ROUND FOURTEEN
Item: Pinsirite |
HP/EN:
100 /
90 |
Stats: 5/4/1/4/85 3/4/20 |
Chills: 14 |
Buffs/De-Buffs: N/A / N/A
Item: Salamencite |
HP/EN:
100 /
78 |
Stats: 7/4/5/3/120 4/5/27 |
Chills: 14 |
Buffs/De-Buffs: N/A / N/A
Item: Expert Belt |
HP/EN:
100 /
84 |
Stats: 5/3/5/4/69 4/6/22 |
Chills: 14 |
Buffs/De-Buffs: N/A / -10% Eva
---
|
HP/EN:
90 /
100 |
Stats: 3/3/3/3/40 2/1 |
Buffs/De-Buffs: N/A / N/A
|
HP/EN:
45 /
100 |
Stats: 3/2/3/2/40 1/1 |
Buffs/De-Buffs: N/A / N/A
|
HP/EN:
45 /
100 |
Stats: 3/2/3/2/40 1/1 |
Buffs/De-Buffs: N/A / N/A
akela has 1× Rage Candy Bar in possession
ROOM STATUS
ROOM 0: Entrance
ROOM 1: Forest Floor
ROOM 2: Deep Pledge Forest [Stantler, Teddiursa, Teddiursa]
ROOM 3: Treasure Grove [akela, Maxim, Rainman Legends, Bellsprout, Bellsprout, Gloom]
ROOM 4: Berry Orchard [Munchlax, Zigzagoon]
ROOM ?: ???
ROOM ?: ???
ROOM ?: ???
--------------------
For future reference, those with half HP only have Level-Up movepools, those with normal HP have Level-Ups, Egg Moves, and anything that costs 2 MC, those with increased HP if there are any will have full movepool. Also everything in the lab orders second every round.
|
|
"Get them!" | "More humans to kill?" | "Off with their heads!"
Bellsprout A:
Acid >
Acid
Gloom:
Dazzling Gleam >
Dazzling Gleam
Bellsprout B:
Acid >
Acid
Realising they are surrounded, the protagonists unleash their weapons and while the Gloom dodges the Salamence's wave of fire, the Bellsprout were not as lucky and eventually fell before they could even attack after the Pinsir's barrage of rocks and the Dragonite's use of air to attack. The Gloom responds with shining lights that chip the squad for a little damage before the team struck back. The Salamence rams the Gloom and the Pinsir slashes it. The Dragonite lets off a breath of fire but the miss from earlier helped the Gloom survive the onslaught to let off another bright attack.
The Gloom looks badly wounded but is still willing to fight, angry as ever. The treasure chests survived the ordeal strangely. If you are feeling game, you could also attempt to run on the Gloom.
What will we see this time around from these three?
ACTIONS
Combat
Intimidate: -1 Atk (Bellsprout A, Gloom, Bellsprout B)
A1
Bahamut used Heat Wave!
> > >i(Hit Roll {Bellsprout A} [<=9000]: 163/10000; Yes)
> > >i(Hit Roll {Gloom} [<=9000]: 9373/10000; No)
> > >i(Hit Roll {Bellsprout B} [<=9000]: 8964/10000; Yes)
> > >i(Crit Roll {Bellsprout A} [<=625]: 6347/10000; No)
> > >i(Crit Roll {Bellsprout B} [<=625]: 3322/10000; No)
> > >i(Effect Roll {BRN, Bellsprout A} [<=1000]: 7499/10000; No)
> > >i(Effect Roll {BRN, Bellsprout B} [<=1000]: 4466/10000; No)
> > >i((7.5 + 4.5) × 1.5) = 18 DMG (Bellsprout A)
> > >iMissed (Gloom)
> > >i((7.5 + 4.5) × 1.5) = 18 DMG (Bellsprout B)
> > >i-7 EN (Bahamut)
Maebure used Rock Slide!
> > >(Hit Roll {Bellsprout A} [<=9000]: 600/10000; Yes)
> > >(Hit Roll {Gloom} [<=9000]: 6969/10000; Yes)
> > >(Hit Roll {Bellsprout B} [<=9000]: 6398/10000; Yes)
> > >(Crit Roll {Bellsprout A} [<=625]: 2950/10000; No)
> > >(Crit Roll {Gloom} [<=625]: 4280/10000; No)
> > >(Crit Roll {Bellsprout B} [<=625]: 2986/10000; No)
> > >(Effect Roll {Flinch, Bellsprout A} [<=3000]: 7326/10000; No)
> > >(Effect Roll {Flinch, Gloom} [<=3000]: 3477/10000; No)
> > >(Effect Roll {Flinch, Bellsprout B} [<=3000]: 9357/10000; No)
> > >(6 + 4.5) = 10.5 DMG (Bellsprout A)
> > >(6 + 3) = 9 DMG (Gloom)
> > >(6 + 4.5) = 10.5 DMG (Bellsprout B)
> > >-6 EN (Maebure)
Bahamut used Air Cutter!
> > >(Hit Roll {Bellsprout A} [<=9500]: 7243/10000; Yes)
> > >(Hit Roll {Gloom} [<=9500]: 5111/10000; Yes)
> > >(Hit Roll {Bellsprout B} [<=9500]: 9408/10000; Yes)
> > >(Crit Roll {Bellsprout A} [<=1250]: 7424/10000; No)
> > >(Crit Roll {Gloom} [<=1250]: 3597/10000; No)
> > >(Crit Roll {Bellsprout B} [<=1250]: 7485/10000; No)
> > >((6.5 + 3 + 4.5) × 1.5) = 21 DMG (Bellsprout A)
> > >((6.5 + 3 + 3) × 1.5) = 18.75 DMG (Gloom)
> > >((6.5 + 3 + 4.5) × 1.5) = 21 DMG (Bellsprout B)
> > >-(4 - 1) = 3 EN (Bahamut)
Bellsprout A Fainted!
Bellsprout B Fainted!
Gloom used Dazzling Gleam!
> > >(Crit Roll {Maebure} [<=625]: 2288/10000; No)
> > >(Crit Roll {Bahamut} [<=625]: 3496/10000; No)
> > >(Crit Roll {Bahamut} [<=625]: 9404/10000; No)
> > >(6 - 1.5) = 4.5 DMG (Maebure)
> > >(6 × 1.5) = 9 DMG (Bahamut)
> > >(6 × 0.75) = 4.5 DMG (Bahamut)
> > >-6 EN (Gloom)
A2
Bahamut used Headbutt (Gloom)!
> > >i(Crit Roll [<=625]: 9186/10000; No)
> > >i(Effect Roll {Flinch} [<=3000]: 4992/10000; No)
> > >i((9 + 3 + 5.5) × 1.5) = 26.25 DMG (Gloom)
> > >i-(5 - 1) = 4 EN (Bahamut)
Maebure used X-Scissor (Gloom)!
> > >(Crit Roll [<=625]: 7704/10000; No)
> > >(8 + 3 + 3) = 14 DMG (Gloom)
> > >-(6 - 1) = 5 EN (Maebure)
Bahamut used Flamethrower (Gloom)!
> > >(Crit Roll [<=625]: 3513/10000; No)
> > >(Effect Roll {BRN} [<=1000]: 1460/10000; No)
> > >((11 + 3) × 1.5) = 21 DMG (Gloom)
> > >-7 EN (Bahamut)
Gloom used Dazzling Gleam!
> > >(Crit Roll {Maebure} [<=625]: 3153/10000; No)
> > >(Crit Roll {Bahamut} [<=625]: 2095/10000; No)
> > >(Crit Roll {Bahamut} [<=625]: 5186/10000; No)
> > >(6 - 1.5) = 4.5 DMG (Maebure)
> > >(6 × 1.5) = 9 DMG (Bahamut)
> > >(6 × 0.75) = 4.5 DMG (Bahamut)
> > >-(6 + 4) = 10 EN (Gloom)
Multiscale: Broken
--------------------
Item: Pinsirite |
HP/EN:
91 /
79 |
Stats: 5/4/1/4/85 3/4/20 |
Chills: 14 |
Buffs/De-Buffs: N/A / N/A
Item: Salamencite |
HP/EN:
82 /
68 |
Stats: 7/4/5/3/120 4/5/27 |
Chills: 14 |
Buffs/De-Buffs: N/A / N/A
Item: Expert Belt |
HP/EN:
91 /
74 |
Stats: 5/3/5/4/69 4/6/22 |
Chills: 14 |
Buffs/De-Buffs: N/A / -10% Eva
---
|
HP/EN:
3 /
84 |
Stats: 3/3/3/3/40 2/1 |
Buffs/De-Buffs: N/A / -1 Atk (P-1)
|
HP/EN:
KO /
100 |
Stats: 3/2/3/2/40 1/1 |
Buffs/De-Buffs: N/A / -1 Atk (P-1)
|
HP/EN:
KO /
100 |
Stats: 3/2/3/2/40 1/1 |
Buffs/De-Buffs: N/A / -1 Atk (P-1)
akela has 1× Rage Candy Bar in possession
ROOM STATUS
ROOM 0: Entrance
ROOM 1: Forest Floor
ROOM 2: Deep Pledge Forest [Stantler, Teddiursa, Teddiursa]
ROOM 3: Treasure Grove [akela, Maxim, Rainman Legends,
Bellsprout,
Bellsprout, Gloom]
ROOM 4: Berry Orchard [Munchlax, Zigzagoon]
ROOM ?: ???
ROOM ?: ???
ROOM ?: ???