If it works like O-Powers, it would initially only be +1 after the power is acquired (this could be fairly late in the story, though, re: Mr. Bonding encounters in XY). Then with training you could make it become +2 and eventually +3, for a total of 4 uses of Z-moves per battle. Now, most in-game trainers only have 4 Pokémon at most, so...Jokes aside, did CoroCoro mention about how many times exactly you can launch extra Z-moves, once more or multiple times more with special requirements? The former might be borderline broken but not totally off the roof ridiculous, the latter will be just outright busted for Competitive.
Either way I don't see it possible for competitive online but I guess that has something to do with the black Z-ring you were given.
Gotta give an incentive for people to use Core Enforcer.Talking about stats reminds me that 50% - > 100% Zygarde went from 600 BST to 708
....and literally all of that was HP, with 10 points moved from speed to special attack.
I'm kind of comfortable with deluding myself in to thinking the Ultra Wormholes will have any sort of Distortion world-esque exploration value.Also, for the Ultra Space locations... am I the only one fearing they will all be corridors? It seems like you arrive at a portal, and then only have to walk down a path without any branches, items, or interactable objects until you reach the Ultra Beast at the end. Scenic, yes, but that would not give it any replay value whatsoever. Then again, that place that looks like Kartana's realm has NPCs, and the Xurkitree realm appears to involve a foot race, so maybe there will be something to do. Still, I'm not expecting anything more advanced than a simple "tunnel" with some easy task to solve on your way to the dead end. More creative than the Hoopa rings of ORAS, though, I'd give them that.
I figured they would be corridors from the start. They're neat set dressing and maybe the idea will get expanded some time in futuyre gens, but all the ones they've shown thus far have been just that: fancy halls.If it works like O-Powers, it would initially only be +1 after the power is acquired (this could be fairly late in the story, though, re: Mr. Bonding encounters in XY). Then with training you could make it become +2 and eventually +3, for a total of 4 uses of Z-moves per battle. Now, most in-game trainers only have 4 Pokémon at most, so...
Well, at least it'd be in-game only.
Also, for the Ultra Space locations... am I the only one fearing they will all be corridors? It seems like you arrive at a portal, and then only have to walk down a path without any branches, items, or interactable objects until you reach the Ultra Beast at the end. Scenic, yes, but that would not give it any replay value whatsoever. Then again, that place that looks like Kartana's realm has NPCs, and the Xurkitree realm appears to involve a foot race, so maybe there will be something to do. Still, I'm not expecting anything more advanced than a simple "tunnel" with some easy task to solve on your way to the dead end. More creative than the Hoopa rings of ORAS, though, I'd give them that.
Make that almost guaranteed, because of this from the Oha SutaThey'd probably will keep the 97 HP, just so thy have the points to spend elsewhere (though note this is no longer a guaranteed prediction now that they've experimented with changing HP between forms with Zygarde)
Well it was stated that buying the game before January would provide the DuskRockruff as gift for one.Reference Serebii: UK players when adding the game to their account apparently get a gift, the rockruff perhaps?
Makes sense -- after all, Solgaleo and Lunala's usual signature moves have a Mold Breaker effect so it's reasonable to assume the Z-powered versions of them do as well. That's also presumably why they showed Solgaleo's hitting Gigalith; a Pokémon known for having the Sturdy ability.Really happy to see that the Rotom Power is indeed rebranded O-Powers.
Now, have you noticed that Mimikyu had its Disguise up when Menacing Moonraze Maelstrom (whoever thought of that name) hit it?
Oh wow so they finally did a move that uses the pokemon's highest offensive stat to deal damage. I was wondering when will that even happen.So apparently Photon Geyser uses the higher stat between ATK and SpA, which I was wondering about since Solgaleo has higher ATK and Lunala higher SpA. This fixes that.
In before Scary Face Kyurem. Or in this case, Necrozma's Prismatic Laser turns into Photon Geiser (please for the love of Lucoa's dogeballs, no)It seems that rather than being fixated to a certain attack type, Photon Geyser chooses whichever is the highest and calculates with that stat instead. While it might still be special attack given its attack animation (and why does it look piss weak despite it being a signature of a legendary?) At least we will have another (possibly) viable psychic move for Lunala and especially Solgaleo which it will be free from being forced to run Zen Headbutt for physical STAB.
I can see this move being interesting in STABmons and BH.Photon Geyser is a Psychic-type special move that only Necrozma can learn. This attack engulfs the target in a pillar of light.
Necrozma can learn this move when it’s in its Dusk Mane or Dawn Wings forms, as well. This move compares the user’s Attack and Sp. Atk stats, and it deals damage according to whichever is higher. This means that both Dusk Mane Necrozma, with its extremely high Attack, and Dawn Wings Necrozma, with its extremely high Sp. Atk, can unleash the effects of this powerful move to the fullest.
;_;From the official website, a confirmation:
I can see this move being interesting in STABmons and BH.
By the way, it says that it can learn the move in its alternate formes "as well", so regular Necrozma will also get the move.