Let's theorymon...
Jolly Ninjask @ Focus Sash / Lum Berry
252 Atk / 4 Def / 252 Spe
Ability: Speed Boost
~ Spore
~ Stealth Rock
~ Spikes / Toxic Spikes / Protect
~ Attack Order / U-Turn / Taunt
Finally our little sucky bug can show it's beauty without failing completely. This is meant to be used in the lead position (yeah, leads aren't effective now as in 4th gen...) and can often safely lay down at least SR and one layer of Spikes. Attack Order is for Deoxys-S who can be really annoying.
Timid Kyogre @ Lum Berry / Life Orb
252 SpA / 4 SpD / 252 Spe
Ability: Drizzle
~ Butterfly Dance
~ Surf
~ Ice Beam / Spore
~ Thunder / Spore
Amazing special bulk and enough power to outpower everything. Well, with a better boosting move Kyogre must stay the queen / king of Pokémon. Unluckily she is still slow and she may have trouble with stronger priority. Kyogre can now even use her overlooked physical attack stat to surprise certain special walls like Blissey (or Ferrothorn).
Bold Blissey @ Lum Berry / Leftovers
252 HP / 252 Def / 4 SpDef
~ Death Gambit
~ support (Spikes)
~ support (Whirlwind)
~ support (Softboiled)
Blissey could be played similar as a Skarmory with great defensive stats (Spikes + Whirlwind) and a next to guaranteed kill with Death Gambit to get rid of Blissey when it's done. Actially Death Gambit isn't necessary but I'm amazed of having something like a good Explosion again.
(I'm loving it)
Relaxed SuperMachamp @ Lum Berry
Ability: No Guard
252 HP / 252 Def / 4 SpD / 0 Spe-IVs
~ Trick Room
~ Sheer Cold
~ Dynamic Punch
~ Spore
...
I'm loving the idea of a metagame with the glitches allowed, but it doesn't mean that it shouldn't have clauses. This sounds like a fun metagame, but I can assure you that nobody will enjoy a metagame where the game is centralized around sleep and where anyone has access to Spore. Let's not forget that the sleep counter is now resetting everytime you switch out...
Jolly Ninjask @ Focus Sash / Lum Berry
252 Atk / 4 Def / 252 Spe
Ability: Speed Boost
~ Spore
~ Stealth Rock
~ Spikes / Toxic Spikes / Protect
~ Attack Order / U-Turn / Taunt
Finally our little sucky bug can show it's beauty without failing completely. This is meant to be used in the lead position (yeah, leads aren't effective now as in 4th gen...) and can often safely lay down at least SR and one layer of Spikes. Attack Order is for Deoxys-S who can be really annoying.
Timid Kyogre @ Lum Berry / Life Orb
252 SpA / 4 SpD / 252 Spe
Ability: Drizzle
~ Butterfly Dance
~ Surf
~ Ice Beam / Spore
~ Thunder / Spore
Amazing special bulk and enough power to outpower everything. Well, with a better boosting move Kyogre must stay the queen / king of Pokémon. Unluckily she is still slow and she may have trouble with stronger priority. Kyogre can now even use her overlooked physical attack stat to surprise certain special walls like Blissey (or Ferrothorn).
Bold Blissey @ Lum Berry / Leftovers
252 HP / 252 Def / 4 SpDef
~ Death Gambit
~ support (Spikes)
~ support (Whirlwind)
~ support (Softboiled)
Blissey could be played similar as a Skarmory with great defensive stats (Spikes + Whirlwind) and a next to guaranteed kill with Death Gambit to get rid of Blissey when it's done. Actially Death Gambit isn't necessary but I'm amazed of having something like a good Explosion again.
Relaxed SuperMachamp @ Lum Berry
Ability: No Guard
252 HP / 252 Def / 4 SpD / 0 Spe-IVs
~ Trick Room
~ Sheer Cold
~ Dynamic Punch
~ Spore
...
I'm loving the idea of a metagame with the glitches allowed, but it doesn't mean that it shouldn't have clauses. This sounds like a fun metagame, but I can assure you that nobody will enjoy a metagame where the game is centralized around sleep and where anyone has access to Spore. Let's not forget that the sleep counter is now resetting everytime you switch out...