Pokemon: The New First Gen (Submissions for new Pokemon Over, Except costumes)

Defiled Cubchoo
Item: Corrupting Sludge
Abilities: Sludge Surfer (Doubled Speed in Toxic Terrain), Slush Rush (HA: Water Absorb)
Type: Ice/Poison (One of the game's weirdest typings IMO, a bit like Bug/Normal)
Stats:
Hp: 55
Atk: 90 (+20)
Def: 30 (-10)
Spa: 60
Spd: 40
Spe: 50 (+10)
New Moves: Gunk Shot, Venom Drench, Toxic Terrain, Toxic Spikes, Swords Dance
The snow-like fur on Cubchoo's lower body now looks a lot more like yellow, dirty snow. The snop droplet has become a droplet of purple poison, and is slightly bigger. Its icy head now looks slightly purply, but still somewhat blue.

While Toxic Terrain is probably not going to be awfully common in LC, it can still use Slush Rush or just use its high Attack to be a niche wallbreaker.

Defiled Beartic
Item: Corrupting Sludge
Abilities: Sludge Surfer, Slush Rush (HA: Caustic Drizzle - Summons Acid Rain)
Type: Ice/Poison
Stats:
Hp: 95
Atk: 160 (+30)
Def: 60 (-20)
Spa: 70
Spd: 60 (-20)
Spe: 80 (+30)
BST:
New Moves: Gunk Shot, Venom Drench, Toxic Terrain, Toxic Spikes, Swords Dance
Beartic's snowy fur is now very dirty looking and is splashed with purple poison, making it look spotty. It is thinner, and the icicles hanging from its jaw are now deep purple. Its claws are longer and tipped in poison.

With much improved offenses at the cost of some bulk, Defiled Beartic does a much better job at sweeping now. Under Toxic Terrain, Z-Gunk Shot (Costumes give Z-Moves, don't they?) does massive damage to anything it can hit, while its Icicle Crashes deal great damage and can flinch. It needs to use Superpower to break most Steel types though. Not only is it good with either Hail or Toxic Terrain, but it can also use Caustic Drizzle to be an amazing wallbreaker.
 
D-Beartic won't need superpower if used in Acid Rain as Ice/Poison under the effect is pretty damn good coverage. Shadow Claw or Crunch will SE the mons that resist your Acid Rain combo (namely Ghost/Fire and Ghost/Ice, though Poison/Fire and Poison/Ice are resistors as well.)
 
D-Beartic won't need superpower if used in Acid Rain as Ice/Poison under the effect is pretty damn good coverage. Shadow Claw or Crunch will SE the mons that resist your Acid Rain combo (namely Ghost/Fire and Ghost/Ice, though Poison/Fire and Poison/Ice are resistors as well.)
yeah but slush rush/sludge surfer needs it :P

also stone edge/rock slide hits all the resists SE including poison/fire and poison/ice
 

Cookie Butter

formerly the someone
Can you guys please make costumes that aren't just "Pokemon + type"? Like for example, Machamp wears a grim reaper cloak, Kabutops wears Majora's mask, Pikachu wears super hero costume, etc. How do you wear sludge (unless you're Garbodor)? Some of these seem more like Alola/Regional forms than costumes.
 
Can you guys please make costumes that aren't just "Pokemon + type"? Like for example, Machamp wears a grim reaper cloak, Kabutops wears Majora's mask, Pikachu wears super hero costume, etc. How do you wear sludge (unless you're Garbodor)? Some of these seem more like Alola/Regional forms than costumes.
Don't blame me, Jerry made the sludge.
 
Ill just reserve three items (Tesla Coil for Electric, Tectonic Sand for Ground, and Crystal Armor for Rock) for Water / Electric Squirtle, Fire / Ground Charmander, and Grass / Rock Bulbasaur respectively.

Plasma Squirtle
Water / Electric
Item:
Tesla Coil
Stats: 44 / 38 (-10) / 65 / 80 (+30) / 64 / 43 (334)
Abilities: Water Absorb / Volt Absorb
 
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Ill just reserve three items (Tesla Coil for Electric, Tectonic Sand for Ground, and Rock Armor for Rock) for Squirtle, Charmander, and Bulbasaur respectively.

EDIT: also, what are the rules for making costumes?
You can completely change the typing and abilites, add 20 stats total and give it five moves maximum. Maybe I'm missing something but I think that's it.
 
Sinnoh confirmed!... As the Gen 4 Starters will get their own Costumes. They may not keep their former type, but it's how they get better with a new role that counts.

Juggler Turtwig
Typing
- Rock
Item - Construction Helm
Abilities - Magic Bounce | Skill Link
HP - 55
Atk - 78
Def - 59
SpA - 35
SpD - 60
Spe - 51
BST - 338

Juggler Grotle
Typing
- Rock
Item - Construction Helm
Abilities - Magic Bounce | Skill Link
HP - 75
Atk - 99
Def - 70
SpA - 35
SpD - 70
Spe - 56
BST - 425

Juggler Torterra
Typing
- Rock
Item - Construction Helm
Abilities - Magic Bounce | Skill Link
HP - 80
Atk - 119
Def - 85
SpA - 55
SpD - 85
Spe - 101
BST - 545

New Moves - Accelerock, Shell Smash, U-Turn, Rock Blast, Water Shuriken
Design - The Turtwig line's shell is a bit thinner, but they can also able to stand on with their hind feet because of their sturdier and larger arms, which now had fingers. They also gained a brown/white jester clothing.
Competitive - Torterra had learned plenty of Rock-type moves, so all he needs for this is Shell Smash for a good sweep, U-Turn for momentum, Rock Blast and Water Shuriken for good use of Skill Link, Juggler Torterra can use Sword Dance for a sweep, or Rock Polish to outspeed almost every threat, or Shell Smash for both but requires White Herb, lest it will be more frail, and had enough coverage (Ground against Steel, Grass against Water and Ground, and U-Turn for Grass) to make it difficult to deduce what Type would fit best. Magic Bounce to juggle Other Moves back at the foes (get it? Juggle?), and Skill Link for good use of Rock Blast, Bullet Seed and Water Shuriken.
-----
Acrobat Chimchar
Typing
- Ground / Flying
Item - Tectonic Sand
Abilities - Hasty | Quick Claws
HP - 44
Atk - 63
Def - 39
SpA - 63
SpD - 39
Spe - 81
BST - 329

Acrobat Monferno
Typing
- Ground / Flying
Item - Tectonic Sand
Abilities - Hasty | Quick Claws
HP - 59
Atk - 93
Def - 43
SpA - 93
SpD - 43
Spe - 94
BST - 425

Acrobat Infernape
Typing
- Ground / Flying
Item - Tectonic Sand
Abilities - Hasty | Quick Claws
HP - 71
Atk - 109
Def - 79
SpA - 109
SpD - 79
Spe - 107
BST - 554

New Moves - Sky Attack, Fly, Earth Power, Air Slash, Clear Smog
Design - The Chimchar line had their flames turned into twirls of a tornado, and wears a sand-patterned vest that is similar to acrobats. Monferno and Infernape's white fur had turned into brown.
Competitive - Acrobat Infernape may be only marginally stronger than normal Infernape, but in addition of dangerous STAB Earthquake, Infernape had already got both Sword Dance and Nasty Plot, which means it can become a set up sweeper or even a wall breaker of either specialty. Hasty will give instant Sky Attack or the more accurate but less powerful Fly (or Solar Beam for coverage), or Quick Claws for toying with 70 or lower BP moves such as Flame Wheel, Bulldoze, Low Sweep, U-Turn, Clear Smog and more. Earth Power and Air Slash to ensure you get Special moves STAB, and you got Fire-type moves against Ice, and Grass-type (Grass Knot or Solar Beam) or Electric-type (Thunder Punch) against Water-type.
-----
TV Piplup
Typing
- Electric / Ghost
Item - Telsa Coil
Abilities - Surge Surfer | No Guard
HP - 53
Atk - 41
Def - 48
SpA - 71
SpD - 56
Spe - 65
BST - 334

TV Prinplup
Typing
- Electric / Ghost
Item - Telsa Coil
Abilities - Surge Surfer | No Guard
HP - 64
Atk - 56
Def - 68
SpA - 91
SpD - 67
Spe - 79
BST - 425

TV Empoleon
Typing
- Electric / Ghost
Item - Telsa Coil
Abilities - Surge Surfer | No Guard
HP - 84
Atk - 71
Def - 81
SpA - 121
SpD - 91
Spe - 102
BST - 550

New Moves - Thunderbolt, Thunder, Shadow Ball, Nasty Plot, Focus Blast
Design - The Piplup line engages yellow plasma particles around it, with floating lightning traveling around them. They also had a tv stuck on their head, which gets more luxuriant as they evolve.
Competitive - TV Empoleon can either works as a fast sweeper under Electric Surge with Surge Surfer, or a sure hit wall breaker using Thunder and Focus Blast with No Guard. TV Empoleon had already got Water-type moves from its Pre-Costume form to defend itself against Ground-type threats, most notably Scald and Hydro Pump. While frail, it can break walls after a Nasty Plot boost.
 
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Sinnoh confirmed!... As the Gen 4 Starters will get their own Costumes. They may not keep their former type, but it's how they get better with a new role that counts.

I reserve Rock/Fairy Torterra, Ground/Flying Infernape and Electric/Ghost Empoleon.
How the heck, for whatever reason, did you have ideas similar to me? (Your turning a Grass starter into a Rock-type, Fire starter into a Ground-type, and Water starter into an Electric-type) I am not a accusing you of copying me and I'll let you use the items I made. (Those can be found in an earlier post)
 
Would the Rockstar Outfit (for Chatot) count as Rock-type's costume?
If not, reserving Rock Turtonator
Finally got to this

Item Name: Construction Helm
Possible Holder(s): Turtonator
Result: Construction Worker Turtonator
New Type: Rock
Abilities: Sturdy / Rough Skin (HA; only obtainable if held in the wild)
New Moves: Power Gem, Earth Power, Slack Off, Spikes, Strength
New Stats:
HP: 60 -> 70 (+10)
Atk: 78
Def: 135 -> 125 (-10)
SpA: 91 -> 101 (+10)
SpD: 85
Spe: 36 -> 46 (+10)
BST: 485 -> 505
Flavor: With industry booming, human enlisted the help of many Pokemon in order to help build big buildings, including Turtonators. Turtonators were good at carrying multiple things on their pointy backs, whether it's on all fours or standing while carrying helmets like a rack during lunch breaks. To prevent sudden explosions during contructions, a trainer's Turtonator is given a special hat that not only protects it's head even more, but also makes Turtonator less prone to spontaneous combustion and, for whatever reason, makes their backs a bit less pointy and overall safer.
Competitive Analysis: Rock isn't the best type on either sideo f the coin, but that doesn't mean that Turtonator can't do interesting things. Firstly, it's a pretty good Shell Smash user, with good bulk to allow setup, access to EdgeQuake + Fire both physically and specially, which has outstanding coverage and a good 101 Special Attack to use special sets with. 46 Speed, while not great, does outspeed base 140s and below at +2, which is most of the metagame barring scarfers. Also, with good bulk, Slack Off, Shell Trap, and Spikes, as well as Rough Skin for a Hidden Ability if you're able to get it, Turtonator can pull off a pretty good defensive set, setting it's self apart from other bulky Rock-types by having reliable recovery.
 
Finally got to this

Item Name: Construction Helm
Possible Holder(s): Turtonator
Result: Construction Worker Turtonator
New Type: Rock
Abilities: Sturdy / Rough Skin (HA; only obtainable if held in the wild)
New Moves: Power Gem, Earth Power, Slack Off, Spikes, Strength
New Stats:
HP: 60 -> 70 (+10)
Atk: 78
Def: 135 -> 125 (-10)
SpA: 91 -> 101 (+10)
SpD: 85
Spe: 36 -> 46 (+10)
BST: 485 -> 505
Flavor: With industry booming, human enlisted the help of many Pokemon in order to help build big buildings, including Turtonators. Turtonators were good at carrying multiple things on their pointy backs, whether it's on all fours or standing while carrying helmets like a rack during lunch breaks. To prevent sudden explosions during contructions, a trainer's Turtonator is given a special hat that not only protects it's head even more, but also makes Turtonator less prone to spontaneous combustion and, for whatever reason, makes their backs a bit less pointy and overall safer.
Competitive Analysis: Rock isn't the best type on either sideo f the coin, but that doesn't mean that Turtonator can't do interesting things. Firstly, it's a pretty good Shell Smash user, with good bulk to allow setup, access to EdgeQuake + Fire both physically and specially, which has outstanding coverage and a good 101 Special Attack to use special sets with. 46 Speed, while not great, does outspeed base 140s and below at +2, which is most of the metagame barring scarfers. Also, with good bulk, Slack Off, Shell Trap, and Spikes, as well as Rough Skin for a Hidden Ability if you're able to get it, Turtonator can pull off a pretty good defensive set, setting it's self apart from other bulky Rock-types by having reliable recovery.
You'll need to make a costume for the DNA evolution for this too
 
How the heck, for whatever reason, did you have ideas similar to me? (Your turning a Grass starter into a Rock-type, Fire starter into a Ground-type, and Water starter into an Electric-type) I am not a accusing you of copying me and I'll let you use the items I made. (Those can be found in an earlier post)
Oh wait, yeah but I did not mean to copy you in a way, and we do have similar ideas, but trust me, it's only a rare, but sheer coincidence.
 

Cookie Butter

formerly the someone
Sorry to be a party pooper but please don't give costumes to Pokemon with DNA evolutions, Harmo forms or new Megas...
We just removed Tsareena and Ledian costumes because one had DNA evolutions and the other had a new Mega. We also removed Harmo Luxray line because it had a costume.
 
Bidoof Bidoof
Normal
Held Item: Bidoof (The Actual Pokemon, which also functions as Normalium-Z)
Abilities: Magic Guard, Oblivious, Fur Coat
HP: 69
Attack: 5
Defense: 70
SpA: 5
Sp. Defense: 70
Speed: 51
BST 270

Bidoof Bibarel
Normal
Held Item: Bidoof (Once again, The actual Pokemon)
Abilities: Magic Guard, Oblivious, Fur Coat
HP: 159
Attack: 5
Defense: 125
SpA: 5
Sp. Defense: 125
Speed: 5
Gets Cosmic Power and Recover, Night Shade, Leech Seed,
I think this is ok.
 
Bidoof Bidoof
Normal
Held Item: Bidoof (The Actual Pokemon, which also functions as Normalium-Z)
Abilities: Magic Guard, Oblivious, Fur Coat
HP: 69
Attack: 5
Defense: 70
SpA: 5
Sp. Defense: 70
Speed: 51
BST 270

Bidoof Bibarel
Normal
Held Item: Bidoof (Once again, The actual Pokemon)
Abilities: Magic Guard, Oblivious, Fur Coat
HP: 159
Attack: 5
Defense: 125
SpA: 5
Sp. Defense: 125
Speed: 5
Gets Cosmic Power and Recover, Night Shade, Leech Seed,
I think this is ok.
Jerry... lay off the drugs.
 

Cookie Butter

formerly the someone
Informative post
Costumes by line and type
2 Dark Costumes (done)
2 Fighting Costumes (done)
2 Ghost Costumes (done)
2 Flying Costumes (done)
2 Fairy Costumes (done)
2 Ice Costumes (done)
2 Bug Costumes (done)
2 Psychic Costumes (done)
3 Steel Costumes (done)
2 Rock Costumes (done)
2 Grass Costumes (done)
3 Poison Costumes (done)
2 Water Costumes (done)
2 Normal Costumes (done)
2 Dragon Costumes (done)
2 Fire Costumes (done)
1 Electric Costume (need 1 more)
2 Ground Costumes (done)

Costumes by line and Costume item
2 Dark Cape (done)
2 Power Band (done)
2 Mysterious Cloak (done)
1 Super Hero Costume (unique)
1 Strange Mist *needs to be renamed* (unique)
2 Snow Treads (done)
2 Compound Goggles (done)
1 Magical Contract (unique)
1 Possessed Kimono (unique)
2 Imperial Katana (done)
1 Rockstar Outfit (unique)
2 Laurel Wreath (done)
1 Majora's Mask (unique)
1 Stall Shield (unique)
2 Swimsuit (done)
1 Demon Fang (could be used for a 3rd, extra Fire type)
2 Synthesizer (done)
1 Angelical Wings (unique)
2 Corrupting Sludge *needs to be renamed* (done)
2 Dragon Armor (done)
2 Soil Slippers (done)
1 Juggler's Hat (unique)
1 Plasma Crystal (unique)
1 Tesla Coil (could be used for the missing Electric type)
1 Bidoof (unique)
 
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Samtendo09 to the rescue! Reserving Psychic/Fairy costume Rhyperior line (Magical Contract), Bug/Steel costume Golem line (both Kanto and Alola, both Compound Goggles) and Normal/Fairy costume Shiinotic (Synthesizer) line.

Magical Boy/Girl Rhyhorn
Typing
- Psychic / Steel
Item - Magical Contract
Abilities - Filter | Mist Shield | Magic Bounce
HP - 70
Atk - 30
Def - 75
SpA - 95
SpD - 70
Spe - 25
BST - 365

Magical Boy/Girl Rhydon
Typing
- Psychic / Steel
Item - Magical Contract
Abilities - Filter | Mist Shield | Magic Bounce
HP - 95
Atk - 65
Def - 95
SpA - 105
SpD - 90
Spe - 65
BST - 505

Magical Boy/Girl Rhyperior
Typing
- Psychic / Steel
Item - Magical Contract
Abilities - Filter | Mist Shield | Magic Bounce
HP - 105
Atk - 70
Def - 110
SpA - 120
SpD - 105
Spe - 45
BST - 555

New Moves - Psychic, Psyshock, Flash Cannon, Aura Sphere, Nasty Plot
Design - The Rhyperior line had covered in purple and pink sailor clothing, complete with indigo chained stones that acts like hairs.
Competitive - While much slower than Tapu Lele and Special Attack nowhere as good, as well as no access to Calm Mind, it got access to Filter to reduce weakness, or can use Mist Shield to become bulkier or Mist Cannon to hit harder in Misty Terrain, and have access to Nasty Plot which can serves well as a wallbreaker. And should I mention that this and Psyshock can be very dangerous for Blissey and probably Chansey?
----
Because the Golem line had a Kantonian line and an Alolan line, I need to use Hide code for that.
Goliathus Geodude
Typing
- Bug / Steel
Item - Compound Googles
Abilities - Compound Eyes | Sturdy | Regenerator
HP - 40
Atk - 90
Def - 100
SpA - 20
SpD - 50
Spe - 20
BST - 320

Goliathus Graveler
Typing
- Bug / Steel
Item - Compound Googles
Abilities - Compound Eyes | Sturdy | Regenerator
HP - 65
Atk - 105
Def - 110
SpA - 30
SpD - 65
Spe - 35
BST - 410

Goliathus Golem
Typing
- Bug / Steel
Item - Compound Googles
Abilities - Compound Eyes | Sturdy | Regenerator
HP - 90
Atk - 125
Def - 120
SpA - 40
SpD - 100
Spe - 40
BST - 555

New Moves - Meteor Mash, Bullet Punch, Megahorn, Sticky Web, Sword Dance
Design - The Golem line, upon wearing the Compound Googles, had their rock particle suddenly changed into metallic material, and they now wear an armor that looks like a Goliath Beetle, right up to the solid, metallic horn from the beetle helmet.
Competitive - The only damaging move Bug-type move Goliathus Golem can reliably use is Megahorn. And thanks to Compound Eyes, it will not miss, nor will the Stone Edge coverage. Sturdy will help it to make a revenge kill or to make a Sticky Web/Sword Dance + Bullet Punch set up, Regenerator will help it to sustain its survivability. Although nowhere as strong as Scizor, it does have coverage move, better bulk, and access to Sticky Web, as well as, if using Compound Eyes, not to worry about moves with Accuracy lower than 100% (not lower than 50% obviously, but still).

Goliathus Geodude-Alola
Typing
- Bug / Electric
Item - Compound Googles
Abilities - Compound Eyes | Volt Absorb | Galvanize
HP - 40
Atk - 90
Def - 70
SpA - 20
SpD - 40
Spe - 60
BST - 320

Goliathus Graveler-Alola
Typing
- Bug / Electric
Item - Compound Googles
Abilities - Compound Eyes | Volt Absorb | Galvanize
HP - 65
Atk - 105
Def - 80
SpA - 30
SpD - 55
Spe - 85
BST - 410

Goliathus Golem-AlolaTyping - Bug / Electric
Item - Compound Googles
Abilities - Compound Eyes | Volt Absorb | Galvanize
HP - 90
Atk - 125
Def - 80
SpA - 40
SpD - 80
Spe - 100
BST - 555

New Moves - Meteor Mash, Bullet Punch, Megahorn, Sticky Web, Sword Dance
Design - The Alolan Golem line, upon wearing the Compound Googles, had their rock particle suddenly changed into a metallic material, and they now wear an armor that looks like a Goliath Beetle, right up to the solid, metallic horn from the beetle helmet. Their electronic particle and Golem's "beard" had become neon yellow.
Competitive - A frail but much faster variant of Goliathus Golem, which while gaining the same moves, Alola Goliathus Golem still had good old Earthquake against Fire-type and Rock-type threats. It also kept Galvanize, which means it can now make full exploit of Galvanized Return thanks to the faster speed. It is certainly step-up of Golem-Alola, and what Vikavolt should be (and Galvantula should be better at); a fast Electric/Bug-type sweeper.

----
Luminaire Morelull
Typing
- Normal / Fairy
Item - Synthesizer
Abilities - Volt Absorb | Illuminate | Simple
HP - 50
Atk - 25
Def - 65
SpA - 55
SpD - 65
Spe - 45
BST - 305

Luminaire Shiinotic
Typing
- Normal / Fairy
Item - Synthesizer
Abilities - Volt Absorb | Illuminate | Simple
HP - 80
Atk - 30
Def - 90
SpA - 75
SpD - 90
Spe - 60
BST - 425

New Moves - Tail Glow, Thunder, Hyper Voice, Happy Hour, Thunderbolt
Design - The Shiinotic line had lost their illuminating effect but gained attribute of a hula-dancer toy. Shiinotic's mushroom cap is also a bit larger.
Competitive - Look at this. Even with a costume, a Pokémon with awfully low BST like Shiinotic may not be able to see light of the day in OU-- Wait... Is that Simple? With Tail Glow, Cosmic Power and even Z-Happy Hour!? This is madness! Of course, it is, and after a single set up, Dancing Shroom Shiinotic is a big terror when not prepared for! Take it out before it had a chance to shine, as it still had Strength Sap to heal itself and to hinder Physical sweepers, but it is walled by Poison and Steel-type if you do not resort with Ground-type Hidden Power. Of course, Z-Happy Hour is not affected by Simple, but does give much needed boost all around.

If any of that sounds too powerful, please warn me.
 
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Samtendo09 to the rescue! Reserving Psychic/Fairy costume Rhyperior line (Magical Contract), Bug/Steel costume Golem line (both Kanto and Alola, both Compound Goggles) and Normal/Fairy costume Shiinotic (Synthesizer) line.

Magical Boy/Girl Rhyhorn
Typing
- Psychic / Steel
Item - Magical Contract
Abilities - Filter | Mist Shield | Magic Bounce
HP - 70
Atk - 30
Def - 75
SpA - 95
SpD - 70
Spe - 25
BST - 365

Magical Boy/Girl Rhydon
Typing
- Psychic / Steel
Item - Magical Contract
Abilities - Filter | Mist Shield | Magic Bounce
HP - 95
Atk - 65
Def - 95
SpA - 105
SpD - 90
Spe - 65
BST - 505

Magical Boy/Girl Rhyperior
Typing
- Psychic / Steel
Item - Magical Contract
Abilities - Filter | Mist Shield | Magic Bounce
HP - 105
Atk - 70
Def - 110
SpA - 120
SpD - 105
Spe - 45
BST - 555

New Moves - Psychic, Psyshock, Flash Cannon, Aura Sphere, Nasty Plot
Design - The Rhyperior line had covered in purple and pink sailor clothing, complete with indigo chained stones that acts like hairs.
Competitive - While much slower than Tapu Lele and Special Attack nowhere as good, as well as no access to Calm Mind, it got access to Filter to reduce weakness, or can use Mist Shield to become bulkier or Mist Cannon to hit harder in Misty Terrain, and have access to Nasty Plot which can serves well as a wallbreaker. And should I mention that this and Psyshock can be very dangerous for Blissey and probably Chansey?
----
Because the Golem line had a Kantonian line and an Alolan line, I need to use Hide code for that.
Goliathus Geodude
Typing
- Bug / Steel
Item - Compound Googles
Abilities - Compound Eyes | Sturdy | Regenerator
HP - 40
Atk - 90
Def - 100
SpA - 20
SpD - 50
Spe - 20
BST - 320

Goliathus Graveler
Typing
- Bug / Steel
Item - Compound Googles
Abilities - Compound Eyes | Sturdy | Regenerator
HP - 65
Atk - 105
Def - 110
SpA - 30
SpD - 65
Spe - 35
BST - 410

Goliathus Golem
Typing
- Bug / Steel
Item - Compound Googles
Abilities - Compound Eyes | Sturdy | Regenerator
HP - 90
Atk - 125
Def - 120
SpA - 40
SpD - 100
Spe - 40
BST - 555

New Moves - Meteor Mash, Bullet Punch, Megahorn, Sticky Web, Sword Dance
Design - The Golem line, upon wearing the Compound Googles, had their rock particle suddenly changed into metallic material, and they now wear an armor that looks like a Goliath Beetle, right up to the solid, metallic horn from the beetle helmet.
Competitive - The only damaging move Bug-type move Goliathus Golem can reliably use is Megahorn. And thanks to Compound Eyes, it will not miss, nor will the Stone Edge coverage. Sturdy will help it to make a revenge kill or to make a Sticky Web/Sword Dance + Bullet Punch set up, Regenerator will help it to sustain its survivability. Although nowhere as strong as Scizor, it does have coverage move, better bulk, and access to Sticky Web, as well as, if using Compound Eyes, not to worry about moves with Accuracy lower than 100% (not lower than 50% obviously, but still).

Goliathus Geodude-Alola
Typing
- Bug / Electric
Item - Compound Googles
Abilities - Compound Eyes | Volt Absorb | Galvanize
HP - 40
Atk - 90
Def - 70
SpA - 20
SpD - 40
Spe - 60
BST - 320

Goliathus Graveler-Alola
Typing
- Bug / Electric
Item - Compound Googles
Abilities - Compound Eyes | Volt Absorb | Galvanize
HP - 65
Atk - 105
Def - 80
SpA - 30
SpD - 55
Spe - 85
BST - 410

Goliathus Golem-AlolaTyping - Bug / Electric
Item - Compound Googles
Abilities - Compound Eyes | Volt Absorb | Galvanize
HP - 90
Atk - 125
Def - 80
SpA - 40
SpD - 80
Spe - 100
BST - 555

New Moves - Meteor Mash, Bullet Punch, Megahorn, Sticky Web, Sword Dance
Design - The Alolan Golem line, upon wearing the Compound Googles, had their rock particle suddenly changed into a metallic material, and they now wear an armor that looks like a Goliath Beetle, right up to the solid, metallic horn from the beetle helmet. Their electronic particle and Golem's "beard" had become neon yellow.
Competitive - A frail but much faster variant of Goliathus Golem, which while gaining the same moves, Alola Goliathus Golem still had good old Earthquake against Fire-type and Rock-type threats. It also kept Galvanize, which means it can now make full exploit of Galvanized Return thanks to the faster speed. It is certainly step-up of Golem-Alola, and what Vikavolt should be (and Galvantula should be better at); a fast Electric/Bug-type sweeper.

----
Luminaire Morelull
Typing
- Normal / Fairy
Item - Synthesizer
Abilities - Volt Absorb | Illuminate | Simple
HP - 50
Atk - 25
Def - 65
SpA - 55
SpD - 65
Spe - 45
BST - 305

Luminaire Shiinotic
Typing
- Normal / Fairy
Item - Synthesizer
Abilities - Volt Absorb | Illuminate | Simple
HP - 80
Atk - 30
Def - 90
SpA - 75
SpD - 90
Spe - 60
BST - 425

New Moves - Tail Glow, Thunder, Hyper Voice, Happy Hour, Thunderbolt
Design - The Shiinotic line had lost their illuminating effect but gained attribute of a hula-dancer toy. Shiinotic's mushroom cap is also a bit larger.
Competitive - Look at this. Even with a costume, a Pokémon with awfully low BST like Shiinotic may not be able to see light of the day in OU-- Wait... Is that Simple? With Tail Glow, Cosmic Power and even Z-Happy Hour!? This is madness! Of course, it is, and after a single set up, Dancing Shroom Shiinotic is a big terror when not prepared for! Take it out before it had a chance to shine, as it still had Strength Sap to heal itself and to hinder Physical sweepers, but it is walled by Poison and Steel-type if you do not resort with Ground-type Hidden Power.

If any of that sounds too powerful, please warn me.
Z-Moves aren't affected by simple
 

Cookie Butter

formerly the someone
Lightsaber Honedge
Item Name: Plasma Crystal
Holder: Honedge
Result: Lightsaber Honedge
Abilities: Magnet Pull
New Type: Fire/Steel
New Moves: Flare Blitz, Thunderblade, Plasma Claw, Laser Blast, Ion Deluge
New Stats:
HP:
45
Atk: 70 (-10)
Def: 40 (-60)
SpA: 50 (+15)
SpD: 92 (+55)
Spe: 48 (+20)
BST: 345 (+20)

Lightsaber Doublade
Item Name: Plasma Crystal
Holder: Doublade
Result: Lightsaber Doublade
Abilities: Magnet Pull
New Type: Fire/Steel
New Moves: Flare Blitz, Thunderblade, Plasma Claw, Laser Blast, Ion Deluge
New Stats:
HP:
49 (-10)
Atk: 120 (+10)
Def: 90 (-60)
SpA: 55 (+10)
SpD: 109 (+50)
Spe: 45 (+20)
BST: 468 (+20)

Lightsaber Aegislash
Item Name: Plasma Crystal
Holder: Aegislash
Result: Lightsaber Aegislash
Abilities: Magnet Pull
New Type: Fire/Steel
New Moves: Flare Blitz, Thunderblade, Plasma Claw, Laser Blast, Ion Deluge
New Stats:
HP:
60
Atk: 120 (+70)
Def: 90 (-60)
SpA: 90 (+40)
SpD: 120 (-30)
Spe: 60
BST: 540 (+20)
Design - Looks like Honedge/Doublade/Aegislash fused with a lightsaber from Star Wars. A more futuristic sword type.
Competitive - Offensive Fire type that prevents Steel types from switching out. Need I say more? It also gets some nice coverage in Ghost, Electric and Fighting moves. May the Force be with you.
 
Reserving Electric/Poison Rampados costume line (Telsa Coil, and very last costume, I guess)!

Electrician Cranidos
Item Name: Telsa Coil
Abilities: Recharger | Cloud Nine
New Type: Electric/Ground
New Stats:
HP:
60
Atk: 30
Def: 50
SpA: 85
SpD: 50
Spe: 95
BST: 370

Electrician Cranidos
Item Name: Telsa Coil
Abilities: Recharger | Cloud Nine
New Type: Electric/Ground
New Stats:
HP:
85
Atk: 70
Def: 75
SpA: 115
SpD: 75
Spe: 95
BST: 515

New Moves: Charge Beam, Earth Tremor, Thunder Wave, Flash Cannon, X-Ray
Design - Wears a suit of electrician with rubber gloves on their hands. Their spikes also engage electricity around them.
Competitive - An Electric/Ground Special Sweeper would not be too threatening, but when it is a freaking Rampados, who got surprisingly great Special movepool beforehand, then it can be terrifying does to insane coverage. It also got Charge Beam to steadily boost its Special Attack at the cost of power, Thunder Wave for spreading Paralysis and X-Ray to deliver Badly Poisoned status.
 
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