POKECHESS Welcome to Pokechess, where the Game of Kings is blended with the Game of Geeks! Check out the Hide tags for the game rules! BASIC RULES (Move your mouse to reveal the content) BASIC RULES (open) BASIC RULES (close) -The entire game takes place on a chess board. -The battlers each select six Pokémon, one to represent all instances of the same kind of chess piece, and they are placed on the board in accordance with normal chess placement. -The Pokémon move around the board akin to normal chess pieces, and ‘engage’ other figures to capture them. -When a player’s King is captured, the other player wins! CHESS PIECES (Move your mouse to reveal the content) CHESS PIECES (open) CHESS PIECES (close) -Each chess piece has an HP Multiplier that is different for each piece. -:-Pawns = 25% HP -:-Bishops = 50% HP -:-Knights = 50% HP -:-Rooks = 75% HP -:-Queens = 100% HP -:-Kings = 75% HP -Each piece also gives KOC to the Pokémon that KOed it, as well as CC to its trainer. -:-Pawns = 1 CC, 1 KOC -:-Bishops = 3 CC, 2 KOC -:-Knights = 2 CC, 2 KOC -:-Rooks = 2 CC, 2 KOC -:-Queens = 4 CC, 3 KOC -:-Kings = 4 CC, 3 KOC -Each piece can also ‘engage’ other pieces in combat in different ways. -Each engagement zone is demonstrated with a picture. The red spaces are those that the piece can engage from its current position. -:-Pawn: (this would be reversed for white pawns) -:-Bishop: -:-Knight: -:-Rook: -:-Queen: -:-King: -When a pawn makes it to the opposing side of the field, it may become a different piece of its choosing. Whatever % of HP loss the pawn has sustained, this percentage carries over to the new piece. (e.g. a pawn with 50% of its health changing into a knight still has 50% health lost, albeit more HP) CHESS COMBAT (Move your mouse to reveal the content) CHESS COMBAT (open) CHESS COMBAT (close) -A piece can engage another piece if the other piece is within its engagement zone when the piece attempting to engage stops moving. -When a piece chooses to engage another, a 2-Round Combat begins. The person who initiated the combat makes the first orders. -The combat ends when either a piece is KOed, or two rounds have passed. It is then the turn of the player who did not initiate the battle. -Any status conditions that are acquired in battle which wear off are halted at the battle’s end, and continue depleting in the afflicted piece’s next battle. -Similarly, any piece that suffers a permanent status condition will keep it until the game is over or it is healed. -There are a few notable moves that have particular effects in Pokechess. These are: -:-Heal Bell and Aromatherapy, which heal all status conditions that that piece’s team is currently undergoing -:-Sunny Day, Rain Dance, Gravity, and the like, which continue after an engagement has ceased and deplete with each round -:-Reflect and Light Screen, which also affects adjacent friendly pieces, giving them the condition for their next engagement, where it will start to deplete -:-Beat Up, which calls on all adjacent friendly figures to participate in the attack -:-Haze, which cancels all status drops or heightenings in adjacent pieces -:-Safeguard, which applies the condition to all friendly adjacent pieces -:-Mist, which applies it to all adjacent pieces -:-Wish, which uses an action to heal an adjacent partner. -:-Tailwind, which doubles the speed of all friendly adjacent pieces for their next engagement. -:-Pain Split and Endeavor, which work with percentages and have no cap on them. CHESS NPCS (Move your mouse to reveal the content) CHESS NPCS (open) CHESS NPCS (close) -If a player does not wish to engage another ASB user in battle, there will be several Referee-controlled players to choose from. -Each character has a Battle Hall Rank Total (which is the Battle Hall Rankings of all the trainer’s Pokémon added up), one which may not be exceeded by the user when choosing a team for battle. -Refs do not get TC or KOC for KOing the player’s Pokémon. They do, however, get a 3 UC bonus for playing as these characters. -Each of these trainer's Pokémon has, automatically, all level-up moves of themselves and their prevolutions. To purchase more moves, a preset amount of MC will be bestowed upon each Pokemon for the ref to distribute as he/she pleases. This amount increases by 5 for Kings and Queens a. Chess Rookie (1 TC Bonus upon defeat, Easy difficulty, uses NFEs, BH Rank Total = 15, MC = 15) I'm new at this, so go easy on me please! b. Chess Player (3 TC Bonus upon defeat, Medium difficulty, uses chess-themed Pokémon, BH Rank total = 20, MC = 20) Some Pokémon were made for chess. c. Chess Fanatic (5 TC Bonus upon defeat, Hard difficulty, uses tough Pokémon, BH Rank total = 25, MC = 25) Chess isn't just a game...it's a way of life! d. Chess Master (8 TC Bonus upon defeat, Expert difficulty, uses Legends, BH Rank total = 30, MC = 30) Guess who got a sneak preview of all the TLRs? Hehehehhehehe... e. Pixie Girl (6 TC Bonus upon defeat, Hard difficulty, uses Rank 4 Pixies, BH Rank total = 30, MC = 25) SQUEEEEEEEEEEE I LOVE MY PIXIES. More to come! CHESS BOARD (Move your mouse to reveal the content) CHESS BOARD (open) CHESS BOARD (close) -The entire game takes place on a chessboard. -Before each Pokechess match begins, the referee will create neccessary 'tiles' for each Pokemon using the symbols listed here, the matching Pokemon sprites, and a number: -An example of what the tiles for a figure should look like is here: -These tiles will be made for every piece. -For movement, it is the player's responsibility to state the piece being moved, (e.g. Bishop 1 to A5) as well as edit the picture using the tiles given to reflect that change. For instance, you could say, 'Bishop 1 to e4'. Then, the board would go from this: -To this: -Players would be required to do this for all of their movements, using Microsoft Paint or some other image-editing tool to 'move' pieces across the board. -If a piece is defeated in combat, the referee will move that piece into the 'captured zone' and move the capturing piece into its new position before normal movement resumes. Hotfixes (Move your mouse to reveal the content) Hotfixes (open) Hotfixes (close) 1/8/2012: Queens are no longer allowed to engage pieces that are 'blocked' by another opposing piece. 1/12/2012: If a combo ends an engagement, the user of the combo does not suffer cooldown time at the beginning of its next engagement. 1/12/2012: If a move that induces sluggishness ends an engagement, the user of said move suffers sluggishness at the beginning of its next engagement. 1/14/2012: If the piece that did not begin an engagement wins the engagement, then he has the option to state whether he wants to move to the position of the captured piece. They may then edit the board accordingly, along with their normal movement. 1/23/2012: Knights may not move and engage on the same turn. 1/23/2012: Castling is allowed. Furthermore, a player may castle if neither the involved king nor the involved rook have moved from their starting positions. Engagements do not count as movement. 1/26/2012: Perish Song no longer has any effect on pieces outside of an engagement.