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Roleplay POKECHESS [Thread Defunct]

Discussion in 'ASB' started by UllarWarlord, Dec 23, 2011.

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  1. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    Added diagrams making engagement rules more clear. ONE AND A HALF HOURS LEFT, FOLKS!
  2. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Pawn: Heracross
    Heracross (open)

    [​IMG]
    Heracross [Corpus] (M)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk+: Rank 6
    Def: Rank 3
    SpA-: Rank 1
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [DreamLocked]

    Attacks: 43
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Ariel Ace
    Brick Break
    Counter
    Megahorn
    Close Combat
    Reversal
    Feint

    Bide
    Revenge
    Flail
    Double Edge
    Focus Punch

    Earthquake
    Rock Slide
    Double Team
    Shadow Claw
    Rain Dance
    Frustration
    Smack Down
    Dig
    Rock Tomb
    Return
    Facade
    Rest
    Attract
    Thief
    Focus Blast
    False Swipe
    Fling
    Retaliate
    Giga Impact
    Stone Edge
    Struggle Bug
    Bulldoze
    Swagger
    Substitute

    Queen: Ninetales
    Ninetales (open)



    [​IMG]
    Ninetales (F) [Sunshine] (Female)
    Nature: Timid (+Speed, +16% accuracy, -Att)

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:
    Hp: 100
    Att: 2(-)
    Def: 3
    SpAtt: 3
    SpDef: 4
    Spe+: 115
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World)

    Attacks:
    Ember*
    Tail Whip*
    Roar*
    Quick Attack*
    Fire Spin*
    Will-o-Wisp*
    Confuse Ray*
    Imprison*
    Flame Burst*
    Flamethrower*
    Safeguard*
    Nasty Plot
    Fire Spin
    Inferno

    Energy Ball*
    Extrasensory*
    Hypnosis*
    Faint Attack
    Pain Split
    Disable
    Hex

    Heat Wave
    Magic Coat

    HP Ground 7
    Protect*
    Toxic*
    Return*
    Dig
    SolarBeam
    Bide
    Psyshock
    Double Team
    Safegaurd
    # of moves: 36

    Knight: Gardevoir
    Gardevoir (open)


    [​IMG]
    Gardevoir* [Dreamer] (Female)
    Nature: Bold (+* Defense, -*Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Stats:
    Hp: 100
    Atk-: Rank 2

    Def+: Rank 4
    SpAtk: Rank 5
    SpDef: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

    Attacks:
    Growl*

    Healing Wish
    Confusion*
    Double Team*
    Teleport*
    Lucky Chant*
    Magical Leaf*
    Heal Pulse*
    Calm Mind*
    Hypnosis
    Imprison
    Charm

    Will-o-wisp*
    Shadow Sneak*
    Destiny Bond*
    Disable
    Dream Eater
    Encore

    Psycho Shock*
    Psychic*
    Thunderbolt*
    Hidden Power Ground (7)
    Substitute
    Focus Blast
    Taunt
    Light Screen
    Reflect
    #of moves: 31

    King: Gengar
    Gengar (open)


    [​IMG]
    Gengar* [Cloak] (Male)
    Nature: Timid (+Speed, +19% accuracy, -*Att)

    Type:
    Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Att: Two (-)
    Def: Two
    SpAtt: Five
    SpDef: Three
    Spe+: 127
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Confuse Ray*
    Night Shade*
    Sucker Punch*
    Destiny Bond
    Dark Pulse
    Hex
    Nightmare
    Mean Look

    Fire Punch*
    Ice Punch *
    Will-o-Wisp*

    Pain Split
    Magic Coat

    Energy Ball*
    Psychic*
    Thunderbolt*
    Shadow Ball
    Sludge Bomb
    Substitute
    Focus Blast
    Venoshock
    Toxic
    Bide
    Taunt
    Torment
    Double Team
    Brick Break
    # of moves: 33

    Rook: Armaldo
    Diego Armaldo (open)


    [​IMG]
    Armaldo(M) Diego Armando
    Nature: Adamant (+Att, -SpAtt)

    Type: Bug/Rock
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk+: Rank 6
    Def: Rank 4
    SpA-: Rank 2
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 2/5

    Abilities:
    Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks: 31
    Scratch
    Harden
    Mud Sport
    Water Gun
    Protect
    Metal Claw
    Rock Blast
    Crush Claw
    Protect

    Rock Slide
    Rapid Spin
    Cross Poison

    Endure
    Aqua Tail

    X-Scissor
    Dig
    Double Team
    Stealth Rock
    Sunny Day
    Earthquake
    Hone Claws
    Return
    Brick Break
    Stone Edge
    Ariel Ace
    Facade
    Swagger
    Swords Dance
    Substitute
    Smack Down

    Bishop: Scylant
    Scylant (open)


    [​IMG]
    Scylant (F) [Scadi]
    Type: Ice/Bug
    Nature: Mild (+SpAtt, -Def)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    EC: 6/6
    MC: 1
    DC: 5/5

    HP: 100
    Atk: Rank 4
    Def-: Rank 2
    SpA+: Rank 5
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Moves: 27
    Leer
    Leech Life
    Focus Energy
    Bug Bite
    Ice Shard
    Slash
    Icy Wind
    Icicle Spear
    Hail
    Icicle Crash
    Bug Buzz
    Avalanche
    Sheer Cold
    Icy Wind
    Ice Punch
    Ice Beam

    Earth Power
    Spikes
    Counter

    Blizzard
    X-Scissor
    Rock Slide
    Acrobatics
    Taunt
    Double Team
    Dig
    U-Turn
  3. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    In.

    Pawn: Dragonite
    Dragonite (open)
    [​IMG]
    Dragonite [Opus] [Male]
    Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
    Type: Dragon/Flying
    Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    BST: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Ability 1:Inner Focus: Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Multiscale (DW Unlocked!): Type: Innate

    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Fire Punch
    ThunderPunch
    Roost
    Outrage
    Hurricane
    Aqua Tail
    Safeguard
    Hyper Beam

    Dragon Rush
    Dragon Pulse
    Extremespeed

    Draco Meteor
    Endure

    Fire Blast
    Blizzard
    Thunder
    Substitute
    Protect
    Fly
    Earthquake
    Stone Edge
    Bide
    Reflect
    Light Screen
    Brick Break
    Rain Dance
    Focus Blast
    Sky Drop
    Dive
    Surf
    Thunderbolt
    Dragon Claw

    Total: 39

    Bishop: Blissey
    Blissey (open)
    [​IMG]
    Blissey (Safari) [Female]

    Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Glyph of Reflect: Causes Reflect to affect the entire team instead of three Pokémon only

    Nature: Modest (+1 SAtk -1 Atk)

    Abilities: Natural Cure:

    Type: Innate

    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Serene Grace:

    Type: Innate

    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Healer (DW):

    Type: Innate

    This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Stats:
    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 1
    SpD: Rank 4 (+)
    SpA: Rank 5
    Spe: 55
    Size Class: 3
    Weight Class: 3
    BST: 21

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss
    Softboiled
    Tail Whip
    Minimize
    DoubleSlap
    Growl
    Defense Curl
    Sing
    Heal Pulse
    Light Screen
    Healing Wish

    Aromatherapy
    Counter
    Substitute
    Gravity

    Flamethrower
    Ice Beam
    Thunderbolt
    Toxic
    Psychic
    Hyper Beam
    Thunder Wave
    Reflect
    Bide

    Dispel

    Total: 28

    Knight: Cinccino
    Cinccino (open)
    [​IMG]
    Cinccino (Mia) [Female]
    Nature: Jolly (+Spe, +20.3% Acc/Dodge, -SpA)
    Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities: Cute Charm:

    Type: Innate

    This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Technician:

    Type: Innate

    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

    Skill Link (DW):

    Type: Innate

    This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 133 (+)
    Size Class: 1
    Weight Class: 1
    BST: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Swift
    Sing
    Tail Slap
    Rock Blast
    Bullet Seed
    Last Resort

    Aqua Tail
    Mud-Slap
    Sleep Talk
    Endure

    Protect
    Substitute
    Dig
    Double Team
    Thunder Wave
    Light Screen
    Toxic
    Safeguard
    Rain Dance
    Sunny Day
    Rest

    Total: 26

    Rook: Krilowatt
    Krilowatt (open)
    [​IMG]
    Krilowatt [Bubba] (Male)
    Nature: Naive (+Spe, +17 Acc/Dodge, -SpD)
    Type:
    Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Speed: 121 (+)
    Size Class: 1
    Weight Class: 2
    BST: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Confuse Ray
    Aqua Jet
    Imprison
    Mirror Coat
    Counter
    Volt Switch
    Discharge
    Hydro Pump

    Muddy Water
    Signal Beam
    Whirlpool

    Earth Power

    Thunderbolt
    Ice Beam
    Substitute
    Toxic
    Hidden Power Grass 7
    Thunder Wave
    Surf
    Rain Dance
    Dive
    Protect
    Torment
    Double Team
    Thunder
    Blizzard
    Earthquake

    Total: 32

    Queen: Gengar
    Gengar (open)
    [​IMG]
    Gengar (Nappa) [Male]

    Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Nature: Hasty (+15% Speed, +18.539... Acc, -1 Def)

    Ability: Levitate:

    Type: Innate

    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    BST: 20

    EC: 9/9
    MC: 0

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Destiny Bond
    Hex
    Dream Eater
    Mean Look
    Dark Pulse
    Shadow Punch
    Nightmare
    Payback

    Perish Song
    Will-o-Wisp
    Explosion
    Disable
    Haze
    Fire Punch
    Clear Smog

    Counter
    Pain Split
    Magic Coat
    Endure
    Knock Off
    Mimic
    Trick
    Sleep Talk
    Icy Wind

    Shadow Ball
    Thunderbolt
    Hidden Power Ice 7
    Toxic
    Venoshock
    Taunt
    Psychic
    Sludge Bomb
    Bide
    Substitute
    Giga Drain
    Thunder
    Brick Break
    Focus Blast
    Protect
    Telekinesis
    Hyper Beam
    Double Team
    Torment
    Energy Ball
    Snatch
    Sunny Day
    Rain Dance
    Trick Room
    Embargo
    Drain Punch
    Rest
    Zap Cannon
    Selfdestruct

    Total: 61

    King: Nidoking
    Nidoking (open)
    [​IMG]
    Nidoking [Agamemnon] (Male)
    Nature: Mild (+SpA, -Def)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    BST: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Poison Sting
    Double Kick
    Fury Attack
    Helping Hand
    Toxic Spikes
    Poison Jab
    Chip Away
    Thrash
    Earth Power
    Megahorn
    Horn Drill
    Flatter

    Counter
    Disable
    Iron Tail
    Sucker Punch
    Head Smash

    Super Fang
    Endure
    Lovely Kiss
    Sweet Kiss
    Mimic
    Mud-Slap
    Sleep Talk
    Aqua Tail
    Outrage

    Sludge Bomb
    Thunderbolt
    Ice Beam
    Reflect
    Flamethrower
    Earthquake
    Substitute
    Toxic
    Venoshock
    Taunt
    Bide
    Stealth Rock
    Dragon Tail
    Shadow Ball
    Brick Break
    Surf
    Focus Punch
    Protect
    Quash
    Rock Slide
    Torment
    Fire Blast
    Dig
    Smack Down
    Rest
    Roar
    Hone Claws
    Sunny Day
    Icy Wind
    Incinerate
    Bulldoze
    Fissure
    Blizzard
    Sludge Wave

    Total: 65
  4. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    POKECHESS ALPHA SIGNUPS ARE NOW CLOSED.

    Thanks to all who signed up. dogfish44 and I will confer, and decide on two of the applicants to have the first ever Pokechess battle. However, they will be a secret until everything is ready for the fight. ;D

    THIS THREAD IS NOW CLOSED. PLEASE DO NOT POST UNLESS YOU ARE DOGFISH OR MYSELF.
  5. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
    Well then. The pieces are all done and the board is ready, so it's time to announce the lucky Alpha testers of Pokechess!

    They are...

    *drumroll*

    Objection
    and Terrador!

    Congratulations to the both of you! I would now like posts confirming you will edit and (constantly) repost the chess board at a fairly good pace, and overall accept the spots for Alpha. Do this, and I'll post the battle.

    To others, the thread is still CLOSED.
  6. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Confirming that I will edit and (constantly) repost the chess board at the best pace I can manage, and that I accept a spot for Alpha.
  7. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    I also accept my spot in the Alpha, and will edit the board accordingly.
  8. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,638
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