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Roleplay POKECHESS [Thread Defunct]

Discussion in 'ASB' started by UllarWarlord, Dec 23, 2011.

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  1. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,741
    POKECHESS

    Welcome to Pokechess, where the Game of Kings is blended with the Game of Geeks! Check out the Hide tags for the game rules!

    BASIC RULES (open)
    -The entire game takes place on a chess board.
    -The battlers each select six Pokémon, one to represent all instances of the same kind of chess piece, and they are placed on the board in accordance with normal chess placement.
    -The Pokémon move around the board akin to normal chess pieces, and ‘engage’ other figures to capture them.
    -When a player’s King is captured, the other player wins!

    CHESS PIECES (open)
    -Each chess piece has an HP Multiplier that is different for each piece.
    -:-Pawns = 25% HP
    -:-Bishops = 50% HP
    -:-Knights = 50% HP
    -:-Rooks = 75% HP
    -:-Queens = 100% HP
    -:-Kings = 75% HP

    -Each piece also gives KOC to the Pokémon that KOed it, as well as CC to its trainer.
    -:-Pawns = 1 CC, 1 KOC
    -:-Bishops = 3 CC, 2 KOC
    -:-Knights = 2 CC, 2 KOC
    -:-Rooks = 2 CC, 2 KOC
    -:-Queens = 4 CC, 3 KOC
    -:-Kings = 4 CC, 3 KOC

    -Each piece can also ‘engage’ other pieces in combat in different ways.
    -Each engagement zone is demonstrated with a picture. The red spaces are those that the piece can engage from its current position.
    -:-Pawn:
    [​IMG]
    (this would be reversed for white pawns)
    -:-Bishop:
    [​IMG]
    -:-Knight:
    [​IMG]
    -:-Rook:
    [​IMG]
    -:-Queen:
    [​IMG]
    -:-King:
    [​IMG]

    -When a pawn makes it to the opposing side of the field, it may become a different piece of its choosing.
    Whatever % of HP loss the pawn has sustained, this percentage carries over to the new piece. (e.g. a pawn with 50% of its health changing into a knight still has 50% health lost, albeit more HP)

    CHESS COMBAT (open)
    -A piece can engage another piece if the other piece is within its engagement zone when the piece attempting to engage stops moving.
    -When a piece chooses to engage another, a 2-Round Combat begins. The person who initiated the combat makes the first orders.
    -The combat ends when either a piece is KOed, or two rounds have passed. It is then the turn of the player who did not initiate the battle.
    -Any status conditions that are acquired in battle which wear off are halted at the battle’s end, and continue depleting in the afflicted piece’s next battle.
    -Similarly, any piece that suffers a permanent status condition will keep it until the game is over or it is healed.
    -There are a few notable moves that have particular effects in Pokechess. These are:
    -:-Heal Bell and Aromatherapy, which heal all status conditions that that piece’s team is currently undergoing
    -:-Sunny Day, Rain Dance, Gravity, and the like, which continue after an engagement has ceased and deplete with each round
    -:-Reflect and Light Screen, which also affects adjacent friendly pieces, giving them the condition for their next engagement, where it will start to deplete
    -:-Beat Up, which calls on all adjacent friendly figures to participate in the attack
    -:-Haze, which cancels all status drops or heightenings in adjacent pieces
    -:-Safeguard, which applies the condition to all friendly adjacent pieces
    -:-Mist, which applies it to all adjacent pieces
    -:-Wish, which uses an action to heal an adjacent partner.
    -:-Tailwind, which doubles the speed of all friendly adjacent pieces for their next engagement.
    -:-Pain Split and Endeavor, which work with percentages and have no cap on them.

    CHESS NPCS (open)
    -If a player does not wish to engage another ASB user in battle, there will be several Referee-controlled players to choose from.
    -Each character has a Battle Hall Rank Total (which is the Battle Hall Rankings of all the trainer’s Pokémon added up), one which may not be exceeded by the user when choosing a team for battle.
    -Refs do not get TC or KOC for KOing the player’s Pokémon. They do, however, get a 3 UC bonus for playing as these characters.
    -Each of these trainer's Pokémon has, automatically, all level-up moves of themselves and their prevolutions. To purchase more moves, a preset amount of MC will be bestowed upon each Pokemon for the ref to distribute as he/she pleases. This amount increases by 5 for Kings and Queens
    a. [​IMG]Chess Rookie (1 TC Bonus upon defeat, Easy difficulty, uses NFEs, BH Rank Total = 15, MC = 15)
    I'm new at this, so go easy on me please!
    b. [​IMG]Chess Player (3 TC Bonus upon defeat, Medium difficulty, uses chess-themed Pokémon, BH Rank total = 20, MC = 20)
    Some Pokémon were made for chess.
    c. [​IMG]Chess Fanatic (5 TC Bonus upon defeat, Hard difficulty, uses tough Pokémon, BH Rank total = 25, MC = 25)
    Chess isn't just a game...it's a way of life!
    d. [​IMG]Chess Master (8 TC Bonus upon defeat, Expert difficulty, uses Legends, BH Rank total = 30, MC = 30)
    Guess who got a sneak preview of all the TLRs? Hehehehhehehe...
    e. [​IMG]Pixie Girl (6 TC Bonus upon defeat, Hard difficulty, uses Rank 4 Pixies, BH Rank total = 30, MC = 25)
    SQUEEEEEEEEEEE I LOVE MY PIXIES.
    More to come!

    CHESS BOARD (open)
    -The entire game takes place on a chessboard.
    [​IMG]
    -Before each Pokechess match begins, the referee will create neccessary 'tiles' for each Pokemon using the symbols listed here, the matching Pokemon sprites, and a number:
    [​IMG]
    -An example of what the tiles for a figure should look like is here:
    [​IMG][​IMG]
    -These tiles will be made for every piece.
    -For movement, it is the player's responsibility to state the piece being moved, (e.g. Bishop 1 to A5) as well as edit the picture using the tiles given to reflect that change. For instance, you could say, 'Bishop 1 to e4'. Then, the board would go from this:
    [​IMG]
    -To this:
    [​IMG]
    -Players would be required to do this for all of their movements, using Microsoft Paint or some other image-editing tool to 'move' pieces across the board.
    -If a piece is defeated in combat, the referee will move that piece into the 'captured zone' and move the capturing piece into its new position before normal movement resumes.


    CURRENT STATUS: IN BETA
    http://www.smogon.com/forums/showthread.php?t=3467645

    REFEREES: TBA
  2. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,741
    Well, Pokechess has finally been approved! This means it's time to move into the Alpha stages of the game! Here is how this will work. I am now opening this thread for signups. If you would like to participate in the Alpha test of Pokechess, then please post your team. By this, I mean post six of your Pokemon, and include what piece you would like each of them to be. I will then select two of the applicants, with dogfish's guidance. Applicants must be aware of a few things, however:

    1. Pokechess will NOT 'lock in' your Pokemon and prevent it from doing other things in CAP ASB. The matches would take far too long for this.

    2. The signups will be open for quite a while, due to a family Christmas trip. I plan to close them in early January. I will give a 24-hour warning, and at that time it will be advised to edit your posts, as I will not accept late editations, and to post at all.

    3. Please remember it will be your responsibility to edit the chess board so that the game can progress smoothly.

    4. As I am an inexperienced ref, dogfish44 has agreed to preside over this battle as a sort of tutor ref. He will gain 3/4 of UC that I would earn, rounded up.

    5. You merely gain TC from this. KOC is the only thing earned by Pokemon themselves.

    6. The rules for the Alpha battle will be as follows:

    3 Day DQ (except for extenuating circumstances)
    All Abilities
    Two Substitutions
    No Items
    2 recoveries/5 Chills per mon
    Arena: Chess Board. Is essentially a synthetic ASB Arena, in that all attacks can be used.

    Well, that's about it. Apply away!
  3. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    I Sign Up For This New Amazing RP.
    Pawn: Snorunt
    Bishop: Haunter
    Rook: Duclohm
    Knight: Prinplup
    Queen: Lucario
    King: Revenahnk.
    Will post em as soon as I get on my computer.
  4. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    I am down for this. I will read and edit in a team.

    My Pawn will be Tee Hee the Voodoll
    My Bishop will be Ambrocious the Houndoom.
    My Knight will be Pumyra the Tomohawk.
    My Rook will be Empress the Volcarona.
    My Queen will be Absol.
    My King will be Kingdra.
  5. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,038
    I will be the ref presiding over the Alpha Match.
  6. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    I will have this post as a placeholder. This is a pretty cool-lookin RP.


    Pawn: Vanguard the Bastiodon
    Bishop: Stasis the Voodoom
    Knight: Jet the Aerodactyl
    Rook: Boggle the Toxicroak
    Queen: Wooly the Altaria
    King: Siege the Rhyperior
  7. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,741
    Nope. You can use Arceus for pawns if you like, just keep in mind they will only have 25% HP.
  8. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    Right, I like Chess, and I like Pokemon, so:
    My Pawn will be Gilgamesh the Machamp
    Gilgamesh the Machamp (open)

    [​IMG]
    Machamp (M) Gilgamesh


    Musical Theme: Clash on the Big Bridge

    Nature:
    Brave:
    +1 Atk, -15% Spd, -10% Evasion

    Type:

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Abilities:

    • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    • No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    • Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 47 (-) (55/1.15, Truncated)
    -10% Evasion
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (21)
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foreseight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch

    Encore
    Bullet Punch
    Ice Punch
    ThunderPunch
    Fire Punch
    Counter

    Light Screen
    Rock Slide
    Substitute
    Earthquake
    Protect
    Focus Blast
    Payback
    Bide

    My Bishop will be Bahamut the Dragonite
    Bahamut the Dragonite (open)

    [​IMG][​IMG]
    Dragonite: Bahamut (Male)

    Musical Theme: Those who Fight Further

    Nature:
    Rash: +1 SpA, -1 SpD

    Type:

    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
    • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:

    • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Original Base Rank Total: 22


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (33)
    Fire Punch
    Thunder Punch
    Roost
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Dance
    Aqua Tail
    Outrage
    Dragon Tail
    Safeguard
    Hurricane
    Hyper Beam

    Extremespeed
    Dragon Pulse
    Light Screen
    Mist
    Ice Punch

    Thunder
    Fire Blast
    Ice Beam
    Thunderbolt
    Reflect
    Protect
    Rain Dance
    Dragon Claw
    Earthquake
    Bide
    Surf
    Hone Claws

    Draco Meteor
    Tailwind

    My Knight will be Moogle the Cinccino
    Moogle the Cinccino (open)

    [​IMG][​IMG]
    Cinccino (M) Moogle


    Musical Theme: Critter Tripper Fritter!?

    Nature:
    Naive:
    +15% Speed, +20% Accuracy, -1 SpD)

    Type:

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:

    • Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    • Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    • Skill Link: (DW) (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 133 (115*1.15, Rounded up)
    Accuracy Boost = 20% (133*133/870, Rounded down)
    Size Class: 1
    Weight Class: 1
    Original Base Rank Total: 17


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (20)
    Rock Blast
    Bullet Seed
    Pound
    Growl
    Helping Hand
    Tickle
    Doubleslap
    Encore
    Swift
    Sing
    Tail Slap
    Hyper Voice
    Wake Up Slap

    Aqua Tail
    Mud Slap
    Fake Tears

    Protect
    Thunder Wave
    U-Turn
    Dig
    Thunderbolt
    Double Team
    Grass Knot
    Light Screen
    Focus Blast
    Substitute

    My Rook will be Firion the Arcanine
    Firion the Arcanine: (open)

    [​IMG]
    Arcanine (*) Firion (Male)

    Musical Theme:
    Battle Scene II

    Nature:

    Serious:
    No effect on stats

    Type:

    • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:

    • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    • Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Original Base Rank Total: 20


    EC: 6/6
    MC: 8
    DC: 5/5

    Attacks: (37)
    Fire Fang
    Thunder Fang
    Bite (*)
    Roar (*)
    Ember (*)
    Leer (*)
    Odour Sleuth (*)
    Take Down (*)
    Helping Hand (*)
    Flame Wheel (*)
    Reversal (*)
    Heat Wave
    Crunch
    Extremespeed
    Flare Blitz
    Flamethrower

    Close Combat (*)
    Morning Sun (*)
    Howl (*)
    Safeguard
    Body Slam

    Endure

    Flame Charge (Nitro Boost) (*)
    Aerial Ace (*)
    Wild Charge (*)
    Will-O-Wisp
    Toxic
    Protect
    Substitute
    Dig
    Bulldoze
    Snarl
    Bide
    Reflect
    Solarbeam
    Sunny Day
    Thief
    Return
    Rest
    Sleep Talk
    Facade
    Double Team

    My Queen will be Sir Auron the Lucario
    Sir. Auron the Lucario: (open)

    [​IMG]
    Lucario (*) Sir. Auron (Male)

    Musical Theme: Auron's Theme

    Nature:
    Lonely:
    +1 Atk, -1 Def

    Type:

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities:

    • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Original Base Rank Total: 20


    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks: (31)
    Dark Pulse
    Detect
    Metal Claw
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Reversal (*)
    Screech (*)
    Bone Rush
    Metal Sound
    Swords Dance
    Extremespeed
    Aura Sphere
    Close Combat
    Dragon Pulse
    Nasty Plot
    Heal Pulse
    Quick Guard

    Blaze Kick (*)
    Hi Jump Kick (*)
    Crunch (*)
    Circle Throw
    Magnet Rise
    Magic Coat

    Ice Punch
    ThunderPunch
    Sleep Talk

    Drain Punch (*)
    Work Up (*)
    Rock Slide (*)
    Protect
    Earthquake
    Stone Edge
    Dig
    Brick Break
    Psychic
    Shadow Ball
    Flash Canon
    Substitute
    Rest
    Double Team

    Raid Only:
    Dispel

    My King will be Edge the Serperior
    Edge the Serperior (open)
    [​IMG]
    [​IMG]
    Serperior (M) (Edge)


    Musical Theme: Troian Beauty

    Nature:
    Rash: +1 SpA, -1 SpD

    Type:

    • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Abilities:

    • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    • Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 113
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (24)
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Giga Drain
    Leaf Storm
    Gastro Acid
    Coil

    Reflect
    Light Screen
    Taunt
    Torment
    Safeguard
    Double Team
    Solarbeam

    Frenzy Plant

    Glare
    Pursuit
    Magical Leaf
  9. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Sure, why not?

    Pawn: Kidoku the Dragonite
    Bishop: Shokoli the Fidgit
    Knight: Ilyana the Cinccino
    Rook: Huto the Snorlax
    Queen: Hagane the Metagross
    King: Tsuki the Kitsunoh

    Kidoku the Dragonite (open)

    [​IMG]
    Dragonite* (Kidoku) (M)
    Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

    Kills: 3

    Type: Dragon / Flying
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats: 91 / 134 / 95 / 100 / 100 / 80

    HP: 100
    Atk: ***** (5)
    Def: *** (3)
    SpA+: ***** (5)
    SpD: **** (4)
    Spe-: 69 (80 / 1.15)

    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:

    Wrap (*)
    Leer (*)
    Thunder Wave (*)
    Twister (*)
    Dragon Rage (*)
    Slam (*)
    Agility (*)
    Fire Punch
    ThunderPunch
    Roost
    Aqua Tail
    Safeguard
    Dragon Dance
    Outrage
    Hyper Beam
    Hurricane

    Aqua Jet (*)
    Dragon Pulse (*)
    ExtremeSpeed (*)

    Draco Meteor
    Heat Wave
    Ominous Wind
    Superpower
    Tailwind

    Dragon Claw
    Toxic
    Ice Beam (*)
    Light Screen
    Protect
    Rain Dance
    Thunderbolt (*)
    Earthquake
    Brick Break
    Double Team
    Fire Blast (*)
    Focus Blast
    Sky Drop
    Stone Edge
    Bulldoze
    Dragon Tail
    Substitute
    Fly
    Surf
    Dive

    Reflect
    Bide
    Shock Wave
    Focus Punch
    Endure

    Dispel

    Move Count: 50
    Shokoli the Fidgit (open)

    [​IMG]
    Fidgit (Shokoli) (F)
    Nature: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)

    Kills: 12

    Abilities:
    Persistent:
    (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats: 95 / 76 / 109 / 90 / 80 / 105

    HP: 100
    Atk: *** (3)
    Def: **** (4)
    SpA+: **** (4)
    SpD: *** (3)
    Spe-: 91 (105 / 1.15)

    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Gust
    Tailwind
    Comet Punch
    Helping Hand
    Encore
    Rapid Spin
    Knock Off
    Copycat
    Whirlwind
    Magic Room
    Wonder Room
    Circle Throw
    Clear Smog
    Wide Guard
    Razor Wind
    Body Slam
    Sludge Bomb
    Toxic Spikes
    Gravity
    Heal Block
    Me First
    Air Slash
    Lucky Chant
    Earth Power

    Acid Spray
    Disable (#)
    Entrainment
    Gastro Acid
    Heal Pulse
    Icy Wind
    Metronome
    Spikes
    Stealth Rock (#)
    Wish (#)

    Block
    Swift
    Twister

    Toxic
    Venom Shock
    Sunny Day
    Taunt (#)
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Earthquake
    Dig
    Shadow Ball (#)
    Double Team
    Reflect (#)
    Sludge Wave
    Torment
    Rest
    Low Sweep
    Acrobatics
    Stone Edge
    Struggle Bug
    Rock Slide
    U-turn
    Substitute

    Endure

    Move Count: 62
    Ilyana the Chillaccino (Cinccino) (open)

    [​IMG]
    Chillaccino (Ilyana) (F)
    Nature: Naughty (Attack increased by *, Special Defense decreased by *)

    Kills: 3

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Skill Link (Unlocked): (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats: 75 / 95 / 60 / 65 / 60 / 115

    HP: 100
    Atk+: **** (4)
    Def: ** (2)
    SpA: *** (3)
    SpD-: * (1)
    Spe: 115

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap
    Bullet Seed
    Rock Blast
    Charm
    Wake-Up Slap

    Aqua Tail (#)
    Endure
    Fake Tears (#)
    Iron Tail (#)
    Knock Off
    Mud-Slap
    Sleep Talk

    Toxic
    Hidden Power [Ice 6] (#)
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Thunderbolt (#)
    Thunder
    Dig (#)
    Double Team
    Rest
    Attract
    Thief
    Focus Blast
    Thunder Wave
    Work Up
    Grass Knot
    Swagger
    U-Turn
    Substitute

    Move Count: 42
    Huto the Snorlax (open)

    [​IMG]
    Snorlax (Huto) (M)
    Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

    Kills: 38

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (Unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats: 160 / 110 / 65 / 65 / 110 / 30

    HP: 125
    Atk: **** (4)
    Def: *** (3)
    SpA+: **** (4)
    SpD: **** (4)
    Spe-: 26 (30 / 1.15)

    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Headbutt
    Belly Drum
    Yawn
    Chip Away
    Stockpile
    Swallow
    Fling
    Snatch
    Last Resort
    Rest
    Sleep Talk
    Snore
    Body Slam
    Harden
    Block
    Covet
    Rollout
    Hyper Beam
    Crunch
    Heavy Slam
    Giga Impact

    After You
    Charm
    Counter (#)
    Fissure
    Selfdestruct (#)
    Zen Headbutt (#)
    Whirlwind

    DynamicPunch
    Fire Punch
    Gunk Shot
    Ice Punch
    Icy Wind
    Iron Head
    Mimic
    Outrage
    Seed Bomb
    Superpower
    ThunderPunch

    Toxic
    Sunny Day
    Ice Beam (#)
    Blizzard
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Smack Down
    Thunderbolt (#)
    Thunder
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Flamethrower (#)
    Fire Blast
    Rock Tomb
    Facade
    Attract
    Focus Blast
    Incinerate
    Retaliate
    Bulldoze
    Rock Slide
    Work Up
    Swagger
    Substitute
    Wild Charge
    Rock Smash
    Surf

    Focus Punch
    Water Pulse
    BubbleBeam
    Zap Cannon
    Pay Day
    Submission
    Reflect
    Bide
    Endure
    Whirlpool

    Move Count: 90
    Hagane the Metagross (open)

    [​IMG]
    Metagross (Hagane) (U)
    Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

    Kills: 2

    Type: Steel / Psychic
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats: 80 / 135 / 130 / 95 / 90 / 70

    HP: 100
    Atk: ***** (5)
    Def: ***** (5)
    SpA-: ** (2)
    SpD+: **** (4)
    Spe: 70

    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: 5 / 5

    Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Bullet Punch
    Meteor Mash
    Pursuit
    Psychic
    Iron Defense
    Agility
    Hammer Arm
    Zen Headbutt
    Hyper Beam

    Block
    Body Slam
    DynamicPunch
    Endure
    Fury Cutter
    Gravity
    Headbutt (#)
    Ice Punch
    Icy Wind
    Iron Head (#)
    Mimic
    Mud-Slap
    Signal Beam
    Swift
    ThunderPunch
    Trick
    Zen Headbutt (#)

    Psyshock
    Toxic
    Hidden Power [Fire 6]
    Light Screen
    Protect
    Telekinesis
    Rain Dance
    Frustration
    Earthquake
    Return
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Sludge Bomb
    Aerial Ace
    Rest
    Explosion
    Giga Impact
    Rock Polish
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Flash Cannon
    Rock Smash

    Stealth Rock
    Sleep Talk
    Flash

    Move Count: 61
    Tsuki the Kitsunoh (open)

    [​IMG]
    Kitsunoh
    * [Tsuki] (F)
    Nature: Jolly (+15% Speed, +19% [18.539%] Accuracy, Special Attack decreased by *)

    Kills: 5

    Type: Ghost / Steel
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats: 80 / 103 / 85 / 55 / 80 / 110

    HP: 100
    Atk: **** (4)
    Def: *** (3)
    SpA-: * (1)
    SpD: *** (3)
    Spe+: 127 (110 * 1.15)

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Scratch (*)
    Iron Defense (*)
    Lick (*)
    Odor Sleuth (*)
    Metal Burst (*)
    Faint Attack (*)
    Shadow Sneak (*)
    Curse (*)
    Imprison
    Tail Whip
    Copycat
    Metal Claw
    Memento
    Fake Out
    Shadow Claw
    Iron Head
    Revenge
    ShadowStrike
    Perish Song

    FeatherDance (*)
    Flail (*)
    Foul Play
    Meteor Mash (*)
    Psycho Shift
    Yawn

    Endeavor
    Ice Punch
    Icy Wind
    Magic Coat
    Pain Split
    Sucker Punch
    Superpower
    Super Fang
    ThunderPunch

    Roar
    Toxic
    Taunt
    Protect
    Frustration
    Earthquake
    Return
    Dig (*)
    Double Team
    Torment
    Attract
    False Swipe
    Will-o-Wisp (*)
    Embargo
    Payback
    Giga Impact
    Flash
    Bulldoze
    Rock Slide (*)
    U-Turn
    Substitute

    Move Count: 55
  10. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    I'm in, fo sho.

    Pawn: Zero the Eelektross
    Bishop: Amélie the Nidoqueen
    Knight: George the Lickilicky
    Rook: Mia the Dusknoir
    Queen: Spiffy the Cyclohm
    King: Hijinks the Krilowatt
  11. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    This sounds interesting.

    Pawn: Ratigan the Raticate
    Ratigan the Raticate (open)
    [​IMG]
    Raticate [Ratigan] (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16
    Moves: 25

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:
    Tackle
    Tail Whip
    Quick Attack
    Focus Energy
    Bite
    Pursuit
    Hyper Fang
    Sucker Punch
    Crunch
    Assurance
    Swords Dance
    Scary Face
    Super Fang
    Endeavor

    Counter
    Flame Wheel
    Last Resort

    Dig
    Facade
    Wild Charge
    Giga Impact
    Endure
    Taunt
    Bide
    Swift

    Bishop: Lady Tremaine the Jynx
    Lady Tremaine the Jynx (open)
    [​IMG]
    Jynx [Lady Tremaine] (F)
    Nature: Modest (+Special Attack, -Attack)

    Type: Ice/Psychic
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17
    Moves: 32

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Dry Skin (DW UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Attacks:
    Pound
    Lick
    Sweet Kiss
    Powder Snow
    Confusion
    Sing
    Heart Stamp
    Mean Look
    Fake Tears
    Perish Song
    Lovely Kiss
    DoubleSlap
    Ice Punch
    Blizzard

    Fake Out
    Miracle Eye
    Nasty Plot
    Wish

    Hidden Power Ground 7
    Ice Beam
    Psychic
    Psyshock
    Light Screen
    Reflect
    Hail
    Toxic
    Taunt
    Dream Eater
    Frost Breath

    Signal Beam
    Counter
    Magic Coat

    Dispel

    Knight: Maleficent the Hydreigon
    Maleficent the Hydreigon (open)
    [​IMG]
    Hydreigon [Maleficent] (F)
    Nature: Hasty (+Speed, -Defence)

    Type: Dark/Dragon
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+) (Accuracy boost: 15% (14.677011494252873563218390804598% unrounded))
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22
    Moves: 33

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Double Hit
    Dragon Pulse
    Outrage
    Tri Attack
    Dragon Rush
    Scary Face

    Dark Pulse
    Earth Power
    Ice Fang
    Thunder Fang

    Taunt
    Protect
    Thunder Wave
    Fire Blast
    Rock Slide
    Acrobatics
    U-Turn
    Hidden Power Grass 7
    Earthquake
    Reflect
    Torment
    Focus Blast
    Surf
    Dragon Tail

    Draco Meteor

    Rook: Pete the Hariyama
    Pete the Hariyama (open)
    [​IMG]
    Hariyama [Pete] (M)
    Nature: Careful (+Special Defence, -Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    Hariyama
    HP: 125
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 50
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19
    Moves: 33

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force (DW UNLOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Tackle
    Focus Energy
    Sand-Attack
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    SmellingSalt
    Belly Drum
    Brine
    Force Palm
    Endure
    Reversal
    Heavy Slam

    Counter
    Focus Punch
    Foresight
    Revenge
    Bullet Punch
    Feint

    Protect
    Rock Slide
    Substitute
    Payback
    Swagger
    Giga Impact
    Earthquake
    Brick Break

    Fire Punch
    Ice Punch
    Magic Coat
    ThunderPunch

    Queen: Queen of Hearts the Dragonite
    Queen of Hearts the Dragonite (open)
    [​IMG]
    Dragonite [Queen of Hearts] (F)
    Nature: Quiet (+Special Attack, -Speed)

    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-) (Opponent's accuracy boost: 10%)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22
    Moves: 32

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW UNLOCKED): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Safeguard
    Outrage
    Fire Punch
    ThunderPunch
    Roost
    Hurricane
    Aqua Tail

    Dragon Pulse
    Extremespeed
    Light Screen

    Ice Beam
    Thunderbolt
    Flamethrower
    Ice Punch
    Substitute
    Protect
    Fly
    Dive
    Reflect
    Bide
    Earthquake
    Sky Drop
    Rock Slide

    Draco Meteor
    Superpower

    King: Frollo the Medicham
    Frollo the Medicham (open)
    [​IMG]
    Medicham (*) [Frollo] (M)
    Nature: Jolly (+Speed, -Special Attack)

    Type: Fighting/Psychic
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 2 [5 with Pure Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18
    Moves: 30

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:
    Bide (*)
    Meditate (*)
    Confusion (*)
    Detect (*)
    Hidden Power Fighting 6 (*)
    Swagger
    Mind Reader (*)
    Feint (*)
    Calm Mind (*)
    Force Palm
    Recover
    Hi Jump Kick
    Reversal

    Drain Punch (*)
    Ice Punch (*)
    ThunderPunch (*)
    Fire Punch
    Foresight
    Bullet Punch
    Fake Out

    Bulk Up (*)
    Brick Break (*)
    Rock Slide(*)
    Telekinesis
    Low Sweep

    Magic Coat
    Zen Headbutt
    Counter
    Pain Split
    Endure

    Dispel
  12. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Let's give it a go, shall we? :3

    Pawn: Azazel the Pupitar
    Knight: Chugga the Weezing
    Bishop: Serenity the Togekiss
    Rook: Meliadoul the Sceptile
    Queen: Roy the Blaziken
    King: Hype Dog the Swampert
  13. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Hmmmmmmm i always sucked at chess...... can i redeem myself here?

    Pawn: Reginald the Krillowatt
    Show Hide



    [​IMG]
    Krillowatt [Reginald] (male)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Info on Reginald: While enjoying the relaxation of night fishing, Glacier Knight was surprised when the water started to glow! As he stepped back hundreds of glowing creatures burst from the water, then dove back in. Gaping in awe as the glowing things trailed downstream, Glacier realized it was a school of Pilcowatts migrated who knows where! satisfied at seeing the rare sight Glacier decided to pack up and go back to his camping grounds, but then he spied a faint glow near his fishing pole. with a tug and pull out popped the tiniest Pilcowatt of them all! Glacier took in the abandoned pokemon as his own, happily raising it.

    Reginald is the baby of the group, despite Ninja and Hazel being relatively new. Glacier always cares for him and makes sure he gets water at least twice a day (to swim in of course!).
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW Ability is now Unlocked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.


    Stats:
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    EC:6/6
    MC: 0
    DC:5/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Aqua Jet
    Imprison
    Discharge
    Thunder
    Bubble Beam
    Muddy Water

    Counter
    Mirror Coat
    Metronome (:D)
    Signal Beam
    Earth Power
    Me First

    Thunderbolt
    Ice Beam
    Scald
    Safeguard
    Toxic
    Protect
    Substitute
    Thunder Wave

    27 Moves

    Rook: Richter the Machamp
    Show Hide




    [​IMG]
    Machamp [Richter] (male)

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Info on Richter: because of Glacier's limited strength he gets sent on easy missions by the ice knights. one day while he was on one of these tasks (one of the ice Knights received a venomous wound from a seviper and needed medicine asap) he took a shortcut through some uncharted woods, where he encountered Richter. the pokemon attacked and managed to take out most of the team before Glacier thought quickly and caught the weakened champ. ever since then when Truffles was down for the count Glacier would use Richter to save the day. Richter is strong but hard-headed, usually taking Fernando's taunts and getting into fights with the monkey. because he is the newest addition isn't as close as the others are, but glacier makes the effort to include him in so he feels welcomed. Ninja enjoys breaking things with his fists and is secretly a pretty decent cook


    Type:
    Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    Steadfast: (DW) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks:
    Wide Guard
    Low Kick
    Leer
    Focus Energy
    Karate chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch

    Light Screen
    Thunder Punch
    Rolling Kick
    Ice Punch

    Bulk Up
    Brick Break
    Focus Blast
    Poison Jab
    Protect
    Payback

    21 Moves

    Knight: Fernando the Simisear
    Show Hide


    [​IMG]
    Simisear(*) [Fernando] (Male)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

    Info on Fernando: a knight receives three pokemon when they begin, their path pokemon and two pokemon resembling their parents. Fernando was a gift from Inferno, Glacier's hot headed but passionate father. Fernando is the son of Cortez, Inferno's strongest pokemon. Fernando is the cliche fire monkey, silly and fun-loving, but aggressive and wild in battle. He is usually the one to pick fights, and because of this Glacier has to play the referee when arguments burst between his team. but a family is a family, no matter how weird it is, and Fernando always plays his part to win battles and make sure his brothers sisters and Trainer is safe. although he is the one who makes the cooking fires Fernando is a terrible chef (he burns most of the food), so either Glacier does it himself or gets Ninja to do it.

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Blaze (DW UNLOCKED): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 101
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 5/5 DW unlocked

    Attacks:

    Scratch*
    Leer*
    Lick*
    Incinerate*
    Fury Swipes*
    Yawn*
    Bite*
    Flame Burst*
    Amnesia*
    Acrobatics
    Crunch
    Fire Blast

    Fire Punch*
    Low Kick*
    Tickle*
    Nasty Plot

    Hone Claws*
    Flamethrower*
    Solarbeam*
    Taunt
    Toxic
    Low Sweep
    Protect

    23 Moves

    Bishop: Dexter the Castform
    Show Hide



    [​IMG]
    Dexter the Castform (M)


    Nature: Modest (+special attack, -attack)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18


    MC: 0


    Attacks:
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Rain Dance
    Sunny Day
    Hail
    Weather Ball
    Hydro Pump
    Fire Blast
    Blizzard

    Clear Smog
    Disable
    Ominous Wind
    Hex

    Icy Wind
    Mimic

    Ice Beam
    Flamethrower
    Thunder
    Energy Ball
    Solar Beam

    23 Moves

    Queen: Truffles the Mamoswine
    Show Hide


    [​IMG]


    Mamoswine(*) [Truffles] (Male)

    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

    Info on Truffles: As a trainee tradition in the E.K.G, Glacier Knight received his first pokemon based on which elemental path he chose, and his other two based on his parent's pokemon. Because he chose ice as is path, he received Truffles, the runt of the ice master's Mamoswine's litter. not caring if he wasn't the toughest or strongest, G.K took Truffles in and gave the swine all the love and care he could muster. as the main power house on his team G.K knows that Truffles can take a beating and dish out ten-fold. Truffles himself is quite like his owner, always trying his best and making sure the job gets done. Truffles enjoys get ear rubs from his trainer and making ice sculptures with his ice beam (and then pummeling them with mud bombs)


    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 69 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5 Dream World Ability Unlocked!

    Attacks:
    Ancient Power
    Peck
    Tackle*
    Odor Sleuth*
    Mud Sport*
    Powder Snow*
    Mud-slap*
    Endure*
    Mud Bomb*
    Icy Wind*
    Blizzard
    Earthquake
    Ice Fang
    Scary Face
    Ice Shard
    Amnesia
    Mist

    Curse*
    Body Slam*
    Icicle Spear*
    Fissure
    Horn Attack
    Icicle Crash
    Rock Slide
    Bite

    Ice Beam*
    Toxic*
    Hail*
    Dig
    Light Screen
    Protect
    Avalanche
    Bulldoze
    Rock Tomb
    Stone Edge
    Secret Power
    Facade
    Substitute
    Reflect

    39 moves

    King: Drake the Cloyster
    Show Hide


    [​IMG]

    Cloyster [Drake "The Boss"] (Male)
    Nature: Gentle (+1 SpD, -1 Def)

    Info on Drake: Glacier was enjoying the sights of the seafoam islands as he passed through the southern boundaries of kanto. He was thrilled that a seemingly tropical island contained such icy extents. after going deep within the caverns there was a sudden crash! some belligerent fool in the carvern above was pushing boulders down holes! the sudden crashes caused the floor to break, and without warning Glacier fell into the icy torrents in the lower most floor. with very bad athletic abilities Glacier didnt last long, and quickly fell into unconsciousness.

    when he woke up Glacier was inside a small crevice in the seafoam caves. cold and wet, he turned to his side to see a small but valiant shellder. Ever since that fateful rescue, Drake has been close to Glacier's heart. With wit and clever attacks Drake can change the tides o the match, and can even surprise opponents.

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 6 (-)
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20


    EC: 6/6
    MC: 2
    DC: 2/5

    Attacks:
    Toxic Spikes
    Tackle
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Leer
    Clamp
    Aurora Beam
    Razor Shell
    Ice Beam
    Shell Smash
    Hydro Pump

    Rock Blast
    Bubble Beam
    Mud shot

    Hail
    Blizzard
    Substitute
    Icy Wind
    Double Team
    Surf

    22 Moves
  14. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    My team wants in :D

    Pawn: Fantine the Kitsunoh
    Fantine (open)

    Kitsunoh (Fantine) {F}

    .. [​IMG]

    Nature
    : Jolly (+15% Speed, +20% Accuracy, -1 SpA)
    Type
    : Ghost/Steel

    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:


    • Frisk: (Can be Activated)
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    • Limber: (Innate)
    This Pokemon’s body is well trained and immune to paralysis.
    • Cursed Body: (Innate)
    When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:


    HP: 100
    Atk: 4
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 127 (+)
    SC: 3
    WC: 4
    BST: 19


    EC: 6/6
    MC: 5
    DC: 5/5


    Attacks: 32

    Imprison

    Tail Whip
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Metal Claw

    Curse
    Fake Out
    ShadowStrike
    Perish Song
    Revenge
    Copycat
    Perish Song


    Taunt
    Shadow Claw
    Double Team
    Earthquake
    Will-o-Wisp
    Substitute
    U-Turn
    Roar
    Dig

    Yawn
    Meteor Mash
    Foul Play
    Psycho Shift

    Magic Coat
    Ice Punch
    Thunder Punch


    Rook: Kurt the Slowbro
    Kurt (open)

    SlowBro (Kurt) {M}
    [​IMG][​IMG]
    Nature
    : Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type
    : Water/Psyquic

    • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:


    • Oblivious: (Innate)
    This Pokemon is incapable of being effected by Attract or Cute Charm.
    • Own Tempo: (Innate)
    This Pokemon moves at its own pace and cannot be confused by any method.
    • Regenerator: (Innate)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: 4 (+)
    Def: 4
    SpA: 4
    SpD: 3
    Spe: 26 (30/1.15)
    SC: 3
    WC: 4
    BST: 19


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    38

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Psyquic
    Rain Dance
    Zen Headbutt

    Safeguard
    Sleep Talk
    Mud Sport
    Signal Beam
    Aqua Tail

    Fire Blast
    Flamethrower
    Ice Beam
    Earthquake
    Trick Room
    Grass Knot
    Light Screen
    Focus Blast
    Shadow Ball
    Brick Break
    Drain Punch

    Thunder Wave
    Substitute
    Blizzard
    Reflect
    Protect
    Counter
    Endure
    Scald
    Surf
    Brine
    Bide
    Dive
    Dig


    Knight: Karma the Salamence
    Karma (open)

    Salamence (Karma) {F}
    [​IMG]
    [​IMG]
    Nature:
    Mild (+1 SpA, -1 Def)
    Type
    : Dragon/Flying

    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    • Intimidate: (Can be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. ​
    • Moxie: (Innate)
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. ​
    Stats:

    HP: 100
    Atk:
    5
    Def:
    2 (-)
    SpA: 5
    (+)
    SpD:
    3
    Spe: 100
    SC: 4
    WC: 5
    BST: 22


    EC: 9/9
    MC: 4
    DC: 5/5


    Attacks: 27

    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Crunch
    Protect
    Zen Headbutt
    Double-Edge
    Fire Fang
    Thunder Fang

    Dragon Tail

    Fly

    Flamethrower
    Brick Break
    Dragon Claw
    Substitute
    Rock Slide
    Hidden Power Ice (7)
    Draco Meteor
    Outrage
    Earthquake
    Roost


    Hydro Pump
    Dragon Dance
    Dragon Pulse

    Bishop: Éponine the Togekiss
    Éponine (open)

    Togekiss (Éponine) {F}
    [​IMG]

    Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
    Type
    : Normal / Flying

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:


    • Hustle: (Can be Enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    • Serene Grace: (Innate)
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
    • Super Luck: (Innate)
    This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Stats: 37

    HP: 100
    Atk:
    1 (-)
    Def:
    3
    SpA:
    5
    SpD: 4

    Spe:
    96 (+)
    SC: 3
    WC: 3
    BST: 20


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:

    Magical Leaf
    Growl

    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Safeguard
    Sky Attack
    ExtremeSpeed
    Aura Sphere
    Air Slash


    Psychic
    Flamethrower
    Grass Knot
    Shadow Ball
    Light Screen
    Thunder Wave
    Double Team
    Reflect
    Protect
    Sunny Day
    Hidden Power Ice (7)
    Solarbeam
    Hyper Beam

    Psych Up
    Nasty Plot
    Morning Sun
    Signal Beam
    Magic Coat
    Counter
    Tri Attack

    Heat Wave
    Heal Bell
    Psycho Shift


    Queen: Vogue the Starmie
    Vogue (open)

    Starmie (Vogue) {O}
    [​IMG][​IMG]
    Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
    Type
    : Water / Psychic

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:


    • Illuminate: (Can be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    • Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic: (Can be Enabled)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
    Stats:

    HP: 90
    Atk: 2 (-)
    Def:
    3
    SpA: 4
    SpD: 3
    Spe: 133
    (115*1.15)
    SC: 2
    WC: 4
    BST: 19


    EC: 6/6
    MC: 0
    DC: 5/5



    Attacks: 30

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift

    Light Screen
    Minimize
    Hydro Pump
    Confuse Ray

    Surf
    Ice Beam
    Thunderbolt
    Psychic
    Substitute
    Grass Knot
    Dive
    Protect
    Reflect
    Thunder
    Blizzard
    Brine
    Double Team
    Hidden Power Fire (7)
    Rain Dance

    Endure
    Thunder Wave

    Aurora Beam
    Barrier
    Supersonic

    Bide

    King: Kirot the Metagross
    Kirot (open)

    Metagross (Kirot) {O}
    [​IMG][​IMG]
    Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type
    : Steel/Psychic

    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Clear Body: (Innate)
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal (DW): (Innate)
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    Stats:

    HP: 100
    Atk: 5
    Def:
    5
    SpA: 4 (+)
    SpD: 3
    Spe:
    61 (-)
    SC: 4
    WC: 9
    BST: 22


    EC: 9/9
    MC: 0

    DC:
    5/5


    Attacks: 46

    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Bullet Punch
    Hammer Arm
    Agility
    Psychic
    Meteor Mash


    Iron Head
    Zen Headbutt
    Iron Defense
    Refresh
    Stealth Rock
    Trick
    Ice Punch
    ThunderPunch
    Body Slam
    Gravity

    Icy Wind
    Signal Beam
    DynamicPunch

    Earthquake
    Protect
    Shadow Ball
    Rock Slide
    Toxic
    Light Screen
    Sandstorm
    Reflect
    Swagger
    Rain Dance
    Double Team
    Flash Cannon
    Aerial Ace
    Substitute
    Hidden Power Fire 7
    Grass Knot
    Bulldoze
    Gyro Ball
    Brick Break
    Explosion
    Rest
    Endure
    Sleep Talk
    Sludge Bomb
    Telekinesis


    .
  15. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,741
    Tidied up the OP, so it's easier to find rules.
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    I'm game for this!

    Pawn: Scratchet
    Rook: Zorua
    Knight: Ralts
    Bishop: Shinx
    Queen: Lucario
    King: Togetic
  17. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Pawn: Gengar
    Rook: Mime Jr
    Knight: Scrafty
    Bishop: Pinsir
    Queen: Snorlax
    King: Ferroseed. I trust my chess skills enough for my king to not be engaged.
  18. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Alright, I'll sign up for this!

    Pawn: Shadow the Ditto
    Rook: Kimli the Snorlax
    Knight: Alurani the Roserade
    Bishops: Origin the Stratagem
    Queen: Nora the Volcarona
    King: Diagnos the Arghonaut
  19. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Sweet. Granted, I will officially have no social dignity after this, but...

    Pawn: Ron the Whimsicott
    Rook: Dobby the Krilowatt
    Knight: Draco the Salamence
    Bishop: Harry the Volcarona
    Queen: Neville the Colossoil
    King: Severus the Gengar
  20. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Pawn: Krilowatt
    Rook: Gliscor
    Knight: Regice
    Bishop: Venusaur
    Queen: Gallade
    King: Togekiss

    Krillowatt (open)
    [​IMG]
    Krillowatt [Magic Shrimp] (M)
    Nature: Modest (+1 to Special Attack, -1 to Attack)

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 0
    DC: 5/5

    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Trace: Copies the ability of an opponent and replaces Trace for 6 actions.
    Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shell Armor (DW: Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Bubble *
    Charge *
    Tackle *
    Detect *
    ThunderShock *
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Counter
    Heart Swap
    Copycat
    Volt Switch
    Hydro Pump
    Aqua Jet
    Thunder
    Muddy Water

    Earth Power

    Signal Beam *
    Whirlpool *
    Shock Wave *

    Thunderbolt *
    Ice Beam *
    Boiling Water *
    Dive
    Surf
    Earthquake
    Hidden Power Grass 7
    Substitute
    Thunder Wave
    Rain Dance
    Double Team
    Torment
    Toxic
    Gliscor (open)
    [​IMG]
    Gliscor (M)
    Nature: Adamant (+Att, -SpAtt)
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW-UNLOCKED): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Poison Jab
    Fire Fang
    Ice Fang
    Thunder Fang
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    X-Scissor
    Acrobatics
    U-Turn

    Counter
    Night Slash
    Agility

    Sky Attack
    Aqua Tail

    Taunt
    Earthquake
    Torment
    Protect
    Substitute
    Dig
    Brick Break
    Regice (open)
    [​IMG]
    Nature: Relaxed (+1 Def, Spe/1.15, -10 Eva)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    HP: 100
    Atk: 2
    Def: 5 (+)
    SpA: 4
    SpD: 8
    Spe: 43 (50/1.15v) (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 23

    MC: 0
    DC: 5/5

    Explosion
    Stomp
    Icy Wind
    Curse
    Superpower
    Ice Beam
    Ancient Power
    Hammer Arm
    Lock-On
    Zap Cannon
    Charge Beam
    Hyper Beam

    Counter

    Thunderbolt
    Rock Slide
    Thunder Wave
    Protect
    Focus Blast
    Hidden Power Ground
    Flash Cannon
    Venusaur (open)
    [​IMG]
    Venusaur [Jade] (F)
    Nature: Brave (Adds a Rank to Attack, 15% less speed, -10% Evasion flat)

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (-)

    EC: 9/9
    MC: 0
    DC: 5/5

    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Chlorophyll (DW- Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth
    Synthesis
    SolarBeam

    Giga Drain
    Power Whip
    Skull Bash

    Hidden Power Rock
    Earthquake
    Sludge Bomb
    Swords Dance
    Sunny Day

    Frenzy Plant
    Outrage
    Gallade (open)
    [​IMG]
    Gallade [Demi Gravidon] (Male)
    Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack)

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 92 (+)

    EC: 9/9
    MC: 0
    DC: 5/5

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Leaf Blade
    Night Slash
    Growl
    Leer
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Fury Cutter
    Slash
    Psychic
    Hypnosis
    Swords Dance
    Psycho Cut
    Feint
    Imprison
    Close Combat
    False Swipe
    Stored Power

    Disable
    Encore
    Confuse Ray
    Shadow Sneak
    Skill Swap
    Mean Look

    Aerial Ace
    Thunderbolt
    Will-o-Wisp
    Torment
    Reflect
    Giga Impact
    Brick Break
    Taunt
    Rock Slide
    Substitute
    Light Screen
    Thunder Wave
    Earthquake
    Trick Room
    Low Sweep
    X-Scissor
    Stone Edge
    Rock Tomb
    Endure
    Focus Punch
    Safeguard

    Ice Punch
    Thunderpunch
    Pain Split
    Fire Punch
    Wish
    Mimic
    Knock Off
    Trick
    Zen Headbutt
    Magic Coat

    Raid Only:
    Dispel
    Togekiss (open)
    [​IMG]
    Togekiss [Quartz] (Male)
    Nature:Bold (Increase Defense by 1, Decrease Attack by 1)

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Super Luck (DW-Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Follow Me
    Gift Pass
    Ancient Power
    Safeguard
    Aura Sphere
    Air Slash
    ExtremeSpeed
    Sky Attack
    Wish

    Tailwind
    Counter
    Magic Coat
    Water Pulse
    Shock Wave
    Heal Bell
    Heat Wave

    Extrasensory
    Morning Sun
    Nasty Plot
    Mirror Move

    Grass Knot
    Fly
    Toxic
    HP Ice
    Psyshock
    Defog
    Shadow Ball
    Flamethrower
    Light Screen
    Reflect
    Protect
    Substitute
    Thunder Wave
  21. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    NFE army lets gogogogogogo

    Pawn: Mime Jr.
    Show Hide
    [​IMG]
    Mime Jr.[Clown](M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    Technician(DW) (Can be enabled): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks: (17)
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    Doubleslap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Confuse Ray
    Hypnosis
    Nasty Plot

    Thunderbolt
    Shadow Ball
    Psyshock

    Rook: Electabuzz
    Show Hide
    [​IMG]
    Electabuzz*[Sparkplug](M)
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit(DW) (Can be enabled): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 7/9
    MC: 2
    DC: 5/5

    Attacks: (19)
    Quick Attack(*)
    Leer(*)
    ThunderPunch(*)
    Thundershock(*)
    Low Kick(*)
    Swift(*)
    Shock Wave(*)
    Light Screen(*)
    Screech

    Ice Punch(*)
    Fire Punch(*)
    Meditate(*)

    Thunder Wave(*)
    Charge Beam(*)
    Psychic(*)
    Protect
    Volt Switch
    Wild Charge
    Thunderbolt

    Knight: Growlithe
    Show Hide
    [​IMG]
    Growlithe[Kelev](M)
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate(Can be activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified(DW)(Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC:0/6
    MC:0
    DC:0/5

    Attacks:(15)
    Bite
    Roar
    Ember
    Leer
    Odor Sleuth
    Take Down
    Helping Hand
    Flame Wheel
    Reversal

    Crunch
    Close Combat
    Morning Sun

    Flamethrower
    Aerial Ace
    Dig

    Bishop: Rebble
    Show Hide
    [​IMG]
    Rebble[Paleolithic]
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (-)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (14)
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem

    Flamethrower
    Shadow Ball
    Energy Ball

    Earth Power
    Heat Wave
    Vacuum Wave

    Queen: Seadra
    Show Hide
    [​IMG]
    Seadra[Queendra](F)
    Nature: Naive (x1.15 Spe, -1 SpDef, +15% Acc)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

    Abilities:
    Poison Point (Can be disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp(DW) (Can be enabled): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 97.75 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC:
    4/9
    MC: 0
    DC: 3/5

    Attacks: (17)
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility
    Brine
    Dragon Pulse

    Signal Beam
    Dragon Breath
    Disable

    Ice Beam
    Scald
    Rain Dance
    Waterfall
    Hidden Power (Electric, 7)

    King: Hariyama
    Show Hide
    [​IMG]
    Hariyama[Sumo](M)
    Nature: Adamant (+1 Atk, -1 SpAtk)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force(DW) (Can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 125
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (22)
    Tackle
    Focus Energy
    Sand Attack
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    SmellingSalt
    Belly Drum
    Force Palm
    Seismic Toss
    Heavy Slam

    Cross Chop
    Faint Attack
    Revenge
    Bullet Punch

    Bulk Up
    Earthquake
    Rock Slide
    Retaliate
    Payback

    Ready to get smashed.
  22. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Let's do this.

    Pawn: Charles the Darmanitan

    Show Hide
    [​IMG]

    Darmanitan [Charles] (M)
    Nature: Adamant (+ Atk, -Sp. Atk)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Zen Mode (DW) (Can Be Enabled): (Innate) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 3
    DC: 5/5

    Moves:
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up
    Thrash
    Flare Blitz
    Taunt
    Superpower

    Flame Wheel
    Hammer Arm
    Take Down

    Dig
    Earthquake
    Brick Break
    Flame Charge
    Rock Slide

    Total Moves: 22


    Rook: Lloyd the Scyther

    Show Hide
    [​IMG]

    Scyther [Lloyd] (M)
    Nature: Jolly (+15% Speed, +30% Accuracy, -1 SpA)

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Steadfast (DW): (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 2/6
    MC: 0
    DC: 1/5

    Moves:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    X-Scissor
    Feint

    Counter
    Night Slash
    Reversal

    Brick Break
    Aerial Ace
    U-Turn

    Total Moves: 18


    Knight: Harvey the Volcarona

    Show Hide
    [​IMG]

    Volcarona [Harvey] (M)
    Nature: Rash (+ Sp. Atk, - Sp. Def)
    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW) (Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3 (-)
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Ember
    String Shot
    Leech Life
    Take Down
    Fire Spin
    Flame Charge
    Silver Wind
    Quiver Dance
    Bug Buzz
    Hurricane
    Fiery Dance

    Magnet Rise
    Morning Sun
    Zen Headbutt

    Toxic
    Fire Blast
    Acrobatics
    Overheat
    Hyper Beam
    Psychic

    Total Moves: 20


    Bishop: Ness the Grovyle

    Show Hide
    [​IMG]

    Ness (Grovyle) (M)
    Nature: Hasty (Multiples Base Speed by 1.15 and a 20% accuracy boost on all attacks; Subtracts One (1) Rank from Defense)
    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
    HP: 90
    Attack: Rank 3
    Defense: Rank 1 (-)
    Sp. Atk: Rank 3
    Sp. Def: Rank 3
    Speed: 109 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 3/5

    Moves:
    Pound
    Leer
    Absorb
    Quick Attack
    Pursuit
    Screech
    Leaf Blade
    Agility
    Giga Drain
    Leaf Storm

    Leech Seed
    Leaf Storm
    DragonBreath

    Energy Ball
    Hidden Power (Fire, 7)
    Rock Slide
    Acrobatics
    X-Scissor

    Total Moves: 18


    Queen: Rachel the Togekiss

    Show Hide
    [​IMG]

    Togekiss [Rachel] (F)
    Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 2/5

    Moves:
    Sky Attack
    Extremespeed
    Aura Sphere
    Air Slash
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow

    Extrasensory
    Mirror Move
    Nasty Plot

    Psychic
    Shadow Ball
    Fire Blast
    Hyper Beam

    Air Cutter

    Total Moves: 21


    King: Jack the Charizard

    Show Hide
    [​IMG]

    Charizard [Jack] (M)
    Nature: Rash (+ Sp. Atk, - Sp. Def)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW) (Unlocked): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 3
    DC: 5/5

    Moves:
    Scratch
    Growl
    Ember
    Leer
    Dragon Claw
    Shadow Claw
    Air Slash
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Slash
    Fire Spin
    Inferno
    Heat Wave

    Dragon Pulse
    Flare Blitz
    Crunch

    Blast Burn

    Dig
    Fire Blast
    Overheat
    SolarBeam
    Earthquake
    Fly

    Seismic Toss

    Total Moves: 27
  23. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,628
    I'm in and interested.

    Pawn: Rampardos
    Rook: Lucario
    Knight: Camerupt
    Bishop: Froslass
    Queen: Rotom-F
    King: Zebstrika


    Rampardos (open) (open)

    [​IMG]
    Rampardos (Fracture) (M)
    Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank)
    Type: Rock
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats: 97/125/60-/65+/50/58

    HP: 110
    Atk: Rank 7
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 58
    Size Class: 3
    Weight Class: 5
    BRT: 20

    EC: 6/6
    MC: 0
    DC: 5/5 - DW unlocked!

    Ability:
    Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Ability 2: Sheer Force: (DW, Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Zen Headbutt
    Head Smash
    Endeavor

    Crunch
    Hammer Arm
    Iron Head

    Blizzard
    Fire Blast
    Rock Slide
    Earthquake
    Thunderbolt
    Dragon Tail
    Protect
    Dig

    Total Moves: 21

    Lucario (open) (open)

    [​IMG]
    Lucario (Force) F
    Nature: Brave (+1 Attack, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Ability 2: Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ability 3: Justified: (DW not yet unlocked, innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    EC: 6/6
    MC: 0
    DC: 1/5

    Stats: 70/110+/70/115/70/90-

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 78 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 20


    Attacks:
    Dark Pulse
    Quick Attack
    Foresight
    Detect
    Metal Claw
    Endure
    Counter
    Force Palm
    Feint
    Bone Rush
    Reversal
    Screech
    Metal Sound
    Heal Pulse
    Aura Sphere
    ExtremeSpeed

    Blaze Kick
    Crunch
    Hi Jump Kick

    Protect
    Earthquake
    Swords Dance


    22 moves


    Camerupt (open) (open)

    [​IMG]
    Camerupt (Flare) (F)
    Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Magma Armor: (innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats: 70/100/70/105+/75/40-

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5- DW unlocked!

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Amnesia
    Flame Burst
    Earth Power
    Flamethrower
    Eruption

    Heat Wave
    Yawn
    Stockpile

    Flame Charge
    Earthquake
    Rock Slide
    Will O' Wisp
    Protect
    Fire Blast
    SolarBeam
    Toxic
    Stone Edge
    Sunny Day

    Endure

    Total Moves: 25

    Froslass (open) (open)

    [​IMG]
    Froslass Frigid (F)
    Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a +19% (127^2/870 rounded) flat increase in accuracy on this Pokemon's attacks; -1 Rank in Attack)

    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats: 70/80-/70/80/70/110+

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 5/5-DW Unlocked!

    Abilities:
    Ability 1: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Ability 2: Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Blizzard
    Astonish
    Confuse Ray
    Ominous Wind
    Destiny Bond

    Disable
    Weather Ball
    Fake tears
    Bide

    Shadow Ball
    Hidden Power (Fire, base 7)
    Substitute
    Rest
    Light Screen
    Thunder
    Taunt

    Pain Split

    Total Moves: 24

    Rotom (open) (open)

    [​IMG][​IMG]
    Rotom (Fridge) U
    Nature: Modest (+1 special attack, -1 attack)
    Type: Electric/Ghost
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    50/50-/77/95+/77/91
    50/65-/107/105+/107/86

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 20

    MC: 0

    Moves:
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Hex
    Discharge

    Shadow Ball
    Will O' Wisp
    Volt Switch
    Reflect
    Light Screen
    Thunderbolt
    Protect

    Pain Split
    Mud-Slap
    Signal Beam

    Total Moves: 21


    Zebstrika (open) (open)
    [​IMG]
    Zebstrika (Faraday) (M)
    Nature: Naive (Speed increased by 1.15x rounded up and accuracy increased by 18% (88^2/435 rounded up); Special Defense decreased by one rank)

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats: 75/100/63/80/63-/116+

    HP: 100
    Atk: ****
    Def: ***
    SpA: ***
    SpD-: ** (-)
    Spe: 134 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5-DW unlocked!

    Abilities:
    Ability 1: Lightning Rod: (innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Ability 2: Motor Drive: (innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Ability 3: Sap Sipper (DW, innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Quick Attack
    Tail Whip
    Charge
    Shock Wave
    Thunder Wave
    Flame Charge
    Pursuit
    Spark
    Wild Charge
    Thrash

    Me First
    Screech
    Double Kick

    Protect
    Hidden Power (Ice, 7)
    Double Team
    Rest
    Substitute
    Thunder
    Overheat

    Total moves: 20
  24. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,741
    THIS IS THE TWENTY-FOUR HOUR WARNING.

    As of now, it will be 24 hours until the signups for the Alpha test of Pokechess close. I might be a bit late getting to it, but rest assured, it will close. Please post if you are interested, and to those who have, edit in your teams!

    THIS THREAD WILL CLOSE AT APPROXIMATELY 4:00 PM CENTRAL TIME.
  25. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Would like to try this out
    (something easy for my NFEs please)
    Pawn: Aipom
    Rook: Lilligant
    Knight: Riolu
    Bishop: Vulpix
    Queen: Haunter
    King: Magneton
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