Roleplay POKECHESS ALPHA MATCH: Terrador vs. Objection!

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Welcome, one and all, to the inaugural match of Pokechess right here in Smogon CAP ASB! We thank you all for attending this momentous occasion! Firstly, the rules:

2 Day DQ (except for extenuating circumstances)
All Abilities
Two Substitutions
No Items
2 recoveries/5 Chills per mon
Arena: Chess Board. Is essentially a synthetic ASB Arena, in that all attacks can be used.

All other rules can be found here. Now, the challengers!

TEAM OBJECTION:

Pawn: Ratigan the Raticate

Raticate [Ratigan] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Moves: 25

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Swords Dance
Scary Face
Super Fang
Endeavor

Counter
Flame Wheel
Last Resort

Dig
Facade
Wild Charge
Giga Impact
Endure
Taunt
Bide
Swift

Bishop: Lady Tremaine the Jynx

Jynx [Lady Tremaine] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Moves: 32

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (DW UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Perish Song
Lovely Kiss
DoubleSlap
Ice Punch
Blizzard

Fake Out
Miracle Eye
Nasty Plot
Wish

Hidden Power Ground 7
Ice Beam
Psychic
Psyshock
Light Screen
Reflect
Hail
Toxic
Taunt
Dream Eater
Frost Breath

Signal Beam
Counter
Magic Coat

Dispel

Knight: Maleficent the Hydreigon

Hydreigon [Maleficent] (F)
Nature: Hasty (+Speed, -Defence)

Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+) (Accuracy boost: 15% (14.677011494252873563218390804598% unrounded))
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Moves: 33

EC: 9/9
MC: 0

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Double Hit
Dragon Pulse
Outrage
Tri Attack
Dragon Rush
Scary Face

Dark Pulse
Earth Power
Ice Fang
Thunder Fang

Taunt
Protect
Thunder Wave
Fire Blast
Rock Slide
Acrobatics
U-Turn
Hidden Power Grass 7
Earthquake
Reflect
Torment
Focus Blast
Surf
Dragon Tail

Draco Meteor

Rook: Pete the Hariyama

Hariyama [Pete] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
Hariyama
HP: 125
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Moves: 33

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW UNLOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Focus Energy
Sand-Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum
Brine
Force Palm
Endure
Reversal
Heavy Slam

Counter
Focus Punch
Foresight
Revenge
Bullet Punch
Feint

Protect
Rock Slide
Substitute
Payback
Swagger
Giga Impact
Earthquake
Brick Break

Fire Punch
Ice Punch
Magic Coat
ThunderPunch

Queen: Queen of Hearts the Dragonite

Dragonite [Queen of Hearts] (F)
Nature: Quiet (+Special Attack, -Speed)

Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (Opponent's accuracy boost: 10%)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Moves: 32

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW UNLOCKED): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Outrage
Fire Punch
ThunderPunch
Roost
Hurricane
Aqua Tail

Dragon Pulse
Extremespeed
Light Screen

Ice Beam
Thunderbolt
Flamethrower
Ice Punch
Substitute
Protect
Fly
Dive
Reflect
Bide
Earthquake
Sky Drop
Rock Slide

Draco Meteor
Superpower

King: Frollo the Medicham

Medicham (*) [Frollo] (M)
Nature: Jolly (+Speed, -Special Attack)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2 [5 with Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Moves: 30

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Bide (*)
Meditate (*)
Confusion (*)
Detect (*)
Hidden Power Fighting 6 (*)
Swagger
Mind Reader (*)
Feint (*)
Calm Mind (*)
Force Palm
Recover
Hi Jump Kick
Reversal

Drain Punch (*)
Ice Punch (*)
ThunderPunch (*)
Fire Punch
Foresight
Bullet Punch
Fake Out

Bulk Up (*)
Brick Break (*)
Rock Slide(*)
Telekinesis
Low Sweep

Magic Coat
Zen Headbutt
Counter
Pain Split
Endure

Dispel


TEAM TERRADOR:
Pawn: Dragonite

Dragonite [Opus] [Male]
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Dragon/Flying
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
BST: 22

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Ability 1:Inner Focus: Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Multiscale (DW Unlocked!): Type: Innate

This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Fire Punch
ThunderPunch
Roost
Outrage
Hurricane
Aqua Tail
Safeguard
Hyper Beam

Dragon Rush
Dragon Pulse
Extremespeed

Draco Meteor
Endure

Fire Blast
Blizzard
Thunder
Substitute
Protect
Fly
Earthquake
Stone Edge
Bide
Reflect
Light Screen
Brick Break
Rain Dance
Focus Blast
Sky Drop
Dive
Surf
Thunderbolt
Dragon Claw

Total: 39

Bishop: Blissey

Blissey (Safari) [Female]

Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Glyph of Reflect: Causes Reflect to affect the entire team instead of three Pokémon only

Nature: Modest (+1 SAtk -1 Atk)

Abilities: Natural Cure:

Type: Innate

This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace:

Type: Innate

This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Healer (DW):

Type: Innate

This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpD: Rank 4 (+)
SpA: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
BST: 21

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Softboiled
Tail Whip
Minimize
DoubleSlap
Growl
Defense Curl
Sing
Heal Pulse
Light Screen
Healing Wish

Aromatherapy
Counter
Substitute
Gravity

Flamethrower
Ice Beam
Thunderbolt
Toxic
Psychic
Hyper Beam
Thunder Wave
Reflect
Bide

Dispel

Total: 28

Knight: Cinccino

Cinccino (Mia) [Female]
Nature: Jolly (+Spe, +20.3% Acc/Dodge, -SpA)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Cute Charm:

Type: Innate

This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Technician:

Type: Innate

This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Skill Link (DW):

Type: Innate

This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (+)
Size Class: 1
Weight Class: 1
BST: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Swift
Sing
Tail Slap
Rock Blast
Bullet Seed
Last Resort

Aqua Tail
Mud-Slap
Sleep Talk
Endure

Protect
Substitute
Dig
Double Team
Thunder Wave
Light Screen
Toxic
Safeguard
Rain Dance
Sunny Day
Rest

Total: 26

Rook: Krilowatt

Krilowatt [Bubba] (Male)
Nature: Naive (+Spe, +17 Acc/Dodge, -SpD)
Type:
Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Speed: 121 (+)
Size Class: 1
Weight Class: 2
BST: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Imprison
Mirror Coat
Counter
Volt Switch
Discharge
Hydro Pump

Muddy Water
Signal Beam
Whirlpool

Earth Power

Thunderbolt
Ice Beam
Substitute
Toxic
Hidden Power Grass 7
Thunder Wave
Surf
Rain Dance
Dive
Protect
Torment
Double Team
Thunder
Blizzard
Earthquake

Total: 32

Queen: Gengar

Gengar (Nappa) [Male]

Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Nature: Hasty (+15% Speed, +18.539... Acc, -1 Def)

Ability: Levitate:

Type: Innate

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
BST: 20

EC: 9/9
MC: 0

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Hex
Dream Eater
Mean Look
Dark Pulse
Shadow Punch
Nightmare
Payback

Perish Song
Will-o-Wisp
Explosion
Disable
Haze
Fire Punch
Clear Smog

Counter
Pain Split
Magic Coat
Endure
Knock Off
Mimic
Trick
Sleep Talk
Icy Wind

Shadow Ball
Thunderbolt
Hidden Power Ice 7
Toxic
Venoshock
Taunt
Psychic
Sludge Bomb
Bide
Substitute
Giga Drain
Thunder
Brick Break
Focus Blast
Protect
Telekinesis
Hyper Beam
Double Team
Torment
Energy Ball
Snatch
Sunny Day
Rain Dance
Trick Room
Embargo
Drain Punch
Rest
Zap Cannon
Selfdestruct

Total: 61

King: Nidoking

Nidoking [Agamemnon] (Male)
Nature: Mild (+SpA, -Def)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
BST: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn
Horn Drill
Flatter

Counter
Disable
Iron Tail
Sucker Punch
Head Smash

Super Fang
Endure
Lovely Kiss
Sweet Kiss
Mimic
Mud-Slap
Sleep Talk
Aqua Tail
Outrage

Sludge Bomb
Thunderbolt
Ice Beam
Reflect
Flamethrower
Earthquake
Substitute
Toxic
Venoshock
Taunt
Bide
Stealth Rock
Dragon Tail
Shadow Ball
Brick Break
Surf
Focus Punch
Protect
Quash
Rock Slide
Torment
Fire Blast
Dig
Smack Down
Rest
Roar
Hone Claws
Sunny Day
Icy Wind
Incinerate
Bulldoze
Fissure
Blizzard
Sludge Wave

Total: 65


Now here is how this will work. I will post the basic stats, HP, and EN on each piece here, grouping where necessary. After each engagement, I will change this, and/or degroup if need be.

TEAM OBJECTION:

HP: 23
EN: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Moves: 25
2 Recovers Remaining
5 Chills Remaining
Other: N/A


HP: 50
EN: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
2 Recovers Remaining
5 Chills Remaining
Other: N/A


HP: 50
EN: 53
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+) (Accuracy boost: 15% (14.677011494252873563218390804598% unrounded))
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Moves: 33
2 Recovers Remaining
5 Chills Remaining
Other: -4 SpA


HP: 94
EN: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Moves: 33
2 Recovers Remaining
5 Chills Remaining
Other: N/A


HP: 100
EN: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (Opponent's accuracy boost: 10%)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Moves: 32
2 Recovers Remaining
5 Chills Remaining
Other: N/A


HP: 68
EN: 45
Atk: Rank 2 [5 with Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Moves: 30
2 Recovers Remaining
5 Chills Remaining
Other: N/A


TEAM TERRADOR:

HP: 25
EN: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
BST: 22
2 Recovers Remaining
5 Chills Remaining
Other: N/A


HP: 18
EN: 66
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
BST: 22
2 Recovers Remaining
5 Chills Remaining
Other: Taunted for 2 Action


HP: 70
EN: 100
Atk: Rank 0 (-)
Def: Rank 1
SpD: Rank 4 (+)
SpA: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
BST: 21
2 Recovers Remaining
5 Chills Remaining
Other: N/A


HP: 50
EN: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (+)
Size Class: 1
Weight Class: 1
BST: 17
2 Recovers Remaining
5 Chills Remaining
Other: N/A


HP: 94
EN: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Speed: 121 (+)
Size Class: 1
Weight Class: 2
BST: 22
2 Recovers Remaining
5 Chills Remaining
Other: N/A


HP: 64
EN: 84
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
BST: 20
2 Recovers Remaining
5 Chills Remaining
Other: Perish Song (2 Rounds)


HP: 75
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
BST: 18
2 Recovers Remaining
5 Chills Remaining
Other: N/A


Also, for your convenience, HERE is a link to a photobucket album containing all of the tiles the players will need for this game.

Here's the board!


GAME BEGIN

Terrador: 3+1+1+2+2=9CC
Opus: 1KOC
Mia: 1+2=3KOC
Nappa: 2 KOC

Objection: 3+2=5CC
Frollo: 2KOC

UllarWarlord: 2 UC

1/8/2012: Queens are no longer allowed to engage pieces that are 'blocked' by another opposing piece.
1/12/2012: If a combo ends an engagement, the user of the combo does not suffer cooldown time at the beginning of its next engagement.
1/12/2012: If a move that induces sluggishness ends an engagement, the user of said move suffers sluggishness at the beginning of its next engagement.
1/14/2012: If the piece that did not begin an engagement wins the engagement, then he has the option to state whether he wants to move to the position of the captured piece. They may then edit the board accordingly, along with their normal movement.
1/23/2012: Knights may not move and engage on the same turn.
1/23/2012: Castling is allowed. Furthermore, a player may castle if neither the involved king nor the involved rook have moved from their starting positions. Engagements do not count as movement.
1/26/2012: Perish Song no longer has any effect on pieces outside of an engagement.
 
#3
Well. What has brought me here... and you're here too? What's happening?
Wait a minute... Mia? Bubba? Safari? Why are you here... and there are...
...
Of course. This can't be real. It's a trick, from that bastard. He's playing with my mind, but why? To what end?
Well, you're on. No mercy.


Dragonite 2 to b5



Sorry about the white space at the bottom; I'll try to avoid having it in the future.
 
#5
I believe I... understand what the objective of this game is now. I see how the Pokemon move...
But at what cost may this game be? On the off chance that I have been brought here, and the accursed one has somehow duplicated my Pokemon and rearranged my party...
Adrian... Draco... Caesar... where are you? Why am I being thrown into this torrent?
You. Be you a construct, another man, or a figment of my own mind... you will fall. Too much is at stake, both for me and on the ship. I will offer no mercy.

Bishop/Blissey 2 to B7

 
#7
You are a fool. I have power beyond your ken--power to discern the lies of man, power to tear down the pride of kings. You are not the first I have faced, nor are you the last. Turn tail now; when I defeat you, I will not leave you alive. Agamemnon hungers for your blood: he will not allow your attack on his teammates to stand.

Dragonite Pawn 4 to D5

 
#8
I'm not sure but I think that pawn you just moved can actually engage my pawn now.

EDIT: Apparently you wanted me to engage your pawn. Well, I have a better idea.

Pawn to d3.

 
#9
ATTENTION

Something has come to my attention requiring a hotfix.

Queens are no longer allowed to engage pieces that are 'blocked' by another opposing piece.

Carry on.
 
#10
I'm afraid that it's not going to work that way, my friend. It's time to develop my army--prepare for an onslaught the likes of which mere mortals cannot stand! I pity your Medicham, I truly do; it is too young to die at my hands.

Pawn to e6

 
#11
This is yet another announcement.

Due to the current speed of the game, the DQ has been cut to Two Days. Both battlers have agreed with this.

Carry on.
 
#12
So it appears we are locked in an arms race. Someone has to make the first move.

Pawn to c4.



Engage black pawn 4 with white pawn 3

Taunt - Endure - Endeavor
If he uses evasive Agility ...
  • ... on action 1, change your actions to Pursuit - Taunt - Hyper Fang
  • ... on action 3, change action 3 to Pursuit
If he uses Protect on action 1, change your actions to Swords Dance - Combo: Quick Attack + Giga Impact - Cooldown
 
#13
You idiot. Surely you foresaw this eventuality? Opus is just that, a magnum opus of his race; tremble before his might! Goodbye, Foe Raticate; I apologize that your Trainer could not have done better by you.

Hyper Beam + Dragon Pulse Combo ~ Combo Cooldown ~ Twister
 
#14
Pre-Round 1:

HP: 25
EN: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
BST: 22
2 Recovers Remaining
5 Chills Remaining
Other: N/A


HP: 23
EN: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Moves: 25
2 Recovers Remaining
5 Chills Remaining
Other: N/A​




Objection chooses to begin a battle, and two of the board's pawns are transported to a smaller chessboard, where a pitched battle commences! The pawn chooses to Taunt the dragon, calling it several names such as (dare I repeat it) poopyhead. Suddenly, out of nowhere, a large red mask with bulbous eyes and huge, red lips comes out of nowhere, and latches on to the Dragonite's face. It shouts:

IMMA FIRIN MAH LAHZOR BWAAAAAAAAAAAAAAAAA

And it misses.

Completely.

Doesn't even scratch the rat.

The rodent braces for another attack, ready to Endure the hit! However, Danny Night does nothing. Just loafs around.The Raticate puts on a show of Endeavoring for equality, which just wastes time, really. Finally, the Dragonite lands a hit, with a weak, but raging Twister! The two pieces fall back, ready for their next actions. Oh, and the mask just falls off. It shrivels up, too. Kinda pitiful.

White Pawn 3 used Taunt! (Black Pawn 4 is taunted for 6a)
-10 EN
Black Pawn 4 used Dragon Pulse + Hyper Beam!
To Hit (<= 9500): 9692/10000 - Miss
<Terrador> And 95% Acc
<Terrador> I'll take those odds.
The attack missed!
-26 EN

White Pawn 3 used Endure! (White Pawn 3 is hanging on)
-15 EN
Black Pawn 4 is recovering from a combo!

White Pawn 3 used Endeavor!
No damage was dealt!
-5 EN
Black Pawn 4 used Twister!
To Crit (<= 625): 8720 (No)
(4 + 3 + 3)=10 damage
-2 EN


Post-Round 1:

HP: 25
EN: 72
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
BST: 22
2 Recovers Remaining
5 Chills Remaining
Other: Taunted for 3 Actions


HP: 13
EN: 70
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Moves: 25
2 Recovers Remaining
5 Chills Remaining
Other: Unable to Endure for 1 Round​
 
#15
Okay, even though the combo missed, (sorry Terra) this engagement showed a couple of small errors I need to make rulings on in Pokechess. Ahem.

If a combo ends an engagement, the user of the combo does not suffer cooldown time at the beginning of its next engagement.

If a move that induces sluggishness ends an engagement, the user of said move suffers sluggishness at the beginning of its next engagement.

Your orders, Terrador.
 
#16
Hrm. What are the odds. That has revealed a lot: This world must be slanted against me. Surely, a mechanism by the Dark One. Well, guess what. This is not going to stop me. I will be paid in blood for this abomination that I am subjected to... and your veins are a treasury that I look forward to plundering.

ExtremeSpeed ~ ExtremeSpeed ~ ExtremeSpeed

hehehehe no Protect no Agility no Detect no Teleport no jack diddley squat and ESpeed is +2 to boot aww yeah
 
#18
Pre-Round 2:

HP: 25
EN: 72
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
BST: 22
2 Recovers Remaining
5 Chills Remaining
Other: Taunted for 3 Actions



HP: 13
EN: 70
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Moves: 25
2 Recovers Remaining
5 Chills Remaining
Other: Unable to Endure for 1 Round​


The second round of attacks was short and quick. Both unleashed lightning-fast fury, and when the dust cleared, the White Pawn fell!

White Pawn 3 used Quick Attack + Quick Attack!
To Crit (<= 625): 8551/10000 - No
(9 + 3 + 1.5)/2 = 7 damage
-18 EN

Black Pawn 4 used Extremespeed!
To Crit (<= 625): 4592/10000 - No
(8 + 4.5) = 13 damage
-6 EN

White Pawn 3 was captured!


Post-Round 2:

HP: 18
EN: 66
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
BST: 22
2 Recovers Remaining
5 Chills Remaining
Other: Taunted for 2 Actions

HP: KO
EN: KO
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Moves: 25
2 Recovers Remaining
5 Chills Remaining
Other: Captured​




Your move, Terrador.
 
#19
Two things.

One, (9+3+1.5)/2=13.5/2=6.75~7.

Two, why would I be moving into his square? I was defending; I made no attempt to move into his square. Though, while I'm thinking of it, it does make sense for me to have the chance to take his square, being compelled to take it is just buggery.
 
#20
I remember Ullar saying that after an engagement, the winner moves into the loser's square. Though not explicitly stated, "regardless of who initiated engagement" was implied in that.
 
#21
Objection is correct. This is to keep with what little 'spirit of chess' we have here. And I will fix that damage shortly. Feel free to move in the meantime.
 
#22
I made a couple of points that may or may not have swayed Ullar; I imagine that he'll re-think his case and speak with me on IRC at a later date. Until then, I'll refrain from ordering.
 
#23
Terra did indeed make a good case. Time for ANOTHER ruling on Pokechess.

If the piece that did not begin an engagement wins the engagement, then he has the option to state whether he wants to move to the position of the captured piece. This is necessary for the ref, as he cannot post the altered board until the intention is stated. He or she then may perform their normal movement.

Too many damn rulings. I suppose that IS what Alpha is there for...

Terrador, state whether you desire to move Dragonite to the previous spot of Raticate. I will edit the board accordingly, then play will resume with you moving.
 
#24
I would not like to move Dragonite to Raticate's square; furthermore, I will take the liberty of editing in the board (and providing flavor which details my slow slip into insanity) after my new move, Nd2.
 
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