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Discussion in 'Orange Islands' started by Stellar, May 10, 2013.
Why are you trying to take away Dunsparce's niche?
fat inanimate blob said: ↑
Remember that Japan and Germany go way back
Click to expand...
Then why is their no demo in Italy?
You sir, are hilarious. Post of the week - right there.
That's a pretty bad torchic, hopefully ivs aren't fixed.
Anyone else think chespin has high atk and low speed from trailers? Froakie is the fastest, but its special atk isn't that great as fennekin took a hydro pump.
I'm hoping Chespin gets faster as it evolves. It's quickly turning in to a Torterra clone.
I'm also getting the vibe of torterra clone. I did some calculations previously
Yeah it has attack is close turtwig's attack or maybe higher unless vine whip's power changed from 35 to 40. It was also seen from PJ's trailer that chespin had 82 or 83 hp at level 30, from psypoke stat calculator, turtwig at level 30 has hp of 82 with 31 ivs in HP, so I also expect high hp as well. And being a chestnut, and its descriptions saying it has a hard shell I expect high defenses also. I hope pokebeach's rumors aren't true otherwise it will end up grass/dark, high hp, high atk, high defense, low sp atk, low sp def, low speed. Unless it becomes a better typing like grass/steel...I'm not too happy at what chespin might end up as so far.
But with pokebeach' rumors pretty much 97% true, I highly doubt it will be anything but grass/dark
I agree, the "Does one type of damage but gets stab as if it's another type" defy the meaning of stab. I mentioned a while back that this would effectively be called DTAB which is stupid. Young players don't even know what stab means and to tell them that this is dual type attack will confuse them. Heck, except for rare circumstances, the game does not even acknowledge stab exist, what makes you guys think they will acknowledge dtab exist?
Or Syveon could have been Soak'd or otherwise had its fairy type taken away
R_N's earlier post still stands.
It was just an example guys... Everyone starts freaking out. The 100 BP Scald was hypothetical to show how adding that would take away variety making Surf obsolete rather than a niche alternative.
Likewise, an effective 120 BP 100% accurate fire move with 30% chance to burn that is boosted by rain and Mystic Water to almost every water type would not increase diversity... It just makes waters OP and outclasses not only HP Fire, but Flamethrower and Fire Blast by a lot as well.
I'm just saying, I hope the dual typed attacks are balanced and add to the game rather than take away from it.
Edit: Specs Kingdra runs HP Fire in OU and Ubers for Ferrothorn.
Honestly, the fact that nobody else has said anything is pretty telling. A trainer would never use a move that doesn't affect the opponent, so if someone could confirm that Gabite had a Dragon-type attack, it would be as close as we'll get to a confirmation.
lol, you guys are struggling to make this complicated.
It's no more so than Psyshock, Psytrike or Foul Play.
Here is Psyshock's ingame description:
"The user materializes an odd psychic wave to attack the target. This attack does physical damage."
It's listed as a Special Attack so anyone with minimal knowledge of game mechanics will let pokemon with high SpA use it.
Here is a hypothetical Glow Punch description:
"The foe is punched with a flaming fist. This attack does Fighting type damage."
Simple. It'd be listed as a Fire attack so ahyone with knowledge of STAB would expect it to be boosted when used by Fire types.
The term 'dual typed moves' is not official as far as we know.
It was a description by the leaker of a gameplay mechanic that s/he saw.
Granted, I'm not saying that what's being here proposed is what it will be. It's just what I think.
OTOH, the suggestion that it would be this mindbending, terribly confusing thing doesn't compute.
I think that the only way to keep things balanced with Dual Type Attacks is to NOT have STAB. They would trade power for utility, and thus keep the variety some people keep complaining would be taken away with their introduction.
Wasn't the Fairy type officially revealed as being immune to Dragon? As in it came from an official source?
The two pieces of information about Fairy that have been revealed so far are (1) it is super-effective against Dragon and (2) it is resisted by Fire.
When was the resisted by fire "officially" revealed?
I believe it's Pokebeach, which isn't "official" per se, but because other rumors sourced from there have been confirmed as we've gotten more information, it's close enough to official to be assumed true at this point.
Aside from that, all major Pokémon news sites have confirmed that Fire Pokémon resisted Fairy attacks in the Japan game show demo.
Annoyingly, despite Exeggutor being in the demo no one has bothered using Fairy Wind against it
Oh...my apologies for not having paid attention to the update on Serebii's Friday post :/
Other thing the games tend not to acknowledge is the fact 'Hitting itself in confusion' is a 40 BP typeless physical attack... or the fact typeless attacks (Pre-Gen V Future Sight and Doom Desire) exist at all
I remember that in Worms World Party there was a 'Wormaopedia' that gave players a concise explanation on how each weapon or utility worked, which was not done anywhere else. Something like that (Move/Ability behaviour, chances of happening, etc.) would totally work in Pokémon games. What about it being a gift for filling the National Pokédex?
I actually agree with a previous post that suggested a dual-type attack (used by Clauncher) affects an opponent Pokemon with the "part" of the attack that most affects it (either the water, or the charge for such an electric-water dual-type move) or both parts if the opponent pokemon takes neutral damage from either, but...
Just as @Siggu recognized that Pre-Gen V Future Sight and Doom Desire are Psychic and Steel (respectively) dealing typeless damaged (making them dual-type moves to some extent, but not in the same way being debated), the Gen VI suggested dual-type moves will not, by any way, have STAB factored into the final damage output...obviously not confirmed, but this is how I see the mechanics of such moves working.
Otherwise, it just gets messier than it already would be by this reasoning...hope this made sense...
Isn't that what Smogon's database is for? :p Jk I agree that it would be useful to have something accessible in-game, but I have doubts in its implementation for how large it may be (not necessarily regarding data consumption, but organization and location for access in-game). For instance, where would you put it so it looks cleanest? The menu screen? Relegated to a key item in your bag? The former is more likely, but just throwing options out there...
Well, that's pretty... dumb. Why have Glow Punch be a fire/psychic type attack that deals fighting damage if they're not going to get stab? In that case, they may as well give Fenniken aura-sphere , or some other new fighting attack, and call it a day. Dual-type attacks would be pointless otherwise.
Because I don't think it will be a "one-way" thing, but that the attack itself has two types, not a one-type attack that deals a different type of damage. Otherwise it would be as @Jimmyftw said (as quoted by @Siggu )...or so I'm reading...I thought we were defining "Dual-Type moves."
OST Trainer Battle Music. Gonna be hearing a lot of this very soon.
And yeah, someone should use Fairy wind on Exeggutor. Then again, at this point, there's no reason to disbelieve in WPM's source.