I am going to reserve Snivy, Koffing, & Shelmet (No Trade). I should have them up soon... EDIT: Name: Snivy Availability: Starter Stats: Snivy is very fast with Base 113 Speed at the end, and has quite good bulk as well. Its offenses are average, though they can be worked around. Typing: Grass is not that great, as it is resisted by many common types found in the game. It also comes with five weaknesses which hurts, but resistances to Water-, Ground-, and Electric-Types are quite helpful. Movepool: Below Average. Coil, Leaf Blade, and Giga Drain are your best Level-Up moves, while the TM pool is rather shallow and not really worth looking into, apart from Return. Its Tutor Movepool is not any better. Major Battles: Snivy does very well against Clay, Marlon and Caitilin (with Coil), but does terribly against Roxie, Burgh, and Skyla. Everywhere else it is rather average, but it is not dead weight. Additional Comments: Miracle Seed is recommended as the best item to use, as it boosts its STAB Grass Moves further, and given Snivy's average attacking stats, it needs any boost it can get. Name: Koffing Availability: Early (Virbank Complex, 15%) Stats: Koffing's major traits lie in its exceptional Defense stat, which allows it to tank hits a lot on the Physical side. It has okay mixed attacking stats, an average HP and Sp. Defense stat, but its Speed is mediocre. Typing: Poison in an okay typing, with three resistances and a sole weakness to Psychic (Levitate takes out its Ground weakness). Offensively it is average, only hitting Grass-Types Super Effectively, but Steel-Types are immune to it, and it is resisted by a few other types. Movepool: Average. Its level-up movepool is mainly Physical Normal and Special Poison moves, but it has great TM coverage from Ghost, Electric and Fire moves, allowing it to hit Steels and other types Super Effectively lategame. Major Battles: Koffing has no super bad matchups besides Caitilin and Skyla. Otherwise, it can handle Burgh very well and tank a lot of physical attackers, but in general, it is only average against most matchups. Additional Comments: Clear Smog can be used to help you in a pinch against several setup attackers in the game, particularly against several Clefairy and Iris' Haxorus. Name: Shelmet (No Trade) Availability: Midgame (Route 6 and Route 11, 25%) Stats: Its bulk is okay with 60 HP/85 Defense/65 Sp. Defense, but its attacking stats are rubbish, and its Speed is terrible. Typing: Bug-Typing gives it some use with Super Effective coverage against Grass-, Psychic-, and Dark-Types, but it is resisted by a lot of common types. Defensively, it gets resistances to Grass-, Fighting-, and Ground-Types, which help, but weaknesses to three common types hurt it. Movepool: Shallow. Giga Drain, and Bug Buzz, stand out in its Level-Up movepool, but the rest of the movepool is bad. Steel-Types completely wall Shelmet. Major Battles: Most of the time, Shelmet will be dead weight due to its rubbish attacking stats. Its best bet of doing something is against Clay, Caitilin, and Grimsley. Additional Comments: Shelmet should always hold an Eviolite in order to survive more attacks and attempt to make a contribution. Shell Armor is preferred over Hydration due to consistency. Otherwise, the fact that it is terrible offensively means that it is more often than not going to be very disappointing to use.