We most likely won't have CAP in this (though I do like the idea). Even if we do, it'd be strictly post-game and they would be ineligible to use in most battles except for specialized/no-holds-barred matches.Would the Create-A-Pokemon... Pokemon, such as Cyclohm, for example, be allowed in this project? CAP is a Smogon project, after all. Also, how about referring to the region as the "Province of Smogonia," instead of SmogSmog?
Chou Toshio said that they would be exclusively post-game, iirc.Would the Create-A-Pokemon... Pokemon, such as Cyclohm, for example, be allowed in this project? CAP is a Smogon project, after all. Also, how about referring to the region as the "Province of Smogonia," instead of SmogSmog?
^Let's not be scientific about this, but just get the poster's opinions and make a decision.
Would you guys prefer gyms based on Archetypes or Types?
Note: THE E4 WILL DEFINITELY BE ARCHETYPE BASED
Oh I didn't see that it was a coastal route…so many posts to keep track of….Explorer Let's avoid giving wild mons tutor moves, it may have unforeseen consequences. It's not like gyara is in desperate need of bounce anyway. Other than that, if the berry breeding bag thingie proposed several pages ago goes through, there won't be much need for wild mons to be holding berries, so that's one less headache we need to worry about, I kinda dislike grinding wild mons for items anyway. Also, we're on a coastal route, so there's already a body of water. Having a lake and a beach in the same route would be mighty confusing, and I think we have one in Golurkmoar town anyway. Lastly, it's practically pokelaw that magikarp be catchable in every body of water via old rod, so I'm not seeing much point in reproposing it.
The problem is Toxic has a lasting affect outside of battle. It's not something I would want to expose new trainers to on a regular basis until after the first gym.The Pizza Man I see nothing wrong with having weaker TMs available to enemies early in he game, a prime example is toxic (really should've been the first TM imo, not SR). Toxic's power is fairly consistant no matter when it is introduced, and it's not broken at all since this is when poison usually gets introduced anyway via poison sting. Protect is another good canadate for not broken early TM. If anything, we should focus more on giving the trainer access to these TMs and not blatantly useless garbage(at this point anyway) like SR.
Salemance I dislike the idea of having pinsir given to the player so early, nor am I particularly a big fan of having the player face pinsir this early, and megapinsir should not be available until items are much more common place to offset the fact that airialate is literally a free LO.
Disclaimer: I am not claiming that SR is a worthless competetive move, I am saying that when most battles involve one or two enemy mons, SR is a pretty dumb move.
*edit to avoid double posting*
The Pizza Man On a completely separate note, I think we should avoid one mon teams as much as possible, I made two exceptions so far for the first TLS grunt and Youngster Joey more for the sake of keeping true to the intended references then anything else, but for most of the trainers we want them to be sincerely trying to have a competitive team using what they have been given. I personally recommend lowering the bunnelby's level by one, two at most, and adding in a froakie.
Also, NPC proposal
Pokenerd Chad
Initial Quote: I just found a slowpoke in the grass over there! He had this really cool ability where he healed every time I swapped him out! I bet if I taught him toxic, I could beat my opponent's team without even attacking! You should try it too.
*got TM Toxic*
If you talk to him afterwords: Hmmm, it seems like toxic doesn't work on poison types like venipede, I'll need to come up with a backup plan for him. Maybe I should try putting him to sleep with yawn? Or maybe I should get a flying type? Decisions decisions.
Reasoning: We've been introducing a lot of stallmons like chespin and slowpoke, but they really don't come with any good stall moves. If we are going to try to make all archtypes viable in game, we need to give them the tools they need to succeed. Introducing toxic, which is quite possibly the most well known stall move out there, and is a widely distributed, effective, and easy to understand weapon ready for our beginner stall player to-bes to use.
Metapod. With Shed Skin. And with Harden. So at this point you might not have a Special Fire Attack and would be doomed to eternal PP stall. And you can't even Toxic the fucker because Shed Skin (Well you can, it'll just wear off occasionally). Same with Burmy except for Powder moves instead x.x (And fucking protect). And one last thing: IF you defeat these, you'll get WAY too much experience, so you'll either A. Waltz through everything early game or B. Be screwed by your Pokemon disobeying you (Im assuming thats still in place)Youngster Stan
Pre-battle quote: I heard that Pokemon learn strong moves quicker and gain more experience if you don't let them evolve, so I prevented mine from evolving for a long time.
Loss quote: I should have let them evolved.
Post-battle quote: I heard that Pokemon get stronger quicker if you don't let them evolve. Now mine don't seem able to.
Magikarp
Ability: Swift Swim
Level: 100
Timid Nature
- Splash
Tynamo
Ability: Levitate
Level: 100
Timid Nature
- Magnet Rise
Feebas
Ability: Swift Swim
Level: 100
Timid Nature
- Splash
Abra
Ability: Inner Focus
Level: 100
Timid Nature
- Teleport
Burmy
Ability: Overcoat
Level: 100
Timid Nature
- Protect
Metapod
Ability: Shed Skin
Level: 100
Timid Nature
- Harden
The natures are Timid because Speed doesn't madder and -Atk reduces Struggle's power. The name is Stan, because the first three letters are the same as Stall. If this can't be an early game trainer, I hope it can be a bay guy.
Not even a special fire attack will help youMetapod. With Shed Skin. And with Harden. So at this point you might not have a Special Fire Attack and would be doomed to eternal PP stall. And you can't even Toxic the fucker because Shed Skin (Well you can, it'll just wear off occasionally). Same with Burmy except for Powder moves instead x.x (And fucking protect). And one last thing: IF you defeat these, you'll get WAY too much experience, so you'll either A. Waltz through everything early game or B. Be screwed by your Pokemon disobeying you (Im assuming thats still in place)
Also this was ripped off of Pokemon Blue Kaizo. Just saying
Disobedience only happens for traded Pokemon, but yeah I definitely agree with youMetapod. With Shed Skin. And with Harden. So at this point you might not have a Special Fire Attack and would be doomed to eternal PP stall. And you can't even Toxic the fucker because Shed Skin (Well you can, it'll just wear off occasionally). Same with Burmy except for Powder moves instead x.x (And fucking protect). And one last thing: IF you defeat these, you'll get WAY too much experience, so you'll either A. Waltz through everything early game or B. Be screwed by your Pokemon disobeying you (Im assuming thats still in place)
Also this was ripped off of Pokemon Blue Kaizo. Just saying
your metapod is lv100WebBowser said:200 SpA level 5 Charmander Fire Blast vs. 0 HP / 0 SpD Metapod: 6-8 (2.4 - 3.3%) -- possibly the worst move ever
The guy proposed a level 100 Metapod though, not a level 5 oneyour metapod is lv100
calc for lv5 metapod
200 SpA Charmander Fire Blast vs. 0 HP / 0 SpD Metapod: 38-48 (180.9 - 228.5%) -- guaranteed OHKO
Okay, but I'm going to be adding something else to represent a pet betterThe Pizza Man I see nothing wrong with having weaker TMs available to enemies early in he game, a prime example is toxic (really should've been the first TM imo, not SR). Toxic's power is fairly consistant no matter when it is introduced, and it's not broken at all since this is when poison usually gets introduced anyway via poison sting. Protect is another good canadate for not broken early TM. If anything, we should focus more on giving the trainer access to these TMs and not blatantly useless garbage(at this point anyway) like SR.
Salemance I dislike the idea of having pinsir given to the player so early, nor am I particularly a big fan of having the player face pinsir this early, and megapinsir should not be available until items are much more common place to offset the fact that airialate is literally a free LO.
Disclaimer: I am not claiming that SR is a worthless competetive move, I am saying that when most battles involve one or two enemy mons, SR is a pretty dumb move.
*edit to avoid double posting*
The Pizza Man On a completely separate note, I think we should avoid one mon teams as much as possible, I made two exceptions so far for the first TLS grunt and Youngster Joey more for the sake of keeping true to the intended references then anything else, but for most of the trainers we want them to be sincerely trying to have a competitive team using what they have been given. I personally recommend lowering the bunnelby's level by one, two at most, and adding in a froakie.
Also, NPC proposal
Pokenerd Chad
Initial Quote: I just found a slowpoke in the grass over there! He had this really cool ability where he healed every time I swapped him out! I bet if I taught him toxic, I could beat my opponent's team without even attacking! You should try it too.
*got TM Toxic*
If you talk to him afterwords: Hmmm, it seems like toxic doesn't work on poison types like venipede, I'll need to come up with a backup plan for him. Maybe I should try putting him to sleep with yawn? Or maybe I should get a flying type? Decisions decisions.
Reasoning: We've been introducing a lot of stallmons like chespin and slowpoke, but they really don't come with any good stall moves. If we are going to try to make all archtypes viable in game, we need to give them the tools they need to succeed. Introducing toxic, which is quite possibly the most well known stall move out there, and is a widely distributed, effective, and easy to understand weapon ready for our beginner stall player to-bes to use.
didn't remember, and since the post has been deleted, i couldn't checkThe Pizza Man said:The guy proposed a level 100 Metapod though, not a level 5 one
Also this was ripped off of Pokemon Blue Kaizo. Just saying