Two weeks of on and off soft resetting for a Hasty Reshiram in Black when I wasn't playing White instead, and usually I kept getting either mediocrities like 22/14/5/21/16/31 or IVs-in-the-wrong-stats like 11/7/26/17/24/31 or royal teases like 29/5/29/30/25/30 that defeat the purpose of being Hasty since it can't use its Attack stat or max its Speed.
But just today I got this: 17/4/30/31/22/31, Timid. Well, alright then. That wasn't quite what my Synchronizer wanted and it can't use Outrage or Dragon Claw, but okay, I think I can work with this. :P
Out of all of them, Doredia's the champion and I think I'd give Chillachino the silver medal, but Jaroda was probably in third. I just find that when most of in-game is such a gauntlet fight against wimps that try to overwhelm by getting in tiny bits of damage here and there, it pays to be fast so I can beat them to the punch, to be durable and shrug off attacks when enemies do get them in (i.e. Sturdy Rock Pokemon always getting off one attack), and to have recovery moves or draining moves so I can heal up without constantly going into the item menu or running back to town or a local field medic. Jaroda does all of that, so I liked using it. Slow and bulky things like Burunkeru and Desukan get worn down in time when they have to take twenty hits and can't EV train, but Jaroda just keeps going.
As for gym leaders and the Elite Four and such... Recovery moves aren't as important there because they hit too hard, but since trainers spam healing items and are strong enough to knock out strong-and-slow attackers before they can attack, I just want to knock stuff out in one hit. Since it's hard to actually optimize EVs with an in-game team and there's no Life Orbs and such around, setup is my favorite method. Most of the gym leaders were pretty easy anyway, though, so it's mainly the Elite Four where Jaroda can pay off.
All in all, Leaf Blade/Giga Drain/Strength/Coil served me well. I probably could have used Growth just as easily, but I did like the Defense boost. All in all, though, what I liked is that throughout the game I could always rely on Jaroda to stay in and get in at least three hits even when it was at a disadvantage.
But just today I got this: 17/4/30/31/22/31, Timid. Well, alright then. That wasn't quite what my Synchronizer wanted and it can't use Outrage or Dragon Claw, but okay, I think I can work with this. :P
In White I used Jaroda, Zeburaika, Doredia, Chillachino, Doryuuzu and Burunkeru. In Black I used Daikenki, Warubiaru, Desukan, Mebukijika, Nattorei, and Baffuron.Could any give a detailed opinion of Tsutaja? There's so many mixed opinions flying about, and I keep debating on whether or not to use him. Some say he's simply terrible, some say he's been making the game very easy, while some others say he's mainly useful in long battles, such as against Geechisu. It's hard to assume what he's like for someone who has not yet played the game. Base 75 attacking stats seem terrible, but he appears to be some sort of annoyer - Jumpluff style, I suppose. Or perhaps it depends on the kind of team he's in. Any opinions?
Out of all of them, Doredia's the champion and I think I'd give Chillachino the silver medal, but Jaroda was probably in third. I just find that when most of in-game is such a gauntlet fight against wimps that try to overwhelm by getting in tiny bits of damage here and there, it pays to be fast so I can beat them to the punch, to be durable and shrug off attacks when enemies do get them in (i.e. Sturdy Rock Pokemon always getting off one attack), and to have recovery moves or draining moves so I can heal up without constantly going into the item menu or running back to town or a local field medic. Jaroda does all of that, so I liked using it. Slow and bulky things like Burunkeru and Desukan get worn down in time when they have to take twenty hits and can't EV train, but Jaroda just keeps going.
As for gym leaders and the Elite Four and such... Recovery moves aren't as important there because they hit too hard, but since trainers spam healing items and are strong enough to knock out strong-and-slow attackers before they can attack, I just want to knock stuff out in one hit. Since it's hard to actually optimize EVs with an in-game team and there's no Life Orbs and such around, setup is my favorite method. Most of the gym leaders were pretty easy anyway, though, so it's mainly the Elite Four where Jaroda can pay off.
All in all, Leaf Blade/Giga Drain/Strength/Coil served me well. I probably could have used Growth just as easily, but I did like the Defense boost. All in all, though, what I liked is that throughout the game I could always rely on Jaroda to stay in and get in at least three hits even when it was at a disadvantage.