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Pokémon XY General Discussion

Discussion in 'Orange Islands' started by Stellar, May 10, 2013.

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  1. Mulligan

    Mulligan

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    [​IMG]

    Don't know if this has been mentioned already, but Talonflame looks like it could very well blow through some of the bulky Steel types that plagued Staraptor competitively [Skarmory, Metagross, Bronzong, etc] without needing Reckless. The reason I say that is because of the description of Talonflame on the Pokemon XY website:

    "An evolved form of the recently announced Fletchling, Talonflame is a Fire- and Flying-type Pokémon that gains a whole new level of speed and firepower. It dives at foes, and then attacks with devastating kicks."

    ...Devastating kicks? Hmmm...leads me to believe this bird is going to learn Close Combat or some type of Fighting move. And it's pre-evo already learns a Fire-type move in Flame Charge IIRC. The site also states that Talonflame learns Brave Bird. If this is true, this bird's coverage will be near perfect since Fire/Flying/Fighting is devastating. Of course the biggest drawback is the 4x weakness to Stealth Rock, unless the SR damage calculation changes by some miracle.

    I know I got a bit into the competitive side there, so I apologize if I wasn't supposed to. We'd have to see this things base stats as well. Either way, this thing looks way too cool and I am definitely throwing it on my in-game team if I do pick up XY.
  2. R_N

    R_N
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    Hiro's rumors (which I see no reason to be wrong) say Xerneas is pure Fairy* while Yveltal is Dark/Flying

    *Admittedly, it could have just been "It IS Fairy" instead of "It is PURE fairy"
  3. Pocket

    Pocket Apo, the astronaut's best friend >:3
    is a Site Staff Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

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    lol Xerneas will wreak some havoc in Ubers!

    I wonder if we're allowed to bring out multiple Pokemon in the field during these hoard encounters
  4. The King of Harts

    The King of Harts

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    I'm not liking Horde battles so far. How the hell are you supposed to survive a 5 v 1 battle? I mean, your Pokemon would always faint at the end of the turn with 5 Axew using just, like, scratch, let alone dual chop or dragon rage. Or do all five not get turn at once? Either way it seems way too challenging to take out five Pokemon at once - especially early game. Besides, it seems to go against the idea of double battles or triple battles when you send out only one Pokemon when you're up against five - who does that? "Five Axew? Better send out one Pokemon!"

    The only way I could see this working is if the horde gets in a single file line and you take them one at a time. But then it's not really different from running into a wild Pokemon in five consecutive steps.
  5. MahouRedZ

    MahouRedZ

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    I would say that the horde pokemons are a much lower level for the area.
  6. Grammar Xatu

    Grammar Xatu

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    You are not supposed to survive, you level your other pokemon up. But I am sure there is some leveling system for it so you do not black out.
  7. Kirbyofthestars

    Kirbyofthestars

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    I have a feeling that Froakie (and its evolutions) will be especially helpful in horde battles, since they'll most likely learn Surf like all the other Water-type starters.
  8. The King of Harts

    The King of Harts

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    In the picture with Tauros and Miltank, they're level 14 and Fennekin is 25, so it's still gonna be tough and near impossible to end a turn without your mon fainting.

    I know we don't have full details and blah blah blah, but how much more do you need to know other than it's 5 v 1? You're gonna take a lot of damage, you're gonna have a faint, you're gonna use A LOT of PP, and it's only one wild encounter.
  9. R_N

    R_N
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    well technically it's 5 wild encounters
    just at once

    and really you're probably e: NOT going to be attacked all at once
  10. The King of Harts

    The King of Harts

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    So 1 v 1, just five times in a row? That seems to defeat the point. It's like having a double battle, but only one mon can go per turn.
  11. Nicki

    Nicki

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    Who's in with me that horde-encounters with Sturdy Pokémon will suck? :D
  12. Lord Jesseus

    Lord Jesseus

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    Pretty sure the hordes will be comparitively weak, isn't the point to make challenging wild encounters without giving us high level mons to catch?
  13. Nicki

    Nicki

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    you'll just need to train your single pokémon MUCH MORE
  14. Trainer Yusuf

    Trainer Yusuf

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  15. MahouRedZ

    MahouRedZ

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    "A video of a Horde Encounter of Gogoat vs. five Houndour was shown. Gogoat knocks out a Houndour, but has to deal with an attack from all four of the remaining Pokemon. Gogoat uses Rock Slide - hits all four remaining, and knocks them all out. This gives you a large amount of EXP. Points."

    -Notes from JWittz in Pokebeach.

    So they all do attack at the same time.
  16. skitz0phrenic

    skitz0phrenic

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    If they're that significantly underleveled then they aren't going to do dick for damage to be honest. They'll combine for a total of like 1.5 to 2 normal attacks from their equal leveled selves, while you'll mostly likely OHKO all of them with a basic non super effective stab attack.
  17. The King of Harts

    The King of Harts

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    That's just ridiculously hard. If just two or three of them had used ember, Gogoat would've fainted and you'd have to send another victim out there. You're basically boned if you don't have a SE, widespread attack and are faster.
  18. MahouRedZ

    MahouRedZ

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    I remember GF saying something about increasing the difficulty some time ago but this is a bit ridiculous.

    Now I see why it'll be easier to see IVs and EVs.
  19. skitz0phrenic

    skitz0phrenic

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    I think there's a lack of information and some misunderstanding/jumping to conclusions going on here.
  20. b2j135

    b2j135

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  21. Darknesscrusher

    Darknesscrusher

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    Luckily, you almost always are faster and have SE/spread.
  22. NMx13

    NMx13

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    This. If Pikachu is against 5 Rhyhorns, of course you will switch to something else. Why woulnd't you able to switch pokemon in horde encounter? but I guess you won't able to run away...?

    spoiler !? (open)
    [​IMG]
  23. b2j135

    b2j135

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    I am almost CERTAIN they are trying to keep Awakened Forme Mewtwo underwraps until we get info on the new movie statewide which probably won't happen until 2014. And there is always Zoroark for SSB4 :p
  24. Cinccino

    Cinccino

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    If Fairy is really immune to Dragon, I wish more types resist Fairy or it will just be the new definition of broken.
    As a defensive player, I'd like to see the metagame focusing on bulk so the battles last longer in such beautifully crafted game, but so far the leaked mons somehow look so offensive it might end up worse than the current OU :(
  25. Anarky

    Anarky

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    Dragon/Fighting, meet Fairy/Ghost. There goes that dream...

    Seriously though, I just wished they called it something else. Fairy sounds so lame, especially when by the looks of it a lot of "Fairy-type" pokemon aren't really fairies. Maybe "Magic-type"? Besides the already-confirmed Fairies, I'd be willing to be good money that Togekiss becomes Fairy/Flying and Celebi becomes Grass/Fairy. Togekiss seems likely because it's so different from the other generic Normal/Flying pokemon, and Celebi is the most fairy-like pokemon out there. This would make Togekiss, a mon with already great stats and capabilities, much better, and would make Celebi an incredible defensive behemoth. HP Poison Keldeo, anyone? All the other pixies besides Celebi stand good chance at becoming Fairies too, in my opinion. Cresselia too, with Fairy-type having a moon-based move. Though dumb-sounding, I think Fairy will be rather useful for remedying the generic-ness of various pokemon, certain Psychics and Normals especially.

    As a side note, I really hope Fairy-type attacks are resisted by Steel, as if it's neutral or SE, it runs the risk of becoming a common type for coverage moves, which would be weird and lame. If you think about it, every type SE against Steel is incredibly common as coverage (Fire, Ground, Fighting), and the two types that are neutral (Electric and Water) are rather strong attacking options. Fairy-type attacks will be fine, in my opinion, as an okay STAB option like Grass, but when fearsome sweepers start running moves like "Sparkle Dance" or whatever as primary coverage is when it'll get really bad. This is especially worrisome given that Gamefreak is introducing the type to balance the charts, so giving Steel another resist is anything but certain, but all too necessary in my eyes.

    Also of note is that it's amusing (and disappointing) that Gamefreak chooses Dragon to nerf, while ignoring the much more potent force of weather. My guess is that amongst casual gamers, spamming Outrage off huge base attacks is the most common and potent strategy, as most of them, I presume, have little time or interest in looking into and exploiting the enormous potential of the boosting weathers. With Dragons, the cornerstone of weatherless HO and key resisters of both Fire- AND Water-type moves, getting nerfed, we could potentially see weather getting even more centralizing in Gen 6. Way too early to tell, of course.
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