Basically I can't be on the computer for many reasons, so I'll be making this over time, sort of. You might want to check back over time in case I update this. Comments by me, Raikage The main draw of this mafia was supposed to be evolution, but I agree with many others that evolution was never a big enough factor in this mafia. I suppose Avatar and I didn't want to rock the boat too much. The other big surprise in this mafia was the composition of the numbers and roles. The village had much more people than the mafia - a true uninformed majority. To make up for it, the village had much worse roles than the mafia. All in all, I thought the game was actually pretty balanced. Every side claimed that they were the weakest (including the supposedly broken Strong) and most people had differing views on the strongest side. Role PMs Mew wasn't very well used. It was said that if you found a bad guy you could kill him with the vig or just lynch him, but Mew had other uses as well such as de-volving his own team when it was beneficial and also because he held the Everstone. In addition, he was an important bargaining tool for use with Jirachi. Bog standard BG who couldn't protect himself. I decided to give him an evo item to guard to make it a little more interesting. Ditto was originally fucking powerful but in line with our philosophy of weak village with numbers we nerfed him bad. Sorry Outlaw! ...And sorry, Mekkah. This role was basically a negative role and drew loads of suspicion. It also held the Pokeball, which kidnapped the guy holding it for a cycle. Mekkah suggested that it would have been better to say that the guy holding the Pokeball gets killed if he holds onto it longer so that it would be passed around and fulfill its hot potato role. Twins, except I don't believe in the 'gains power when they die' concept. Instead, they were given roles that worked fairly well together. Bog standard hooker. Voltorb/Electrode are the standard suicide bombers that I invented as a false claim all the way back during Apocalypse. They're actually a pretty good role since a 1-for-1 deal is great with the village's numbers. We lied, by the way, Deoxys Defense Form beats the `Trode. Remarkable role but Dubulous (sadly) butchered it. Basically, this role could have faked an inspect, bg, vig, or any other power role death and throw the mafia off guard, but it was never used this way. The vig pair. This made for a pretty weak vig since you couldn't protect both of them and they were also doubly vulnerable to inspect and hook. This role was invented due to me and Avatar recalling our Cell shenanigans back in DBZ and the Cthulhu fiasco in Apocalypse. The main idea was that you could check the deaths for a third faction or to check if someone had betrayed you, but this role was never very useful. To make him marginally more important, we gave him an evo item to guard. Poor thunda. This role was intended to be one of the most useless roles, but it could have proven marginally useful if it had survived for long, but it didn't. The mayor/champion. Nobody picked up the oddity of Pichu evolving to Raichu and skipping the famous Pikachu stage and thus the secret evo was never unlocked. It was pretty hilarious since Lightwolf was frightened to death of the de-evo beam, not realizing it would make him stronger. Charmander was actually a powerful little role as it cleaned a large amount of people and was arguably better than Charmeleon. Charizard never materialized but he could have been very effective as killing some mafia would have been invaluable with their small numbers. It wasn't stated but he had a cap of 3 aliases killed maximum. He also formed a combo with Mew in that after the rampage was used he could be de-evoed back to bpv. A role that only works in a restricted item-hold mafia. Nothing much to say here about the role except that it also works as an item guard since a thief could only hold one item. Bog standard rogue that evolved into a team rogue, which I thought was a neat way of solving the rogue problem. Vigoroth didn't exist. Pretty standard role here that died early, the only significance it had was inspecting Rayquaza under Ttar's protection and thus keeping Rayquaza alive until the final night. This role was apparently very confusing and I can't imagine why. It swapped the order of day and night such that there would be 2 days and then 2 nights. The net benefit of this was basically that you could kill off a mafia earlier and his ability would be lost for an additional night, but this role was never used. Evo inspector. It's actually pretty powerful and can detect moles pretty easily but it didn't do anything significant. Thief guard. It could protect Buzz to ensure the safety of two items, and was unknowingly the target of Seviper to make it more powerful. This resulted in a bit of confusion since the Devious were convinced Zangoose was Strong instead of Pure. Kung-Fu master Heracross counted one night action as two for purposes of evolution, and we decided to give him a berry to guard from Garchomp to make his role a bit more involved. Announcer. Avatar and I envisioned a good mole stealing the Microphone and causing mayhem with it but this never materialized. Jigglypuff could evolve as well by announcing thrice, but he wasn't told that. Wiggytuff was the same as Jiggles but could send an anonymous message to an alias every night as well. I mainly did this to reward the village if they kept the item where it was supposed to be. Standard inspector. The balloonist. Finding 2 NPCs could have proven pretty useful in my opinion since it would have helped shed some light at the end game. Inspired by Apoc for both roles, the inspiration for Driftblim being that during Apoc we had no idea who were NPCs and thought Max and zerowing were NPCs when they were really just idlers. Scavenger, not much to see here. Devious An extremely powerful role that provided some much needed muscle to the Devious, who mostly were comprised of queers. Darkrai was easily the strongest of the three eaders. Tricky little role and probably the most creative one in the game, but I thought that it wasn't nearly used as well as it could have been. The Devious kept trying to get people godkilled instead of tricking people as was intended and dak saw through Shadow Trickery as a result of this. Shadow Matter was used ok and was partly why there were so many items with unknown properties in this game (nearly all of them) - so that a Shadow Matter item wouldn't arouse too much suspicion. A funny evo line. Abra was a bit of a troll because we envisioned the Devious running around trying to find him when he was basically invincible as long as he kept his mouth shut, and Kadabra was a filler role since we didn't want Zam out so quick. It also gave us an excuse to introduce more useless items to the game (berry). A very powerful late-game role that was used to pretty good effect. Vote changers tend to be useless early game so we decided to give him a pretty good thief as well so he had something to do during early game. Another funny evo line. I thought Duskull -> Dusclops was a good way to make the recruiter useful after the team had been assembled. Ironically, Dusknoir proved to be more useless than Dusclops due the number advantage conferred by kidnap, whereas Dusknoir's strategic deadtalk was worthless since all the dead Devious swore not to deadtalk in exchange for info on the game. A deceitful killer that wasn't used all that well, partly because it died so early, but it did get revived. It was thought that the the role could be used to mess with the other's perception of the Devious' kills but the Devious didn't bother to use it in this way. If Seviper hadn't been revived the Devious would have to pick a role as killer and then had the restriction of being unable to kill on prime numbered nights (2,3,5,7,11,13, and 17 if it ever got there) Standard BG, but he was the only one who could protect himself. With the numbers in the game, we thought that a crossfire would be pretty fatal and thus introduced this role. It was also a bit of a natural role since the mafia inevitably has to co-operate anyway. Necromancer, with an extra kill to make the Devious' kills even more tricky (and make up for the one day lag time of Seviper's). Strong Rayquaza had bosschoice and global BPV, but global BPV was never used due to Eo being hooked and killed during the fatal night. It may have helped to use it earlier. All in all, actually a pretty weak boss since bosschoice is really a team ability rather than role specific, so we made him immune to thieving as well. The Strong's version of the funny evo line. Machoke was possibly weaker than Machop but it was mostly a filler role. Machamp basically gave the Strong unblockable kills but they had to conform to either odd or even nights only instead of their olympian kill if they wanted that. Machamp could also throw someone over the horizon and force them to walk back to the battlefield (which we thought was hilarious), essentially kidnapping them for 2 cycles, though the above pm wasn't changed to reflect that. Poor aamto didn't know anything, then died. Riolu evolved when 2 of his team members died and Luke got a redirect for every dead member with insane priority, but he still couldn't affect killers. Broken role according to many. I must admit it was extremely powerful but I thought that it was made weaker by Dragonite, whose PM should have alerted the village to the possibility of inspected 'NPCs' being protected aliases. Standard BG for Scyther. Scizor gained a one-time revival ability where he could activate the ability and come back if he's killed within 2 cycles of activating the ability. Bidoof and Zigzagoon combined into one, in line with the 'stronger roles' theme for the mafia. Ctrl F 'Chatot' An inspector that we tried to make more interesting by giving him a one-time BPV and an evo item. Garchomp the mighty. Gabite was already fairly good but Garchomp was extremely strong. I don't think it's justified to claim that Garchomp was broken though due to his restrictions and the fact that the Devious actually had more kills as a team than the Strong did. Neutral One of my favourite roles; I thought it was a pretty good wolf. We gave him a .75 kill since there were already too many kills in the game (especially for his size) and that worked out ok. He was expected to Defense Form early to gain access to his full kill but instead took the risky route of holding on in hopes of winning at the end through Def Form, which wasn't a bad strategy. Had a good false claim. The plate duo. Celebi wasn't very well used to EA idling and the roles didn't go as how I thought they would. Jirachi's starchild was never messed with which was disappointing; he could lend the item to the other groups for a night so they could make pacts without him. In addition plate info was leaked so Fishin didn't even need to mess with anyone to get it. The Night 12 condition I thought was pretty good in making sure that the neutrals wouldn't be biased towards anyone.