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Pokémon XY General Discussion

Discussion in 'Orange Islands' started by Stellar, May 10, 2013.

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  1. Grammar Xatu

    Grammar Xatu

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    I dare you to breed an Eevee with the right nature, ability, hidden power, and high IVs. I tried to do that before for an Espeon and it was such a waste of time.
  2. absolfusion

    absolfusion

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    Like I said, just my own opinion. I also said that hopefully X and Y make it easier so we don't have to use such convoluted measures. I'm done talking about it. Hate me if you must but whatever.
  3. Belle

    Belle

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    Hmm, is all this talk of RNG feasibility due to the fact that X&Y are 3DS-exclusive games? I was under the impression that it's possible to RNG in BW/B2W2 on a 3DS, but these are DS games. What is so different about a 3DS game that makes RNG difficult / perhaps impossible?
  4. R_N

    R_N
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    Let's not discuss the ethics of RNG, okay
  5. Yveltal

    Yveltal

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    3DS' have the ability to run a newer, updated more complicated code. That's really all there is to it.(oh, and some people care enough about it to talk about the current problems instead of the future gen VI problems)
  6. absolfusion

    absolfusion

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    Something just occured to me. With dark being weak to fairy Metagross is now the only Pseudo-Legendary not 4X weak to a move
  7. b2j135

    b2j135

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    well...Dark hasn't been confirmed to be weak to Fairy yet but that would be crazy.

    Metagross would actually see more use now :p

    Also, color me insane but wouldn't it be AWESOME if this what accurate
    and Fairy was SE to Electric? That would FINALLY give it another weakness!
  8. Iamlegendshot66

    Iamlegendshot66

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    They should just take out Ivs altogether, as they are pointless if every pokemon had 31 Ivs in every stat anyway why don't they just remove them from the game?
  9. absolfusion

    absolfusion

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    Ooooooook, that is way too much for used games o_0.
  10. Antihaxxer

    Antihaxxer

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    IV are needed for Hidden Power. But they could also change that.
  11. Iamlegendshot66

    Iamlegendshot66

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    Hidden power is a really OP move in my opinion, as it makes many special attackers really hard to deal with if they have a SE hidden power. I wouldn't mind if they just removed hidden power and Ivs, but they will obviously not do that. They should just make hidden power a adjustable type, as in you can go to a place in game where they give you different hidden power types, all of which are base power of 70, so each hp type will be treated as a seperate move. It would also tell you the HP type in battle so you know what type Hidden power your pokemon has.
  12. absolfusion

    absolfusion

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    hidden power isn't OP, it's only 70 BP at maximum. Also there are many pokemon who NEED hidden power to even function, like lilligant.
  13. Antihaxxer

    Antihaxxer

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    We need a physical Hidden Power, but Special Hidden Power is absolutely needed or GF have to improve movesets from a LOT of Pokemon ... HP Ice/Grass/Fire are so needed for a lot of Pokemon (Nerfing Steel / Water / Dragon / Flying / Ground pokemon)
  14. Champion Steve

    Champion Steve

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    Indeed, let us boost offense some more while also making things more samey. We must destroy the non-conformers with our perfect coverage!

    To put it less flippantly, we should really be careful what we wish for.
  15. RedAgent14

    RedAgent14

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    That's what comes to my mind as well (I just started book 3)
    It's true - You don't want to mess with them.

    I also envision the Elders from the Immortal Nicholas Flamel series as fitting into the "fairy" category.
  16. inanimate blob

    inanimate blob

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    I think of those little pixies from the beginning of Hellboy 2.

    Or even some of my Magic cards.
  17. GatoDelFuego

    GatoDelFuego No matter if it seems so hard, friends are near
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    Let's not forget about cocojoe and toilette. They haven't been proven NOT to exist yet
  18. Hozu

    Hozu RNGenius
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    Assuming that the damage formula hasn't changed... could someone verify this? If it's true... oh boy.
  19. Champion Steve

    Champion Steve

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    Well, if the damage is no longer rounded off after every stage of the calculation, it would be wrong. Otherwise, the math seems to hold up (although it suggests that either Gardevoir is a lower level or Fairy Wind is weak).
  20. Gerard

    Gerard

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    Even better Metagross would be the only pseudo-legend not weak to Fairy (and depending on what we get in Gen 6 the only one that ressists it) if that's true
  21. R_N

    R_N
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    IVs are there to add more individuality to the Pokemon you encounter
  22. Ditto

    Ditto /me huggles
    is a Tournament Directoris a Forum Moderatoris a Contributor to Smogonis a Community Contributor Alumnusis a Battle Server Moderator Alumnus
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    Also, IVs are how Hidden Power is calculated. I guess that Hidden Power could be attached to the PID. They are gonna have to change the formula in some way if they are gonna add Hidden Power Fairy anyways.
  23. Majestic Electric

    Majestic Electric

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    Its more likely that the maximum IV (31) for a stat will increase, imo. One of the main reasons why Gen 3 couldn't communicate with Gen 2 was because of the new IV-calculating formula in Gen 3. According to the roundtable, Game Freak is working on a way for the 3DS and DS games to communicate, so obviously they don't want another issue like that to happen again.
  24. reaverz

    reaverz

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    Well, since Fairy Wind does sound like a Fairy-type clone of Silver Wind and Ominous Wind, it does stand to reason that it would be a 60 Power move. And it's not a stretch to think that the Gardevoir shown is a lower level, because not all the Pokemon in the trailer are level 50 (a Noivern shown is a whopping level 80).


    I sincerely hope that they do away with the IV formula for Hidden Power. It would be great if Hidden Power was just a default 70 power (sorry Technician users), and that the type is determined some other way. Given that they're making IVs and EVs more accessible somehow, it stands to reason that Hidden Power would also be made easier. It's too inaccessible as is.
  25. Anartya

    Anartya

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    I also hope they change the formula. And if they have to have different base power, they could at least make the range between 60-70 instead of 30-70. The same could be asked for IVs, instead of having a range that adds between 0-31 to each stat at level 100, they could easily program it so that it provides between say 25-31. Or have one of 4 values: 0,2,30 or 31. That would be so much less of a burden for people that don't RNG.
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