Its_A_Random
A distant memory
Hi, post when you're not involved & I'll obliterate you with Exodia or something...
Well, Terrador was one day testing out some new motorcycle, before Metal Bagon challenged him to a "Turbo Duel", not with cards, but with Pokemon. How is this going to work...Well, CAP ASB meet's YGO 5D's & we're about to find out if it works, now for the reg's.
1v1 Singles
1 Day DQ
2 Recoveries/5 Chills
Switch= N/A
Abilites= All
Items= Enabled, but only if you're using those counter-raising things that I never use.
Arena: Yu-Gi-Oh 5D's
Yup. Motorcycles. 'nuff said. No seismic attacks, no Diving/Digging, no water source.
Flarelm [Ike] (Male)
Nature: Brave (+Atk, -Spe, -10 Eva)
Type:
Fire/Grass: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 4
BST: 16
EC: 5/9
MC: 0
DC: 2/5
Attacks:
Absorb
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Counter
Aromatherapy
Endure
Substitute
Light Screen
Rock Slide
Protect
Fire Blast
Total: 17
---
Magnemite [Voltron] (Eunuch)
Nature: Calm (+ SpD, - Atk)
Type:
Electric/Steel: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45
Size Class: 1
Weight Class: 1
BST: 13
EC: 0/4/9
MC: 0
DC: 0/5
Attacks:
Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Spark
Discharge
Mirror Shot
Magnet Rise
Substitute
Light Screen
Reflect
Total: 13
---
Drapion [Scipio] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
BST: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Crunch
Cross Poison
Thunder Fang
Fire Fang
Ice Fang
Sand-Attack
Night Slash
Confuse Ray
Substitute
Brick Break
Dig
Endure
Rock Slide
Total: 20
Gible - Roar the Veil Hax Dragon (or Roary for short) (M)
Nature: Hardy, Neutral
Type: Dragon/Ground
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground STAB: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW) (locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/9
MC: 2
DC: 1/5
Attacks (13):
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Earthquake
Flamethrower
Protect
Outrage
Iron Head
Double Edge
That's all, now for someCARD GAMES POKEMON BATTLES ON MOTORCYCLES!!!
ORDER
Terrador summons a monster in Attack Mode & specifies Item (If necessary)
Metal Bagon Synchro Summons Gible in Attack Mode & Specifies Item (If necessary)
Metal BagonAttacks issues Actions
TerradorActivates a Trap Card issues Actions
I ref.
LET'S DO THIS! Hopefully we can get this done before the weekend...
Well, Terrador was one day testing out some new motorcycle, before Metal Bagon challenged him to a "Turbo Duel", not with cards, but with Pokemon. How is this going to work...Well, CAP ASB meet's YGO 5D's & we're about to find out if it works, now for the reg's.
1v1 Singles
1 Day DQ
2 Recoveries/5 Chills
Switch= N/A
Abilites= All
Items= Enabled, but only if you're using those counter-raising things that I never use.
Arena: Yu-Gi-Oh 5D's
Yup. Motorcycles. 'nuff said. No seismic attacks, no Diving/Digging, no water source.
Flarelm [Ike] (Male)
Nature: Brave (+Atk, -Spe, -10 Eva)
Type:
Fire/Grass: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 4
BST: 16
EC: 5/9
MC: 0
DC: 2/5
Attacks:
Absorb
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Counter
Aromatherapy
Endure
Substitute
Light Screen
Rock Slide
Protect
Fire Blast
Total: 17
---
Magnemite [Voltron] (Eunuch)
Nature: Calm (+ SpD, - Atk)
Type:
Electric/Steel: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45
Size Class: 1
Weight Class: 1
BST: 13
EC: 0/4/9
MC: 0
DC: 0/5
Attacks:
Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Spark
Discharge
Mirror Shot
Magnet Rise
Substitute
Light Screen
Reflect
Total: 13
---
Drapion [Scipio] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
BST: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Crunch
Cross Poison
Thunder Fang
Fire Fang
Ice Fang
Sand-Attack
Night Slash
Confuse Ray
Substitute
Brick Break
Dig
Endure
Rock Slide
Total: 20
Gible - Roar the Veil Hax Dragon (or Roary for short) (M)
Nature: Hardy, Neutral
Type: Dragon/Ground
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground STAB: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW) (locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/9
MC: 2
DC: 1/5
Attacks (13):
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Earthquake
Flamethrower
Protect
Outrage
Iron Head
Double Edge
That's all, now for some
ORDER
Terrador summons a monster in Attack Mode & specifies Item (If necessary)
Metal Bagon Synchro Summons Gible in Attack Mode & Specifies Item (If necessary)
Metal Bagon
Terrador
I ref.
LET'S DO THIS! Hopefully we can get this done before the weekend...