Project Pokemon Matchmaking v2 [Closed]

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is a Tournament Directoris a Forum Moderatoris a Top Dedicated Tournament Hostis a Top Tutor Alumnusis a Team Rater Alumnusis a Battle Simulator Admin Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a defending SCL Championis a Past SPL Champion
The Winners:

Skarmx2's Keldeo

Infernal's Garchomp

King Sun's Rotom-W
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Week 56 - Wallbreaker Nidoking

Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Flamethrower
- Ice Beam
 

Sun

Who cares if one more light goes out? Well I do...
is a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnus

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Pursuit
- Zen Headbutt
- Thunder Punch

Mega Gross is a great partner for Nidoking, it helps him to deal with special defensive stuff, like Chansey, Slowking, SpD Mew, If Mew is physical based, nidoking 2hkos it with Sludge wave, so no problem; Pursuit is an aamzing move, useful to trap stuff like Latios/Latias, which are a threat for Nido.
 
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Rotom-W @ Leftovers
Ability: Levitate
EVs: 248 HP / 132 Def / 128 Spe
Bold Nature
- Hydro Pump
- Will-O-Wisp
- Thunder Wave
- Volt Switch

Rotom-W is probably one of the best partners for Nidoking. They hold exceptional synergy together and Rotom-W offers a lot of support for it. Firstly, through Volt Switch it grants it switch-in opportunities, through Will-O-Wisp it cripples threats such as Bisharp to ease the matchup it has with it and other threats of the like, and Thunder Wave really helps to alleviate the speed issues it has as a wallbreaker. In return, Nidoking can eliminate Grass-types that pose a threat to Rotom-W.
 

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Play Rough
Klefki has a lot of traits and utilities that Nidoking really appreciates. The first of which is Spikes, which capitalizes off of Nidoking's wall breaking capabilities, allowing it to break down opposing defensive cores much easier. It also helps wear down any switch in teams might have for it, which could potentially bring said switch ins in range for Nidoking. Next, Klefki's Prankster Thunder Wave lets it slow down annoying faster mons which allows Nidoking to deal with them despite its bad match up vs anything that isn't slow. Furthermore, Klefki provides useful switch-ins and checks to the likes of Weavile, the Lati's, Gardevoir, and other faster Psychic's like M-Cham.
 
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Ability: Swarm -> Adaptability
EVs: 252 Atk / 4 SDef / 252 Spe
Jolly / Adamant Nature
- Protect - U-turn - Poison Jab - Knock Off

Beedrill is an amazing Pokemon that supports Nidoking as it allows Nidoking to get free switchs into defensive Pokemon that would usually look to try and wall Nidoking such as Ferrothorn, Landorus-Therian and Scizor and threaten them with the wide movepool Nidoking has. Beedrill also handles a lot of threats that would threaten Nidoking like Keldeo, Tornadus-Therian, Weavile etc. who are all faster than Nidoking and could either KO it or take a big chunk out of it. Beedrill outspeeds all those Pokemon and can do a huge amount of damage to them allowing Nidoking to easily rip through teams.
 
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Dr Ciel

Banned deucer.
Reserving Mega Scizor


Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite

Mega Scizor is a fantastic offensive partner for Nidoking. Mega Scizor naturally has tons of problems with Fire, Electric, and bulky Ground types & Nidoking can easily take them out with his STAB moves so Scizoe has an easier time setting up. Meanwhile, Nidoking appreciates Mega Scizors match-up against offense as it can pretty much run through most offensive teams the classic Swords Dance + Bullet Punch combination.
 
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Breezy

formerly Quaze
is a Top Tiering Contributoris a Tutor Alumnusis a Past SPL Champion


PICE (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpDef
Adamant Nature
- Waterfall
- Knock Off
- Aqua Jet
- Play Rough

Srry, no picks becuz I'm from mobile.
So, Nidokings counter is chansey, wich loses from Azumarill.
Nidoking checks are latwins and Tornadus-Therian and Azumarill can handle them.
Bulky grounds are no more a problem because Azumarill can beat them prtty ezly.
Nidoking beats grass mons as tangrowth and counters as Skarmory, Tentacruel and Volcanion.
He's also good versus electrick types pokemons wich can be a huge problem for Azumarill.
Av is to take better hits as Hurricane from Tornadus Therian or scalds and hydros from Keldeo etc. etc.
 
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Mixed Thundurus


Thundurus @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Knock Off
- Superpower
- Hidden Power Ice

Thundurus helps Nidoking by scaring away Water-types like Slowking, Manaphy and Keldeo with Thunderbolt. Knock Off allows Thundurus to OHKO Lati@s (and also remove Eviolite or Leftovers from foes if they carelessly switch their mons in) while Superpower allows it to dent Kyurem-B, all of which are threats to Nidoking. Finally, Hidden Power Ice provides coverage against Landorus-T and Garchomp. Meanwhile, Nidoking helps Thundurus against Tangrowth, Clefable and Mega Manectric.
 
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Bulky SD Mega Scizor


Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

This Scizor forms a nice core alongside Nidoking because is able to tank hits very well (aside from Fire moves, of course) from priority users and softens many monsters thanks to Knock Off spam.
It resists Psychic and Ice, while being neutral to Ground and Water and it has the access to Bullet Punch which can clean frail -although fast- monster which threaten Nidoking (i.e. Mega Alakazam, Weavile).
I choose the bulky SD set and not the offensive ones to have the possibility to set up a SD with ease in front of as many threats as possible. Not only that, but a bulky spread allows this Steel type to switch into more threats.
 
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Scizor @ Scizorite
Ability: Doesn't matter
EVs: 248 HP / 16 Def / 200 SpD / 44 Spe
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance

(yes i feel a little bit bad about this but hey ho)

Nidoking and Mega Scizor are good partners, undoubtedly. I don't really feel like going over the reasons why because they've already been covered and it's a little bit fatuous to do so at this point, but for the sake of the post, I will. Mega Scizor checks fast shit that threatens Nidoking thanks to BP and fat bulk, whilst also providing good defensive synergy, resisting Ice and Psychic (also pretty much counters/hard checks the most prominent users of said types, Latis and Weavile).

U-turn is what separates this Scizor from the other 2 Scizors posted. It allows Scizor to grab momentum against its most prominent counters, such as Rotom-W, Skarmory, and Heatran, which Nidoking either eliminates of softens up. I feel as though this set is the most cohesive with Nidoking.

44 Speed is used over 44 Attack because iirc the extra Attack does nothing noteworthy whilst the extra Speed might just save your life against random Drum Azu. At worst you tie with 164 Speed Adamant Azu before mega-evolving.

(also using tbolt Latias/3 attacks Latios with this for Zard Y, Keldeo and potentially Skarmory if your nido is kill isn't too shabby)
 

Infernal

Banned deucer.

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 168 HP / 88 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off

We all know Nido loves being paired with pivots, and Torn-T is one of the main ones to use with the big guy. Because Nido is frail and can often find itself having a hard time switching in safely, U-turn is a naturally good tool to use alongside it. Torn-T provides this and generally does a good job generating momentum for Nido to come in unharmed and begin applying as much offensive pressure as possible. AV Torn-T's tendency to draw in Clef is also really cool, as Nido takes advantage of this well. Furthermore, Torn-T's ability to check a few offensive threats capable of threatening Nido a bunch is very helpful. Pokemon under this category include the likes of Keld, Mega Zam, Gengar, Latios, and Serp. Aside from taking advantage of all this assistance, Nido gives a few things back to Torn-T by soft checking Pokemon like Mega Manectric and Mega Diancie. Torn-T also pairs well alongside other Pokemon like Rotom-W and Mega Sciz, who are commonly seen with Nido to provide further free switch in chances while covering threats like Exca and Weavile. All of this combined makes the therian a solid partner here!
 
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Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog

Natural partner for Nidoking to be honest, with Psyshock pressuring Clefable and Nidoking being paired up with it and hazards down; you're forcing them constantly to go into Clefable except if they have Scizor or Ferrothorn and that's where HP:Fire comes in!
 

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maybe this is heaven
is a Tournament Directoris a Forum Moderatoris a Top Dedicated Tournament Hostis a Top Tutor Alumnusis a Team Rater Alumnusis a Battle Simulator Admin Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a defending SCL Championis a Past SPL Champion
The Winners:

Infernal's Tornadus-T

Terrakion.'s Mega Beedrill

Random Passerby's Thundurus
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Week 57 - Calm Mind Slowking


Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Psyshock
- Calm Mind
- Slack Off
 


Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Heal Bell
- Wish
- Protect

It's no secret that Slowking hates status with a passion, especially Toxic. Thus, it seems logical to pair it with a cleric. Unaware Clefable is a logical choice as it has excellent defensive synergy with Slowking, checking threats such as Thundurus, Mega Manectric, Serperior and Weavile – all of which which Slowking loathes, among others. While this Clefable is fairly passive, it provides enormous support for the rest of the team. This core is best used on balanced or semi-stall teams as they're slow and rather momentum-draining, but the support that this Clefable provides will be of great value to bulky teams.
 
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Infernal

Banned deucer.

Tangrowth @ Leftovers / Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Sleep Powder
- Giga Drain
- Knock Off
- Hidden Power Fire / Hidden Power Ice / Leech Seed

Slowking faces competition from Slowbro. The main advantage Slowking has is the higher special defense to take on special attackers better. However, the loss in physical defense means Slowking takes hits from physical attackers less effectively than Slowbro does. Examples of these attackers include Exca, Chomp, Lando-T, Mega Lop, Terrak, and Azu. This is where physically defensive Tang comes in to help cover these Pokemon, making up for some of the threats you handle less reliably by using Slowking over Slowbro. Further, physically defensive Tang helps Slowking by dealing with other troublesome Pokemon like Loom, Mega Gyara, and Tar.

With no AV, Tang has a harder time taking hits from Pokemon like Keldeo, Mega Diancie, and Mega Zam. Slowking helps with this by making use of its solid special defense. Slowking also assists by checking several other threats Tang doesn't like running into, such as Volcanion, Tran, Talon, and CM Clefable.

These two have your classic and solid Grass + Water synergy overall, and form a nice and durable Regenerator core capable of dealing with a good number of threats. I think Slowking does a nice job using its main advantage over Slowbro (higher special defense) to cover Tang well. Similarly, Tang does a good job covering the loss in physical bulk. Although Tang doesn't do much to help Slowking with threats like Serp, Mega Sciz, and Mega Manec, other solid Pokemon like Tran can easily be used with this core to help with these issues.

Regarding item and move choices on Tang: assuming you don't mind ditching Leftovers, Rocky Helm could be a good choice to punish U-turns from Pokemon like Lando-T and physical attacks aimed towards Slowking in general. HP Fire can be used to give Pokemon like Mega Sciz and Ferro less opportunities to annoy the core, while HP Ice is also viable to damage offensive grounds like Chomp and Lando-T harder.
 
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Sun

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Nacl (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- SuperPower

Scarf TYranitar is a great partner per CM Slowking, ttar is a cool Pursuit trapper, useful to trap Latios and mega Latias, which counter CM Slowking, also is a great check to Bisharp and Gengar using Superpower and Crunch/Pursuit respectively.
 
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Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Leech Seed
- Drain Punch
- Spikes / Roar / Toxic
- Wood Hammer / Spiky Shield / Seed Bomb

Chesnaught is a really cool partner for Slowking. It's no secret that Slowking simply adores having Grass and/or Fire-types to pair up with it, and Chesnaught has a few traits that warrant it being paired alongside Slowking. The two have good defensive synergy with Slowking being specially defensive, and Chesnaught being physical as well as having a great Water+Grass core. The main role Chesnaught provides over other Grass-types is having the ability to check threats to Slowking, most notably Dark-types like Bisharp and Tyranitar, both of whom can Pursuit trap Slowking and kill it, as well as strong Physical attacks in general from things like Excadrill and Gyarados. Slowking provides important checks to the likes of Heatran, Alakazam, and other specially based attackers. Chesnaught also provides some neat utility like Spikes, which allow it to wear things down which potentially would let Slowking act as a win-con easier. Another notable thing is Bulletproof that lets Chesnaught pivot into attacks like Shadow Ball (of course, it wont be staying in, which is why I say pivot).
 
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Stallbreaker Gliscor


Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Earthquake

Taunt provides excellent utility to prevent defensive Pokemon from working. Toxic capitalizes on Taunt, wearing down defensive Pokemons, especially if coupled with Taunt. Roost is an extremely reliable way of maintaining longevity and gets rid of Flying type that turn. The choice between Earthquake and Knock Off is dependent on the team Gliscor is utilized on. Earthquake provides neutral STAB coverage on defensive Pokemon such as Clefable, while Knock Off has additional utility in crippling item-reliant Pokemon such as Chansey and Keldeo. Knock Off also prevents Gliscor from being bait for the likes of Skarmory, Gengar, and Ferrothorn.

The HP investment guarantees maximum recovery from Poison Heal each turn. 56 Speed EVs allow Gliscor to outpace everything up to and including Adamant Bisharp and Breloom. 8 Defense EVs ensure Gliscor avoids the OHKO from +2 Adamant Bisharp's Life Orb-boosted Sucker Punch. The rest of the EVs are placed into Special Defense to take on special attackers more easily.

The combination of Taunt and Toxic allows Gliscor to outlast a lot of defensive Pokemons such as Clefable and Landorus-T. When the foe has been Taunted, cripple it with Toxic. After this, proceed to whittle it down with Gliscor's offensive move of choice. On obvious switches to Water- or Grass-types that Gliscor cannot beat one-on-one such as Rotom-W and Tangrowth, Gliscor should use Toxic to wear them down on the switch.

Slowking covers well the Ice and Water weakness, whereas Gliscor absorbs Knock Off well and status (after Toxic Orb activates). Gliscor checks well Electric types (but scout for HP Ice), Bug types (most of them are physical) and Dark types (most of them are physical and have a secondary type weak to Earthquake).
 
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Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Hidden Power Fire
- Flash Cannon
- Thunderbolt

Magnezone helps to trap and remove Ferrothorn and Scizor which are annoying for a CM Slowking sweep. Magnezone also doesn't really care about status which Slowking dislikes so it can take on the likes of Thunder Wave Clefable, Mew, Grass-types and bulky Waters better.
 

Porygon2 @ Eviolite
Ability: Analytic
Evs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Recover
- Thunder Wave
- Tri Attack
- Ice Beam

This Porygon2 set is a twist on one of my favorites. I love using this with Slowking, as it really balances the two out. You have Ice Beam to cover the grass types, but you can change Ice Beam to something different if you feel. You use recover to heal back up, and T-Wave or Tri Attack for status. T-Wave can be switched for toxic, but slowing down opponents should be a priority when using Slowking. The high Defense is for balancing things out with Slowking. They share no weaknesses, so when you are in trouble with a Physical pokemon, switch into Porygon2.
 

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maybe this is heaven
is a Tournament Directoris a Forum Moderatoris a Top Dedicated Tournament Hostis a Top Tutor Alumnusis a Team Rater Alumnusis a Battle Simulator Admin Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a defending SCL Championis a Past SPL Champion
The Winners:

Infernal's Tangrowth​

Camilas' Heatran

Futatsuiwa of Sado's Chesnaught
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Week 58 - Swords Dance Lucario


Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Iron Tail
- Extreme Speed
- Swords Dance
 

Sobi

Banned deucer.

Latios @ Life Orb | Levitate
Timid Nature | 252 SpA / 252 Spe
Draco Meteor | Psyshock | Defog | Recover

Latios is a great partner to Lucario because it is able to efficiently wallbreak with Draco Meteor, allowing it to easily clean up late-game. Latios is also able to remove hazards, preventing Lucario from being worn down. Lucario's Ground weakness can be remedied by Latios's Ground immunity, and Latios's weakness to Dark can be remedied by Lucario's ability Justified, making the two a perfect match ❤❤
.
 
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Sun

Who cares if one more light goes out? Well I do...
is a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnus

Kyurem-Black @ Metronome
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Roost
- Earth Power

Kyurem is a good parner for sd luke, manages to beat its common switches such as hippo, lando-t, I also chose to put metronome, which besides being funny, has the aim to fake the scarf, so as to take surprise some daring opponents switch, and finally to beat mega slowbro 1v1 after varied fsuion bolt powered by metronome.
 
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Manaphy


Manaphy @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Psychic

Bulky Psychic are overwhelmed by Tail Glow Manaphy and Lucario's Extremespeed including Mew.
The blue pixie can pressure defensive teams, which makes it easier for Lucario to clean up late-game.
Manaphy destroys bulky Grounds which wall Lucario with both Scald and Ice Beam.
Psychic is chosen in this moveset to lure and kill a so-called "check" named Mega Venusaur, which is incidentally even a check to Lucario. The same happens towards Mega Heracross, Toxicroak, Amoonguss, Keldeo, and Conkeldurr.
Regular Gyarados is hit with Ice Beam and Energy Ball with the same amount of damage (a +3 Ice Beam is a solid 2HKO).
 
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