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Roleplay POKECHESS ALPHA MATCH: Terrador vs. Objection!

Discussion in 'ASB' started by UllarWarlord, Jan 3, 2012.

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  1. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,744
    Welcome, one and all, to the inaugural match of Pokechess right here in Smogon CAP ASB! We thank you all for attending this momentous occasion! Firstly, the rules:

    2 Day DQ (except for extenuating circumstances)
    All Abilities
    Two Substitutions
    No Items
    2 recoveries/5 Chills per mon
    Arena: Chess Board. Is essentially a synthetic ASB Arena, in that all attacks can be used.

    All other rules can be found here. Now, the challengers!

    TEAM OBJECTION:

    Pawn: Ratigan the Raticate
    Ratigan the Raticate (open)
    [​IMG]
    Raticate [Ratigan] (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16
    Moves: 25

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:
    Tackle
    Tail Whip
    Quick Attack
    Focus Energy
    Bite
    Pursuit
    Hyper Fang
    Sucker Punch
    Crunch
    Assurance
    Swords Dance
    Scary Face
    Super Fang
    Endeavor

    Counter
    Flame Wheel
    Last Resort

    Dig
    Facade
    Wild Charge
    Giga Impact
    Endure
    Taunt
    Bide
    Swift

    Bishop: Lady Tremaine the Jynx
    Lady Tremaine the Jynx (open)
    [​IMG]
    Jynx [Lady Tremaine] (F)
    Nature: Modest (+Special Attack, -Attack)

    Type: Ice/Psychic
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17
    Moves: 32

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Dry Skin (DW UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Attacks:
    Pound
    Lick
    Sweet Kiss
    Powder Snow
    Confusion
    Sing
    Heart Stamp
    Mean Look
    Fake Tears
    Perish Song
    Lovely Kiss
    DoubleSlap
    Ice Punch
    Blizzard

    Fake Out
    Miracle Eye
    Nasty Plot
    Wish

    Hidden Power Ground 7
    Ice Beam
    Psychic
    Psyshock
    Light Screen
    Reflect
    Hail
    Toxic
    Taunt
    Dream Eater
    Frost Breath

    Signal Beam
    Counter
    Magic Coat

    Dispel

    Knight: Maleficent the Hydreigon
    Maleficent the Hydreigon (open)
    [​IMG]
    Hydreigon [Maleficent] (F)
    Nature: Hasty (+Speed, -Defence)

    Type: Dark/Dragon
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+) (Accuracy boost: 15% (14.677011494252873563218390804598% unrounded))
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22
    Moves: 33

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Double Hit
    Dragon Pulse
    Outrage
    Tri Attack
    Dragon Rush
    Scary Face

    Dark Pulse
    Earth Power
    Ice Fang
    Thunder Fang

    Taunt
    Protect
    Thunder Wave
    Fire Blast
    Rock Slide
    Acrobatics
    U-Turn
    Hidden Power Grass 7
    Earthquake
    Reflect
    Torment
    Focus Blast
    Surf
    Dragon Tail

    Draco Meteor

    Rook: Pete the Hariyama
    Pete the Hariyama (open)
    [​IMG]
    Hariyama [Pete] (M)
    Nature: Careful (+Special Defence, -Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    Hariyama
    HP: 125
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 50
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19
    Moves: 33

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force (DW UNLOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Tackle
    Focus Energy
    Sand-Attack
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    SmellingSalt
    Belly Drum
    Brine
    Force Palm
    Endure
    Reversal
    Heavy Slam

    Counter
    Focus Punch
    Foresight
    Revenge
    Bullet Punch
    Feint

    Protect
    Rock Slide
    Substitute
    Payback
    Swagger
    Giga Impact
    Earthquake
    Brick Break

    Fire Punch
    Ice Punch
    Magic Coat
    ThunderPunch

    Queen: Queen of Hearts the Dragonite
    Queen of Hearts the Dragonite (open)
    [​IMG]
    Dragonite [Queen of Hearts] (F)
    Nature: Quiet (+Special Attack, -Speed)

    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-) (Opponent's accuracy boost: 10%)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22
    Moves: 32

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW UNLOCKED): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Safeguard
    Outrage
    Fire Punch
    ThunderPunch
    Roost
    Hurricane
    Aqua Tail

    Dragon Pulse
    Extremespeed
    Light Screen

    Ice Beam
    Thunderbolt
    Flamethrower
    Ice Punch
    Substitute
    Protect
    Fly
    Dive
    Reflect
    Bide
    Earthquake
    Sky Drop
    Rock Slide

    Draco Meteor
    Superpower

    King: Frollo the Medicham
    Frollo the Medicham (open)
    [​IMG]
    Medicham (*) [Frollo] (M)
    Nature: Jolly (+Speed, -Special Attack)

    Type: Fighting/Psychic
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 2 [5 with Pure Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18
    Moves: 30

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:
    Bide (*)
    Meditate (*)
    Confusion (*)
    Detect (*)
    Hidden Power Fighting 6 (*)
    Swagger
    Mind Reader (*)
    Feint (*)
    Calm Mind (*)
    Force Palm
    Recover
    Hi Jump Kick
    Reversal

    Drain Punch (*)
    Ice Punch (*)
    ThunderPunch (*)
    Fire Punch
    Foresight
    Bullet Punch
    Fake Out

    Bulk Up (*)
    Brick Break (*)
    Rock Slide(*)
    Telekinesis
    Low Sweep

    Magic Coat
    Zen Headbutt
    Counter
    Pain Split
    Endure

    Dispel


    TEAM TERRADOR:
    Pawn: Dragonite
    Dragonite (open)
    [​IMG]
    Dragonite [Opus] [Male]
    Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
    Type: Dragon/Flying
    Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    BST: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Ability 1:Inner Focus: Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Multiscale (DW Unlocked!): Type: Innate

    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Fire Punch
    ThunderPunch
    Roost
    Outrage
    Hurricane
    Aqua Tail
    Safeguard
    Hyper Beam

    Dragon Rush
    Dragon Pulse
    Extremespeed

    Draco Meteor
    Endure

    Fire Blast
    Blizzard
    Thunder
    Substitute
    Protect
    Fly
    Earthquake
    Stone Edge
    Bide
    Reflect
    Light Screen
    Brick Break
    Rain Dance
    Focus Blast
    Sky Drop
    Dive
    Surf
    Thunderbolt
    Dragon Claw

    Total: 39

    Bishop: Blissey
    Blissey (open)
    [​IMG]
    Blissey (Safari) [Female]

    Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Glyph of Reflect: Causes Reflect to affect the entire team instead of three Pokémon only

    Nature: Modest (+1 SAtk -1 Atk)

    Abilities: Natural Cure:

    Type: Innate

    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Serene Grace:

    Type: Innate

    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Healer (DW):

    Type: Innate

    This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Stats:
    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 1
    SpD: Rank 4 (+)
    SpA: Rank 5
    Spe: 55
    Size Class: 3
    Weight Class: 3
    BST: 21

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss
    Softboiled
    Tail Whip
    Minimize
    DoubleSlap
    Growl
    Defense Curl
    Sing
    Heal Pulse
    Light Screen
    Healing Wish

    Aromatherapy
    Counter
    Substitute
    Gravity

    Flamethrower
    Ice Beam
    Thunderbolt
    Toxic
    Psychic
    Hyper Beam
    Thunder Wave
    Reflect
    Bide

    Dispel

    Total: 28

    Knight: Cinccino
    Cinccino (open)
    [​IMG]
    Cinccino (Mia) [Female]
    Nature: Jolly (+Spe, +20.3% Acc/Dodge, -SpA)
    Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities: Cute Charm:

    Type: Innate

    This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Technician:

    Type: Innate

    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

    Skill Link (DW):

    Type: Innate

    This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 133 (+)
    Size Class: 1
    Weight Class: 1
    BST: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Swift
    Sing
    Tail Slap
    Rock Blast
    Bullet Seed
    Last Resort

    Aqua Tail
    Mud-Slap
    Sleep Talk
    Endure

    Protect
    Substitute
    Dig
    Double Team
    Thunder Wave
    Light Screen
    Toxic
    Safeguard
    Rain Dance
    Sunny Day
    Rest

    Total: 26

    Rook: Krilowatt
    Krilowatt (open)
    [​IMG]
    Krilowatt [Bubba] (Male)
    Nature: Naive (+Spe, +17 Acc/Dodge, -SpD)
    Type:
    Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Speed: 121 (+)
    Size Class: 1
    Weight Class: 2
    BST: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Confuse Ray
    Aqua Jet
    Imprison
    Mirror Coat
    Counter
    Volt Switch
    Discharge
    Hydro Pump

    Muddy Water
    Signal Beam
    Whirlpool

    Earth Power

    Thunderbolt
    Ice Beam
    Substitute
    Toxic
    Hidden Power Grass 7
    Thunder Wave
    Surf
    Rain Dance
    Dive
    Protect
    Torment
    Double Team
    Thunder
    Blizzard
    Earthquake

    Total: 32

    Queen: Gengar
    Gengar (open)
    [​IMG]
    Gengar (Nappa) [Male]

    Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Nature: Hasty (+15% Speed, +18.539... Acc, -1 Def)

    Ability: Levitate:

    Type: Innate

    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    BST: 20

    EC: 9/9
    MC: 0

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Destiny Bond
    Hex
    Dream Eater
    Mean Look
    Dark Pulse
    Shadow Punch
    Nightmare
    Payback

    Perish Song
    Will-o-Wisp
    Explosion
    Disable
    Haze
    Fire Punch
    Clear Smog

    Counter
    Pain Split
    Magic Coat
    Endure
    Knock Off
    Mimic
    Trick
    Sleep Talk
    Icy Wind

    Shadow Ball
    Thunderbolt
    Hidden Power Ice 7
    Toxic
    Venoshock
    Taunt
    Psychic
    Sludge Bomb
    Bide
    Substitute
    Giga Drain
    Thunder
    Brick Break
    Focus Blast
    Protect
    Telekinesis
    Hyper Beam
    Double Team
    Torment
    Energy Ball
    Snatch
    Sunny Day
    Rain Dance
    Trick Room
    Embargo
    Drain Punch
    Rest
    Zap Cannon
    Selfdestruct

    Total: 61

    King: Nidoking
    Nidoking (open)
    [​IMG]
    Nidoking [Agamemnon] (Male)
    Nature: Mild (+SpA, -Def)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    BST: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Poison Sting
    Double Kick
    Fury Attack
    Helping Hand
    Toxic Spikes
    Poison Jab
    Chip Away
    Thrash
    Earth Power
    Megahorn
    Horn Drill
    Flatter

    Counter
    Disable
    Iron Tail
    Sucker Punch
    Head Smash

    Super Fang
    Endure
    Lovely Kiss
    Sweet Kiss
    Mimic
    Mud-Slap
    Sleep Talk
    Aqua Tail
    Outrage

    Sludge Bomb
    Thunderbolt
    Ice Beam
    Reflect
    Flamethrower
    Earthquake
    Substitute
    Toxic
    Venoshock
    Taunt
    Bide
    Stealth Rock
    Dragon Tail
    Shadow Ball
    Brick Break
    Surf
    Focus Punch
    Protect
    Quash
    Rock Slide
    Torment
    Fire Blast
    Dig
    Smack Down
    Rest
    Roar
    Hone Claws
    Sunny Day
    Icy Wind
    Incinerate
    Bulldoze
    Fissure
    Blizzard
    Sludge Wave

    Total: 65


    Now here is how this will work. I will post the basic stats, HP, and EN on each piece here, grouping where necessary. After each engagement, I will change this, and/or degroup if need be.

    TEAM OBJECTION:
    Pawns 1-2 (open)
    [​IMG]
    HP: 23
    EN: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16
    Moves: 25
    2 Recovers Remaining
    5 Chills Remaining
    Other: N/A

    Bishop 2 (open)
    [​IMG]
    HP: 50
    EN: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17
    2 Recovers Remaining
    5 Chills Remaining
    Other: N/A

    Knight 1 (open)
    [​IMG]
    HP: 50
    EN: 53
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+) (Accuracy boost: 15% (14.677011494252873563218390804598% unrounded))
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22
    Moves: 33
    2 Recovers Remaining
    5 Chills Remaining
    Other: -4 SpA

    Rooks 1-2 (open)
    [​IMG]
    HP: 94
    EN: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 50
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19
    Moves: 33
    2 Recovers Remaining
    5 Chills Remaining
    Other: N/A

    Queen (open)
    [​IMG]
    HP: 100
    EN: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-) (Opponent's accuracy boost: 10%)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22
    Moves: 32
    2 Recovers Remaining
    5 Chills Remaining
    Other: N/A

    King (open)
    [​IMG]
    HP: 68
    EN: 45
    Atk: Rank 2 [5 with Pure Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18
    Moves: 30
    2 Recovers Remaining
    5 Chills Remaining
    Other: N/A


    TEAM TERRADOR:
    Pawns 1 (open)
    [​IMG]
    HP: 25
    EN: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    BST: 22
    2 Recovers Remaining
    5 Chills Remaining
    Other: N/A

    Pawn 4 (open)
    [​IMG]
    HP: 18
    EN: 66
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    BST: 22
    2 Recovers Remaining
    5 Chills Remaining
    Other: Taunted for 2 Action

    Bishops 1-2 (open)
    [​IMG]
    HP: 70
    EN: 100
    Atk: Rank 0 (-)
    Def: Rank 1
    SpD: Rank 4 (+)
    SpA: Rank 5
    Spe: 55
    Size Class: 3
    Weight Class: 3
    BST: 21
    2 Recovers Remaining
    5 Chills Remaining
    Other: N/A

    Knight 2 (open)
    [​IMG]
    HP: 50
    EN: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 133 (+)
    Size Class: 1
    Weight Class: 1
    BST: 17
    2 Recovers Remaining
    5 Chills Remaining
    Other: N/A

    Rooks 1-2 (open)
    [​IMG]
    HP: 94
    EN: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Speed: 121 (+)
    Size Class: 1
    Weight Class: 2
    BST: 22
    2 Recovers Remaining
    5 Chills Remaining
    Other: N/A

    Queen (open)
    [​IMG]
    HP: 64
    EN: 84
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    BST: 20
    2 Recovers Remaining
    5 Chills Remaining
    Other: Perish Song (2 Rounds)

    King (open)
    [​IMG]
    HP: 75
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    BST: 18
    2 Recovers Remaining
    5 Chills Remaining
    Other: N/A


    Also, for your convenience, HERE is a link to a photobucket album containing all of the tiles the players will need for this game.

    Here's the board!
    [​IMG]

    GAME BEGIN

    Rewards (open)

    Terrador: 3+1+1+2+2=9CC
    Opus: 1KOC
    Mia: 1+2=3KOC
    Nappa: 2 KOC

    Objection: 3+2=5CC
    Frollo: 2KOC

    UllarWarlord: 2 UC

    Hotfixes (open)
    1/8/2012: Queens are no longer allowed to engage pieces that are 'blocked' by another opposing piece.
    1/12/2012: If a combo ends an engagement, the user of the combo does not suffer cooldown time at the beginning of its next engagement.
    1/12/2012: If a move that induces sluggishness ends an engagement, the user of said move suffers sluggishness at the beginning of its next engagement.
    1/14/2012: If the piece that did not begin an engagement wins the engagement, then he has the option to state whether he wants to move to the position of the captured piece. They may then edit the board accordingly, along with their normal movement.
    1/23/2012: Knights may not move and engage on the same turn.
    1/23/2012: Castling is allowed. Furthermore, a player may castle if neither the involved king nor the involved rook have moved from their starting positions. Engagements do not count as movement.
    1/26/2012: Perish Song no longer has any effect on pieces outside of an engagement.
  2. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Pawn to e3

    [​IMG]
  3. Terrador

    Terrador

    Joined:
    Mar 27, 2009
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    3,079
    Well. What has brought me here... and you're here too? What's happening?
    Wait a minute... Mia? Bubba? Safari? Why are you here... and there are...
    ...
    Of course. This can't be real. It's a trick, from that bastard. He's playing with my mind, but why? To what end?
    Well, you're on. No mercy.


    Dragonite 2 to b5

    [​IMG]

    Sorry about the white space at the bottom; I'll try to avoid having it in the future.
  4. Objection

    Objection

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    BTW did I mention I'm actually not that good at chess?

    Anyway, queen to f3.

    [​IMG]
  5. Terrador

    Terrador

    Joined:
    Mar 27, 2009
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    3,079
    I believe I... understand what the objective of this game is now. I see how the Pokemon move...
    But at what cost may this game be? On the off chance that I have been brought here, and the accursed one has somehow duplicated my Pokemon and rearranged my party...
    Adrian... Draco... Caesar... where are you? Why am I being thrown into this torrent?
    You. Be you a construct, another man, or a figment of my own mind... you will fall. Too much is at stake, both for me and on the ship. I will offer no mercy.

    Bishop/Blissey 2 to B7

    [​IMG]
  6. Objection

    Objection

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    If one of us is to be vanquished today ... better you than me.

    Pawn to e4.

    [​IMG]
  7. Terrador

    Terrador

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    Mar 27, 2009
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    3,079
    You are a fool. I have power beyond your ken--power to discern the lies of man, power to tear down the pride of kings. You are not the first I have faced, nor are you the last. Turn tail now; when I defeat you, I will not leave you alive. Agamemnon hungers for your blood: he will not allow your attack on his teammates to stand.

    Dragonite Pawn 4 to D5

    [​IMG]
  8. Objection

    Objection

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    I'm not sure but I think that pawn you just moved can actually engage my pawn now.

    EDIT: Apparently you wanted me to engage your pawn. Well, I have a better idea.

    Pawn to d3.

    [​IMG]
  9. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,744
    ATTENTION

    Something has come to my attention requiring a hotfix.

    Queens are no longer allowed to engage pieces that are 'blocked' by another opposing piece.

    Carry on.
  10. Terrador

    Terrador

    Joined:
    Mar 27, 2009
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    3,079
    I'm afraid that it's not going to work that way, my friend. It's time to develop my army--prepare for an onslaught the likes of which mere mortals cannot stand! I pity your Medicham, I truly do; it is too young to die at my hands.

    Pawn to e6

    [​IMG]
  11. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,744
    This is yet another announcement.

    Due to the current speed of the game, the DQ has been cut to Two Days. Both battlers have agreed with this.

    Carry on.
  12. Objection

    Objection

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    So it appears we are locked in an arms race. Someone has to make the first move.

    Pawn to c4.

    [​IMG]

    Engage black pawn 4 with white pawn 3

    Taunt - Endure - Endeavor
    If he uses evasive Agility ...
    • ... on action 1, change your actions to Pursuit - Taunt - Hyper Fang
    • ... on action 3, change action 3 to Pursuit
    If he uses Protect on action 1, change your actions to Swords Dance - Combo: Quick Attack + Giga Impact - Cooldown
  13. Terrador

    Terrador

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    Mar 27, 2009
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    3,079
    You idiot. Surely you foresaw this eventuality? Opus is just that, a magnum opus of his race; tremble before his might! Goodbye, Foe Raticate; I apologize that your Trainer could not have done better by you.

    Hyper Beam + Dragon Pulse Combo ~ Combo Cooldown ~ Twister
  14. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,744
    Pre-Round 1:
    [​IMG]
    HP: 25
    EN: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    BST: 22
    2 Recovers Remaining
    5 Chills Remaining
    Other: N/A

    [​IMG]
    HP: 23
    EN: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16
    Moves: 25
    2 Recovers Remaining
    5 Chills Remaining
    Other: N/A​




    Objection chooses to begin a battle, and two of the board's pawns are transported to a smaller chessboard, where a pitched battle commences! The pawn chooses to Taunt the dragon, calling it several names such as (dare I repeat it) poopyhead. Suddenly, out of nowhere, a large red mask with bulbous eyes and huge, red lips comes out of nowhere, and latches on to the Dragonite's face. It shouts:

    IMMA FIRIN MAH LAHZOR BWAAAAAAAAAAAAAAAAA

    And it misses.

    Completely.

    Doesn't even scratch the rat.

    The rodent braces for another attack, ready to Endure the hit! However, Danny Night does nothing. Just loafs around.The Raticate puts on a show of Endeavoring for equality, which just wastes time, really. Finally, the Dragonite lands a hit, with a weak, but raging Twister! The two pieces fall back, ready for their next actions. Oh, and the mask just falls off. It shrivels up, too. Kinda pitiful.

    Calculations (open)

    White Pawn 3 used Taunt! (Black Pawn 4 is taunted for 6a)
    -10 EN
    Black Pawn 4 used Dragon Pulse + Hyper Beam!
    To Hit (<= 9500): 9692/10000 - Miss
    <Terrador> And 95% Acc
    <Terrador> I'll take those odds.
    The attack missed!
    -26 EN

    White Pawn 3 used Endure! (White Pawn 3 is hanging on)
    -15 EN
    Black Pawn 4 is recovering from a combo!

    White Pawn 3 used Endeavor!
    No damage was dealt!
    -5 EN
    Black Pawn 4 used Twister!
    To Crit (<= 625): 8720 (No)
    (4 + 3 + 3)=10 damage
    -2 EN


    Post-Round 1:
    [​IMG]
    HP: 25
    EN: 72
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    BST: 22
    2 Recovers Remaining
    5 Chills Remaining
    Other: Taunted for 3 Actions

    [​IMG]
    HP: 13
    EN: 70
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16
    Moves: 25
    2 Recovers Remaining
    5 Chills Remaining
    Other: Unable to Endure for 1 Round​
  15. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,744
    Okay, even though the combo missed, (sorry Terra) this engagement showed a couple of small errors I need to make rulings on in Pokechess. Ahem.

    If a combo ends an engagement, the user of the combo does not suffer cooldown time at the beginning of its next engagement.

    If a move that induces sluggishness ends an engagement, the user of said move suffers sluggishness at the beginning of its next engagement.

    Your orders, Terrador.
  16. Terrador

    Terrador

    Joined:
    Mar 27, 2009
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    3,079
    Hrm. What are the odds. That has revealed a lot: This world must be slanted against me. Surely, a mechanism by the Dark One. Well, guess what. This is not going to stop me. I will be paid in blood for this abomination that I am subjected to... and your veins are a treasury that I look forward to plundering.

    ExtremeSpeed ~ ExtremeSpeed ~ ExtremeSpeed

    hehehehe no Protect no Agility no Detect no Teleport no jack diddley squat and ESpeed is +2 to boot aww yeah
  17. Objection

    Objection

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    Combo: Quick Attack + Quick Attack - Cooldown - Quick Attack

    We may have lost the battle, but we will not lose the war.
  18. UllarWarlord

    UllarWarlord

    Joined:
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    2,744
    Pre-Round 2:
    [​IMG]
    HP: 25
    EN: 72
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    BST: 22
    2 Recovers Remaining
    5 Chills Remaining
    Other: Taunted for 3 Actions


    [​IMG]
    HP: 13
    EN: 70
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16
    Moves: 25
    2 Recovers Remaining
    5 Chills Remaining
    Other: Unable to Endure for 1 Round​


    The second round of attacks was short and quick. Both unleashed lightning-fast fury, and when the dust cleared, the White Pawn fell!

    Calculations (open)
    White Pawn 3 used Quick Attack + Quick Attack!
    To Crit (<= 625): 8551/10000 - No
    (9 + 3 + 1.5)/2 = 7 damage
    -18 EN

    Black Pawn 4 used Extremespeed!
    To Crit (<= 625): 4592/10000 - No
    (8 + 4.5) = 13 damage
    -6 EN

    White Pawn 3 was captured!


    Post-Round 2:
    [​IMG]
    HP: 18
    EN: 66
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    BST: 22
    2 Recovers Remaining
    5 Chills Remaining
    Other: Taunted for 2 Actions
    [​IMG]
    HP: KO
    EN: KO
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16
    Moves: 25
    2 Recovers Remaining
    5 Chills Remaining
    Other: Captured​


    [​IMG]


    Your move, Terrador.
  19. Terrador

    Terrador

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    Mar 27, 2009
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    3,079
    Two things.

    One, (9+3+1.5)/2=13.5/2=6.75~7.

    Two, why would I be moving into his square? I was defending; I made no attempt to move into his square. Though, while I'm thinking of it, it does make sense for me to have the chance to take his square, being compelled to take it is just buggery.
  20. Objection

    Objection

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    I remember Ullar saying that after an engagement, the winner moves into the loser's square. Though not explicitly stated, "regardless of who initiated engagement" was implied in that.
  21. UllarWarlord

    UllarWarlord

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    Objection is correct. This is to keep with what little 'spirit of chess' we have here. And I will fix that damage shortly. Feel free to move in the meantime.
  22. Terrador

    Terrador

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    I made a couple of points that may or may not have swayed Ullar; I imagine that he'll re-think his case and speak with me on IRC at a later date. Until then, I'll refrain from ordering.
  23. UllarWarlord

    UllarWarlord

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    Terra did indeed make a good case. Time for ANOTHER ruling on Pokechess.

    If the piece that did not begin an engagement wins the engagement, then he has the option to state whether he wants to move to the position of the captured piece. This is necessary for the ref, as he cannot post the altered board until the intention is stated. He or she then may perform their normal movement.

    Too many damn rulings. I suppose that IS what Alpha is there for...

    Terrador, state whether you desire to move Dragonite to the previous spot of Raticate. I will edit the board accordingly, then play will resume with you moving.
  24. Terrador

    Terrador

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    I would not like to move Dragonite to Raticate's square; furthermore, I will take the liberty of editing in the board (and providing flavor which details my slow slip into insanity) after my new move, Nd2.
  25. UllarWarlord

    UllarWarlord

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