I WANT bond mechanics so hard core right now... though just imagine all the terrible memes about Bioware's Pokemon game where your bonding with party members increases your dialogue options. Give berries as gift to pokemons and if the bond is strong enough you get a cutscene :trollface: someone make this meme now. Rule 32! In anycase though I've always explained the 'level up' mechanics as some arbritrary ruleset given for the particular trainer you play as. This assumes that the game uses the numbers and levels as a means for generalizing a specific potential a pokemon has... uhm the word is ... crap what is it... its a word for a generalized analogy for a specific event that doesn't need to be exactly replicated... oh man what is this word ... its used a lot in RTS/4x games as a way to justify mechanics based on complex real world interactions... In anycase the Bond Mechanic would be an excellent change in the game verse and would adding extra levels of depth without affecting the competitive landscape at all! Oh and I wonder if they could just sell a 3DS/WiiU store 'mini game' where you could send a pokemon to it and do things like the PokeWalker did (and MORE!). Sylveon is Normal type guise. I can't wait to see the rampages :D ===== What isn't being talked about is how Smogon will grab the important details without significant effort like was done with older gens. Even things like minor changes in the stat mechanics, HP calculation, or damage calculations (which might not be obvious at release and would be hidden by trollfreak) could severely hinder applications like Showdown's accuracy in the VI gen. The BST and Move stuff should be in the StrategyGuides and PokedexBooks... Furthermore! Assuming that Bond Level impacts effective stats or 'efficiency' and we are almost guaranteed a change in many calculations. The uncertainty of the calculations would then in turn affect the metagame by preventing people from theorymonning to perfection and would require extensive practice.