It's there to replicate the game, not the wi-fi meta.Really? I always thought a sim was to replicate something, and everyone being at level 100 is not simulating what most tournaments and normal wi-fi is like.
It's there to replicate the game, not the wi-fi meta.Really? I always thought a sim was to replicate something, and everyone being at level 100 is not simulating what most tournaments and normal wi-fi is like.
sim·u·lateNo. We play on simulators here, the problems of in-game users is really a niche concern.
The point of the sim is to replicate what's possible. If realism was ever to be taken into account we might as well have banned Hidden Power and perfect IV's.Really? I always thought a sim was to replicate something, and everyone being at level 100 is not simulating what most tournaments and normal wi-fi is like.
But it is not really replicating what competitive battles would be like on the cartridge.It's there to replicate the game, not the wi-fi meta.
It is enforced over wi-fi, I am pretty sure at least.Is the LV50 battling over Wifi enforced, or just a convenient option? If it's impossible to get LV100 Pokemon to stay at LV100 for Wifi battles, that's something we'd have to follow, but if it's just that we have the option to hit an auto-level button to LV50 but not to LV100, who cares?
Again, it's not replicating the meta-game established by the rules that GameFreak put into place. Under that train of logic, once people learn how to hack these games and get all their pokemon to 100 instantly, we would have to completely reevaluate the metagame and shift back to 100.But it is not really replicating what competitive battles would be like on the cartridge.
On the first point, the relationship is only 'clear' to us because it was the de facto standard since battle simulation began. Seasoned veterans can tell you most of the important numbers (speed tiers, important hp cutoffs, general IV spreads to barely avoid a specific threat with a general pokemon, etc.), because they're familiar with them. Newer players clearly won't have the benefit of that familiarity. The formulas used to calculate the various stats we use work just as well with level 50s as they do with 100s, or 75s, or any other level we so desire. A formula being set specifically at level 100 won't make any more or any less sense than that same formula at level 50. This actually stands as a mild rebuttal of your claim, as the older players who already know the current system would be at an advantage over the newer players who have yet to attain familiarity with it. Having both sides become accustomed to a new cap, together, would be much more suitable to the doctrine you mentioned.I oppose the enforcement of a lvl 50 cap.
- Level 100 has a clear relationship between stats, EVs, and IVs. Lvl 50 presents a learning curve as the correlation isn't as direct. The curve makes it harder for new players to jump straight into the game. As a community I find that isolating new comers is against an initial doctrine.
- Lvl 100 is possible in game with no manipulation except a few hours of grinding up. Emulating lvl 100 does not conflict with the mechanics of the game.
- As the self proclaimed source of competitive battling, we should seek to battle pokemon at their full potential. It seems silly to not use their full power when we know it exists without any modifications to the game. It would be like being a competitive football league but not allowing NFL players to play.
- I don't know how this "stay true to the cartridge" persists. It has never been uniformly enforced. We have tiers and clauses all absent from the game. Our job is not to emulate the game. Smogon throughout the generations has used Pokemon cartridges as the medium by which we construct competitive metagames. I mean maybe we should require people to catch pokemon before they use them on showdown.
Too bad you cannot use a simulator in any tournamentsThe point of the sim is to replicate what's possible. If realism was ever to be taken into account we might as well have banned Hidden Power and perfect IV's.
So, you basically want to ignore everything about the cartridges despite being the real thing? Also, you would not have to reavulate anything because the meta would still be 50 anyway.Again, it's not replicating the meta-game established by the rules that GameFreak put into place. Under that train of logic, once people learn how to hack these games and get all their pokemon to 100 instantly, we would have to completely reevaluate the metagame and shift back to 100.
We're replicating what's possible in the game, not what shape the in-game meta takes.
Can we get an official clarity statement on this? I'm looking at the first post and the first two paragraphs seem to be very different things.It is enforced over wi-fi, I am pretty sure at least.
There is no Lv100 option in XY battles: Heart Gold and Soul Silver were the last Pokémon games to support an auto-Lv100 option. Since then, cartridge players have had to rely on Action Replays to level their Pokémon to Lv100 for competitive play. We kept the auto-level 100 ruleset last generation, but is it really worth widening the gap between simulator and Wi-Fi players?
If we take the third bolded section as frankly unjustified hyperbole, it sure sounds like it's just an option. If this is the case, I for one have changed my mind since my initial vote for LV50. I would be willing to believe that many people have been voting for LV50 simply because Aldaron made confusing statements that lead to them misjudging the situation.All cartridge and officially supported metagames are Lv50: As previously mentioned, all XY Wi-Fi battles will be at Lv50. You will never find two players who legitimately leveled all six of their Pokémon to Lv100 in order to fight each other. GBU and VGC already use the LV50 format; many players are already familiar with it.
But they're not merged. At 50, the stats from the species will play in exactly, instead of being doubled. The difference between a 525 and 400 is 125, not 250. It even things out a little bit. Level 100 also requires a different spread of EVs than 50 (252, 252, 4 vs 248, 248, 8), so that will affect the meta. As well as move differences (Seismic Toss, Dragon Rage, etc)But at level 100 they're already merged- it's just that Wifi takes much longer to make teams. Most of that has nothing to do with the fact that they're level 100, though, it has to do with breeding that makes it take so long. Level 50 is no more arbitrary than letting Wifi players not be pressured to breed super perfect stats, neither does anything except save time. Hell, what I said saves even MORE time than Level 50.
The auto-level 100 thing was referencing HGSS, where it exsisted and was the ONLY game to feature that.Can we get an official clarity statement on this? I'm looking at the first post and the first two paragraphs seem to be very different things.
Man it really sucks that Nintendo controls our metagame OH WAIT THEY DON'T!Too bad you cannot use a simulator in any ntournaments
Please explain to me in any way how, in our simulator, besides glitches, how we don't follow the game mechanics?So, you basically want to ignore everything about the cartridges despite being the real thing? Also, you would not have to reavulate anything because the meta would still be 50 anyway.
Too bad you cannot use a simulator in any tournaments
So, you basically want to ignore everything about the cartridges despite being the real thing? Also, you would not have to reavulate anything because the meta would still be 50 anyway.
Man it really sucks that Nintendo controls our metagame OH WAIT THEY DON'T!
Please explain to me in any way how, in our simulator, besides glitches, how we don't follow the game mechanics?
Mechanically, You can only battle people (at least Random people, which i know is the most done thing on the sims) at level 50, there is no way to battle a random person at level 100.The point of a simulator is to simulate the game. The metagame and the game are not the same thing. The simulator is not supposed to emulate how people play in wifi, just the game that they are playing. As long as what we can do in the simulator is possible in-game, we have succeeded as a simulator.
1. Perfect EV's are now actually decently easy to get now, and the event pokemon, while rare, are probably still possible to have.Are we removing perfect IVs and uncommon event Pokemon, like Wish Blissey, from the teambuilder?
Grinding 6 Pokemon to level 100 Pokemon is significantly easier than getting the things I just mentioned, so the removal of them would help us make the gap between simulator and Wi-Fi players even smaller!