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Roleplay Pokechess Beta Match: IAR vs. zarator

Discussion in 'ASB' started by UllarWarlord, Jun 11, 2012.

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  1. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,688
    Welcome, one and all, to the Pokechess Beta Match!

    The rules are right here!

    TEAM GHETSI-I MEAN, ZARATOR:

    Pawn
    Regirock (open)

    [​IMG]
    Regirock (N)
    Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 50
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 23

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Sturdy (UNLOCKED): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Attacks (41 moves):

    Body Slam
    Brick Break
    Bulldoze
    Counter
    Curse
    Dig
    Double-edge
    Drain Punch
    Dynamicpunch
    Earthquake
    Endure
    Explosion
    Facade
    Fire Punch
    Focus Punch
    Gravity
    Hammer Arm
    Ice Punch
    Iron Defense
    Iron Head
    Mimic
    Protect
    Rest
    Rock Polish
    Rock Slide
    Rock Throw
    Rock Tomb
    Safeguard
    Sandstorm
    Selfdestruct
    Shock Wave
    Smack Down
    Stomp
    Stone Edge
    Substitute
    Sunny Day
    Superpower
    Thunder Wave
    Thunderpunch
    Toxic
    Zap Cannon


    Knight
    Moradin the Metagross (open)

    [​IMG]
    Metagross (Tyr) (N)
    Nature: Careful (Special Attack lowered by *; Special Defense raised by *)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 2/5

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (43 moves)

    Aerial Ace
    Agility
    Block
    Body Slam
    Brick Break
    Bulldoze
    Bullet Punch
    Confusion
    Double-edge
    Dynamicpunch
    Earthquake
    Endure
    Explosion
    Facade
    Gravity
    Hammer Arm
    Hone Claws
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Light Screen
    Magnet Rise
    Metal Claw
    Meteor Mash
    Mimic
    Protect
    Psychic
    Pursuit
    Rain Dance
    Reflect
    Rest
    Rock Slide
    Scary Face
    Selfdestruct
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Take Down
    Telekinesis
    Thunderpunch
    Zen Headbutt


    Bishop
    Bahamut the Cyclohm (open)

    [​IMG]

    Cyclohm (Bahamut) (M)
    Nature: Modest (Attack lowered by *; Special Attack raised by *)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: N/A
    MC: 2
    DC: 5/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (Dream World): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks (29 moves):

    Bide
    Charge
    Discharge
    Double Hit
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Flamethrower
    Growl
    Heal Bell
    Hurricane
    Hydro Pump
    Leer
    Outrage
    Rain Dance
    Signal Beam
    Slack Off
    Sonicboom
    Spark
    Tackle
    Thunderbolt
    Thundershock
    Thunder Wave
    Tri Attack
    Twister
    Weather Ball
    Whirlwind
    Zap Cannon


    Rook
    Mask the Kitsunoh (open)

    [​IMG]
    Kitsunoh* (Mask) (M)
    Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Accuracy boost 19%
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Frisk: (Can be activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks (64 moves):

    Attract
    Brick Break
    Copycat
    Curse(*)
    Dig(*)
    Double Team
    Earthquake
    Embargo
    Endure
    Faint Attack(*)
    Fake Out
    Featherdance(*)
    Flail
    Foul Play
    Giga Impact
    Hex
    Hone Claws
    Ice Fang
    Ice Punch
    Imprison
    Iron Defense(*)
    Iron Head
    Iron Tail
    Knock Off
    Leer(*)
    Lick(*)
    Low Kick
    Magic Coat
    Memento
    Metal Burst
    Metal Claw
    Meteor Mash(*)
    Odor Sleuth(*)
    Pain Split
    Perish Song
    Protect
    Psych Up
    Psycho Shift(*)
    Rain Dance
    Revenge
    Roar
    Rock Slide(*)
    Safeguard
    Scratch(*)
    Shadow Claw
    Shadow Sneak(*)
    Shadowstrike
    Snatch
    Spite
    Substitute
    Sunny Day
    Superpower
    Tackle (*)
    Tail Whip
    Taunt
    Thief
    Thunder Fang
    Thunderpunch
    Torment
    Toxic
    Trick
    U-turn
    Will-O-Wisp(*)
    Yawn


    Queen
    Tiamat the Hydreigon (open)

    [​IMG]
    Hydreigon* (Tiamat) (F)
    Nature: Naive (Special Defense lowered by *; Speed raised by 15%, accuracy boost)
    Type: Dragon/Dark
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 113
    Size Class: 4
    Weight Class: 5
    Accuracy boost: 15%
    Base Rank total: 22

    EC: N/A
    MC: 0
    DC: N/A

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Attacks (67 Moves):

    Acrobatics
    Assurance
    Astonish
    Attract
    Bite(*)
    Body Slam
    Bulldoze
    Charge Beam
    Crunch(*)
    Dark Pulse(*)
    Double Hit
    Double Team
    Draco Meteor
    Dragon Pulse
    Dragon Rage(*)
    Dragon Rush
    Dragon Tail
    Dragonbreath(*)
    Earthquake
    Earth Power(*)
    Echoed Voice
    Facade
    Fire Blast
    Fire Fang
    Flamethrower
    Flash Cannon
    Focus Blast
    Focus Energy(*)
    Frustration
    Giga Impact
    Head Smash(*)
    Headbutt(*)
    Hidden Power [Grass, 7 BP]
    Hyper Beam
    Hyper Voice
    Ice Fang
    Incinerate(*)
    Outrage
    Payback
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Roar(*)
    Rock Slide
    Rock Tomb
    Round
    Scary Face
    Screech
    Slam
    Stone Edge
    Substitute
    Sunny Day
    Surf
    Swagger
    Tackle(*)
    Taunt
    Thief(*)
    Thunder Fang
    Thunder Wave(*)
    Torment
    Toxic
    Tri Attack
    U-turn
    Work Up


    King
    Cyric the Gengar (open)

    [​IMG]
    Gengar* (Cyric) (M)
    Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127
    Size Class: 3
    Weight Class: 3
    Accuracy boost: 19%
    Base Rank total: 19

    EC: N/A
    MC: 1
    DC: N/A

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (76 moves):

    Astonish
    Attract
    Bide
    Body Slam
    Brick Break
    Clear Smog
    Confuse Ray(*)
    Counter
    Curse(*)
    Dark Pulse
    Destiny Bond
    Disable
    Double Team
    Double-edge
    Dream Eater
    Dynamicpunch
    Endure
    Energy Ball(*)
    Explosion
    Fire Punch
    Focus Blast
    Focus Punch
    Frustration
    Giga Drain
    Grudge
    Haze(*)
    Hex
    Hidden Power [Fire, 7 BP]
    Hyper Beam
    Hypnosis(*)
    Ice Punch
    Icy Wind
    Knock Off
    Lick(*)
    Magic Coat
    Mean Look(*)
    Mega Kick
    Mimic
    Night Shade(*)
    Nightmare
    Ominous Wind
    Pain Split
    Payback
    Perish Song(*)
    Protect
    Psych Up
    Psychic
    Psywave
    Rain Dance
    Return
    Scary Face(*)
    Seismic Toss
    Shadow Ball(*)
    Shadow Punch
    Skill Swap
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Smog
    Snatch
    Spite(*)
    Substitute
    Sucker Punch(*)
    Sunny Day
    Taunt
    Telekinesis
    Thunder
    Thunderbolt(*)
    Thunderpunch
    Torment
    Toxic
    Trick
    Trick Room
    Venoshock
    Will-o-wisp
    Zap Cannon


    TEAM ITS_A_RANDOM:

    Mobius the Jynx (PAWN) (open)
    [​IMG]
    Jynx [Mobius] (F)
    NATURE: Naughty

    TYPE
    Ice
    : Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    ABILITIES
    Oblivious
    : (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Dry Skin (DW Unlocked): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    STATS
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (25)
    PHYSICAL
    Avalanche
    Bide
    Body Slam
    Doubleslap
    Fake Out
    Heart Stamp
    Ice Punch
    Lick
    Payback
    Pound
    Wake-Up Slap
    Wring Out

    SPECIAL
    Confusion
    Frost Breath
    Grass Knot
    Ice Beam
    Powder Snow
    Psychic
    Psyshock
    Shadow Ball

    OTHER

    Endure
    Fake Tears
    Lovely Kiss
    Mean Look
    Perish Song
    Sing
    Sweet Kiss
    motoR the Rotom (KNIGHT) (open)
    [​IMG]
    Rotom [motoR] (-)
    NATURE: Modest

    TYPE
    Electric
    : Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    ABILITIES
    Levitate
    : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS
    HP: 90
    Atk: Rank 1 2 (-)
    Def: Rank 3 4
    SpA: Rank 4 5 (+)
    SpD: Rank 3 4
    Spe: 91 87
    Size Class: 1 2
    Weight Class: 1 3
    Base Rank Total: 16 20

    EC: N/A
    MC: 0
    DC: N/A

    ATTACKS (52/52)
    PHYSICAL
    Astonish
    Facade
    Frustration
    Natural Gift
    Return
    Secret Power
    Sucker Punch
    Thief

    SPECIAL
    Charge Beam
    Dark Pulse
    Discharge
    Dream Eater
    Electro Ball
    Hex
    Hidden Power (Ground 7)
    Leaf Storm
    Mud-Slap
    Ominous Wind
    Round
    Shock Wave
    Shadow Ball
    Signal Beam
    Snore
    Swift
    Thunder
    Thunderbolt
    Thundershock
    Uproar
    Volt Switch

    OTHER

    Charge
    Confuse Ray
    Double Team
    Endure
    Flash
    Light Screen
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Sleep Talk
    Snatch
    Spite
    Substitute
    Sunny Day
    Swagger
    Telekinesis
    Thunder Wave
    Toxic
    Trick
    Will-O-Wisp
    Firmoise the Torterra (BISHOP) (open)
    [​IMG]
    Torterra [Firmoise] (M)
    NATURE: Brave (-10% Evasion) (NC)

    TYPE

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Overgrow
    : (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armour (DW Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    STATS

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (44)
    PHYSICAL
    Bite
    Body Slam
    Crunch
    Earthquake
    Facade
    Giga Impact
    Iron Head
    Outrage
    Razor Leaf
    Return
    Rock Slide
    Sand Tomb
    Seed Bomb
    Stone Edge
    Strength
    Superpower
    Tackle
    Wood Hammer

    SPECIAL
    Absorb
    Giga Drain
    Grass Knot
    Leaf Storm
    Mega Drain

    OTHER

    Attract
    Block
    Curse
    Double Team
    Endure
    Leech Seed
    Light Screen
    Protect
    Reflect
    Rest
    Safeguard
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Synthesis
    Toxic
    Wide Guard
    Withdraw
    Worry Seed
    Tormeldon the Camerupt (ROOK) (open)
    [​IMG]
    Camerupt [Tormeldon] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Magma Armour: (Innate) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0+4
    DC: 5/5

    ATTACKS (49)
    PHYSICAL
    Body Slam
    Dig
    Earthquake
    Explosion
    Facade
    Fissure
    Flame Charge
    Frustration
    Iron Head
    Magnitude
    Return
    Rock Slide
    Rock Tomb
    Tackle
    Take Down

    SPECIAL
    Ancientpower
    Earth Power
    Ember
    Eruption
    Fire Blast
    Flame Burst
    Flamethrower
    Flash Cannon
    Heat Wave
    Hidden Power (Ice 7)
    Hyper Beam
    Incinerate
    Lava Plume
    Mud Bomb
    Round
    Solarbeam

    OTHER

    Amnesia
    Attract
    Double Team
    Endure
    Focus Energy
    Growl
    Protect
    Rest
    Roar
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Toxic
    Will-O-Wisp
    Yawn
    Caius the Dusknoir (QUEEN) (open)
    [​IMG]
    Dusknoir [Caius] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Ghost
    : Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    ABILITIES
    Pressure
    : (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    STATS
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 1
    DC: N/A

    ATTACKS (43)
    PHYSICAL
    Astonish
    Bind
    Brick Break
    Earthquake
    Fire Punch
    Ice Punch
    Payback
    Pursuit
    Rock Slide
    Shadow Punch
    Shadow Sneak
    Thunderpunch

    SPECIAL
    Blizzard
    Charge Beam
    Dark Pulse
    Future Sight
    Hex
    Hidden Power (Fire 7)
    Hyper Beam
    Ice Beam
    Night Shade
    Psychic
    Shadow Ball

    OTHER

    Calm Mind
    Confuse Ray
    Destiny Bond
    Disable
    Embargo
    Foresight
    Gravity
    Imprison
    Leer
    Mean Look
    Pain Split
    Protect
    Shadow Mend (R)
    Substitute
    Sunny Day
    Taunt
    Telekinesis
    Torment
    Toxic
    Will-O-Wisp
    Capers the Gliscor (KING) (open)
    [​IMG]
    Gliscor(*) [Capers] (M)
    NATURE: Jolly (+14% Accuracy) (NC)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (94/94)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Aqua Tail
    Brick Break
    Bulldoze
    Counter
    Cross Poison
    Cut
    Dig
    Double-Edge
    Earthquake*
    Facade
    Faint Attack*
    False Swipe
    Feint
    Fire Fang
    Fling
    Frustration
    Fury Cutter*
    Giga Impact
    Guillotine
    Headbutt
    Ice Fang
    Iron Tail
    Knock Off*
    Metal Claw
    Natural Gift
    Night Slash*
    Payback
    Poison Jab
    Poison Sting*
    Poison Tail
    Quick Attack*
    Return
    Rock Climb
    Rock Slide*
    Rock Smash
    Rock Tomb
    Sand Tomb
    Secret Power
    Sky Attack
    Slash
    Steel Wing
    Stone Edge
    Strength
    Thief
    Thunder Fang
    U-Turn
    Wing Attack
    X-Scissor

    SPECIAL
    Dark Pulse
    Dream Eater
    Earth Power
    Hidden Power (Grass 7)
    Hyper Beam
    Mud-Slap
    Razor Wind
    Round
    Sludge Bomb
    Snore
    Struggle Bug
    Swift
    Venoshock

    OTHER

    Agility*
    Attract
    Baton Pass*
    Captivate
    Curse
    Defog
    Detect
    Double Team
    Endure
    Harden*
    Hone Claws
    Mimic
    Power Trick
    Protect
    Rain Dance
    Rest
    Rock Polish
    Roost
    Sand-Attack*
    Sandstorm
    Screech
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Swords Dance*
    Tailwind
    Taunt
    Torment
    Toxic


    Now, for the individual stats!

    TEAM ZARATOR:


    Pawns 1-4 (open)

    [​IMG]
    HP: 25
    EN: 50

    Knight 2 (open)

    [​IMG]
    HP: 50
    EN: 75

    Bishops 1-2 (open)

    [​IMG]
    HP: 55
    EN: 75

    Rooks 1-2 (open)

    [​IMG]
    HP: 75
    EN: 85

    Queen (open)

    [​IMG]
    HP: 100
    EN: 100

    King (open)

    [​IMG]
    HP: 68
    EN: 85


    TEAM IAR:

    Pawns 1-4 (open)

    [​IMG]
    HP: 25
    EN: 50

    Knight 1 (open)

    [​IMG]
    HP: 45
    EN: 75

    Bishops 1-2 (open)

    [​IMG]
    HP: 50
    EN: 75

    Rooks 1-2 (open)

    [​IMG]
    HP: 75
    EN: 85

    Queen (open)

    [​IMG]
    HP: 90
    EN: 100

    King (open)

    [​IMG]
    HP: 75
    EN: 85


    There we go! And here's the board:
    [​IMG]

    The tiles the players will need can be found here!

    IAR has the first move. Good luck to the both of you!

    BEGIN!
    Rewards (open)
    IAR: 4CC
    Mobius: 1 KOC
    motoR: 3 KOC

    zarator: 5 CC
    Tyr: 1 KOC
    Regirock: 2 KOC
    Moradin: 2 KOC

    UllarWarlord: 5 UC
    dogfish44: 3 UC

  2. Its_A_Random

    Its_A_Random The imitated
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    Ahhh Ghetsis...The infamous Team Plasma member...Let us see how he responds to the most common of Chess Openings...

    1. Pawn 5 to E4


    [​IMG]
  3. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] I expected exactly that kind of move!

    1. Pawn e7 to e5

    [​IMG]

    Can I engage Jynx?
  4. Its_A_Random

    Its_A_Random The imitated
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    Yeah Ullar, can zarator engage?

    (i.e. Refraining from moving until this question is answered)
  5. UllarWarlord

    UllarWarlord

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    Yes you can, zara. Feel free to do so. You can engage with a piece after you move it.
  6. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    Engaging Jynx then!

    Smack Down - Earthquake - Smack Down
    If Jynx attempts to use a Sleep inducing move, replace your action with Protect and push your actions back. Don't play this substitution twice in a row.
  7. Its_A_Random

    Its_A_Random The imitated
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    [​IMG][​IMG]
    "Okay, looks like we can win this Engagement already..."

    Grass Knot
    > Grass Knot > Grass Knot
  8. UllarWarlord

    UllarWarlord

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    ROUND ONE

    [​IMG]
    HP: 25
    EN: 50
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    [​IMG]
    HP: 25
    EN: 50
    Atk: Rank 5 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 50
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 23

    Calculations (open)

    White Pawn 5 used Grass Knot!
    (5447=no crit)
    (12 - 1) * 1.5 = 17 damage
    -7 EN

    Black Pawn 5 used Smack Down!
    (622= crit)
    (5 + 3 + 4.5 + 3) * 1.5 = 23 damage
    -3 EN

    White Pawn 5 used Grass Knot!
    (4538=no crit)
    (12 - 1) * 1.5 = 17 damage
    -11 EN

    Black Pawn 5 was captured!


    [​IMG]
    HP: 2
    EN: 32
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    [​IMG]
    HP: KO
    EN: KO
    Atk: Rank 5 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 50
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 23

    Looks like IAR wins the day! Please state whether you would like to take the captured pawn's space, and make your move! I will edit the OP accordingly.

    EDIT: BTW, guys, it's 2 Substitutions. Sorry for not making that clear.
  9. Its_A_Random

    Its_A_Random The imitated
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    We shall take that spot. Now, what to do, what to do...

    2. Pawn 3 to C3.
    [​IMG]

    EDIT: Also, Ullar, you forgot to roll for Forewarn.
    [​IMG]
  10. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] There is no escape!

    2. Knight 1 to C6


    [​IMG]

    And then I engage Jynx5

    Bullet Punch - Bullet Punch - Bullet Punch
    If Jynx uses Fake Out on A1, replace the respective action with Protect and push your actions back.
    If Jynx uses Endure on A1 or A2, replace the respective action with Substitute (15 HP), and the following one(s) with Bulldoze
  11. Its_A_Random

    Its_A_Random The imitated
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    [​IMG][​IMG]
    "Okay, we can live with that..."

    Endure > Perish Song > Shadow Ball
  12. UllarWarlord

    UllarWarlord

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    ROUND 1

    [​IMG]
    HP: 50
    EN: 75
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    [​IMG]
    HP: 2
    EN: 32
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    Calculations (open)
    White Pawn 5 used Endure!
    -15 EN
    White Pawn 5 gained Endure status!

    Black Knight 1 Used Substitute!
    -12 EN
    Black Knight 1 gained a 15 HP Substitute!

    White Pawn 5 used Perish Song!
    -15 EN
    A haunting melody filled the room!
    White Pawn 5 gained Perish Song status!
    Black Knight 1 gained Perish Song status!

    Black Knight 1 used Bulldoze!
    [4451 = no crit]
    (6 + 4.5) = 10.5 = 11
    -5 EN
    White Pawn 5 endured the hit!
    White Pawn 5's speed fell!

    White Pawn 5 used Shadow Ball!
    [487 = crit]
    [2697 = no side effect]
    8 + 3 = 11 damage
    -6 EN
    White Pawn 5 endured the output!

    Black Knight 1 used Bulldoze!
    [9538 = no crit]
    (6 + 4.5) = 10.5 = 11
    -9 EN
    White Pawn 5 endured the hit!
    White Pawn 5's speed fell!


    [​IMG]
    HP: 35
    EN: 61
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22
    Other: Perish Song (2r), 4 HP Substitute

    [​IMG]
    HP: 1
    EN: 1
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17
    Other: Perish Song (2r), -2 Speed

    Your move, IAR. Forewarn may yet save you...
  13. Its_A_Random

    Its_A_Random The imitated
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    [​IMG][​IMG]
    "Yay..."

    Shadow Ball > Shadow Ball > Shadow Ball
  14. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] "Perish, insect!"

    Aerial Ace - Aerial Ace - Aerial Ace
  15. UllarWarlord

    UllarWarlord

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    ROUND 2
    [​IMG]
    HP: 35
    EN: 61
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22
    Other: Perish Song (2r), 4 HP Substitute

    [​IMG]
    HP: 1
    EN: 1
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17
    Other: Perish Song (2r), -2 Speed

    Calculations (open)

    Black Knight 1 used Aerial Ace!
    We can all agree Jynx is dead, right? Right.
    Oh yeah, EN. Uh...lessee...
    -4 EN

    White Pawn 5 was captured!

    [​IMG]
    HP: 35
    EN: 57
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22
    Other: Perish Song (1r), 4 HP Substitute

    [​IMG]
    HP: 0
    EN: 0
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17
    Other: Ded

    zarator, choose whether to capture his space or not. After that, it's IAR's move.

    And yes, I am posting this without your approval df.


    haha
  16. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    Yes, I move Metagross on the tile previously occupied by Jynx.

    Your move, IAR!
  17. UllarWarlord

    UllarWarlord

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    You have to post the board with you having done so, zara. ._.
  18. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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  19. Its_A_Random

    Its_A_Random The imitated
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    Hmph. This is where the knight perishes...

    3. Knight 2 to F3
    [​IMG]

    Engaging Knight 1 with Knight 2.

    [​IMG][​IMG]
    "The fate of your knight is inevitable!"

    Protect > Substitute (15 HP) > Protect
    (Once Only) IF Agility (Normal) is issued, THEN use Snatch that action, AND push actions back IF Protect was subbed.
  20. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    Your fee will be steep

    Chill - Double-edge - Selfdestruct + Explosion (combo)
  21. UllarWarlord

    UllarWarlord

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    ROUND ONE
    [​IMG]
    HP: 45
    EN: 75
    Atk: Rank 1 2 (-)
    Def: Rank 3 4
    SpA: Rank 4 5 (+)
    SpD: Rank 3 4
    Spe: 91 87
    Size Class: 1 2
    Weight Class: 1 3
    Base Rank Total: 16 20
    Other: N/A

    [​IMG]
    HP: 35
    EN: 57
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22
    Other: Perish Song (1r), 4 HP Substitute

    Calculations (open)
    White Knight 2 used Protect!
    -7 EN

    Black Knight 1 chilled!
    +12 EN

    White Knight 2 used Substitute!
    15 HP Substitute created
    -12 EN

    Black Knight 1 used Double-Edge!
    <7320=no crit>
    16 + 1.5 = 18 dmg
    The Substitute faded!
    -10 EN

    White Knight 2 used Protect!
    -27 EN

    Black Knight 1 used ASPLOZUN
    <7426=no crit>
    42 damage
    White Knight 2 Protected itself!

    Black Knight 1 ... captured itself?


    [​IMG]
    HP: 30
    EN: 29
    Atk: Rank 1 2 (-)
    Def: Rank 3 4
    SpA: Rank 4 5 (+)
    SpD: Rank 3 4
    Spe: 91 87
    Size Class: 1 2
    Weight Class: 1 3
    Base Rank Total: 16 20
    Other: N/A

    [​IMG]
    HP: 0
    EN: 0
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22
    Other: Ded

    IAR, choose whether you want to take the space. Then it's your move, zarator!
  22. Its_A_Random

    Its_A_Random The imitated
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    [​IMG][​IMG]
    "We shall stay put!"

    [​IMG]
  23. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    3. Pawn 7 to G6

    [​IMG]
  24. Its_A_Random

    Its_A_Random The imitated
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    The F7 Pawn has no escape...

    4. Knight 2 to E5

    [​IMG]

    Engaging Pawn 6 with Knight 2.

    [​IMG][​IMG]
    "Free Pawn is free!"

    Leaf Storm > Leaf Storm > Leaf Storm
    IF Protect is issued successfully without transfer, THEN use Chill that action.
    IF Endure is issued, THEN use Toxic until it hits.
  25. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    Endure - Explosion - N/A
    If either Toxic (on A1) or Leaf Storm (on A2) misses, replace your course of action with:

    Endure - Ice Punch - Explosion
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