Hello everyone, I am new to this Smogen website so if I make any mistakes please point them out. Anyways, I am looking for criticism and opinions for my first ever rain team. The reason why I choose to make a rain team was because I saw alot of people running rain teams which made me really want to make one as well;D Ok, so moving on, my rain team is I think a typical rain team at first glance, but its moveset are a lil bit different from the natural which is what I prefer in any team unless the moveset is its best choice.
Politoed (M) @ Water Gem
Trait: Drizzle
EVs: 255 SAtk / 255 SDef
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Protect
- Toxic
- Hypnosis
Ok, so first is the obvious...Politoed. I never really knew of this creature until I experience rain teams in the OU environment, but now that I know a little bit more about this creature I really like it. EVs are spread to SAtk and SDef just because it fits Politoed. The moveset on the other hand is(I think) a lil different than what I normally face.(the typical hydro pump, focus blast, HP grass, ice beam with Choice Specs) This is how it works, If I see a poke that may contain electric attacks, I would switch Jolteon in place of Politoed to make the electric attack useless or whiscash to make the attack useless and set up with DD. The reason why I have hypnosis even though it lacks in accuracy may sometimes be useful for me to stall with toxic and protect. Hydro pump is just there for a crazy STAB move and with water gem and rain combined, it is capable of tearing down most walls in the metagame.
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 HP / 252 SAtk
Adamant Nature (+Atk, -SAtk)
- Dragon Tail
- Thunder Wave
- Substitute
- Roost
I love Dragonite ever since it was introduced and especially now because of its new ability, multiscale which basically halves the damage taken from full HP. So moving on, with Dragonite having so many resistances espeically from grass and water, he can easily set up by using thunder wave to slow the poke down then roost from the damage taken if he did any or if not use substitute to check what his next move would be, if not roost for full HP and get back Dragonite's ability, multiscale or if not, dragon tail(great move esp. with STAB) to switch your opponent's pokemon.
Toxicroak (M) @ Black Sludge
Trait: Dry Skin
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Bulk Up
- Sucker Punch
- Drain Punch
Toxicroak, my late game finisher is just a great poke. With its ability Dry skin and its held item, black sludge,to restore HP I believe 1/8 of its total HP each turn and with sub and bulk up, this poke can easily kill. His main STAB is drain punch to gurantee he always has max HP and with any opposing psychic or ghost poke that tries to come in to kill Toxi, Toxicroak will not make it easy for them because of its sucker punch. I love Toxicroak enough said.
Jolteon (M) @ Air Balloon
Trait: Volt Absorb
EVs: 255 SAtk / 255 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Heal Bell
- Magnet Rise
- Hidden Power [Fighting]
Jolteon is a new member to the team because of its great speed and SAtk. I have Thunder because with rain, Thunder will never miss and is a strong STAB move. All of you may be wondering why do I have magnet rise, well, first off, I have air balloon as well to make ground pokes look stupid when they try to use earthquake, and when they realize that they cant hit me with earthquake until they pop the balloon they wont realize that I used magnet rise to make ground useless. Heal bell is there because if Jolteon is fighting against a stall poke that may rely on will-o-wisp or toxic(not thunder wave because I am immune to electric attacks, I can just blow it away because of heal bell and not only Jolteon, my party pokemon as well;D HP fighting is there instead of ice because I want to hit opposing pokes that can possibly draw in electric atks such as Mamoswine and Gastrodon.
Whiscash (M) @ Leftovers
Trait: Hydration
EVs: 148 HP / 252 Atk / 108 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Earthquake
- Rest
- Dragon Dance
Whiscash I have to say is a sexy pokemon no joke. First off it can do what Jolteon can do, draw in electric attacks. Since thats good and its only weakness is grass, and with leftovers and rest, it will be hard to take him down. When other pokes think they can kill this beast with a STAB earthquake(which sometimes it does because of stupid crit hax) it will just say kiss my tailbone B**** when it Dragon Dances to high levels therefore able to kill most of the metagame except my arch enemy, Ferro..;v/
Ferrothorn (M) @ Red Card
Trait: Iron Barbs
EVs: 200 Atk / 172 Def / 138 SDef
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Leech Seed
- Power Whip
- Substitute
Natural Ferro with held item red card to kick the current opponents poke out. This is useful because when Ferro sets up stealth rock it can replace the opponents poke to a different one to do damage. Ferro is a my favorite;D
Politoed (M) @ Water Gem
Trait: Drizzle
EVs: 255 SAtk / 255 SDef
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Protect
- Toxic
- Hypnosis
Ok, so first is the obvious...Politoed. I never really knew of this creature until I experience rain teams in the OU environment, but now that I know a little bit more about this creature I really like it. EVs are spread to SAtk and SDef just because it fits Politoed. The moveset on the other hand is(I think) a lil different than what I normally face.(the typical hydro pump, focus blast, HP grass, ice beam with Choice Specs) This is how it works, If I see a poke that may contain electric attacks, I would switch Jolteon in place of Politoed to make the electric attack useless or whiscash to make the attack useless and set up with DD. The reason why I have hypnosis even though it lacks in accuracy may sometimes be useful for me to stall with toxic and protect. Hydro pump is just there for a crazy STAB move and with water gem and rain combined, it is capable of tearing down most walls in the metagame.
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 HP / 252 SAtk
Adamant Nature (+Atk, -SAtk)
- Dragon Tail
- Thunder Wave
- Substitute
- Roost
I love Dragonite ever since it was introduced and especially now because of its new ability, multiscale which basically halves the damage taken from full HP. So moving on, with Dragonite having so many resistances espeically from grass and water, he can easily set up by using thunder wave to slow the poke down then roost from the damage taken if he did any or if not use substitute to check what his next move would be, if not roost for full HP and get back Dragonite's ability, multiscale or if not, dragon tail(great move esp. with STAB) to switch your opponent's pokemon.
Toxicroak (M) @ Black Sludge
Trait: Dry Skin
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Bulk Up
- Sucker Punch
- Drain Punch
Toxicroak, my late game finisher is just a great poke. With its ability Dry skin and its held item, black sludge,to restore HP I believe 1/8 of its total HP each turn and with sub and bulk up, this poke can easily kill. His main STAB is drain punch to gurantee he always has max HP and with any opposing psychic or ghost poke that tries to come in to kill Toxi, Toxicroak will not make it easy for them because of its sucker punch. I love Toxicroak enough said.
Jolteon (M) @ Air Balloon
Trait: Volt Absorb
EVs: 255 SAtk / 255 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Heal Bell
- Magnet Rise
- Hidden Power [Fighting]
Jolteon is a new member to the team because of its great speed and SAtk. I have Thunder because with rain, Thunder will never miss and is a strong STAB move. All of you may be wondering why do I have magnet rise, well, first off, I have air balloon as well to make ground pokes look stupid when they try to use earthquake, and when they realize that they cant hit me with earthquake until they pop the balloon they wont realize that I used magnet rise to make ground useless. Heal bell is there because if Jolteon is fighting against a stall poke that may rely on will-o-wisp or toxic(not thunder wave because I am immune to electric attacks, I can just blow it away because of heal bell and not only Jolteon, my party pokemon as well;D HP fighting is there instead of ice because I want to hit opposing pokes that can possibly draw in electric atks such as Mamoswine and Gastrodon.
Whiscash (M) @ Leftovers
Trait: Hydration
EVs: 148 HP / 252 Atk / 108 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Earthquake
- Rest
- Dragon Dance
Whiscash I have to say is a sexy pokemon no joke. First off it can do what Jolteon can do, draw in electric attacks. Since thats good and its only weakness is grass, and with leftovers and rest, it will be hard to take him down. When other pokes think they can kill this beast with a STAB earthquake(which sometimes it does because of stupid crit hax) it will just say kiss my tailbone B**** when it Dragon Dances to high levels therefore able to kill most of the metagame except my arch enemy, Ferro..;v/
Ferrothorn (M) @ Red Card
Trait: Iron Barbs
EVs: 200 Atk / 172 Def / 138 SDef
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Leech Seed
- Power Whip
- Substitute
Natural Ferro with held item red card to kick the current opponents poke out. This is useful because when Ferro sets up stealth rock it can replace the opponents poke to a different one to do damage. Ferro is a my favorite;D