1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Data POKECHESS: Currently in Beta!

Discussion in 'ASB' started by UllarWarlord, Jun 1, 2012.

  1. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,749
    POKECHESS

    Welcome to Pokechess, where the Game of Kings is blended with the Game of Geeks! Check out the Hide tags for the game rules!

    BASIC RULES (open)
    -The entire game takes place on a chess board.
    -The battlers each select six Pokémon, one to represent all instances of the same kind of chess piece, and they are placed on the board in accordance with normal chess placement.
    -The Pokémon move around the board akin to normal chess pieces, and ‘engage’ other figures to capture them.
    -When a player’s King is captured, the other player wins!

    CHESS PIECES (open)
    -Each chess piece has an HP Multiplier that is different for each piece.
    -:-Pawns = 25% HP
    -:-Bishops = 50% HP
    -:-Knights = 50% HP
    -:-Rooks = 75% HP
    -:-Queens = 100% HP
    -:-Kings = 75% HP

    -Each piece also gives KOC to the Pokémon that KOed it, as well as CC to its trainer.
    -:-Pawns = 1 CC, 1 KOC
    -:-Bishops = 3 CC, 2 KOC
    -:-Knights = 2 CC, 2 KOC
    -:-Rooks = 2 CC, 2 KOC
    -:-Queens = 4 CC, 3 KOC
    -:-Kings = 4 CC, 3 KOC

    -Each piece can also ‘engage’ other pieces in combat in different ways.
    -Each engagement zone is demonstrated with a picture. The red spaces are those that the piece can engage from its current position.
    -:-Pawn:
    [​IMG]
    (this would be reversed for white pawns)
    -:-Bishop:
    [​IMG]
    -:-Knight:
    [​IMG]
    -:-Rook:
    [​IMG]
    -:-Queen:
    [​IMG]
    -:-King:
    [​IMG]

    -When a pawn makes it to the opposing side of the field, it may become a different piece of its choosing.
    Whatever % of HP loss the pawn has sustained, this percentage carries over to the new piece. (e.g. a pawn with 50% of its health changing into a knight still has 50% health lost, albeit more HP)

    CHESS COMBAT (open)
    -A piece can engage another piece if the other piece is within its engagement zone when the piece attempting to engage stops moving.
    -When a piece chooses to engage another, a 2-Round Combat begins. The person who initiated the combat makes the first orders.
    -The combat ends when either a piece is KOed, or two rounds have passed. It is then the turn of the player who did not initiate the battle.
    -Any status conditions that are acquired in battle which wear off are halted at the battle’s end, and continue depleting in the afflicted piece’s next battle.
    -Similarly, any piece that suffers a permanent status condition will keep it until the game is over or it is healed.
    -There are a few notable moves that have particular effects in Pokechess. These are:
    -:-Heal Bell and Aromatherapy, which heal all status conditions that that piece’s team is currently undergoing
    -:-Sunny Day, Rain Dance, Gravity, and the like, which continue after an engagement has ceased and deplete with each round
    -:-Reflect and Light Screen, which also affects adjacent friendly pieces, giving them the condition for their next engagement, where it will start to deplete
    -:-Beat Up, which calls on all adjacent friendly figures to participate in the attack
    -:-Haze, which cancels all status drops or heightenings in adjacent pieces
    -:-Safeguard, which applies the condition to all friendly adjacent pieces
    -:-Mist, which applies it to all adjacent pieces
    -:-Wish, which uses an action to heal an adjacent partner.
    -:-Tailwind, which doubles the speed of all friendly adjacent pieces for their next engagement.
    -:-Pain Split and Endeavor, which work with percentages and have no cap on them.

    CHESS NPCS (open)
    -If a player does not wish to engage another ASB user in battle, there will be several Referee-controlled players to choose from.
    -Each character has a Battle Hall Rank Total (which is the Battle Hall Rankings of all the trainer’s Pokémon added up), one which may not be exceeded by the user when choosing a team for battle.
    -Refs do not get TC or KOC for KOing the player’s Pokémon. They do, however, get a 3 UC bonus for playing as these characters.
    -Each of these trainer's Pokémon has, automatically, all level-up moves of themselves and their prevolutions. To purchase more moves, a preset amount of MC will be bestowed upon each Pokemon for the ref to distribute as he/she pleases. This amount increases by 5 for Kings and Queens
    a. [​IMG]Chess Rookie (1 TC Bonus upon defeat, Easy difficulty, uses NFEs, BH Rank Total = 15, MC = 15)
    I'm new at this, so go easy on me please!
    b. [​IMG]Chess Player (3 TC Bonus upon defeat, Medium difficulty, uses chess-themed Pokémon, BH Rank total = 20, MC = 20)
    Some Pokémon were made for chess.
    c. [​IMG]Chess Fanatic (5 TC Bonus upon defeat, Hard difficulty, uses tough Pokémon, BH Rank total = 25, MC = 25)
    Chess isn't just a game...it's a way of life!
    d. [​IMG]Chess Master (8 TC Bonus upon defeat, Expert difficulty, uses Legends, BH Rank total = 30, MC = 30)
    Guess who got a sneak preview of all the TLRs? Hehehehhehehe...
    e. [​IMG]Pixie Girl (6 TC Bonus upon defeat, Hard difficulty, uses Rank 4 Pixies, BH Rank total = 30, MC = 25)
    SQUEEEEEEEEEEE I LOVE MY PIXIES.
    More to come!

    CHESS BOARD (open)
    -The entire game takes place on a chessboard.
    [​IMG]
    -Before each Pokechess match begins, the referee will create neccessary 'tiles' for each Pokemon using the symbols listed here, the matching Pokemon sprites, and a number:
    [​IMG]
    -An example of what the tiles for a figure should look like is here:
    [​IMG][​IMG]
    -These tiles will be made for every piece.
    -For movement, it is the player's responsibility to state the piece being moved, (e.g. Bishop 1 to A5) as well as edit the picture using the tiles given to reflect that change. For instance, you could say, 'Bishop 1 to e4'. Then, the board would go from this:
    [​IMG]
    -To this:
    [​IMG]
    -Players would be required to do this for all of their movements, using Microsoft Paint or some other image-editing tool to 'move' pieces across the board.
    -If a piece is defeated in combat, the referee will move that piece into the 'captured zone' and move the capturing piece into its new position before normal movement resumes.

    Hotfixes (open)
    1/8/2012: Queens are no longer allowed to engage pieces that are 'blocked' by another opposing piece.
    1/12/2012: If a combo ends an engagement, the user of the combo does not suffer cooldown time at the beginning of its next engagement.
    1/12/2012: If a move that induces sluggishness ends an engagement, the user of said move suffers sluggishness at the beginning of its next engagement.
    1/14/2012: If the piece that did not begin an engagement wins the engagement, then he has the option to state whether he wants to move to the position of the captured piece. They may then edit the board accordingly, along with their normal movement.
    1/23/2012: Knights may not move and engage on the same turn.
    1/23/2012: Castling is allowed. Furthermore, a player may castle if neither the involved king nor the involved rook have moved from their starting positions. Engagements do not count as movement.
    1/26/2012: Perish Song no longer has any effect on pieces outside of an engagement.

  2. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,749
    Well, that was a trainwreck of an Alpha.

    Regardless, I am back(with Zarator's approval)to bring you the Beta signups for Pokechess!

    Just say you want in, and list each Pokemon you want for each piece. Full data will not be required until we're about to close. Oh, and dogfish44 will preside over this match too.

    Post away!
  3. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    Chess+Pokemon, I am so in


    I may only be okay at ASB, but I'm pretty good at chess

    PAWN
    [​IMG]
    Plants vs Zombies (PVZ) the Necturna (F)
    Plants vs Zombies (PVZ) the Necturna (F) (open)

    Nature: Quiet (+Sp Atk, -Speed)

    Type: Grass/Ghost

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW-UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats: (Quiet Nature)

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-) (-10EVA)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC 6/6
    MC 0
    DC 5/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech
    Shadow Ball


    Soak
    Giga Drain
    Natural Gift
    Ingrain

    Protect
    Calm Mind
    Psychic
    Torment
    Telekenisis
    Toxic
    Shadow Claw
    Stone Edge
    Thief
    Substitute


    KNIGHT

    [​IMG]
    Doodle Jump (*) the Unown
    Doodle Jump (*) the Unown (open)


    Nature: Modest (+SpAtk, -Atk)

    Type: Psychic

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: (Modest Nature)

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank4(+)
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    MC: 0

    Moves:

    Hidden Power Bug (7) : 50% Drain Effect (*)
    Hidden Power Dark (7) : Taunt Effect (*)
    Hidden Power Dragon (7) : Roar Effect (*)
    Hidden Power Electric (7) : 30% Paralyze (*)
    Hidden Power Fighting (7) : Calculates Damage Using Defense (*)
    Hidden Power Fire (7) : 30% Burn (*)
    Hidden Power Flying (7) : High Critical Hit Ratio (*)
    Hidden Power Ghost (7) : 20% Special Defense Lower (*)
    Hidden Power Grass (7) : 20% Sleep (*)
    Hidden Power Ground (7) : 20% Accuracy Lower (*)
    Hidden Power Ice (7) : 20% Freeze (*)
    Hidden Power Poison (7) : 30% Toxic (*)
    Hidden Power Psychic (7) : 20% Confusion (*)
    Hidden Power Rock (7) : 20% Flinch (*)
    Hidden Power Steel (7) : 20% Special Attack Lower (*)
    Hidden Power Water (7) : 20% Speed Lower, and douse (*)
    (Because it's unown)

    Unown can use all types of Hidden Power and Struggle. Each instance of Hidden Power is considered a separate move for the purposes of Disable and Imprison. Unown's Hidden Powers take on the elemental attributes of each element rather than just being a simple energy attack, so for example Hidden Power Water douses an opponent, Hidden Power Electric can shock them, etc. Unown only gets the STAB damage boost on Hidden Power Psychic, but it does have -1 Energy Cost for all Hidden Powers.


    BISHOP
    [​IMG]
    Cranium the Pyroak (M)
    Cranium the Pyroak (M) (open)

    Nature: Quiet (+Sp Atk, -Speed)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: (Quiet Nature)
    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-10EVA) (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC 9/9

    MC 0

    DC 3/5


    Moves:

    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume
    Flame Burst
    Petal Dance
    Heat Crash
    Zap Cannon
    Wood Hammer
    Flare Blitz

    Aromatherapy
    Dragonbreath
    Earth Power

    Sunny Day
    Flamethrower
    Solarbeam
    Protect


    ROOK
    [​IMG]
    Operation the Ditto (-)
    Operation the Ditto (-) (open)

    Nature: Serious (no effect on stats)

    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus

    Abilities: Limber, Imposter
    Limber
    : Type: Innate This Pokemon’s body is well trained and immune to paralysis.
    Imposter: (DW Unlocked) Type: Innate This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

    Stats
    :
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    DC: 5/5

    Moves:
    Transform


    KING
    [​IMG]
    Fruit Ninja (*) the Krillowatt (M)
    Fruit Ninja (*) the Krillowatt (M) (open)

    Nature: Naive (+Spe, -SpDef)

    Type:
    Electric / Water

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW UNLOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats: (Naive Nature)

    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121(+) (+17%ACC)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:

    Bubble (*)
    Charge (*)
    Tackle (*)
    Thundershock (*)
    Detect (*)
    Zap Cannon
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Aqua Jet
    Thunder
    Copycat
    Heart Swap
    Discharge
    Hydro Pump
    Muddy Water
    Guillotine
    Volt Switch

    Metronome (*)
    Me First (*)
    Counter (*)
    Sheer Cold
    Follow Me
    Mind Reader

    Ice Beam (*)
    Thunderbolt (*)
    Scald (*)
    Blizzard
    Earthquake
    Hidden Power Grass (7)
    Substitute

    QUEEN
    [​IMG]
    Angry Birds the Cyclohm (M)
    Angry Birds the Cyclohm (M) (open)

    Nature: Modest (+Sp Atk, -Atk)

    Type: Electric/Dragon

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:

    Shield Dust:
    (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW-Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one(1).

    Stats: (Modest Nature)

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC 9/9
    MC 0
    DC 5/5

    Moves:

    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Hurricane
    Slack Off
    Weather Ball
    Dragon Pulse
    Double Hit
    Bide
    Tri Attack
    Leer
    Dragon Tail
    Discharge
    Zap Cannon
    Thrash
    Outrage

    Heal Bell
    Hydro Pump
    Power Gem
    Magnet Rise

    Flamethrower
    Thunder
    Substitute
    Hail
    Sandstorm
    Blizzard
    Volt Switch
    Sunny Day
    Thunder Wave
    Hidden Power Grass (7)
    Hyper Beam
    Surf
    Earthquake
    Protect
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Are you ready, Subway?

    Also, I'll admit my first choice of Pawn was incredibly douchey.

    Pawn:
    Fluttershy the Whimsicott (open)

    [​IMG]
    Whimsicott (Fluttershy) Female
    Nature: Calm (+ SpD, - Atk)
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW ability- UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 116
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (23 total)
    Physical:
    Razor Leaf

    Special:
    Absorb
    Energy Ball
    Giga Drain
    Gust
    Hidden Power Fire (7)
    Hurricane
    Mega Drain
    Solarbeam

    Status:
    Charm
    Cotton Guard
    Cotton Spore
    Encore
    Endeavor
    Grasswhistle
    Growth
    Leech Seed
    Poisonpowder
    Stun Spore
    Substitute
    Sunny Day
    Switcheroo
    Taunt


    Knight:
    Squirts the Blastoise (open)

    [​IMG]
    Blastoise* (Squirts) Female
    Nature: Quiet (+SpA, -Spe, -10% Eva)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish (DW ability- UNLOCKED): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 67 (78/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (25 total)
    Physical:
    Aqua Tail
    Bite*
    Brick Break
    Dragon Tail
    Rapid Spin*
    Skull Bash
    Tackle*

    Special:
    Brine*
    Bubble*
    Flash Cannon
    Focus Blast
    Hidden Power (Grass- 7)
    Hydro Pump
    Ice Beam*
    Scald
    Surf*
    Water Gun*
    Water Pulse*

    Status:
    Aqua Ring*
    Double Team*
    Iron Defense
    Protect*
    Rain Dance
    Tail Whip*
    Withdraw*
    Yawn*

    Bishop:
    Dovahkiin the Weavile (open)

    [​IMG]
    Weavile (Dovahkiin) Male
    Nature: Adamant (+Atk, -SpA)
    Type: Dark/Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (29 total)
    Physical:
    Aerial Ace
    Assurance
    Beat Up
    Brick Break
    Counter
    Dig
    Faint Attack
    Fake Out
    Fury Swipes
    Ice Punch
    Ice Shard
    Metal Claw
    Night Slash
    Pursuit
    Quick Attack
    Revenge
    Scratch
    Slash
    X-Scissor

    Special:
    Icy Wind

    Status:
    Agility
    Embargo
    Hone Claws
    Leer
    Nasty Plot
    Screech
    Substitute
    Taunt
    Torment


    Rook:
    Edgeworth the Absol (open)

    [​IMG]
    Absol (Edgeworth) Male
    Nature: Adamant
    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Justified (DW ability- UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 5/5

    Moves: (24 total)
    Physical:
    Double-Edge
    Feint
    Megahorn
    Night Slash
    Psycho Cut
    Pursuit
    Quick Attack
    Razor Wind
    Scratch
    Shadow Claw
    Slash
    Stone Edge
    Sucker Punch
    Superpower

    Special:

    Status:
    Detect
    Double Team
    Endure
    Leer
    Magic Coat
    Me First
    Perish Song
    Substitute
    Swords Dance
    Taunt


    Queen:
    Houdin the Alakazam (open)

    [​IMG]
    Alakazam* (Houdin) Male
    Nature: Timid (-Atk, +Spe, +22% accuracy)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (120x1.15) (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (36 total)
    Physical:
    Counter
    Fire Punch*

    Special:
    Charge Beam
    Confusion
    Energy Ball
    Focus Blast
    Future Sight
    Hidden Power (Fire- 7)
    Hyper Beam
    Psybeam
    Psychic*
    Psyshock*
    Shadow Ball*
    Zap Cannon

    Status:
    Ally Switch
    Calm Mind
    Disable
    Double Team
    Encore*
    Endure
    Guard Swap*
    Kinesis
    Light Screen
    Magic Coat
    Miracle Eye
    Protect
    Recover
    Reflect
    Safeguard
    Snatch
    Substitute
    Taunt
    Teleport*
    Thunder Wave
    Torment
    Toxic


    King:
    Kippy the Swampert (open)

    [​IMG]
    Swampert (Kippy) Male
    Nature: Adamant
    Type: Water / Ground
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
    Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (32 total)
    Physical:
    Avalanche*
    Brick Break
    Dig*
    Dive
    Earthquake
    Endeavor
    Giga Impact
    Hammer Arm
    Ice Punch
    Return
    Stone Edge
    Superpower
    Tackle*
    Take Down
    Waterfall*

    Special:
    Hydro Cannon
    Hydro Pump
    Mud Bomb
    Mud-slap*
    Mud Shot
    Muddy Water
    Water Gun*

    Status:
    Bide*
    Curse*
    Double Team
    Foresight*
    Growl*
    Mirror Coat
    Mud Sport*
    Protect
    Rest*
    Yawn*


    Here's to actually finishing the match this time!
  5. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,749
    Thanks to the two that signed up!

    Just to clarify, I'll end signups in about a week from the starting post, which should be June 8th. jsyk.
  6. Lady Salamence

    Lady Salamence
    is a Smogon Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Aug 4, 2010
    Messages:
    3,996
  7. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,749
    I gotta say lol at ^
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    A question about Pawns:
    If it reaches the other end and transforms into another piece, would it stay the same Pokemon?
    I.e. if one of my Whimsicotts reaches the other side and I make it a Queen, is it a Whimsicott, an Alakazam, or do I have a choice of which mon it is?
  9. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,749
    It would change species.

    FREAKY, RIGHT?
  10. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,366
    Pokechess doesn't lock, right?

    Anyways, let us roll!

    Mobius the Jynx (PAWN) (open)
    [​IMG]
    Jynx [Mobius] (F)
    NATURE: Naughty

    TYPE
    Ice
    : Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    ABILITIES
    Oblivious
    : (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Dry Skin (DW Unlocked): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    STATS
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (25)
    PHYSICAL
    Avalanche
    Bide
    Body Slam
    Doubleslap
    Fake Out
    Heart Stamp
    Ice Punch
    Lick
    Payback
    Pound
    Wake-Up Slap
    Wring Out

    SPECIAL
    Confusion
    Frost Breath
    Grass Knot
    Ice Beam
    Powder Snow
    Psychic
    Psyshock
    Shadow Ball

    OTHER

    Endure
    Fake Tears
    Lovely Kiss
    Mean Look
    Perish Song
    Sing
    Sweet Kiss
    motoR the Rotom (KNIGHT) (open)
    [​IMG]
    Rotom [motoR] (-)
    NATURE: Modest

    TYPE
    Electric
    : Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    ABILITIES
    Levitate
    : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS
    HP: 90
    Atk: Rank 1 2 (-)
    Def: Rank 3 4
    SpA: Rank 4 5 (+)
    SpD: Rank 3 4
    Spe: 91 87
    Size Class: 1 2
    Weight Class: 1 3
    Base Rank Total: 16 20

    EC: N/A
    MC: 0
    DC: N/A

    ATTACKS (52/52)
    PHYSICAL
    Astonish
    Facade
    Frustration
    Natural Gift
    Return
    Secret Power
    Sucker Punch
    Thief

    SPECIAL
    Charge Beam
    Dark Pulse
    Discharge
    Dream Eater
    Electro Ball
    Hex
    Hidden Power (Ground 7)
    Leaf Storm
    Mud-Slap
    Ominous Wind
    Round
    Shock Wave
    Shadow Ball
    Signal Beam
    Snore
    Swift
    Thunder
    Thunderbolt
    Thundershock
    Uproar
    Volt Switch

    OTHER

    Charge
    Confuse Ray
    Double Team
    Endure
    Flash
    Light Screen
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Sleep Talk
    Snatch
    Spite
    Substitute
    Sunny Day
    Swagger
    Telekinesis
    Thunder Wave
    Toxic
    Trick
    Will-O-Wisp
    Firmoise the Torterra (BISHOP) (open)
    [​IMG]
    Torterra [Firmoise] (M)
    NATURE: Brave (-10% Evasion) (NC)

    TYPE

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Overgrow
    : (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armour (DW Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    STATS

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (44)
    PHYSICAL
    Bite
    Body Slam
    Crunch
    Earthquake
    Facade
    Giga Impact
    Iron Head
    Outrage
    Razor Leaf
    Return
    Rock Slide
    Sand Tomb
    Seed Bomb
    Stone Edge
    Strength
    Superpower
    Tackle
    Wood Hammer

    SPECIAL
    Absorb
    Giga Drain
    Grass Knot
    Leaf Storm
    Mega Drain

    OTHER

    Attract
    Block
    Curse
    Double Team
    Endure
    Leech Seed
    Light Screen
    Protect
    Reflect
    Rest
    Safeguard
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Synthesis
    Toxic
    Wide Guard
    Withdraw
    Worry Seed
    Tormeldon the Camerupt (ROOK) (open)
    [​IMG]
    Camerupt [Tormeldon] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Magma Armour: (Innate) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0+4
    DC: 5/5

    ATTACKS (49)
    PHYSICAL
    Body Slam
    Dig
    Earthquake
    Explosion
    Facade
    Fissure
    Flame Charge
    Frustration
    Iron Head
    Magnitude
    Return
    Rock Slide
    Rock Tomb
    Tackle
    Take Down

    SPECIAL
    Ancientpower
    Earth Power
    Ember
    Eruption
    Fire Blast
    Flame Burst
    Flamethrower
    Flash Cannon
    Heat Wave
    Hidden Power (Ice 7)
    Hyper Beam
    Incinerate
    Lava Plume
    Mud Bomb
    Round
    Solarbeam

    OTHER

    Amnesia
    Attract
    Double Team
    Endure
    Focus Energy
    Growl
    Protect
    Rest
    Roar
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Toxic
    Will-O-Wisp
    Yawn
    Caius the Dusknoir (QUEEN) (open)
    [​IMG]
    Dusknoir [Caius] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Ghost
    : Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    ABILITIES
    Pressure
    : (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    STATS
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 1
    DC: N/A

    ATTACKS (43)
    PHYSICAL
    Astonish
    Bind
    Brick Break
    Earthquake
    Fire Punch
    Ice Punch
    Payback
    Pursuit
    Rock Slide
    Shadow Punch
    Shadow Sneak
    Thunderpunch

    SPECIAL
    Blizzard
    Charge Beam
    Dark Pulse
    Future Sight
    Hex
    Hidden Power (Fire 7)
    Hyper Beam
    Ice Beam
    Night Shade
    Psychic
    Shadow Ball

    OTHER

    Calm Mind
    Confuse Ray
    Destiny Bond
    Disable
    Embargo
    Foresight
    Gravity
    Imprison
    Leer
    Mean Look
    Pain Split
    Protect
    Shadow Mend (R)
    Substitute
    Sunny Day
    Taunt
    Telekinesis
    Torment
    Toxic
    Will-O-Wisp
    Capers the Gliscor (KING) (open)
    [​IMG]
    Gliscor(*) [Capers] (M)
    NATURE: Jolly (+14% Accuracy) (NC)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (94/94)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Aqua Tail
    Brick Break
    Bulldoze
    Counter
    Cross Poison
    Cut
    Dig
    Double-Edge
    Earthquake*
    Facade
    Faint Attack*
    False Swipe
    Feint
    Fire Fang
    Fling
    Frustration
    Fury Cutter*
    Giga Impact
    Guillotine
    Headbutt
    Ice Fang
    Iron Tail
    Knock Off*
    Metal Claw
    Natural Gift
    Night Slash*
    Payback
    Poison Jab
    Poison Sting*
    Poison Tail
    Quick Attack*
    Return
    Rock Climb
    Rock Slide*
    Rock Smash
    Rock Tomb
    Sand Tomb
    Secret Power
    Sky Attack
    Slash
    Steel Wing
    Stone Edge
    Strength
    Thief
    Thunder Fang
    U-Turn
    Wing Attack
    X-Scissor

    SPECIAL
    Dark Pulse
    Dream Eater
    Earth Power
    Hidden Power (Grass 7)
    Hyper Beam
    Mud-Slap
    Razor Wind
    Round
    Sludge Bomb
    Snore
    Struggle Bug
    Swift
    Venoshock

    OTHER

    Agility*
    Attract
    Baton Pass*
    Captivate
    Curse
    Defog
    Detect
    Double Team
    Endure
    Harden*
    Hone Claws
    Mimic
    Power Trick
    Protect
    Rain Dance
    Rest
    Rock Polish
    Roost
    Sand-Attack*
    Sandstorm
    Screech
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Swords Dance*
    Tailwind
    Taunt
    Torment
    Toxic
  11. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,749
    Correctamundo.

    And a reminder that signups end on the 8th.

    And I may or may not just be bumping this so you can see it
  12. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Woot
    Pokemon coming later
  13. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,598
    Signing up. Mons later. I'm actually good at chess so...

    EDIT: Disregard this post.
  14. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Chess? In my pokemon? It's more likely than you think!

    Pawn:
    Baron the AGGRON (open)

    [​IMG]
    Aggron (Baron) (M)
    Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 7
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 58 (50*1.15, rounded up)
    Size Class: 4
    Weight Class: 8 (360kg)
    Base Rank Total: 20
    Acc. Boost: +5% (58^2)/870 = 4%, 5% Minimum)


    EC: 9/9
    MC: 4
    DC: 5/5


    Attacks:
    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Metal Burst
    Heavy Slam
    Protect
    Iron Head
    Iron Tail

    Curse
    Head Smash
    Dragon Rush
    Stealth Rock

    Hone Claws
    Earthquake
    Aerial Ace
    Substitute
    Stone Edge

    Magnet Rise
    Ice Punch

    Moves: 23


    Knight:
    ♣ King the LUCARIO (open)

    [​IMG]
    Lucario (♣ King) [M]
    Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Defense)
    Type: Fighting / Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15, rounded up)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Acc. +12%


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Dark Pulse
    Quick Attack
    Detect
    Foresight
    Metal Claw
    Endure
    Counter
    Force Palm
    Feint
    Bone Rush
    Reversal
    Screech
    Metal Sound
    Copycat
    Nasty Plot
    Dragon Pulse
    Heal Pulse
    Aura Sphere
    Quick Guard
    Me First
    ExtremeSpeed

    Blaze Kick
    Crunch
    Hi Jump Kick
    Agility
    Circle Throw

    Earthquake
    Sword Dance
    Rock Slide
    Dig
    Payback
    Rest
    Focus Blast
    Double Team

    Ice Punch
    Focus Punch
    Drain Punch

    Moves: 35


    Bishop:
    Sleuth the SLOWKING (open)

    [​IMG]

    Slowking [Sleuth] (M)
    Nature: Relaxed (Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 36 (30/1.15, rounded down)
    -10 Eva.
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 6/6
    MC: 1
    DC: 5/5


    Attacks:
    Power Gem
    Hidden Power (Grass, 7)
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Amnesia
    Heal Pulse

    Belly Drum
    Mud Sport
    Zen Headbutt
    Me First

    Trick Room
    Telekinesis
    Fire Blast
    Scald
    Protect
    Toxic
    Dragon Tail
    Ice Beam
    Focus Blast
    Shadow Ball

    Aqua Tail
    Pay Day
    Magic Coat
    Zap Cannon
    Bide

    Moves: 32


    Rook:
    Creon the SLAKING (open)

    [​IMG]
    Slaking (Creon) [M]
    Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Truant: (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.


    Stats:
    HP: 125
    Atk: Rank 7 (+)
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 25


    EC: 9/9
    MC: 0
    DC: N/A


    Attacks:
    Uproar
    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia
    Endure
    Flail
    Focus Punch
    Reversal
    Counter
    Covet
    Chip Away
    Punishment

    Crush Claw
    Night Slash
    Hammer Arm
    Body Slam
    Pursuit

    Return
    Double Team
    Rock Slide
    Earthquake
    Facade
    Toxic
    Giga Impact
    Protect
    Taunt

    Ice Punch
    ThunderPunch
    Sucker Punch

    Moves: 32


    Queen:
    Ace the DRAGONITE (open)

    [​IMG]
    Dragonair (*) Ace (F)
    Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
    Type: Dragon / Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    (Dragonite line capable of breathing underwater)

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    ThunderPunch
    Fire Punch
    Roost
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    Safeguard
    Outrage
    Dragon Tail
    Hurricane
    Aqua Tail

    Dragon Dance(*)
    ExtremeSpeed(*)
    Dragon Rush(*)
    Dragon Pulse

    Rest(*)
    Waterfall(*)
    Fire Blast(*)
    Thunder
    Blizzard
    Stone Edge
    Earthquake

    Superpower

    Moves: 27


    King:
    Pharaoh the REVENANKH (open)

    [​IMG]
    Revenankh (Pharaoh) [M]
    Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
    Type: Ghost / Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    EC: N/A
    MC: 0
    DC: 5/5


    Attacks:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Revenge
    Power Whip
    Hammer Arm
    Moonlight
    Superpower

    Counter
    Force Palm
    Destiny Bond

    Knock Down
    Taunt
    Torment
    Drain Punch
    Earthquake
    Brick Break
    Protect
    Double Team

    Moves: 25
  15. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    I'm sooooo in I'll be testing the NPCs if I can otherwise I'm challenging normally in the other case Chess Rookie here I come
    Mons

    Pawn
    Pyromaniac the Escavalier (open)

    [​IMG]
    Escavalier(Pyromaniac)(F)
    Nature:Brave(+Att,-Speed)
    Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories

    Abilities:

    Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shell Armour:[Type: Innate]This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Overcoat:[Type: Innate][DW]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 100
    Atk: Rank 6(+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 17(-)
    Size Class: 2
    Weight Class: 3

    EC:6/6
    MC: 0
    DC:5/5

    Attacks
    Level Up - Peck, Leer, Endure, Fury Cutter, Fury Attack, Headbutt, False Swipe, Flail, Swords Dance, Double Edge, Take Down, Scary Face, Quick Guard, Twineedle, Iron Head
    TM/HM - Double Team, Substitue, Poison Jab, Protect
    Egg Moves - Megahorn, Faint Attack, Counter


    Knight
    Bloodshed the Haxorus (open)

    [pimg]642[/pimg]
    Haxorus[Bloodshed] (M)
    Nature:Adamant (+Att, -Spa)
    Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:

    Rivalry:[Type: Innate] This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker:[Type: Innate]Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


    Stats:

    HP: 100
    Atk: Rank 7(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC:0
    DC:5/5


    Attacks:
    Level Up - Scratch, Leer, Assurance, Dragon Rage, Dual Chop, Scary Face, Slash, False Swipe, Outrage, Taunt, Guillotine, Swords Dance
    TM - Double Team, Substitute, Dig, Hone Claws, X Scissor
    Egg Moves - Endure, Reversal, Endeaver


    Bishop
    Pyro the Houndoom (open)

    [pimg]229[/pimg]
    Houndoom[Pyro](F)
    Nature: Naive(+Spe, -SpD +14%Acc)
    Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities

    Early Bird:[Type: Innate]This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire:[Type: Innate]This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2(-)
    Spe: 110(+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC 6/6
    MC 0
    DC 3/5


    Attacks
    Level Up - Leer, Ember, Howl, Smog, Roar, Bite, Odor Sleuth, Beat Up, Inferno, Thunder Fang
    TM/HM - Fire Blast, Will o Wisp, Double Team, Solarbeam, Taunt, Rest
    Egg Moves - Sucker Punch, Nasty Plot, Counter
    4th Gen Tutor - Heat Wave


    Rook
    Technobird the Aerodactyl (open)

    [pimg]142[/pimg]
    Aerodactyl[Technobird](M)
    Nature:Jolly(+Spe, -SpA, +26%Acc)
    Rock:Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities

    Rock Head:[Type: Innate]This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure:[Type: Innate]This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 150(+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    MC: 0
    DC: 0/5


    Attacks:
    Level Up: Ice Fang, Fire Fang, Thunder Fang, Wing Attack, Bite, Scary Face, Supersonic, Roar, Agility, AncientPower
    TM/HMs - Stone Edge, Earthquake, Fly
    Egg Moves - Roost, Pursuit, Steel Wing


    Queen
    Handy the Ambipom (open)

    [​IMG]
    Ambipom(Handy)M
    Nature – Adamant(+Att , -Spa )
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Technician: [Type: Innate] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Pick Up:[Type: Innate]This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Skill Link: [Type: Innate] [DW] This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 2[COLOR]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks
    Level Up – Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech, Double Hit
    TM/HM – Low Sweep, Double Team, Protect, Substitute, Acrobatics, Taunt
    Egg Moves – Fake Out, Bounce, Counter
    4th Gen Tutor - Fire Punch, Thunder Punch, Ice Punch


    King
    Pwneape the Primeape (open)

    [pimg]57[/pimg]
    Mankey[Pwneape](M)
    Nature: Jolly(+Spe,-SpA,+14%Acc)
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.Superior reaction time in close quarters.

    Abilities

    Vital Spirit:[Type: Innate]This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Anger Point:[Type: Innate]When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Defiant:[Type: Innate][DW]The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 110(+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 2/5


    Attacks
    Level Up - Covet, Scratch, Low Kick, Leer, Focus Energy, Fury Swipes, Karate Chop, Seismic Toss, Screech, Assurance, Cross Chop, Rage, Fling
    TM/HM - Rock Slide, Dig, Acrobatics, Rest
    Egg Moves - Endure, Reversal, Counter, Sleep Talk
    4th Gen Tutor - Thunderpunch
    1st Gen TM - Pay Day
  16. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    [​IMG] Unova is my chessboard, and you... you are my pawns!

    Pawn
    Regirock (open)

    [​IMG]
    Regirock (N)
    Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 50
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 23

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Sturdy (UNLOCKED): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Attacks (41 moves):

    Body Slam
    Brick Break
    Bulldoze
    Counter
    Curse
    Dig
    Double-edge
    Drain Punch
    Dynamicpunch
    Earthquake
    Endure
    Explosion
    Facade
    Fire Punch
    Focus Punch
    Gravity
    Hammer Arm
    Ice Punch
    Iron Defense
    Iron Head
    Mimic
    Protect
    Rest
    Rock Polish
    Rock Slide
    Rock Throw
    Rock Tomb
    Safeguard
    Sandstorm
    Selfdestruct
    Shock Wave
    Smack Down
    Stomp
    Stone Edge
    Substitute
    Sunny Day
    Superpower
    Thunder Wave
    Thunderpunch
    Toxic
    Zap Cannon


    Knight
    Moradin the Metagross (open)

    [​IMG]
    Metagross (Tyr) (N)
    Nature: Careful (Special Attack lowered by *; Special Defense raised by *)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 2/5

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (43 moves)

    Aerial Ace
    Agility
    Block
    Body Slam
    Brick Break
    Bulldoze
    Bullet Punch
    Confusion
    Double-edge
    Dynamicpunch
    Earthquake
    Endure
    Explosion
    Facade
    Gravity
    Hammer Arm
    Hone Claws
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Light Screen
    Magnet Rise
    Metal Claw
    Meteor Mash
    Mimic
    Protect
    Psychic
    Pursuit
    Rain Dance
    Reflect
    Rest
    Rock Slide
    Scary Face
    Selfdestruct
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Take Down
    Telekinesis
    Thunderpunch
    Zen Headbutt


    Bishop
    Bahamut the Cyclohm (open)

    [​IMG]

    Cyclohm (Bahamut) (M)
    Nature: Modest (Attack lowered by *; Special Attack raised by *)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: N/A
    MC: 2
    DC: 5/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (Dream World): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks (29 moves):

    Bide
    Charge
    Discharge
    Double Hit
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Flamethrower
    Growl
    Heal Bell
    Hurricane
    Hydro Pump
    Leer
    Outrage
    Rain Dance
    Signal Beam
    Slack Off
    Sonicboom
    Spark
    Tackle
    Thunderbolt
    Thundershock
    Thunder Wave
    Tri Attack
    Twister
    Weather Ball
    Whirlwind
    Zap Cannon


    Rook
    Mask the Kitsunoh (open)

    [​IMG]
    Kitsunoh* (Mask) (M)
    Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Accuracy boost 19%
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Frisk: (Can be activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks (64 moves):

    Attract
    Brick Break
    Copycat
    Curse(*)
    Dig(*)
    Double Team
    Earthquake
    Embargo
    Endure
    Faint Attack(*)
    Fake Out
    Featherdance(*)
    Flail
    Foul Play
    Giga Impact
    Hex
    Hone Claws
    Ice Fang
    Ice Punch
    Imprison
    Iron Defense(*)
    Iron Head
    Iron Tail
    Knock Off
    Leer(*)
    Lick(*)
    Low Kick
    Magic Coat
    Memento
    Metal Burst
    Metal Claw
    Meteor Mash(*)
    Odor Sleuth(*)
    Pain Split
    Perish Song
    Protect
    Psych Up
    Psycho Shift(*)
    Rain Dance
    Revenge
    Roar
    Rock Slide(*)
    Safeguard
    Scratch(*)
    Shadow Claw
    Shadow Sneak(*)
    Shadowstrike
    Snatch
    Spite
    Substitute
    Sunny Day
    Superpower
    Tackle (*)
    Tail Whip
    Taunt
    Thief
    Thunder Fang
    Thunderpunch
    Torment
    Toxic
    Trick
    U-turn
    Will-O-Wisp(*)
    Yawn


    Queen
    Tiamat the Hydreigon (open)

    [​IMG]
    Hydreigon* (Tiamat) (F)
    Nature: Naive (Special Defense lowered by *; Speed raised by 15%, accuracy boost)
    Type: Dragon/Dark
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 113
    Size Class: 4
    Weight Class: 5
    Accuracy boost: 15%
    Base Rank total: 22

    EC: N/A
    MC: 0
    DC: N/A

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Attacks (67 Moves):

    Acrobatics
    Assurance
    Astonish
    Attract
    Bite(*)
    Body Slam
    Bulldoze
    Charge Beam
    Crunch(*)
    Dark Pulse(*)
    Double Hit
    Double Team
    Draco Meteor
    Dragon Pulse
    Dragon Rage(*)
    Dragon Rush
    Dragon Tail
    Dragonbreath(*)
    Earthquake
    Earth Power(*)
    Echoed Voice
    Facade
    Fire Blast
    Fire Fang
    Flamethrower
    Flash Cannon
    Focus Blast
    Focus Energy(*)
    Frustration
    Giga Impact
    Head Smash(*)
    Headbutt(*)
    Hidden Power [Grass, 7 BP]
    Hyper Beam
    Hyper Voice
    Ice Fang
    Incinerate(*)
    Outrage
    Payback
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Roar(*)
    Rock Slide
    Rock Tomb
    Round
    Scary Face
    Screech
    Slam
    Stone Edge
    Substitute
    Sunny Day
    Surf
    Swagger
    Tackle(*)
    Taunt
    Thief(*)
    Thunder Fang
    Thunder Wave(*)
    Torment
    Toxic
    Tri Attack
    U-turn
    Work Up


    King
    Cyric the Gengar (open)

    [​IMG]
    Gengar* (Cyric) (M)
    Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127
    Size Class: 3
    Weight Class: 3
    Accuracy boost: 19%
    Base Rank total: 19

    EC: N/A
    MC: 1
    DC: N/A

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (76 moves):

    Astonish
    Attract
    Bide
    Body Slam
    Brick Break
    Clear Smog
    Confuse Ray(*)
    Counter
    Curse(*)
    Dark Pulse
    Destiny Bond
    Disable
    Double Team
    Double-edge
    Dream Eater
    Dynamicpunch
    Endure
    Energy Ball(*)
    Explosion
    Fire Punch
    Focus Blast
    Focus Punch
    Frustration
    Giga Drain
    Grudge
    Haze(*)
    Hex
    Hidden Power [Fire, 7 BP]
    Hyper Beam
    Hypnosis(*)
    Ice Punch
    Icy Wind
    Knock Off
    Lick(*)
    Magic Coat
    Mean Look(*)
    Mega Kick
    Mimic
    Night Shade(*)
    Nightmare
    Ominous Wind
    Pain Split
    Payback
    Perish Song(*)
    Protect
    Psych Up
    Psychic
    Psywave
    Rain Dance
    Return
    Scary Face(*)
    Seismic Toss
    Shadow Ball(*)
    Shadow Punch
    Skill Swap
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Smog
    Snatch
    Spite(*)
    Substitute
    Sucker Punch(*)
    Sunny Day
    Taunt
    Telekinesis
    Thunder
    Thunderbolt(*)
    Thunderpunch
    Torment
    Toxic
    Trick
    Trick Room
    Venoshock
    Will-o-wisp
    Zap Cannon


    P.S.: Are items allowed?
  17. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,749
    Sadly, no.

    It would be hell keeping up with them.
  18. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    [​IMG]
    "Hello, Ghetsis."

    Pawn: [a]Dragonite[/a]
    Oros (Dragonite ♂) (open)

    [​IMG]
    Dragonite ♂ - Oros
    Nature: Rash (SpA: +1, SpD: -1)
    Type: Dragon / Flying
    Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80

    Height Class: 4
    Weight Class: 6
    BRT: 22

    EC: 9 / 9
    MC: 8
    DC: 5 / 5

    48 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Jet, Bide, Brick Break, Dive, Dragon Claw, Dragon Tail, Earthquake, Extremespeed, Fire Punch, Fly, Ice Punch, Outrage, Rock Slide, Sky Drop, Slam, Stone Edge, ThunderPunch, Waterfall, Wrap,
    Special Moves - Blizzard, Dragon Pulse, Dragon Rage, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Icy Wind, Surf, Thunder, Thunderbolt, Twister
    Status Moves - Agility, Endure, Leer, Light Screen, Protect, Rain Dance, Reflect, Rest, Roost, Safeguard, Sleep Talk, Substitute, Sunny Day, Tailwind, Thunder Wave

    Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.
    Knight:[a]Cinccino[/a]
    Natasha (Cinccino ♀) (open)

    [​IMG]
    Cinccino ♀ - Natasha
    Nature: Jolly (Spe +18, Accuracy +20%, SpA: -1)
    Type: Normal
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm - (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    (DW) Skill Link - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 133 (+)

    Height Class: 1
    Weight Class: 1
    BRT: 17

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    24 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Tail, Bullet Seed, Dig, Double Slap, Pound, Last Resort, Rock Blast, Tail Slap, Wake-Up Slap
    Special Moves - Swift
    Status Moves - Endure, Encore, Growl, Helping Hand, Light Screen, Rain Dance, Rest, Safeguard, Sing, Sleep Talk, Substitute, Sunny Day, Thunder Wave, Tickle

    Taking great joy in fighting, Natasha enjoys combat as a game or sport, without giving any serious thought to risks or consequences. Having been raised in relatively save environs, Natasha roams openly and with very little caution.
    Bishop:[a]Tomohawk[/a]
    Pumyra (Tomohawk ♀) (open)

    [​IMG]
    Tomohawk ♀ - Pumyra
    Nature: Modest (SpA: +1, Atk: -1)
    Type: Flying / Fighting
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    (DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85

    Height Class: 2
    Weight Class: 3
    BRT: 19

    EC: 6 / 6
    MC: 3
    DC: 5 / 5

    37 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aerial Ace, Fury Swipes, Fly, Rock Smash, Sky Drop, Superpower
    Special Moves - Air Slash, Aura Sphere, Earth Power, Focus Blast, Grass Knot, Heat Wave, Hidden Power [Ice, 7], Hurricane, Hyper Voice, SolarBeam
    Status Moves - Double Team, Focus Energy, Harden, Healing Wish, Morning Sun, Memento, Nature Power, Protect, Quash, Rain Dance, Rest, Roar, Roost, Safeguard, Stealth Rock, Substitute, Sunny Day, Taunt, Toxic, Whirlwind, Yawn

    Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.
    Rook:[a]Camille[/a]
    Camille (Togekiss ♀) (open)

    [​IMG]
    Togekiss ♀ - Camille
    Nature: Bold (Def: +1, Atk: -1)
    Type: Normal / Flying
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    (DW) Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80

    Height Class: 3
    Weight Class: 3
    BRT: 20

    EC: 9 / 9
    MC: 6
    DC: 5 / 5

    41 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Counter, Extremespeed, Fly, Sky Attack
    Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Flamethrower, Magical Leaf, Psyshock, SolarBeam, Zap Cannon
    Status Moves - After You, Bestow, Charm, Double Team, Encore, Endure, Follow Me, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Roost, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Telekinesis, Thunder Wave, Yawn

    Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.
    Queen:[a]Absol[/a]
    Absol ♀ (open)

    [​IMG]
    Absol ♀
    Nature: Mild (SpA: +1, Def: -1)
    Type: Dark
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
    (DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75

    Height Class: 3
    Weight Class: 3
    BRT: 18

    MC: 12
    DC: 5 / 5

    51 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Rock Slide, Rock Tomb, Scratch, Slash, Stone Edge, Sucker Punch, Superpower
    Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Snarl, Thunder, Thunderbolt
    Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

    Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
    King:[a]Alakazam[/a]
    Spoons (Alakazam ♂) (OT Terrador) (open)

    [​IMG]
    Alakazam ♂ - Spoons
    Nature: Naïve (Spe +18, Accuracy +22%, SpD: -1)
    Type: Psychic
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (DW) Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 138 (+)

    Height Class: 3
    Weight Class: 3
    BRT: 19

    EC: 9 / 9
    MC: 7
    DC: 5 / 5

    38 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bide, Counter, Dig, Focus Punch, Knock Off
    Special Moves - Confusion, Energy Ball, Focus Blast, Future Sight, Grass Knot, Hidden Power [Fire, 7] Psybeam, Psychic, Psyshock, Shadow Ball, Zap Cannon
    Status Moves - Ally Switch, Disable, Double Team, Encore, Endure, Gravity, Kinesis, Light Screen, Magic Coat, Miracle Eye, Protect, Taunt, Telekinesis, Teleport, Thunder Wave, Torment, Trick Room, Rain Dance, Recover, Reflect, Sunny Day, Snatch

    Having grown to peak potential in the care of his new Trainer, Spoons is more comfortable working with his now-familiar team. Finally assured that he won't be merely passed onwards, he sets into developing synergy with his comrades, assisting them in bringing down strong opponents.


    I might regret this, not because of the opponents, but because of having to use Paint. Repeatedly.
  19. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    Pawn:
    Moogle the Cinccino (open)

    [​IMG][​IMG]
    Cinccino (M) Moogle


    Musical Theme: Critter Tripper Fritter!?

    Nature:
    Naive:
    +15% Speed, +20% Accuracy, -1 SpD)

    Type:

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:

    • Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    • Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    • Skill Link: (DW) (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 133 (115*1.15, Rounded up)
    Accuracy Boost = 20% (133*133/870, Rounded down)
    Size Class: 1
    Weight Class: 1
    Original Base Rank Total: 17


    EC: 6/6
    MC: 10
    DC: 5/5

    Attacks: (20)
    Rock Blast
    Bullet Seed
    Pound
    Growl
    Helping Hand
    Tickle
    Doubleslap
    Encore
    Swift
    Sing
    Tail Slap
    Hyper Voice
    Wake Up Slap

    Aqua Tail
    Mud Slap
    Fake Tears
    Flail
    Sleep Talk

    Protect
    Thunder Wave
    U-Turn
    Dig
    Thunderbolt
    Double Team
    Grass Knot
    Light Screen
    Focus Blast
    Substitute
    Work Up
    Rest

    Knight:
    Cloud Strife the Cyclohm (open)

    [​IMG]
    Cyclohm (M) Cloud Strife

    Musical Theme: Cloud Smiles

    Nature:
    Modest: +1 SpA, -1 Atk

    Type:

    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:

    • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    • Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Original Base Rank Total: 20


    EC: 9/9
    MC: 6
    DC: 5/5

    Attacks: (29)
    Bide
    Whirlwind
    Weather Ball
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Double Hit
    Discharge
    Slack Off
    Hurricane
    Tri attack
    Hyper Beam

    DragonBreath
    Hydro Pump
    Power Gem
    Signal Beam

    Flamethrower
    Sandstorm
    Ice Beam
    Dragon Pulse
    Thunderbolt
    Thunder
    Protect
    Thunder Wave
    Double Team

    Bishop:
    Sir. Auron the Lucario: (open)

    [​IMG]
    Lucario (*) Sir. Auron (Male)

    Musical Theme: Auron's Theme

    Nature:
    Lonely:
    +1 Atk, -1 Def

    Type:

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities:

    • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Original Base Rank Total: 20


    EC: 6/6
    MC: 9
    DC: 5/5

    Attacks: (32)
    Dark Pulse
    Detect
    Metal Claw
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Reversal (*)
    Screech (*)
    Bone Rush
    Metal Sound
    Swords Dance
    Extremespeed
    Aura Sphere
    Close Combat
    Dragon Pulse
    Nasty Plot
    Heal Pulse
    Quick Guard
    Calm Mind

    Blaze Kick (*)
    Hi Jump Kick (*)
    Crunch (*)
    Circle Throw
    Magnet Rise
    Magic Coat
    Vacuum Wave
    Role Play
    Follow Me

    Ice Punch
    ThunderPunch
    Sleep Talk
    Natural Gift

    Drain Punch (*)
    Work Up (*)
    Rock Slide (*)
    Protect
    Earthquake
    Stone Edge
    Dig
    Brick Break
    Psychic
    Shadow Ball
    Flash Canon
    Substitute
    Rest
    Double Team

    Raid Only:
    Dispel

    Rook:
    Gilgamesh the Machamp (open)

    [​IMG]
    Machamp (M) Gilgamesh


    Musical Theme: Clash on the Big Bridge

    Nature:
    Brave:
    +1 Atk, -15% Spd, -10% Evasion

    Type:

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Abilities:

    • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    • No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    • Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 47 (-) (55/1.15, Truncated)
    -10% Evasion
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19


    EC: 9/9
    MC: 13
    DC: 5/5

    Attacks: (21)
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foreseight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch
    Wide Guard

    Encore
    Bullet Punch
    Ice Punch
    ThunderPunch
    Fire Punch
    Counter
    Knock Off
    Mega Kick
    Endure

    Light Screen
    Rock Slide
    Substitute
    Earthquake
    Protect
    Focus Blast
    Payback
    Bide
    Stone Edge

    Queen:
    Bahamut the Dragonite (open)

    [​IMG][​IMG]
    Dragonite: Bahamut (Male)

    Musical Theme: Those who Fight Further

    Nature:
    Rash: +1 SpA, -1 SpD

    Type:

    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
    • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:

    • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Original Base Rank Total: 22


    EC: 9/9
    MC: 8
    DC: 5/5

    Attacks: (33)
    Fire Punch
    Thunder Punch
    Roost
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Dance
    Aqua Tail
    Outrage
    Dragon Tail
    Safeguard
    Hurricane
    Hyper Beam

    Extremespeed
    Dragon Pulse
    Light Screen
    Mist
    Ice Punch

    Thunder
    Fire Blast
    Ice Beam
    Thunderbolt
    Reflect
    Protect
    Rain Dance
    Dragon Claw
    Earthquake
    Bide
    Surf
    Hone Claws

    Draco Meteor
    Tailwind

    King:
    Firion the Arcanine (open)

    [​IMG]
    Arcanine (*) Firion (Male)

    Musical Theme:
    Battle Scene II

    Nature:

    Serious:
    No effect on stats

    Type:

    • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:

    • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    • Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Original Base Rank Total: 20


    EC: 6/6
    MC: 11
    DC: 5/5

    Attacks: (37)
    Fire Fang
    Thunder Fang
    Bite (*)
    Roar (*)
    Ember (*)
    Leer (*)
    Odour Sleuth (*)
    Take Down (*)
    Helping Hand (*)
    Flame Wheel (*)
    Reversal (*)
    Heat Wave
    Crunch
    Extremespeed
    Flare Blitz
    Flamethrower
    Retaliate
    Flame Burst

    Close Combat (*)
    Morning Sun (*)
    Howl (*)
    Safeguard
    Body Slam
    Mimic
    Teleport

    Endure

    Flame Charge (Nitro Boost) (*)
    Aerial Ace (*)
    Wild Charge (*)
    Will-O-Wisp
    Toxic
    Protect
    Substitute
    Dig
    Bulldoze
    Snarl
    Bide
    Reflect
    Solarbeam
    Sunny Day
    Thief
    Return
    Rest
    Sleep Talk
    Facade
    Double Team
    Swagger
    Attract
  20. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Can I challenge the Chess Rookie? My skills are a little rusty, but I can manage:

    Pawn:
    Metabee the Heracross (open)

    [​IMG]
    Heracross (Metabee) [Male]
    Nature: Jolly (-Sp.Atk, +Speed [+15% speed] +11 Acc)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Swarm: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Guts: (Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Moxie(DW - Locked): (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-1)
    SpD: Rank 3
    Spe: 85 -> 97.75 -> Rounded to 98 Speed.
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 0/5
    KOC: 0

    Attacks:

    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Megahorn
    Close Combat
    Reversal

    Focus Punch
    Double Edge
    Bide

    Swords Dance
    Earthquake
    Stone Edge

    Move Total: 18


    Bishop:
    Stormblade the Scizor (open)

    [​IMG]
    Scizor [Stormblade] (male)
    Naughty (+1 Atk, -1 SpD)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Light Metal: (DW-Locked) (Innate)The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 100
    Atk: Rank 6 (+1)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2 (-1)
    Spe: 65
    Size Class: 3
    Weight Class: 5 (118 kg)
    Base Rank Total: 20

    EC: 6/6
    MC: 4
    DC: 4/5
    KOC: 0

    Attacks:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Wing Attack
    Fury Cutter
    Agility
    Roost
    Feint
    Bullet Punch

    Steel Wing
    Night Slash
    Light Screen

    X-Scissor
    Aerial Ace
    Protect

    Move Total: 16


    Knight:
    Bane the Gyarados (open)

    [​IMG]
    Bane [Gyarados] (Male)
    Nature: Lonely (-1 Def, +1 Atk)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Intimidate: (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie: (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6(+1)
    Def: Rank 2 (-1)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 81
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6 Maxed
    MC: 0
    DC: 5/5 Maxed
    KOC: 0

    Attacks:
    Splash
    Tackle
    Flail
    Thrash
    Bite
    Dragon Rage
    Waterfall
    Ice Fang
    Earthquake
    Stone Edge
    Protect
    Dive
    Dragon Dance
    Body Slam
    Rain Dance
    Mimic

    Bounce
    Bubble (event)
    Reversal (event)

    Move Total: 18


    Rook:

    Goku the Lucario (open)

    [​IMG]
    Lucario [Goku] (male)
    Nature: Naughty (+1 Atk, -1Sp.Def)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified: (Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-1)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6 Maxed
    MC: 0
    DC: 5/5 Maxed
    KOC: 0

    Attacks:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)
    Nasty Plot
    Heal Pulse

    Crunch(*)
    Bullet Punch(*)
    Detect(*)

    Rock Slide(*)
    Shadow Claw(*)
    Earthquake(*)
    Ice Punch
    Swords Dance
    Dig
    Dark Pulse
    Metal Claw
    Bone Rush
    Metal Sound
    Close Combat
    Aura Sphere
    Extremespeed
    Dragon Pulse
    Ice Punch

    Move Number: 27


    Queen:

    Tyrant the Nidoking (open)

    [​IMG]
    Nidoking [Tyrant] (Male)
    Mild: (+1 Sp.Atk, -1 Def)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-1)
    SpA: Rank 4 (+1)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: Maxed
    MC: 0
    DC: Maxed
    KOC: 0

    Attacks:
    Leer(*)
    Peck(*)
    Focus Energy(*)
    Tackle(*)
    Horn Attack(*)
    Double Kick(*)
    Poison Sting(*)
    Focus Energy(*)
    Fury Attack(*)
    Helping Hand(*)
    Poison Jab

    Sucker Punch(*)
    Head Smash(*)
    Confusion(*)

    Sludge Bomb(*)
    Thunderbolt(*)
    Ice Beam(*)
    Protect
    Water Pulse
    Dig
    Double Team
    Hone Claws
    Chip Away
    Thrash
    Earth Power
    Megahorn
    Ice Beam
    Flamethrower
    Thunderbolt

    Move Number: 29


    King:
    Firestorm the Pyroak (open)

    [​IMG]
    Pyroak [Firestorm] (Male)
    Nature: Rash (+1 SpA, -1 SpD)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+1)
    SpD: Rank 2 (-1)
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: Maxed
    MC: 3
    DC: Maxed
    KOC: 0

    Attacks:
    Bullet Seed(*)
    Sweet Scent(*)
    Absorb(*)
    Growth(*)
    Ember(*)
    Leech Seed(*)
    Flame Wheel(*)
    Giga Drain(*)
    Fire Spin(*)
    Synthisis
    Lava Plume
    Petal Dance
    Fire Spin
    Flare Blitz
    Wood Hammer
    Heat Crash
    Zap Cannon
    Substitute
    Toxic
    Solarbeam


    Seed Bomb(*)
    Earth Power(*)
    Dragonbreath(*)
    Inferno

    Flamethrower(*)
    Energy Ball(*)
    Overheat(*)
    Low Kick
    Flash Cannon

    Move Number: 22
  21. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,749
    Sorry bro, just pvp for the beta test.
  22. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Ok, does anyone want to challenge me? A guy who hasn't played chess in a little while?
  23. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,366
    Two users get selected at Ullar's discretion & face off in the beta match.
  24. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    I'll be in for Pokechess. Mons in a minute.

    E:

    Pawn (open)

    [​IMG]
    Male Dragonite (*), "Nidhogg"

    Nature:
    Rash - Increase of Special Attack by *. Subtracts * from Special Defence.

    Type:
    Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    HP: 100
    Atk: *****
    Def: ***
    SpA: ***** (+)
    SpD: *** (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks:
    -Aerial Ace
    -Agility (*)
    -Aqua Jet
    -Aqua Tail
    -Attract
    -Bide
    -Blizzard
    -Brick Break
    -Defog
    -Detect
    -Dive
    -Double Team
    -Draco Meteor
    -Dragon Breath
    -Dragon Dance
    -Dragon Pulse (*)
    -Dragon Rage (*)
    -Dragon Rush
    -Dragon Tail
    -Earthquake
    -Endure
    -Extremespeed (*)
    -Fire Blast
    -Fire Punch
    -Flamethrower
    -Fly
    -Focus Blast
    -Focus Punch
    -Hail
    -Haze (*)
    -Heal Bell
    -Heat Wave
    -Hurricane
    -Hyper Beam
    -Ice Beam
    -Icy Wind
    -Iron Tail
    -Leer (*)
    -Light Screen
    -Mist
    -Natural Gift
    -Ominous Wind
    -Outrage
    -Protect
    -Rain Dance (*)
    -Razor Wind
    -Reflect
    -Rest
    -Roar
    -Rock Slide
    -Roost
    -Safeguard
    -Shock Wave
    -Sky Drop
    -Slam (*)
    -Sleep Talk
    -Steel Wing
    -Stone Edge
    -Substitute
    -Superpower
    -Supersonic
    -Surf (*)
    -Tailwind
    -Thunder (*)
    -Thunderbolt
    -Thunder Wave (*)
    -Thunderpunch
    -Toxic
    -Twister (*)
    -Water Pulse
    -Waterfall
    -Whirlpool
    -Wing Attack
    -Wrap (*)
    -Zap Cannon
    Knight (open)

    [​IMG]
    Male Swampert (*), "Poseidon"

    Nature:
    Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Adds * to Attack.

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

    Abilities:
    Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    HP: 110
    Atk: ***** (+)
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19


    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks (35):
    -Avalanche (*)
    -Bide (*)
    -Blizzard
    -Brick Break
    -Bulldoze
    -Counter (*)
    -Curse
    -Defence Curl
    -Dig
    -Dive
    -Double Team
    -Earthquake
    -Earth Power
    -Endeavour
    -Endure
    -Focus Blast
    -Focus Punch
    -Foresight (*)
    -Giga Impact
    -Growl (*)
    -Hammer Arm
    -Hydro Cannon
    -Ice Ball
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Iron Tail
    -Low Kick
    -Mirror Coat (*)
    -Mud Sport (*)
    -Mud-slap (*)
    -Muddy Water
    -Outrage
    -Protect
    -Rain Dance (*)
    -Rest
    -Rock Slide
    -Rock Tomb
    -Rollout
    -Scald
    -Sleep Talk
    -Sludge
    -Sludge Wave
    -Stealth Rock
    -Stone Edge
    -Substitute
    -Superpower
    -Swagger
    -Surf (*)
    -Tackle (*)
    -Toxic
    -Water Gun (*)
    -Waterfall (*)
    -Whirlpool
    -Wide Guard
    -Yawn
    Bishop (open)

    [​IMG]
    Nestor the Slowking (M)

    Nature:
    Quiet (Adds * to Sp. Att., divides Speed by 1.15, -10 Evasion)

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious - (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo - (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regenerator (DW) - (Innate) When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    HP: 100
    Atk: ***
    Def: ***
    SpA: ***** (+)
    SpD: ****
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks (177):
    -Amnesia
    -Aqua Tail
    -Attract
    -Avalanche
    -Belly Drum
    -Bide
    -Blizzard
    -Block
    -Body Slam
    -Brick Break
    -Brine
    -Bubblebeam
    -Bulldoze
    -Captivate
    -Calm Mind
    -Confusion
    -Counter
    -Curse
    -Dig
    -Disable
    -Dive
    -Double Team
    -Double-Edge
    -Dragon Tail
    -Drain Punch
    -Dream Eater
    -DynamicPunch
    -Earthquake
    -Echoed Voice
    -Endure
    -Facade
    -Fire Blast
    -Fissure
    -Flamethrower
    -Flash
    -Fling
    -Focus Blast
    -Focus Punch
    -Frustration
    -Fury Cutter
    -Future Sight
    -Giga Impact
    -Grass Knot
    -Growl
    -Hail
    -Headbutt
    -Heal Pulse
    -Hidden Power Electric (7)
    -Hyper Beam
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Incinerate
    -Iron Defense
    -Iron Tail
    -Light Screen
    -Magic Coat
    -Mega Kick
    -Mega Punch
    -Me First
    -Mimic
    -Mud Sport
    -Mud-Slap
    -Nasty Plot
    -Natural Gift
    -Nightmare
    -Pay Day (wtf?)
    -Power Gem
    -Protect
    -Psychic
    -Psych Up
    -Psyshock
    -Psywave
    -Quash
    -Rage
    -Rain Dance
    -Recycle
    -Reflect
    -Rest
    -Return
    -Rock Smash
    -Round
    -Safeguard
    -Scald
    -Secret Power
    -Seismic Toss
    -Shadow Ball
    -Signal Beam
    -Skill Swap
    -Skull Bash
    -Slack Off
    -Sleep Talk
    -Snore
    -Stomp
    -Strength
    -Substitute
    -Sunny Day
    -Surf
    -Swagger
    -Swift
    -Tackle
    -Take Down
    -Telekinesis
    -Teleport
    -Thunder Wave
    -Tri Attack
    -Trick
    -Trick Room
    -Trump Card
    -Toxic
    -Water Gun
    -Water Pulse
    -Whirlpool
    -Wonder Room
    -Yawn
    -Zap Cannon
    -Zen Headbutt
    Rook (open)

    [​IMG]
    Ares the Lucario (M)

    Nature:
    Brave - Adds * to Attack, - 15% Speed, -10% Evasion

    Type:
    Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts

    HP: 100
    Atk: ***** (+)
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 76 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks:
    -Quick Attack
    -Foresight
    -Endure
    -Counter
    -Force Palm
    -Feint
    -Reversal
    -Screech
    -Blaze Kick
    -Crunch
    -Detect
    -Earthquake
    -Shadow Claw
    -Payback
    -Rock Slide
    -Magic Coat
    -Heal Pulse
    -Extremespeed
    -Close Combat
    -Shadow Ball
    -Dark Pulse
    -Metal Claw
    -Counter
    -Bone Rush
    -Metal Sound
    -Agility
    -Dig
    -Substitute
    -Quick Guard
    -Aura Sphere
    -Bullet Punch
    -Follow Me
    -Helping Hand
    -Vacuum Wave
    -Magnet Rise
    -Protect
    -Drain Punch
    -Double Team
    -Swords Dance
    -Nasty Plot
    -Hi Jump Kick
    -Ice Punch
    -Thunderpunch
    -Focus Punch
    -Psychic
    -Focus Blast
    -Stone Edge
    -Flash Cannon
    -Circle Throw
    Queen (open)
    [​IMG]
    Tethys the Cloyster (F)

    Nature: Lonely (+Att, -Def)

    Types:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.

    Abilities:
    Shell Armour - This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link - This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Overcoat - This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 90
    Atk: **** (+)
    Def: ****** (-)
    SpA: ***
    SpD: **
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks (27):
    -Tackle
    -Withdraw
    -Supersonic
    -Icicle Spear
    -Protect
    -Leer
    -Clamp
    -Aurora Beam
    -Dive
    -Avalanche
    -Rapid Spin
    -Rock Blast
    -Double Team
    -Explosion
    -Rain Dance
    -Brine
    -Hydro Pump
    -Shell Smash
    -Razor Shell
    -Bide
    -Endure
    -Toxic Spikes
    -Spike Cannon
    -Spikes
    -Substitute
    -Torment
    -Teleport
    -Ice Shard
    -Whirlpool
    -Ice Beam
    -Barrier
    -Icy Wind
    -Hail
    -Selfdestruct
    -Avalanche


    And, of course, the king:

    Guess who (open)

    [​IMG]
    Lapras (M), "Typhon"

    Nature:
    Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type:
    Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    HP: 120
    Atk: ***
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spe: 51 (-)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    EC: Doesn't Evolve
    MC: All Moves Learnt
    DC: Unlocked

    Moves: 89
    -AncientPower
    -Aqua Tail
    -Attract
    -Aurora Beam
    -Avalanche
    -Bide
    -Bite
    -Blizzard
    -Block
    -Body Slam
    -Brine
    -Bubblebeam
    -Bulldoze
    -Captivate
    -Confuse Ray
    -Curse
    -Dive
    -Double Edge
    -Double Team
    -Dragon Dance
    -Dragon Pulse
    -Dragon Rage
    -Dragons Breath
    -Dream Eater
    -Echoed Voice
    -Endure
    -Facade
    -Fissure
    -Foresight
    -Frost Breath
    -Frustration
    -Future Sight
    -Giga Impact
    -Growl
    -Hail
    -Headbutt
    -Heal Bell
    -Hidden Power Fighting (7)
    -Horn Drill
    -Hydro Pump
    -Hyper Beam
    -Ice Beam
    -Ice Shard
    -Icy Wind
    -Iron Head
    -Iron Tail
    -Mimic
    -Mist
    -Natural Gift
    -Nightmare
    -Outrage
    -Perish Song
    -Protect
    -Psychic
    -Psywave
    -Rage
    -Rain Dance
    -Reflect
    -Refresh
    -Rest
    -Return
    -Roar
    -Rock Smash
    -Round
    -Safeguard
    -Secret Power
    -Sheer Cold
    -Shock Wave
    -Signal Beam
    -Sing
    -Skull Bash
    -Sleep Talk
    -Snore
    -Solarbeam
    -Strength
    -Substitute
    -Surf
    -Swagger
    -Take Down
    -Thunder
    -Thunderbolt
    -Tickle
    -Toxic
    -Water Gun
    -Water Pulse
    -Waterfall
    -Whirlpool
    -Zap Cannon
    -Zen Headbutt
  25. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,749
    Closing signups.........

    NOW!

    Will post the lucky participants in the Beta match when all the tiles are made. Hoo boy...

Users Viewing Thread (Users: 0, Guests: 0)