are blown to infinitesimal pieces, and the resulting damage collapses the majority of the housing complexes, trapping some sixty percent of the population underneath mountains of rubble. Ominously, it is silent; everybody is too far buried to be audible. That, or dead. Overcome, those still standing fling themselves to the ground, ratcheting up jet after jet of bile, finally accepting reality. The air itself is heavy, laden with sadness and the numerous particles decimated into bits too small for the human eye to recognize. A dense mist fills the sky above the destruction around you, perhaps from tears.
Yet the most destructive force is still to come. In the days that follow, those who were lucky enough to escape their tombs fall to the ground, no longer breathing. The radiation is pervasive. It passes over nobody, leaves not one unscathed. It augments the toxins already in the air, turning small poisons lethal, small wounds fatal. The sky is inappropriately clear, though from below it's hard to see the sun shining through at all; in fact, it's hard to see anything. Is this reality...?
Today, this simulation room is designed to give each person an accurate impression as to the setting immediately in the aftermath of the Hiroshima bombing. As you know, this bombing injured over 150,000 citizens of the city, as well as over 90% of the nurses and doctors present in Hiroshima. We ask that you respect the simulation room and what is stands for by refraining from using overly powerful attacks as well as attack-enhancing items. Thank you.
Summary:
Field Type: Poison
Complexity: Moderate
Formats: All Formats
Restrictions: OHKO moves are banned.
Description:
The clinic and all its wards explode, sending debris and waves of heated air emanating through the city and beyond its borders. Nurses, doctors, and even the little boys within are blown to infinitesimal pieces, and the resulting damage collapses the majority of the housing complexes, trapping some sixty percent of the population underneath mountains of rubble. Ominously, it is silent; everybody is too far buried to be audible. That, or dead. Overcome, those still standing fling themselves to the ground, ratcheting up jet after jet of bile, finally accepting reality. The air itself is heavy, laden with sadness and the numerous particles decimated into bits too small for the human eye to recognize. A dense mist fills the sky above the destruction around you, perhaps from tears.
Yet the most destructive force is still to come. In the days that follow, those who were lucky enough to escape their tombs fall to the ground, no longer breathing. The radiation is pervasive. It passes over nobody, leaves not one unscathed. It augments the toxins already in the air, turning small poisons lethal, small wounds fatal. The sky is inappropriately clear, though from below it's hard to see the sun shining through at all; in fact, it's hard to see anything. Is this reality...?
Today, this simulation room is designed to give each person an accurate impression as to the setting immediately in the aftermath of the Hiroshima bombing. As you know, this bombing injured over 150,000 citizens of the city, as well as over 90% of the nurses and doctors present in Hiroshima. We ask that you respect the simulation room and what is stands for by refraining from using overly powerful attacks as well as attack-enhancing items. Thank you.
Summary:
- +1 flat Speed for Pokemon adapted to the environment.
- The strength of toxins is increased.
- BPSN starts at 2 DPA instead of the normal 1 DPA.
- If a Pokemon that is afflicted with PSN would get poisoned again, it instead turns into BPSN, which escalates to 3 DPA at the end of the round.
- Poison Mist is active, dealing 0.6 DPA to all Pokemon without a Poison or non-corroded Steel typing, and causes them to count as being PSNed for the purposes of moves, but not abilities. It will cause the corrosion of Steel-types after one round of exposure. A Pokemon can be PSNed in addition to the Mist. Poison Mist increases the BAP of Water-type attacks by 1.5, decreases the BAP of Fire-type attacks by 1.5, activates Rain Dish and Dry Skin, and increases the accuracy of Thunder to 85%. Weather Ball is Water-type.
- If Rain is brought to the field, the DPA of the Mist will double. All other effects of Rain will override those of Poison Mist. However, Hydration will only work if the Pokemon is Poison-type. Rain Dance lasts 1 more round.
- Sunny Day, Hail, and Sandstorm last for 1 less round, while their respective abilities will bring the weather in for 4 rounds. Sun, Hail, and Sand will double the DPA of the Mist. Sun will increase the BAP of Fire-types by 1.5, decrease the BAP of Water-types by 1.5, cause Chlorophyll to only increase Speed by 50% unless the Pokemon is Poison-type, and override Poison Mist with its remaining effects. Hail will increase Blizzard's accuracy to 85% and halve healing from Ice Body. Sand will activate Sand Rush, Sand Veil, and Sand Force at half value.
- Air Lock and Cloud Nine if activated will cancel all effects except for the DPA and, for standard Poison Mist, activation of Dry Skin and Rain Dish due to the humidity being a non-conditional aspect.
- All Pokemon that are Poison-type, have the ability Liquid Ooze, or have either Acid or Acid Spray learn Gastro Acid.
- The items Choice Band, Choice Specs, Life Orb, Expert Belt, Muscle Band, Wise Glasses, as well as Evolutionary Stones, Elemental Gems, and +4 DMG items (e.g. Silk Scarf) have no effect. Black Sludge's effect is doubled if it would not be increased already by ability.
Leader Engineer Pikachu
Gengar* (Youma) (M)
NATR: Hasty (+15% Speed, +19% [18.54%] Acc, Defense decreased by *)
Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
STATS: 60 / 65 / 60 / 130 / 75 / 110
HP: 90
Atk: *** (3)
Def-: * (1)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)
SC: 3
WC: 3
BRT: 19
EC: 9 / 9
MC: 3
DC: —
ATTACKS [81]:
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Dream Eater
Hex
Hypnosis
Lick
Mean Look
Night Shade
Nightmare
Payback
Shadow Ball
Shadow Punch
Spite
Sucker Punch
Astonish
Clear Smog
Disable (#)
Explosion (#)
Fire Punch
Grudge
Haze
Ice Punch (#)
Perish Song
Psywave
Scary Face
ThunderPunch
Body Slam
Counter
DynamicPunch
Endure
Focus Punch
Knock Off
Icy Wind
Metronome
Pain Split
Role Play
Seismic Toss
Spite
Snore
Trick
Uproar
Attract
Brick Break
Double Team
Energy Ball
Facade
Focus Blast
Frustration
Hidden Power [Ground 7]
Hyper Beam
Poison Jab
Protect
Psych Up
Psychic
Rain Dance
Rest
Return
Rock Smash
Sludge Bomb (#)
Substitute
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt (#)
Torment
Toxic
Trick Room
Venom Shock
Will-O-Wisp (#)
Bide
Giga Drain
Headbutt
Mega Drain
Skill Swap
Sleep Talk
Snatch
Zap Cannon
Venusaur (Tanka) (F)
NATR: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion
Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
STATS: 80 / 82 / 83 / 100 / 100 / 80
HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
SC: 4
WC: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [47]:
Double-Edge
Growl
Growth
Leech Seed
Petal Dance
PoisonPowder
Razor Leaf
Seed Bomb
Sleep Powder
SolarBeam
Sweet Scent
Synthesis
Tackle
Take Down
Vine Whip
Worry Seed
Endure
Giga Drain (#)
Ingrain
Leaf Storm
Light Screen (#)
Power Whip (#)
Skull Bash
Bind
Frenzy Plant
Knock Off
Outrage
AncientPower
Weather Ball
Attract
Bulldoze
Double Team
Earthquake
Energy Ball
Flash
Frustration
Grass Knot
Hidden Power [Ice 7]
Hyper Beam
Protect
Rest
Return
Roar
Safeguard
Sludge Bomb
Substitute (#)
Sunny Day
Toxic (#)
Venom Shock (#)
Bide
Fury Cutter
Reflect
Sleep Talk
Drapion (Sasori) (F)
NATR: Adamant (Attack increased by *, Special Attack decreased by *)
Type: Dark / Poison
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
STATS: 70 / 90 / 110 / 60 / 75 / 95
HP: 100
Atk+: **** (4)
Def: **** (4)
SpA-: * (1)
SpD: *** (3)
Spe: 95
SC: 3
WC: 4
BRT: 18
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [50]:
Acupressure
Bite
Bug Bite
Cross Poison
Crunch
Fire Fang
Hone Claws
Ice Fang
Knock Off
Leer
Night Slash
Pin Missile
Poison Fang
Poison Sting
Pursuit
Scary Face
Thunder Fang
Toxic Spikes
Venom Shock
Confuse Ray (#)
Whirlwind (#)
Agility (#)
Faint Attack
Iron Tail
Aqua Tail
Fury Cutter
Aerial Ace
Brick Break
Bulldoze
Dig
Double Team
Earthquake
False Swipe
Frustration
Payback
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Tomb
Struggle Bug
Substitute (#)
Swords Dance (#)
Taunt (#)
Torment
Toxic
Endure
Sleep Talk
Crobat (Kozu) (F)
NATR: Naive (+15% Speed, +26% [25.86%] Acc, Special Defense decreased by *)
Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
STATS: 85 / 90 / 80 / 70 / 80 / 130
HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)
SC: 4
WC: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [58]:
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Screech
Supersonic
Wing Attack
Brave Bird (#)
Defog
Giga Drain
Gust
Hypnosis (#)
Nasty Plot (#)
Pursuit
Quick Attack
Whirlwind
Zen Headbutt
Heat Wave
Sky Attack
Sleep Talk
Super Fang
Twister
Attract
Double Team
Fly
Frustration
Giga Impact
Hidden Power [Ice 7]
Hyper Beam
Payback
Pluck
Protect
Rain Dance
Rest
Shadow Ball
Sludge Bomb
Substitute (#)
Sunny Day
Taunt (#)
Thief
Torment
Toxic (#)
U-turn
Venom Shock
X-Scissor
Bide
Dark Pulse
Detect
Endure
Roost
Snatch
Tentacruel (Kurage) (M)
NATR: Modest (SpA increased by *, Atk decreased by *)
Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
STATS: 80 / 70 / 65 / 80 / 120 / 100
HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: **** (4)
SpD: ***** (5)
Spe: 100
SC: 3
WC: 3
BRT: 21
EC: 6 / 6
MC: 1
DC: 5 / 5
ATTACKS [58]:
Acid
Acid Spray
Barrier
BubbleBeam
Constrict
Hex
Hydro Pump
Poison Jab
Poison Sting
Screech
Sludge Wave
Supersonic
Toxic Spikes
Water Gun
Water Pulse
Wrap
Wring Out
Aqua Ring (#)
Confuse Ray (#)
Mirror Coat (#)
Muddy Water
Rapid Spin
Bind
Endure
Icy Wind
Knock Off
Magic Coat
Role Play
Snore
Attract
Blizzard
Dive
Double Team
Frustration
Hail
Hidden Power [Ground 7]
Hyper Beam
Ice Beam (#)
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Safeguard
Scald (#)
Sludge Bomb
Substitute (#)
Surf
Toxic
Venom Shock
Bide
Brine
Giga Drain
Mimic
Reflect
Sleep Talk
Whirlpool
Mollux (Yogan) (F)
NATR: Bold (Defense increased by *, Attack decreased by *)
TYPE: Fire / Poison
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (Unlocked): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
STATS: 95 / 45 / 83 / 131 / 106 / 76
HP: 100
Atk-: * (1)
Def+: **** (4)
SpA: ***** (5)
SpD: **** (4)
Spe: 76
SC: 3
WC: 3
BRT: 20
EC: —
MC: 0
DC: 5 / 5
ATTACKS [53]:
Acid
Acid Armor
Acid Spray
Bide
Clear Smog
Confuse Ray
Ember
Eruption
Final Gambit
Gunk Shot
Heat Wave
Inferno
Lava Plume
Moonlight
Recover
Toxic Spikes
Withdraw
Aqua Ring (#)
Fire Spin (#)
Heal Pulse (#)
Bind
Gastro Acid
Heal Bell
Helping Hand
Knock Off
Sleep Talk
Snatch
Stealth Rock
Attract
Double Team
Explosion
Hidden Power [Ice 7]
Hyper Beam
Fire Blast
Flame Charge
Flamethrower
Flash
Light Screen
Overheat
Protect
Rain Dance
Rest
Sludge Bomb
Sludge Wave
SolarBeam
Substitute
Sunny Day
Thunder Wave
Thunder
Thunderbolt (#)
Toxic (#)
Venoshock (#)
Will-O-Wisp
Challenger Gerard
Gavroche (Reuniclus) {}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psyquic
Abilities:
HP: 110
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 26 (-)
SC: 2
WC: 2
BST: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks: 53
Attract
Acid Armor
Calm Mind
Charm
Confuse Ray
Dizzy Punch
Double Team
Drain Punch
Endeavor
Energy Ball
Fire Punch
Flash Cannon
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Hidden Power Fire (7)
Hyper Beam
Ice Punch
Imprison
Light Screen
Magic Coat
Pain Split
Protect
Psychic
Psyshock
Psywave
Rain Dance
Recover
Reflect
Return
Rock Slide
Rollout
Shadow Ball
Signal Beam
Skill Swap
Snatch
Substitute
Superpower
Swagger
Thunder
ThunderPunch
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Type: Psyquic
- Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
- Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
- Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
- Regenerator: (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 110
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 26 (-)
SC: 2
WC: 2
BST: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks: 53
Attract
Acid Armor
Calm Mind
Charm
Confuse Ray
Dizzy Punch
Double Team
Drain Punch
Endeavor
Energy Ball
Fire Punch
Flash Cannon
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Hidden Power Fire (7)
Hyper Beam
Ice Punch
Imprison
Light Screen
Magic Coat
Pain Split
Protect
Psychic
Psyshock
Psywave
Rain Dance
Recover
Reflect
Return
Rock Slide
Rollout
Shadow Ball
Signal Beam
Skill Swap
Snatch
Substitute
Superpower
Swagger
Thunder
ThunderPunch
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Mirage (Bronzor) {O}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Psychic
Abilities:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 4
Spe: 28 (-)
SC: 3
WC: 5 [8]
BST: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks: 49
AncientPower
Block
Bulldoze
Confuse Ray
Confusion
Dream Eater
Double Team
Earthquake
Endure
Explosion
Extrasensory
Faint Attack
Flash Cannon
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Payback
Protect
Psychic
Psywave
Rain Dance
Reflect
Rest
Rock Slide
Safeguard
Sandstorm
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
SolarBeam
Stealth Rock
Substitute
Sunny Day
Tackle
Toxic
Trick
Trick Room
Zen Headbutt
Type: Steel / Psychic
- Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
- Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
- Heatproof: (Innate)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
- Heavy Metal: (Trait)
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 4
Spe: 28 (-)
SC: 3
WC: 5 [8]
BST: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks: 49
AncientPower
Block
Bulldoze
Confuse Ray
Confusion
Dream Eater
Double Team
Earthquake
Endure
Explosion
Extrasensory
Faint Attack
Flash Cannon
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Payback
Protect
Psychic
Psywave
Rain Dance
Reflect
Rest
Rock Slide
Safeguard
Sandstorm
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
SolarBeam
Stealth Rock
Substitute
Sunny Day
Tackle
Toxic
Trick
Trick Room
Zen Headbutt
Lamarche (Mollux) {}
Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison
Abilities:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
SC: 3
WC: 3
BST: 20
EC: -.-
MC: 0
DC: 5/5
Attacks: 60
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Gastro Acid
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice [7]
Hyper Beam
Inferno
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solarbeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-o-Wisp
Withdraw
Type: Fire / Poison
- Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
- Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
- Dry Skin: (Innate)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
- Illuminate: (Can be Enabled)
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
SC: 3
WC: 3
BST: 20
EC: -.-
MC: 0
DC: 5/5
Attacks: 60
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Gastro Acid
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice [7]
Hyper Beam
Inferno
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solarbeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-o-Wisp
Withdraw
Wilde (Gallade) {}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting
Abilities:
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 3
WC: 4
BST: 21
EC: 9/9
MC: 3
DC: 5/5
Attacks: 86
Aerial Ace
Ally Switch
Body Slam
Brick Break
Bulldoze
Calm Mind
Charm
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
False Swipe
Feint
Fire Punch
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Rain Dance
Recycle
Reflect
Rest
Rock Slide
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Stored Power
Substitute
Sunny Day
Swords Dance
Taunt
Teleport
ThunderPunch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Trick
Vacuum Wave
Will-O-Wisp
Wish
X-Scissor
Zen Heabutt
Type: Psychic / Fighting
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
- Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
- Steadfast: (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Justified: (Innate)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 3
WC: 4
BST: 21
EC: 9/9
MC: 3
DC: 5/5
Attacks: 86
Aerial Ace
Ally Switch
Body Slam
Brick Break
Bulldoze
Calm Mind
Charm
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
False Swipe
Feint
Fire Punch
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Rain Dance
Recycle
Reflect
Rest
Rock Slide
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Stored Power
Substitute
Sunny Day
Swords Dance
Taunt
Teleport
ThunderPunch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Trick
Vacuum Wave
Will-O-Wisp
Wish
X-Scissor
Zen Heabutt
Fresh off giving up his first badge and forever tweeking the arena he holds these battles in, our resident Poison Typer Engineer Pikachu stares down another tough challenge. Yet another Gym Leader with a super effective STAB speciality and Gerard had brought this probably advantage to full effect. All thats left now is for me to shut up and let them get to it. The coins in the air with heads meaning Engi sends out first and tails gives Gerard the honour.
and Tails it is!
Turn Order
Gerard sends out first Pokemon, selecting abilities and item.
Leader Engineer Pikachu sends out first Pokemon, selecting abilities, item and issuing actions.
Gerard issues actions.
deadfox081 referees.
and Tails it is!
Turn Order
Gerard sends out first Pokemon, selecting abilities and item.
Leader Engineer Pikachu sends out first Pokemon, selecting abilities, item and issuing actions.
Gerard issues actions.
deadfox081 referees.