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Discussion in 'Pokémon Showdown!' started by Zarel, Oct 7, 2011.
Great job with this, looking forward to a release.
Repeating the sentiments of this being awesome. I'm curious how you are doing the ladder/points system? Perhaps the return of the system Shoddy used?
This is incredible.
The road to getting it released to the public is almost at an end!
aeosoft, you are awesome!
Looks great, can't wait for it to come out! I've always disliked how there aren't any animations in PO(though it still is good)
Just to ask-
1. How will you promote this? PO has a large following, while smogon users will know about it and play Showdown, there are many others who won't know about it
2. Will there be a ladder like in PO?
An additional reason why people feel PO's RNG is weird compared to the games is because it uses a completey different system of RNG to the games. In PO, you use the rand function, while ingame, you basically start on a particular seed, advance it based on what move you use(I can elaborate if you want), and the seed you use the move on determines if you get "hax" or not.
If I somehow managed to convince you to take this approach for programming and you want further details(unlikely because rand functions is generally enough), be aware that you will need to have a 400 different seeds(or more, I haven't done the math to determine how many seeds you need if you want to have perfect probability for events like Scald burning + critting etc.) . Each player should technically be able to pick a seed as part of their team(this is theroetically possible ingame, stress on theoretically), with the starting seed used for the battle being RNG'd between the two, or you could just rng a number from 1 - 400 to start the battle.
Just throwing that out if you're interesting in a different rng system.
That rand() function you refer to uses the same seed mechanism.
My friend made a research and proved that pokemon RNG produces discrete uniform distribution of numbers, which means it's equivalent to any other pseudo-RNG.
To make it clear, imagine throwing a coin and rolling a dice: Despite methods are different, you have equal chances of getting heads/tails with coin and even/odd number with dice.
Thank god I can't wait, those damn windows will stop closing
looks great :D can't wait until doubles support!
Another excellent work. Where's your programmer badge?
I too am wondering how the ladder will function - please tell me it will be like shoddy and not PO
I'm really looking forward to it, having pretty much seen it develop all the way from IS. aesoft, this is amazing as always!
Underneath his custom title =0
This is amazing. I love how the sim is also "newb-friendly" in a sense. This sim would definitely help me since I get disconnected often. :(
this is the best thing ever
Good god this looks amazing, any ETA? PO's text is too small from were I sit in comparison to my computer, this looks perfect!
these things, they are all what I truly love, much better than PO atm, especially reconnecting and won't automatically close, so annoying when I forget to save log, wonder why coyotte hasn't changed that
and will you add some colors to log, or just leave it black and white like it was in Shoddy ?
Great Job. I can't wait xD
how many people can it handle/server?
I'll probably add some color eventually. There are a lot of things that are higher priority right now, though. :/
It's too early to say; I haven't done much load testing yet.
under what software license are you releasing pokemon showdown?
My current plans are for the server to be CC-0 and the client to be CC-BY-NC-3.0.
The client's current license is because I haven't yet decided what I'm going to do with it. I will most likely change the license to a triple-license of GPLv2/GPLv3/CC-BY-SA-3.0.
Incredible simulator and PO bye bye!!! Thanks man. <3
On the First Day, He created a Pokémon replay viewer.
On the Second Day, He created a Warstory generator
On the Third Day, He created THIS
On the Fourth Day, He created .....
On the Fifth Day, He created ......
On the Sixth Day, He created ........
On the Seventh Day, He created ......
seriously, I'm looking forward to more of your projects. Great job.
I can't wait ! =(