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Pokémon Amethyst -~- A Sprite Resource Project

Discussion in 'Smeargle's Studio' started by Sleet, Dec 23, 2009.

  1. pika

    pika

    Joined:
    Mar 26, 2010
    Messages:
    55
    old: [​IMG]
    new: [​IMG]

    tweaked shading a bit.

    about the Espeon, maybe if you do the eyes like this...?
    do you think it looks better? :s (modified the proportions of the face slightly)

    old: [​IMG]
    new: [​IMG]
  2. Wichu

    Wichu ACUPRESSURE
    is a Pokemon Researcher

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    It might just be me, but Espeon's ears look a bit too straight. The outlining and shading of the whiskers looks off, too.

    EDIT: Also, Lombre needs some black outlines (and darker outlining in general).
  3. pika

    pika

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  4. Arch

    Arch

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    The lombre looks good now.


    I think the Elekid's ears should be straight according to head position.


    The Espeon's outlining still needs work, it's noticeably edgy at spots.


    As for Electabuzz, just add a shadow under his head. I don't know if that's the blackest shade of black, but...y'now...if it isn't......put it under.
  5. Quagsire

    Quagsire

    Joined:
    Mar 29, 2010
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    New here. I like sprites.

    It's really interesting what you guys are doing, I like how they are more complicated as they are bigger, but still have the crude look of pokemon. What program should i use to make these, I have gimp, but I don't know if that would work well.

    anyway, Persian.
    [​IMG]

    anti aliasing is the bane of my existence. As is white backgrounds
  6. Arch

    Arch

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    Are you experienced with GIMP? GIMP and Photoshop are great for spriting.

    You can use paint if you want, but layers help alot.
  7. Quagsire

    Quagsire

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    Yeah, I'm relatively experienced in Gimp, more in graphics than spriting, but I'll learn.
  8. Arch

    Arch

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    Uhhhhh do you come from a certain GFX site?

    Spriting should be generally easy for you if you have some experience in digital art.
  9. pika

    pika

    Joined:
    Mar 26, 2010
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    [​IMG]

    the original sketch (open)
    [​IMG]


    there's really not a lot of original poses for a blob with a lily pad on its head.
  10. Quagsire

    Quagsire

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    The lighting on the bill is weird as just one line. Looks like a mistake.
  11. pika

    pika

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    Mar 26, 2010
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    Ah, good catch.
    [​IMG]

    Also, thanks Xandzero for letting me do Absol! But now, does anyone know how I can make it look good?
    [​IMG]
  12. DarthVader317

    DarthVader317

    Joined:
    Aug 28, 2008
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    525
    The Lotad shouldn't be staring straight at the camera. It should be looking towards where the other pokemon will be, down and to our left. Same for the Espeon.
  13. Tayla

    Tayla

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    Sep 4, 2008
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    I've already made a Lotad some pages back. Someone fixed it up for me, but I forgot all about it.
  14. Quagsire

    Quagsire

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    I think I'll try my hand at Lapras
  15. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Reserving Grumpig and Spoink, they aren't done yet unless alch hasn't updated.
  16. Scepticallistic

    Scepticallistic

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    [​IMG]

    Tyranitar's Sand Stream whipped YOUR ASK.

    I'd like to fix any problems myself because I'm a proud neener. :D
  17. NikLink

    NikLink

    Joined:
    Jan 27, 2008
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    480
    Espeon = bad pose
    Lotad = should be looking to the left, also the blue part of it looks flattened
    Tyranitar = weird tail, maybe too long? but awesome

    Luxray sketch = Sweetness, maybe make its right ear round and not sharp? But I love it, please clear it up.

    Luxio will be fixed when I am able to.

    That is all.
  18. Tayla

    Tayla

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    What's wrong with the pose?
  19. Scepticallistic

    Scepticallistic

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    Kay, I don't have time to work today, but here are planned changes:

    Shorten the tail, add another color shade, the lowest diamond isn't supposed to be black (LOL), center the back hole things.

    ;D
  20. kiryu3000

    kiryu3000

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    Here's some things I see:

    • The point where the tail connects to the body looks too awkward because there is too abrupt of a curve. And yeah, shorten its tail; its length is supposed to be about half Tyranitar's height.
    • Perhaps you can add a bit more depth on the plates where the black diamond holes are to make it more 3D-ish (see Tyranitar's existing back sprites to see what I mean).
    EDIT: Registeel in progress, and the first sprite I've posted in ages. Comments? My skills have grown rusty and thus I wasn't sure how to approach some shading issues (i.e. on its legs).
    [​IMG]
  21. Arch

    Arch

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    The tail is too long.
    Add more of the lightest shade, it's looking flat.
  22. minipika

    minipika

    Joined:
    Apr 3, 2010
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    [​IMG]

    this numel is ready to do battle!

    should be the right size? (2"04) numel is cute.

    edit: OH NO!! someone already did numel a while back...
    oh well...
    i guess this is just practice then!!
  23. pika

    pika

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    OMFG LOL xD

    [​IMG]
    i really didn't think lotad was too squashed (he is pretty flat after all) but i made him a pixel fatter anyway. and now he's looking at the bottom left...

    [​IMG]

    but i still think lotad looks more like lotad when he looks like he's smoking something. anyway since there's already a lotad somewhere i won't be bothering with it anymore.

    also, luxray with rough shading guide:
    [​IMG]
  24. minipika

    minipika

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    fix'd luxray ear problem:

    [​IMG]
  25. pika

    pika

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